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Ironblaze

Ironblaze

Goblins

Leader: Gob Diplo 5 | Military 5 | Industry 6 | Faith 3 | Intrigue 5

Hero: Lin 9

Regions: 209 and 208

Treasure: 3

Actions:

1) [Industry] Generate Treasure: Now that we have this new shiny rock from our new friend-goblins, pets stockpile some! We'll find a use for it later.

2) [Industry] Generate Treasure: More piles of shiny, more problems? More like more shinies, more fun!

3) [Diplomacy] Improve Relations: Good news, everyone! The Disciples of Silica like us more! This is very nice, we should continue talking to them. Maybe this time we will learn what silica is!

4) [Diplomacy] Special 5- Create Cultural Identity: The Goblins have a long history of wanting to learn. A growing and vocal portion of Goblin society, perhaps inspired by the pirates, are becoming more voracious in this need to know, to the point of not always asking first... (Cultural Identity for the Theft action)

5) [Intrigue] Investigate: More time, more pirates. Meathook turned out to be disappointing, so let's see if any other more interesting captains are out there.

Nonaction: Accept the DoS offer to store "waste" on the islands. They're friends, we help friends. Also we gotta know what this stuff is.

Ironblaze

Ironblaze

Goblins

Leader: Gob Diplo 5 | Military 5 | Industry 6 | Faith 3 | Intrigue 5

Hero: Lin

Regions: 209 and 208

Treasure: 3

Actions:

1) [Industry] Generate Treasure: Now that we have this new shiny rock from our new friend-goblins, pets stockpile some! We'll find a use for it later.

2) [Industry] Generate Treasure: More piles of shiny, more problems? More like more shinies, more fun!

3) [Diplomacy] Improve Relations: Good news, everyone! The Disciples of Silica like us more! This is very nice, we should continue talking to them. Maybe this time we will learn what silica is!

4) [Diplomacy] Special 5- Create Cultural Identity: The Goblins have a long history of wanting to learn. A growing and vocal portion of Goblin society, perhaps inspired by the pirates, are becoming more voracious in this need to know, to the point of not always asking first... (Cultural Identity for the Theft action)

5) [Intrigue] Investigate: More time, more pirates. Surely they are coming from somewhere, let's see if we can't find a port of call.

Nonaction: Accept the DoS offer to store "waste" on the islands. They're friends, we help friends. Also we gotta know what this stuff is.

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