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Ironblaze

Ironblaze

Goblins

Leader: Gob Diplo 6 | Military 5 | Industry 7 | Faith 3 | Intrigue 5

Hero: Lin 9

Regions: 209 and 208

Treasure: 5

Actions:

1) [Intrigue] Theft of Technology: Those Rising Sun types have been rather rude lately. Claiming to be better than us, making weird mysterious trade deals, the whole "kill our Myr friends" claims going around. We think it's time someone rifled through their pockets, well okay their inventors' and scholars' pockets, and look for any notes or clever inventions they might have dropped! Or "dropped". Whichever.

2) [Intrigue] Investigate: Come to think of it, who are the Rising Sun making the weird trade deals with anyhow? Deploy a party of investi-goblins!

3) [Diplomacy] Improve Relations: Good news, everyone! The Disciples of Silica gave us knick-knacks! Who doesn't like knick-knacks? We will send them some of our own knick-knacks as well.

4) [Intrigue] Investigate: Albatross cursed? And she might be trying to get involved with our friend Rizzo? We should make sure it's not a contagious curse or anything. That could be bad. Would we be cursed just for doing this digging?

5) [Intrigue] Investigate: The Disciples are pretty vague why they want so many troops. Maybe they just don't know what they're fighting and need some scouts! Let's do a little recon for them!

Nonaction: Accept the DoS offer to store even more "waste" on the islands. No reason not to help some friends clean out their pockets!

Nonaction: The Myr have so many interesting stories! We'll gladly offer to help with translation! (Spending one favor)

Nonaction: [Military] The Limitations of Steel: Our Disciples friends need help! We will gladly loan them fighting goblins to assist with whatever this mysterious task is. They do love their mysteries in their Vaults, don't they? (Deploy Four Goblin Land Units!)

Housekeeping: Ignore the Diplomatic Mission roll, action removed due to misunderstanding of rules and current world situation

Ironblaze

Ironblaze

Goblins

Leader: Gob Diplo 6 | Military 5 | Industry 7 | Faith 3 | Intrigue 5

Hero: Lin 9

Regions: 209 and 208

Treasure: 5

Actions:

1) [Intrigue] Theft of Technology: Those Rising Sun types have been rather rude lately. Claiming to be better than us, making weird mysterious trade deals, the whole "kill our Myr friends" claims going around. We think it's time someone rifled through their pockets, well okay their inventors' and scholars' pockets, and look for any notes or clever inventions they might have dropped! Or "dropped". Whichever.

2) [Intrigue] Investigate: Come to think of it, who are the Rising Sun making the weird trade deals with anyhow? Deploy a party of investi-goblins!

3) [Diplomacy] Improve Relations: Good news, everyone! The Disciples of Silica gave us knick-knacks! Who doesn't like knick-knacks? We will send them some of our own knick-knacks as well.

4) [Diplomacy] Diplomatic Mission to 207: Further to the south of our newly joined friend-goblins are more exotic and fascinating goblins! Who have trees! Real trees! We could use lumber, let's send some diplo-goblins with some buckets of shinies to see what we can learn about them. (Spending 2 Treasure).

5) [Military] The Limitations of Steel: Our Disciples friends need help! We will gladly loan them fighting goblins to assist with whatever this mysterious task is. They do love their mysteries in their Vaults, don't they? (Deploy Four Goblin Land Units!)

Nonaction: Accept the DoS offer to store even more "waste" on the islands. No reason not to help some friends clean out their pockets!

Nonaction: The Myr have so many interesting stories! We'll gladly offer to help with translation! (Spending one favor

Ironblaze

Ironblaze

Goblins

Leader: Gob Diplo 6 | Military 5 | Industry 7 | Faith 3 | Intrigue 5

Hero: Lin 9

Regions: 209 and 208

Treasure: 5

Actions:

1) [Intrigue] Theft of Technology: Those Rising Sun types have been rather rude lately. Claiming to be better than us, making weird mysterious trade deals, the whole "kill our Myr friends" claims going around. We think it's time someone rifled through their pockets, well okay their inventors' and scholars' pockets, and look for any notes or clever inventions they might have dropped! Or "dropped". Whichever.

2) [Intrigue] Investigate: Come to think of it, who are the Rising Sun making the weird trade deals with anyhow? Deploy a party of investi-goblins!

3) [Diplomacy] Improve Relations: Good news, everyone! The Disciples of Silica gave us knick-knacks! Who doesn't like knick-knacks? We will send them some of our own knick-knacks as well.

4) [Diplomacy] Diplomatic Mission to 207: Further to the south of our newly joined friend-goblins are more exotic and fascinating goblins! Who have trees! Real trees! We could use lumber, let's send some diplo-goblins with some buckets of shinies to see what we can learn about them. (Spending 2 Treasure).

5) [Military] The Limitations of Steel: Our Disciples friends need help! We will gladly loan them fighting goblins to assist with whatever this mysterious task is. They do love their mysteries in their Vaults, don't they? (Deploy Four Goblin Land Units!)

Nonaction: Accept the DoS offer to store even more "waste" on the islands. No reason not to help some friends clean out their pockets!

Nonaction: The Myr have so many interesting stories! We'll gladly offer to help with translation! (Spending one favor

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