Jump to content

Ironblaze

Members
  • Posts

    56
  • Joined

  • Last visited

5 Followers

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Maeleris pulls her bow and a handful of arrows. She nocks all of them at once, gives a wink to a confused looking human on the crew, aims for the sky, and fires the entire cluster at once. Muscle memory kicks in, and she quickly follows the first volley with a second. Actions Maeleris uses Hail of Doom with her Bow. This requires a 4:1 Body (Ballistics) Test for me, and every enemy in the target Zone (so the Plaguebearers and the tentacles if they are close enough together, however many I can tag at once) to make a 4:1 Body (Reflexes) Test. If they fail, they take Damage equal to the difference in successes. If they win this opposed test, they take no damage. I will then use my Mettle to take an extra action, and do it again! First Hail: Use my Focus on the 3 to make it a 4, so 3 Successes. Second Hail: Again use the Focus on the 3 to make it a 4, so that's another 3 Successes.
  2. Maeleris continues swinging at the rats, hoping to keep them off her teammates and focused on her. Actions Making another Melee Attack against the nearest audible Nightrat with a Good quality Melee and Accuracy using a Sword (Damage 1+S). I do have Focus +1 to Weapon Skill, add as needed to adjust Successes against Nightrat's Defense. Spending Mettle to swing again at the same swarm!
  3. As soon as the door shuts, Maeleris draws her sword and dives at the nearest sound of the growling! Actions Making a Melee Attack against the nearest audible Nightrat with a Good quality Melee and Accuracy using a Sword (Damage 1+S). I do have Focus +1 to Weapon Skill, add as needed to adjust Successes against Nightrat's Defense.
  4. Maeleris smiles at the mention of some extermination duty. "I was starting to get a bit restless, so this sounds like a great deal to me. Never heard of a Nightrat, but that just makes the fight more fun!"
  5. Maeleris enjoyed watching the crew bustle about as the ship shoved off the dock. Once the ship was away and the captain seemed less busy, she decided to take advantage of Sulemek's warning and chat with the captain. Others in the Binding might be more interested in a covert approach to gathering information, but the former Steedmaster never cared all that much for games of intrigue. "If you don't mind me asking, what led you to walk the path of a corsair? Thrill of coin and combat? Family profession?"
  6. Maeleris grins at seeing the Idoneth crew member. "Cousin! Good to see a kindred spirit out from their homelands! Right then, who wants to bunk up? I don't snore too loud if that's a concern for anyone." She tosses her kit into one of the cabins. "Sulmek, do you want us staying out of the way when the ship leaves port, or can we watch from the deck? Never been on a ship like this before, would love to get to watch how it all works if that's not in your way."
  7. "Scraps against the flesheaters happen from time to time back home. Always have to keep an eye on the sky, they've got some flying big guys and I've seen one of their dragons at a distance before. That's not a fight I'd choose to pick myself. The normal types though tend to just rush you; keep your wits about you and they aren't too terrible. Never heard of them having ships though." Maeleris shrugged as she waved down a barmaid. "Fireale for me, please, and not the watered down stuff you serve the humans." She turns back towards the group. "Then again, shipfaring and swashbuckling is new to me as well. This is going to be fun!"
  8. Maeleris groans hearing the name Blackscale Coil. "Oh fickle winds. Yes, I know of the Coil and Serpentis, I have kin connected to the Order here in town. Was hoping to use them for information and maybe catch up with them. With any luck they aren't directly involved but could know who among their ranks might be complicit. Blackscale complicates things though, they have fingers in enough pastries across Aqshy who knows what's going on there." She looks at the Fyreslayer. "Order Serpentis are an old aelven knighthood, originally from Ulgu. Dragon breeders. Not sure why they would want to disrupt the defoliant though, or those other aelven groups for that matter. Coil are a mafia, sure, but they still operate out of Anvilgard and I can't imagine the city being consumed by the local flora is all that good for business."
  9. Maeleris shrugs at Ellania as the collective heads inside. "Don't have the patience for that kind of nonsense like metalith hopping. Too much Aqshy in my blood, as my mother would phrase it. I'm one of those reckless fools who charges on horseback into Khornates just for a fun fight." She gives a nod to the vampire. "Maeleris Elarian, Steedmaster of Tor Ignatal. Swordswoman, archer, cavalier, give me a weapon and a fight and I've got your back."
  10. Maeleris perches on one of the statue plinths outside the Hall and immediately dispels any of the stereotypes about the cold and distant nature of the Lumineth. She wears Vanari warmail, dark bronze with golden trim, and has her bright red hair pulled into a loose braid hanging down her shoulder, so she at least looks the part at a glance. A large and clearly well-made bow is strapped on her back alongside a quiver with a fox-faced totem of the Hurakan Temple hanging from it. Her fingers dance impatiently on the hilt of a longsword with a serpentine crossguard on her hip and a scowl mars her face as she mutters under her breath. "Join the Soulbinding, they said. Get to see action, they said. They said nothing about waiting around twiddling our thumbs waiting on some self-important councilor or whoever we're waiting on."
  11. CHARACTER SHEET MAELERIS ELARIAN Vanari Warrior of Tor Ignatal Attributes: Body 3, Mind 3, Soul 2 Melee: Good (5) | Accuracy: Good (5) | Defense: Average (4) Armor: 2 (Medium) | Toughness: 8/8 | Wounds: 0/4 | Mettle: 1/1 Speed: Normal | Initiative: 5 | Natural Awareness: 2 Skills: Awareness (1d6, +1 ), Ballistic Skill (2d6, +1), Beast Handling (1d6, +1 ), Determination (1d6), Reflexes (1d6), Weapon Skill (2d6, +1) Talents: Shining Company, Hail of Doom, Loyal Companion (Horse), Stand and Fire Aqua Ghyranis: 100 Drops Equipment: Vanari Plate (Medium Armor), Bow and Sword, Scryhawk Lantern, amulet from the warhost of Tor Ignatal, Horse BACKSTORY Daughter of an Hurakan Windcharger and an Order Serpentis warlord, Maeleris grew up in the Aqshian Lumineth outpost of Tor Ignatal and was raised as a warrior first and foremost. Much of her youth was spent skirmishing with Khornate warbands on the ash plains surrounding her home city, and she rose to the rank of Steedmaster of a company of Dawnriders. Her father had hoped she would follow his footsteps and swear herself to the Hurakan temple, but a introspective and controlled life among the Lumineth didn't feel right for her Aqshian nature. She joined the Soulbinding in order to always be the tip of the spear against disruptive forces in the Mortal Realms, and a trip to Anvilgard provided the perfect opportunity to become more involved with her mother's kin among the Order Serpentis loyal to the Free City.
  12. I'm also looking at an elf, either a Lumineth or use the Freeform Archetype to make an Order Serpentis fighter (Elven Knight, traditionally riding Totally Not Raptors but probably on foot for the sake of simplicity here).
  13. Goblins Leader: Gob Diplo 6 | Military 5 | Industry 7 | Faith 3 | Intrigue 5 Hero: Lin 9 Regions: 209 and 208 Treasure: 5 Actions: 1) [Intrigue] Theft of Technology: Those Rising Sun types have been rather rude lately. Claiming to be better than us, making weird mysterious trade deals, the whole "kill our Myr friends" claims going around. We think it's time someone rifled through their pockets, well okay their inventors' and scholars' pockets, and look for any notes or clever inventions they might have dropped! Or "dropped". Whichever. 2) [Intrigue] Investigate: Come to think of it, who are the Rising Sun making the weird trade deals with anyhow? Deploy a party of investi-goblins! 3) [Diplomacy] Improve Relations: Good news, everyone! The Disciples of Silica gave us knick-knacks! Who doesn't like knick-knacks? We will send them some of our own knick-knacks as well. 4) [Intrigue] Investigate: Albatross cursed? And she might be trying to get involved with our friend Rizzo? We should make sure it's not a contagious curse or anything. That could be bad. Would we be cursed just for doing this digging? 5) [Intrigue] Investigate: The Disciples are pretty vague why they want so many troops. Maybe they just don't know what they're fighting and need some scouts! Let's do a little recon for them! Nonaction: Accept the DoS offer to store even more "waste" on the islands. No reason not to help some friends clean out their pockets! Nonaction: The Myr have so many interesting stories! We'll gladly offer to help with translation! (Spending one favor) Nonaction: [Military] The Limitations of Steel: Our Disciples friends need help! We will gladly loan them fighting goblins to assist with whatever this mysterious task is. They do love their mysteries in their Vaults, don't they? (Deploy Four Goblin Land Units!) Housekeeping: Ignore the Diplomatic Mission roll, action removed due to misunderstanding of rules and current world situation
×
×
  • Create New...