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Aavarius

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  1. Xanah Not wanting to waste the opportunity that had presented itself, Xanah decided to take advantage of their opponent's inability to go where it wanted to be and put some more distance between it and Aldrion. The poor bloke was so insensate and out of sorts he was vulnerable. Xanah wasn't exactly a hulking specimen of strength, but neither was she wasn't hopelessly frail. She scooped up his legs, tucked them under each of her arms, and clasped tight enough she could drag him away by them. It was all terribly ungainly and awkward. She trudged away from the Aspirant much, much slower than she would have liked. The whole way she muttered apologies to him for dragging his head and torso along behind her. Character Arcs Join an Organization As an arachnophile, I'm being groomed to join the Cacophony, an association of spiders whose name only really makes sense to spiders. They seek to establish diplomatic ties with the Angular Serpentine. Current StepYou want to join an organization. This likely is not an order, since vislae start the game already belonging to an order if they wish it. Vislae often join other organizations as well, however, and this arc is a great way to portray that. Cost: The Decision to Join. You pay a cost of 2 Acumen. Opening: Getting the Details. 1 Acumen reward. You learn all you can about the organization and how one becomes a member. Step(s): Making a Contact. 1 Acumen reward. Friends on the inside are always important. Step(s): Performing a Deed. 2 Acumen reward. The organization might want to test your worth, or this might be a ceremony you must take part in. It might include paying some sort of dues or fee. Or all of these things. Climax: Proving Your Worth. 2 Acumen reward. This is the point at which you attempt to show the organization that they would be better off with you as a member. A successful resolution results in 1 Joy. Failure results in 1 Despair. Resolution: 1 Acumen reward. You consider your efforts and assess what your membership gets you. : The decision to join For now, I remain ignorant that I'm being considered for invitation. Aid a Friend Aldrion Phect wishes to rescue his spouse from Shadow, but first he must Uncover the Secret of how such a task might even be possible. I'm too closeted a romantic to tell him I can't resist helping somebody reunite with their loved one. Current StepSomeone needs your help. When a PC friend takes a character arc, you can select this arc to help them with whatever their arc is (if appropriate). The steps and climax depend entirely on their chosen arc. If the friend is an NPC, the steps and climax are lifted from another arc appropriate to whatever they seek to do. If you have a bond with the friend you are helping, this may increase the Acumen earned with each story point by 1. It’s difficult, but possible, to aid a friend with an arc even if that friend is unwilling to accept (or is ignorant of ) your help. The majority of the cost, story points, and rewards for a character with this arc are the same as those described in the original character arc. Cost: Agreeing to Help. You pay a cost of 2 Acumen. Opening: Answering the Call. 1 Acumen reward. Offering to help (or responding to a request for help). Step(s) and Climax: Depends on the friend’s arc. Acumen, Joy, and Despair rewards are the same for you as for the friend. Resolution: 1 Acumen reward. You speak with your friend and learn if they are satisfied. Together, you share what you’ve learned (if anything) and where you will go from here.: Agreeing to help I've agreed to help, but Aldrion and I haven't discussed it further. Description Appearance Xanah and the possessions on her person lose color saturation in proportion to her amount of sunlight exposure. She's completely grayscale in broad daylight. She otherwise sports a head of medium-length red-brown hair, copper colored eyes, and a fair complexion. Xanah is of unremarkable height and build, a slim physique that belies a lifetime of overindulging. It's only her constantly moving workaholic ethic that keeps her in shape. Her clothing usually favors practicality and comfort, never one to indulge in fashionable fads. Ever conscientious of her habits, Xanah always smells faintly of cinnamon and spice. Personality Lives on coffee, cigars, and favors. Fiercely individualist to a fault. A tarnished heart of gold. Tendency to overindulge. A patron of lost causes, shooter of troubles, slayer of dragons, walker of tightropes, and runner with scissors. Banned from kitchens across the Actuality for abject culinary incompetence. Never met a stranger before but carefully chooses close friendships A closeted romantic, almost disgustingly so. Her sharp tongue and compulsion to kick hornets' nests and turn over rocks makes many enemies. In her Order she's been demoted twice for it. Occupation Xanah describes herself as "creatively entrepreneurial," which is to say she doesn't actually have a traditional occupation. As previously mentioned, she lives off favors. These keep her constantly busy juggling a tangled web of commitments, investments, activism, and odd-jobs that she's perfectly satisfied living in the middle of. Income can be wildly inconsistent, but she's never been one to require much in the way of creature comforts. She's just as likely to blow a windfall on a hopeless cause as she is to devote it to a strategic endeavor. "Money," she says, "is just a means to an end, grease for the skids." She toys with the idea of running for office but talks herself out of it, saying that nobody would vote for her anyway. Despite her modest self-assessment, the growing network of contacts she's been developing suggests she might get more support than she realizes. Dichotomies Wealth or Fame - "It's all in who you know." Friends or Family - "I don't make close friends easy, but the few I have are basically family." Power or Control - "I'm the spider dead center in the web." Introvert or Extrovert - "There's nothing I love more than good company." Order or Chaos - "A little strategic chaos keeps the omnipotent busybodies from getting too comfortable." Freedom or Safety - "'Live free or die trying', I say." Society or the Individual - "Society is people. Make a difference for one and you make a different society." Generosity or Greed - "You give a little to get a little. Sometimes, well...sometimes people need me to give a little more." Moral code or Instinct - "Scruples are what separates man from the animals." Ego or Id - "Can't honestly say I've ever been accused of temperance or self control." Nature or Nurture - "Pro tip: Yes, it's your fault and you can do better." Thought or Action - "I'm a make-it-up-as-you-go kind of gal." Instinct or Knowledge - "My gut has never let me down about what the right thing to do is." Charity or Self-sufficiency - "Everybody needs somebody sometime." Home or the Road - "Give me a warm house and somebody to share it with on all the days that end in 'Y'." Contentment or Challenge - "Look, I don't go crusading for lost causes. They seek me out. They know I"m easy." Pools Injuries: [ ] [ ] [ ] Wounds: [ ] [ ] [ ] Anguish: [ ] [ ] [ ] CERTES QUALIA Accuracy: 3/3 Movement: 1/1 Sorcery: 1/5 Interaction: 3/4 (1 die) Physicality: 3/3 Perception: 3/4 Intelligence: 1/1 Sortilege: 3/3 Hidden Knowledge: 11 Rests: 1 round, 1 round, 10 minutes, 1 hour
  2. I dunno what Billy has planned, but I say we skip directly to the CK and handle the supply run out of character--unless that black marketeer is an encounter we really ought to roleplay, in which case skip to him. (Hope that makes sense)
  3. Andraste (Half-Elf Sorcerer) AC: 15 | HP: 21/23 | HD: 3d6 | Passive Perception: 9 | Inspiration: No | Conditions: None Spells: 1st: ▣▣▣▣, 2nd: ☐☐ | Sorcery: ▣▣▣ | Concentration: No "Ohh...kay," Andraste muttered aloud. It was just a reflex, shock at the sheer magnitude of the search area described to her. She looked every bit as intimidated by that number as she felt. "So..." She stopped and then tried again, this time remembering not to talk out loud. "Tymora preserve us. So, um, if we're lucky we find him nearby." She tried to do the math of survival in her head and didn't like the results she got. "Maybe we talk to this Zain fellow and see if he can supply us for cave trekking for, what, a week? Two? Hopefully that crazy dwarf has the key." Nothin' to see here, chief Main Hand: - Off Hand: - Action: - Bonus Action: - Move: - Manipulate: - ▣☐
  4. Xanah Xanah flinched back as the onrush of ravens swooped into the room. The sheer volume of moving air blew through her like a storm front. Reflexively, she ducked her head and brought her arms up to cover it. It was a brief defensive movement that was already done before she had even realized it happened. Her previous aggressive posture with the fire poker in hand was lost, but it hardly mattered now. The creature previously suspended before her was lost in a swirling mass of black feathers, scratching nails, and piercing beaks. She lowered her arms, and slowly recovered herself, mesmerized by the sheer magnitude of it all just feet away from her. "Mother of magic..," she swore in quiet awe. With prudence in mind, she started to back away but nearly tripped over something. She tore her eyes away from the enrapturing chaos before her just a moment to glance downward and saw what had happened to Aldrion. He laid there insensate. She knelt down and put a hand on his chest to feel for breathing. As she did, an unexpected movement caught her attention, drawing her back to the writhing swarm. The entity enveloped by the birds began to shudder and rise. Xanah didn't understand how that could be, but she didn't have time to question it. A spell came to mind, not that she thought of it, but that the spell itself rose to her consciousness out of the place within her that it presently resided. It wanted to be used, knew that it could be useful. It hadn't worked before on the creature, but that hadn't been its fault. Now it wanted to make up for that. Xanah was inclined to let it. Her hair, already windblown by the movement of the birds, caught fire. Blood red flames poured out from her tear ducts and over her head, the only significant color on her mostly grayscale visage. A palpable aura of fear radiated from her in that fiery red light. Character Arcs Join an Organization As an arachnophile, I'm being groomed to join the Cacophony, an association of spiders whose name only really makes sense to spiders. They seek to establish diplomatic ties with the Angular Serpentine. Current StepYou want to join an organization. This likely is not an order, since vislae start the game already belonging to an order if they wish it. Vislae often join other organizations as well, however, and this arc is a great way to portray that. Cost: The Decision to Join. You pay a cost of 2 Acumen. Opening: Getting the Details. 1 Acumen reward. You learn all you can about the organization and how one becomes a member. Step(s): Making a Contact. 1 Acumen reward. Friends on the inside are always important. Step(s): Performing a Deed. 2 Acumen reward. The organization might want to test your worth, or this might be a ceremony you must take part in. It might include paying some sort of dues or fee. Or all of these things. Climax: Proving Your Worth. 2 Acumen reward. This is the point at which you attempt to show the organization that they would be better off with you as a member. A successful resolution results in 1 Joy. Failure results in 1 Despair. Resolution: 1 Acumen reward. You consider your efforts and assess what your membership gets you. : The decision to join For now, I remain ignorant that I'm being considered for invitation. Aid a Friend Aldrion Phect wishes to rescue his spouse from Shadow, but first he must Uncover the Secret of how such a task might even be possible. I'm too closeted a romantic to tell him I can't resist helping somebody reunite with their loved one. Current StepSomeone needs your help. When a PC friend takes a character arc, you can select this arc to help them with whatever their arc is (if appropriate). The steps and climax depend entirely on their chosen arc. If the friend is an NPC, the steps and climax are lifted from another arc appropriate to whatever they seek to do. If you have a bond with the friend you are helping, this may increase the Acumen earned with each story point by 1. It’s difficult, but possible, to aid a friend with an arc even if that friend is unwilling to accept (or is ignorant of ) your help. The majority of the cost, story points, and rewards for a character with this arc are the same as those described in the original character arc. Cost: Agreeing to Help. You pay a cost of 2 Acumen. Opening: Answering the Call. 1 Acumen reward. Offering to help (or responding to a request for help). Step(s) and Climax: Depends on the friend’s arc. Acumen, Joy, and Despair rewards are the same for you as for the friend. Resolution: 1 Acumen reward. You speak with your friend and learn if they are satisfied. Together, you share what you’ve learned (if anything) and where you will go from here.: Agreeing to help I've agreed to help, but Aldrion and I haven't discussed it further. Description Appearance Xanah and the possessions on her person lose color saturation in proportion to her amount of sunlight exposure. She's completely grayscale in broad daylight. She otherwise sports a head of medium-length red-brown hair, copper colored eyes, and a fair complexion. Xanah is of unremarkable height and build, a slim physique that belies a lifetime of overindulging. It's only her constantly moving workaholic ethic that keeps her in shape. Her clothing usually favors practicality and comfort, never one to indulge in fashionable fads. Ever conscientious of her habits, Xanah always smells faintly of cinnamon and spice. Personality Lives on coffee, cigars, and favors. Fiercely individualist to a fault. A tarnished heart of gold. Tendency to overindulge. A patron of lost causes, shooter of troubles, slayer of dragons, walker of tightropes, and runner with scissors. Banned from kitchens across the Actuality for abject culinary incompetence. Never met a stranger before but carefully chooses close friendships A closeted romantic, almost disgustingly so. Her sharp tongue and compulsion to kick hornets' nests and turn over rocks makes many enemies. In her Order she's been demoted twice for it. Occupation Xanah describes herself as "creatively entrepreneurial," which is to say she doesn't actually have a traditional occupation. As previously mentioned, she lives off favors. These keep her constantly busy juggling a tangled web of commitments, investments, activism, and odd-jobs that she's perfectly satisfied living in the middle of. Income can be wildly inconsistent, but she's never been one to require much in the way of creature comforts. She's just as likely to blow a windfall on a hopeless cause as she is to devote it to a strategic endeavor. "Money," she says, "is just a means to an end, grease for the skids." She toys with the idea of running for office but talks herself out of it, saying that nobody would vote for her anyway. Despite her modest self-assessment, the growing network of contacts she's been developing suggests she might get more support than she realizes. Dichotomies Wealth or Fame - "It's all in who you know." Friends or Family - "I don't make close friends easy, but the few I have are basically family." Power or Control - "I'm the spider dead center in the web." Introvert or Extrovert - "There's nothing I love more than good company." Order or Chaos - "A little strategic chaos keeps the omnipotent busybodies from getting too comfortable." Freedom or Safety - "'Live free or die trying', I say." Society or the Individual - "Society is people. Make a difference for one and you make a different society." Generosity or Greed - "You give a little to get a little. Sometimes, well...sometimes people need me to give a little more." Moral code or Instinct - "Scruples are what separates man from the animals." Ego or Id - "Can't honestly say I've ever been accused of temperance or self control." Nature or Nurture - "Pro tip: Yes, it's your fault and you can do better." Thought or Action - "I'm a make-it-up-as-you-go kind of gal." Instinct or Knowledge - "My gut has never let me down about what the right thing to do is." Charity or Self-sufficiency - "Everybody needs somebody sometime." Home or the Road - "Give me a warm house and somebody to share it with on all the days that end in 'Y'." Contentment or Challenge - "Look, I don't go crusading for lost causes. They seek me out. They know I"m easy." Pools Injuries: [ ] [ ] [ ] Wounds: [ ] [ ] [ ] Anguish: [ ] [ ] [ ] CERTES QUALIA Accuracy: 3/3 Movement: 1/1 Sorcery: 1/5 Interaction: 3/4 (1 die) Physicality: 3/3 Perception: 4/4 Intelligence: 1/1 Sortilege: 3/3 Hidden Knowledge: 11 Rests: 1 round, 1 round, 10 minutes, 1 hour
  5. I think the final list is: 3 viscous potions distributed among everyone and Cassie gets the armor.
  6. Andraste (Half-Elf Sorcerer) AC: 15 | HP: 21/23 | HD: 3d6 | Passive Perception: 9 | Inspiration: No | Conditions: None Spells: 1st: ▣▣▣▣, 2nd: ☐☐ | Sorcery: ▣▣▣ | Concentration: No All this sounded highly dangerous. The Underdark wasn't a place Andraste had ever been, but she had heard stories. Drow and beholders and bugbears. Oh my! Fear wasn't a normal motivating emotion for her, so it wasn't so much that Andraste was afraid to go into a dangerous situation as it was that she didn't yet trust their benefactor. Other than those companions here at the table, she hardly trusted anyone in this frozen hole. And that's precisely how Vecna wants it, she reminded herself. All this skulking around was frustrating to her. "We'd need a lot of detail on what this gemstone is," she mentally telegraphed to Racine, "as well as details about how this envoy was supposed to make contact and navigate the Underdark. If we're to retrace his steps, we need to understand the steps." If, if, if. So much non-committal language. It wasn't like Andraste had anything better to do. Sitting around in desperation awaiting the world's inevitable doom wasn't something she was prepared to do. Still, she didn't want to commit anyone to anything without first getting more information. She was certainly impulsive enough to leap without looking at times, but very occasionally she did the opposite. Nothin' to see here, chief Main Hand: - Off Hand: - Action: - Bonus Action: - Move: - Manipulate: - ▣☐
  7. No complaints from me--I was just making sure I hadn't ham-fistedly bungled the subtext of the conversation. Regardless of the timing, I'm OK with the full spending plan (potions and armor) assuming the money checks out. Do we need to play out the back-and-forth to make it work? I figure for the sake of expediency we could fast forward past all the shopping.
  8. Xanah Was it wrong to kill this creature? Xanah didn't really know. It didn't take a corvidophile to recognize that the ravens were baying for blood. The tension in the air was palpable. The hatred from this creature was tangible. Something unpleasant was about to happen from one party or the other, possibly from both. Xanah wasn't very certain she could do anything about it either way. "What do you make of it, darling?" she asked of Aldrion. She readied the fire poker she'd been carrying around since visiting the Tin Man. She didn't know what Aldrion had noticed about it, but she could guess he knew more about it than she. She would have said more, but was interrupted by Felicia (or whatever monstrosity Felicia had become) croaking out its piano-wire-on-sheet-metal voice. Evidently...Liel was all right. That was certainly a relief. "I don't see him anymore," she shouted back up at the nest, never taking her eyes off the Blue creature before her. "Perhaps our siren caller here loses them when they wake up." The next part she said with quiet coldness. "I wonder if they all wake up once we kill it?" She watched to see how the creature reacted. Justice demanded something be done about this thing. Character Arcs Join an Organization As an arachnophile, I'm being groomed to join the Cacophony, an association of spiders whose name only really makes sense to spiders. They seek to establish diplomatic ties with the Angular Serpentine. Current StepYou want to join an organization. This likely is not an order, since vislae start the game already belonging to an order if they wish it. Vislae often join other organizations as well, however, and this arc is a great way to portray that. Cost: The Decision to Join. You pay a cost of 2 Acumen. Opening: Getting the Details. 1 Acumen reward. You learn all you can about the organization and how one becomes a member. Step(s): Making a Contact. 1 Acumen reward. Friends on the inside are always important. Step(s): Performing a Deed. 2 Acumen reward. The organization might want to test your worth, or this might be a ceremony you must take part in. It might include paying some sort of dues or fee. Or all of these things. Climax: Proving Your Worth. 2 Acumen reward. This is the point at which you attempt to show the organization that they would be better off with you as a member. A successful resolution results in 1 Joy. Failure results in 1 Despair. Resolution: 1 Acumen reward. You consider your efforts and assess what your membership gets you. : The decision to join For now, I remain ignorant that I'm being considered for invitation. Aid a Friend Aldrion Phect wishes to rescue his spouse from Shadow, but first he must Uncover the Secret of how such a task might even be possible. I'm too closeted a romantic to tell him I can't resist helping somebody reunite with their loved one. Current StepSomeone needs your help. When a PC friend takes a character arc, you can select this arc to help them with whatever their arc is (if appropriate). The steps and climax depend entirely on their chosen arc. If the friend is an NPC, the steps and climax are lifted from another arc appropriate to whatever they seek to do. If you have a bond with the friend you are helping, this may increase the Acumen earned with each story point by 1. It’s difficult, but possible, to aid a friend with an arc even if that friend is unwilling to accept (or is ignorant of ) your help. The majority of the cost, story points, and rewards for a character with this arc are the same as those described in the original character arc. Cost: Agreeing to Help. You pay a cost of 2 Acumen. Opening: Answering the Call. 1 Acumen reward. Offering to help (or responding to a request for help). Step(s) and Climax: Depends on the friend’s arc. Acumen, Joy, and Despair rewards are the same for you as for the friend. Resolution: 1 Acumen reward. You speak with your friend and learn if they are satisfied. Together, you share what you’ve learned (if anything) and where you will go from here.: Agreeing to help I've agreed to help, but Aldrion and I haven't discussed it further. Description Appearance Xanah and the possessions on her person lose color saturation in proportion to her amount of sunlight exposure. She's completely grayscale in broad daylight. She otherwise sports a head of medium-length red-brown hair, copper colored eyes, and a fair complexion. Xanah is of unremarkable height and build, a slim physique that belies a lifetime of overindulging. It's only her constantly moving workaholic ethic that keeps her in shape. Her clothing usually favors practicality and comfort, never one to indulge in fashionable fads. Ever conscientious of her habits, Xanah always smells faintly of cinnamon and spice. Personality Lives on coffee, cigars, and favors. Fiercely individualist to a fault. A tarnished heart of gold. Tendency to overindulge. A patron of lost causes, shooter of troubles, slayer of dragons, walker of tightropes, and runner with scissors. Banned from kitchens across the Actuality for abject culinary incompetence. Never met a stranger before but carefully chooses close friendships A closeted romantic, almost disgustingly so. Her sharp tongue and compulsion to kick hornets' nests and turn over rocks makes many enemies. In her Order she's been demoted twice for it. Occupation Xanah describes herself as "creatively entrepreneurial," which is to say she doesn't actually have a traditional occupation. As previously mentioned, she lives off favors. These keep her constantly busy juggling a tangled web of commitments, investments, activism, and odd-jobs that she's perfectly satisfied living in the middle of. Income can be wildly inconsistent, but she's never been one to require much in the way of creature comforts. She's just as likely to blow a windfall on a hopeless cause as she is to devote it to a strategic endeavor. "Money," she says, "is just a means to an end, grease for the skids." She toys with the idea of running for office but talks herself out of it, saying that nobody would vote for her anyway. Despite her modest self-assessment, the growing network of contacts she's been developing suggests she might get more support than she realizes. Dichotomies Wealth or Fame - "It's all in who you know." Friends or Family - "I don't make close friends easy, but the few I have are basically family." Power or Control - "I'm the spider dead center in the web." Introvert or Extrovert - "There's nothing I love more than good company." Order or Chaos - "A little strategic chaos keeps the omnipotent busybodies from getting too comfortable." Freedom or Safety - "'Live free or die trying', I say." Society or the Individual - "Society is people. Make a difference for one and you make a different society." Generosity or Greed - "You give a little to get a little. Sometimes, well...sometimes people need me to give a little more." Moral code or Instinct - "Scruples are what separates man from the animals." Ego or Id - "Can't honestly say I've ever been accused of temperance or self control." Nature or Nurture - "Pro tip: Yes, it's your fault and you can do better." Thought or Action - "I'm a make-it-up-as-you-go kind of gal." Instinct or Knowledge - "My gut has never let me down about what the right thing to do is." Charity or Self-sufficiency - "Everybody needs somebody sometime." Home or the Road - "Give me a warm house and somebody to share it with on all the days that end in 'Y'." Contentment or Challenge - "Look, I don't go crusading for lost causes. They seek me out. They know I"m easy." Pools Injuries: [ ] [ ] [ ] Wounds: [ ] [ ] [ ] Anguish: [ ] [ ] [ ] CERTES QUALIA Accuracy: 3/3 Movement: 1/1 Sorcery: 2/5 Interaction: 3/4 (1 die) Physicality: 3/3 Perception: 4/4 Intelligence: 1/1 Sortilege: 3/3 Hidden Knowledge: 11 Rests: 1 round, 1 round, 10 minutes, 1 hour
  9. Just for the record, Andraste isn't actually talking about economics. I mean there's certainly an economy around secrets in Mirabar, but that's secondary. Mara's internal monologue before she spoke is more in line with what Andi is taking about. It's about Vecna's undermining people's ability to trust each other, that she wants to disrupt. Having a market impact is just a means to an end. Obviously you guys are free to have your characters interpret that however you like. I just the players to know where I was trying to go with that.
  10. Xanah This was becoming a real nuisance, the coughing. For the third time today Xanah choked on her own words, the thin wisps of white smoke curling out from her lips and between her covering fingers ephemerally coalescing into recognizable letters and sigils before they dissolved into the air. She waved them away to clear the air and said aside to Aldrion, "This isn't our thief--I know that much for certain. What it is, I'm...less certain of." Aldrion wasn't the only one that needed to confirm the legitimacy of this creature's threats. If she could figure out any way of helping figure that out she was sure to voice it. Action: Using my action to help, so Aldrion's total roll is increased by at least +1 (or +2 if my Deception skill is useful in identifying deception in others. You can't bullshit a bullshitter.). Character Arcs Join an Organization As an arachnophile, I'm being groomed to join the Cacophony, an association of spiders whose name only really makes sense to spiders. They seek to establish diplomatic ties with the Angular Serpentine. Current StepYou want to join an organization. This likely is not an order, since vislae start the game already belonging to an order if they wish it. Vislae often join other organizations as well, however, and this arc is a great way to portray that. Cost: The Decision to Join. You pay a cost of 2 Acumen. Opening: Getting the Details. 1 Acumen reward. You learn all you can about the organization and how one becomes a member. Step(s): Making a Contact. 1 Acumen reward. Friends on the inside are always important. Step(s): Performing a Deed. 2 Acumen reward. The organization might want to test your worth, or this might be a ceremony you must take part in. It might include paying some sort of dues or fee. Or all of these things. Climax: Proving Your Worth. 2 Acumen reward. This is the point at which you attempt to show the organization that they would be better off with you as a member. A successful resolution results in 1 Joy. Failure results in 1 Despair. Resolution: 1 Acumen reward. You consider your efforts and assess what your membership gets you. : The decision to join For now, I remain ignorant that I'm being considered for invitation. Aid a Friend Aldrion Phect wishes to rescue his spouse from Shadow, but first he must Uncover the Secret of how such a task might even be possible. I'm too closeted a romantic to tell him I can't resist helping somebody reunite with their loved one. Current StepSomeone needs your help. When a PC friend takes a character arc, you can select this arc to help them with whatever their arc is (if appropriate). The steps and climax depend entirely on their chosen arc. If the friend is an NPC, the steps and climax are lifted from another arc appropriate to whatever they seek to do. If you have a bond with the friend you are helping, this may increase the Acumen earned with each story point by 1. It’s difficult, but possible, to aid a friend with an arc even if that friend is unwilling to accept (or is ignorant of ) your help. The majority of the cost, story points, and rewards for a character with this arc are the same as those described in the original character arc. Cost: Agreeing to Help. You pay a cost of 2 Acumen. Opening: Answering the Call. 1 Acumen reward. Offering to help (or responding to a request for help). Step(s) and Climax: Depends on the friend’s arc. Acumen, Joy, and Despair rewards are the same for you as for the friend. Resolution: 1 Acumen reward. You speak with your friend and learn if they are satisfied. Together, you share what you’ve learned (if anything) and where you will go from here.: Agreeing to help I've agreed to help, but Aldrion and I haven't discussed it further. Description Appearance Xanah and the possessions on her person lose color saturation in proportion to her amount of sunlight exposure. She's completely grayscale in broad daylight. She otherwise sports a head of medium-length red-brown hair, copper colored eyes, and a fair complexion. Xanah is of unremarkable height and build, a slim physique that belies a lifetime of overindulging. It's only her constantly moving workaholic ethic that keeps her in shape. Her clothing usually favors practicality and comfort, never one to indulge in fashionable fads. Ever conscientious of her habits, Xanah always smells faintly of cinnamon and spice. Personality Lives on coffee, cigars, and favors. Fiercely individualist to a fault. A tarnished heart of gold. Tendency to overindulge. A patron of lost causes, shooter of troubles, slayer of dragons, walker of tightropes, and runner with scissors. Banned from kitchens across the Actuality for abject culinary incompetence. Never met a stranger before but carefully chooses close friendships A closeted romantic, almost disgustingly so. Her sharp tongue and compulsion to kick hornets' nests and turn over rocks makes many enemies. In her Order she's been demoted twice for it. Occupation Xanah describes herself as "creatively entrepreneurial," which is to say she doesn't actually have a traditional occupation. As previously mentioned, she lives off favors. These keep her constantly busy juggling a tangled web of commitments, investments, activism, and odd-jobs that she's perfectly satisfied living in the middle of. Income can be wildly inconsistent, but she's never been one to require much in the way of creature comforts. She's just as likely to blow a windfall on a hopeless cause as she is to devote it to a strategic endeavor. "Money," she says, "is just a means to an end, grease for the skids." She toys with the idea of running for office but talks herself out of it, saying that nobody would vote for her anyway. Despite her modest self-assessment, the growing network of contacts she's been developing suggests she might get more support than she realizes. Dichotomies Wealth or Fame - "It's all in who you know." Friends or Family - "I don't make close friends easy, but the few I have are basically family." Power or Control - "I'm the spider dead center in the web." Introvert or Extrovert - "There's nothing I love more than good company." Order or Chaos - "A little strategic chaos keeps the omnipotent busybodies from getting too comfortable." Freedom or Safety - "'Live free or die trying', I say." Society or the Individual - "Society is people. Make a difference for one and you make a different society." Generosity or Greed - "You give a little to get a little. Sometimes, well...sometimes people need me to give a little more." Moral code or Instinct - "Scruples are what separates man from the animals." Ego or Id - "Can't honestly say I've ever been accused of temperance or self control." Nature or Nurture - "Pro tip: Yes, it's your fault and you can do better." Thought or Action - "I'm a make-it-up-as-you-go kind of gal." Instinct or Knowledge - "My gut has never let me down about what the right thing to do is." Charity or Self-sufficiency - "Everybody needs somebody sometime." Home or the Road - "Give me a warm house and somebody to share it with on all the days that end in 'Y'." Contentment or Challenge - "Look, I don't go crusading for lost causes. They seek me out. They know I"m easy." Pools Injuries: [ ] [ ] [ ] Wounds: [ ] [ ] [ ] Anguish: [ ] [ ] [ ] CERTES QUALIA Accuracy: 3/3 Movement: 1/1 Sorcery: 2/5 Interaction: 3/4 (1 die) Physicality: 3/3 Perception: 4/4 Intelligence: 1/1 Sortilege: 3/3 Hidden Knowledge: 11 Rests: 1 round, 1 round, 10 minutes, 1 hour
  11. Andraste (Half-Elf Sorcerer) AC: 15 | HP: 21/23 | HD: 3d6 | Passive Perception: 9 | Inspiration: No | Conditions: None Spells: 1st: ▣▣▣▣, 2nd: ☐☐ | Sorcery: ▣▣▣ | Concentration: No "I don't know," Andraste replied to Copper. "I'm of two minds about how the...well, the economy works around here. Secrets seems to be the most valuable thing, so having some of our own seems prudent. Then again, I'm in a mood to flip a few tables and spill all the secrets into the open, just to spite the bastards." She put her hand on the jambiya dagger's hilt tied into the sash around her waist. Her symbol of Oghma usually hung there out in the open. Recent events had made her pack it away out of sight to protect it from prying eyes, but now she wondered if that had been the wrong decision. Knowledge was meant to be shared--secured, certainly--but shared all the same. Secrets were not the Binder's way. Maybe she had been acting out of fear when she should have been acting out of faith? After this moment of introspection, she finally blurted out, "You know what? Let's spill it all. Secrets are how Vecna stays in power, so if we make people comfortable with openness again then we'll limit his ability to control everything." Nothin' to see here, chief Main Hand: - Off Hand: - Action: - Bonus Action: - Move: - Manipulate: - ▣☐
  12. Xanah Xanah walked over to Aldrion's suspended captive. For the now it wasn't in the imperious position it once held, which made it momentarily susceptible. At a little out of its arm's length she stood, hands neatly clasped behind her back. Her eyes ignited with bright red flames, turning her face into a baleful, hellish visage "Tell me," she said with a voice pitched lower than her natural register could accomplish, "is it possible to return the names you claimed to their original owners?" Character Arcs Join an Organization As an arachnophile, I'm being groomed to join the Cacophony, an association of spiders whose name only really makes sense to spiders. They seek to establish diplomatic ties with the Angular Serpentine. Current StepYou want to join an organization. This likely is not an order, since vislae start the game already belonging to an order if they wish it. Vislae often join other organizations as well, however, and this arc is a great way to portray that. Cost: The Decision to Join. You pay a cost of 2 Acumen. Opening: Getting the Details. 1 Acumen reward. You learn all you can about the organization and how one becomes a member. Step(s): Making a Contact. 1 Acumen reward. Friends on the inside are always important. Step(s): Performing a Deed. 2 Acumen reward. The organization might want to test your worth, or this might be a ceremony you must take part in. It might include paying some sort of dues or fee. Or all of these things. Climax: Proving Your Worth. 2 Acumen reward. This is the point at which you attempt to show the organization that they would be better off with you as a member. A successful resolution results in 1 Joy. Failure results in 1 Despair. Resolution: 1 Acumen reward. You consider your efforts and assess what your membership gets you. : The decision to join For now, I remain ignorant that I'm being considered for invitation. Aid a Friend Aldrion Phect wishes to rescue his spouse from Shadow, but first he must Uncover the Secret of how such a task might even be possible. I'm too closeted a romantic to tell him I can't resist helping somebody reunite with their loved one. Current StepSomeone needs your help. When a PC friend takes a character arc, you can select this arc to help them with whatever their arc is (if appropriate). The steps and climax depend entirely on their chosen arc. If the friend is an NPC, the steps and climax are lifted from another arc appropriate to whatever they seek to do. If you have a bond with the friend you are helping, this may increase the Acumen earned with each story point by 1. It’s difficult, but possible, to aid a friend with an arc even if that friend is unwilling to accept (or is ignorant of ) your help. The majority of the cost, story points, and rewards for a character with this arc are the same as those described in the original character arc. Cost: Agreeing to Help. You pay a cost of 2 Acumen. Opening: Answering the Call. 1 Acumen reward. Offering to help (or responding to a request for help). Step(s) and Climax: Depends on the friend’s arc. Acumen, Joy, and Despair rewards are the same for you as for the friend. Resolution: 1 Acumen reward. You speak with your friend and learn if they are satisfied. Together, you share what you’ve learned (if anything) and where you will go from here.: Agreeing to help I've agreed to help, but Aldrion and I haven't discussed it further. Description Appearance Xanah and the possessions on her person lose color saturation in proportion to her amount of sunlight exposure. She's completely grayscale in broad daylight. She otherwise sports a head of medium-length red-brown hair, copper colored eyes, and a fair complexion. Xanah is of unremarkable height and build, a slim physique that belies a lifetime of overindulging. It's only her constantly moving workaholic ethic that keeps her in shape. Her clothing usually favors practicality and comfort, never one to indulge in fashionable fads. Ever conscientious of her habits, Xanah always smells faintly of cinnamon and spice. Personality Lives on coffee, cigars, and favors. Fiercely individualist to a fault. A tarnished heart of gold. Tendency to overindulge. A patron of lost causes, shooter of troubles, slayer of dragons, walker of tightropes, and runner with scissors. Banned from kitchens across the Actuality for abject culinary incompetence. Never met a stranger before but carefully chooses close friendships A closeted romantic, almost disgustingly so. Her sharp tongue and compulsion to kick hornets' nests and turn over rocks makes many enemies. In her Order she's been demoted twice for it. Occupation Xanah describes herself as "creatively entrepreneurial," which is to say she doesn't actually have a traditional occupation. As previously mentioned, she lives off favors. These keep her constantly busy juggling a tangled web of commitments, investments, activism, and odd-jobs that she's perfectly satisfied living in the middle of. Income can be wildly inconsistent, but she's never been one to require much in the way of creature comforts. She's just as likely to blow a windfall on a hopeless cause as she is to devote it to a strategic endeavor. "Money," she says, "is just a means to an end, grease for the skids." She toys with the idea of running for office but talks herself out of it, saying that nobody would vote for her anyway. Despite her modest self-assessment, the growing network of contacts she's been developing suggests she might get more support than she realizes. Dichotomies Wealth or Fame - "It's all in who you know." Friends or Family - "I don't make close friends easy, but the few I have are basically family." Power or Control - "I'm the spider dead center in the web." Introvert or Extrovert - "There's nothing I love more than good company." Order or Chaos - "A little strategic chaos keeps the omnipotent busybodies from getting too comfortable." Freedom or Safety - "'Live free or die trying', I say." Society or the Individual - "Society is people. Make a difference for one and you make a different society." Generosity or Greed - "You give a little to get a little. Sometimes, well...sometimes people need me to give a little more." Moral code or Instinct - "Scruples are what separates man from the animals." Ego or Id - "Can't honestly say I've ever been accused of temperance or self control." Nature or Nurture - "Pro tip: Yes, it's your fault and you can do better." Thought or Action - "I'm a make-it-up-as-you-go kind of gal." Instinct or Knowledge - "My gut has never let me down about what the right thing to do is." Charity or Self-sufficiency - "Everybody needs somebody sometime." Home or the Road - "Give me a warm house and somebody to share it with on all the days that end in 'Y'." Contentment or Challenge - "Look, I don't go crusading for lost causes. They seek me out. They know I"m easy." Pools Injuries: [ ] [ ] [ ] Wounds: [ ] [ ] [ ] Anguish: [ ] [ ] [ ] CERTES QUALIA Accuracy: 3/3 Movement: 1/1 Sorcery: 2/5 Interaction: 3/4 (1 die) Physicality: 3/3 Perception: 4/4 Intelligence: 1/1 Sortilege: 3/3 Hidden Knowledge: 11 Rests: 1 round, 1 round, 10 minutes, 1 hour
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