Aavarius March 27, 2023 Athena Galanis a Resilient Quickened who... TIER 1 EFFORT 1 XP 2 MIGHT SPEED INTELLECT POOL 14 EDGE (0) POOL 12 EDGE (1) POOL 16 EDGE (1) Recovery Rolls (1d6+1): 1 Action, 1 Action, 10 Minutes, 1 Hour, 10 Hours SKILLS Specialized None Trained Might defense Intellect defense Persuading Healing Sneaking Fleet of Foot (special ability) Inability All knowledge tasks and figuring out puzzles and problems Moving, bending, and breaking things SPECIAL ABILITIES (Type) Speaker Practiced w/ Light and Medium Weapons: You are skilled light and medium weapons, though if you use a heavy weapon the attack is hindered by one step. Enabler. Translation: You can participate in he process of traveling to another recursion. You are most effective at easing a translation. Action to initiate. Fast Talk (1 Intellect): When speaking with an intelligent creature who can understand you and isn’t hostile, you convince that creature to take one reasonable action on the next round. A reasonable action must be agreed upon by the GM; it should not put the creature or its allies in obvious danger or be wildly out of character. Action. Spin Identity (2+ Intellect): You convince all intelligent creatures who can see, hear, and understand you that you are someone or something other than who you actually are. You don’t impersonate a specific individual known to the victim. Instead, you convince the victim that you are someone they do not know belonging to a certain category of people. “We’re from the government.” “I’m just a simple farmer from the next town over.” “Your commander sent me.” A disguise isn’t necessary, but a good disguise will almost certainly be an asset to the roll involved. If you attempt to convince more than one creature, the Intellect cost increases by 1 point per additional victim. Fooled creatures remain so for up to an hour, unless your actions or other circumstances reveal your true identity earlier. Action. Erase Memories (3 Intellect): Your words twist the mind of a target within immediate range who is able to understand you, erasing up to the last five minutes of its memory. The target forgets what it experienced during that time. Action. Fleet of Foot (Trained): If you succeed at a difficulty 2 Speed roll to run, you can move a short distance and take an action in the same round. Enabler. ... Looks for Trouble on Earth SPECIAL ABILITIES (Focus) Looks For Trouble Brawler: You inflict 1 additional point of damage in melee (including with your bare fists). Wound Tender: You are trained in healing. EQUIPMENT Offensive Strong Unarmed Attack: Medium (5 Damage) Quick Unarmed Attack: Light (3 Damage) 1-step attack advantage Combat Knife: Light (3 Damage) 1-step attack advantage 12ga Shotgun: Heavy (6 Damage) Immediate range Defensive ARMOR: 1 Micromesh Vest: Light (1 Armor) +1 Speed Effort penalty +$200 instead Artifacts Artifact (Artifact Level): Description Miscellaneous MONEY: $400 Street clothes First aid kit Utility knife Cell phone ... Names on Ardeyn SPECIAL ABILITIES (Focus) Names Name (1 Intellect): You attempt to discern the common, given name of a person, creature, or object within short range. This ability doesn’t give you power over the target, but it does allow you to address the target by name or potentially learn the real identity of someone in disguise or the common name of an odd object. Knowing the name of a person who hasn’t revealed it to you could provide an asset to your attempts to persuade, fool, intimidate, or ingratiate yourself with the target, depending on the situation. Action. Onomatology: You are trained in the origin, history, and use of names. Enabler. EQUIPMENT Offensive Unarmed Attack: Light melee (2 Damage) 1-step attack advantage Whip: Light melee (2 Damage) 1-step attack advantage Dagger: Light melee (2 Damage) 1-step attack advantage Defensive ARMOR: 0 None: Light (0 Armor) +0 Speed Effort penalty Artifacts Artifact (Artifact Level): Description Miscellaneous MONEY: 17 Crowns Scholars clothes Quill and ink Reference book: Study for an hour to get asset on knowledge checks about Ardeyn Lore Notebook CYPHERS Cypher Limit: 2 Cypher (Cypher Level): Description Cypher (Cypher Level): Description
Aavarius March 27, 2023 Athena Galanis an Impulsive Vector who... TIER 1 EFFORT 1 XP 0 MIGHT SPEED INTELLECT POOL 15 EDGE (1) POOL 13 EDGE (1) POOL 8 EDGE (0) SKILLS Specialized Speed defense (when not wearing armor) Trained Speed defense (when armored) Initiative Running Climbing Inability Any task that involves patience, willpower, or discipline SPECIAL ABILITIES (Type) Vector Defensive: You are trained in Speed defense actions when not wearing armor. Enabler. Practiced w/ All Weapons: You can use any weapon. Enabler. Translation: You can participate in he process of traveling to another recursion. You are most effective at easing a translation. Action to initiate. Opportunist: You have an asset on any attack roll you make against a creature within immediate range that has been attacked at some point during the round by someone else. Enabler. No Need for Weapons: When you make an unarmed attack, you can choose whether you make the attack as if using a medium weapon or if using a light weapon. Enabler. ... Looks for Trouble on Earth SPECIAL ABILITIES (Focus) Looks For Trouble Brawler: You inflict 1 additional point of damage in melee (including with your bare fists). Wound Tender: You are trained in healing. EQUIPMENT Offensive Strong Unarmed Attack: Medium (5 Damage) Quick Unarmed Attack: Light (3 Damage) 1-step attack advantage Combat Knife: Light (3 Damage) 1-step attack advantage 12ga Shotgun: Heavy (6 Damage) Immediate range Defensive ARMOR: 1 Micromesh Vest: Light (1 Armor) +1 Speed Effort penalty +$200 instead Artifacts Artifact (Artifact Level): Description Miscellaneous MONEY: $400 Street clothes First aid kit Utility knife Cell phone CYPHERS Cypher Limit: 2 Cypher (Cypher Level): Description Cypher (Cypher Level): Description
Aavarius March 27, 2023 Athena Galanis an Impulsive Vector who... TIER 1 EFFORT 1 XP 0 MIGHT SPEED INTELLECT POOL 15 EDGE (1) POOL 13 EDGE (1) POOL 8 EDGE (0) SKILLS Specialized Speed defense (when not wearing armor) Trained Speed defense (when armored) Initiative Running Climbing Inability Any task that involves patience, willpower, or discipline SPECIAL ABILITIES (Type) Vector Defensive: You are trained in Speed defense actions when not wearing armor. Enabler. Practiced w/ All Weapons: You can use any weapon. Enabler. Translation: You can participate in he process of traveling to another recursion. You are most effective at easing a translation. Action to initiate. Opportunist: You have an asset on any attack roll you make against a creature within immediate range that has been attacked at some point during the round by someone else. Enabler. No Need for Weapons: When you make an unarmed attack, you can choose whether you make the attack as if using a medium weapon or if using a light weapon. Enabler. ... Looks for Trouble on Earth SPECIAL ABILITIES (Focus) Looks For Trouble Brawler: You inflict 1 additional point of damage in melee (including with your bare fists). Wound Tender: You are trained in healing. EQUIPMENT Offensive Strong Unarmed Attack: Medium (5 Damage) Quick Unarmed Attack: Light (3 Damage) 1-step attack advantage Combat Knife: Light (3 Damage) 1-step attack advantage 12ga Shotgun: Heavy (6 Damage) Immediate range Defensive ARMOR: 1 Micromesh Vest: Light (1 Armor) +1 Speed Effort penalty +$200 instead Artifacts Artifact (Artifact Level): Description Miscellaneous MONEY: $400 Street clothes First aid kit Utility knife Cell phone CYPHERS Cypher Limit: 2 Cypher (Cypher Level): Description Cypher (Cypher Level): Description