Runner Level: 1st (0 XP)
Hit Points: 6/6
Damage Soak: 5/5
System Strain: 0/9.75
ABILITIES, SAVES, & COMBAT
Attack Bonus: +0
AC - Ranged: 15
AC - Melee: 13
Trauma Target: 7
Skill Points: 0
BACKGROUND, EDGES, & FOCI
Coder (Freelance): Know, Program, Shoot, +2 Intelligence; Fix as a hobby skill.
Focused: You have an extra Focus pick (Unregistered).
Hacker: Program as a bonus skill; Begin play w/ a Cranial Jack, a scrap deck, and 8 program elements; 1/round gain a bonus Main Action for hacking-only mental actions.
Expert Programmer (1): Fix as a bonus skill (exchanged from Program due to starting skill limits); Create and maintain bonus program elements = level + 2, hot swap these choices with a week's work; 1/day (On Turn Action) permanently change a Subject element on-the-fly.
Unregistered (1): There are no gov't or corpo records of you, and newly created records only last a week; You probably cannot engage in banking or formal property ownership.
Cranial Jack (0.25, Touch): A discreetly-placed plug socket in the user’s head or neck allows interfacing with cyberdecks and gear equipped with a jack line. [$1000]
Light Pistol: +0 ranged (1d6, Trauma 1d8/x2) 10m/80m; Mag 15/15 <1>
Reinforced Longcoat: Ranged AC 15/Melee AC 13 (Damage Soak 5) +1 Trauma Target; Subtle <1>
Gear harness <1~>
2x Magazines, light pistol (30 cartridges) <1 each>
Scrap cyberdeck <1>
The Red Wraith: A pale, partially skeletal woman with an emotionless visage in a red dress and accompanied by spectral lights and ghostly servitors.
Bonus Access: +1
Memory (8/12): Ghost, Glitch, Stun, Unlock // Avatar, Barrier, Camera, Door // Unallocated-4
Memory Expansion (Fix-1): +4 Memory, +20% cost
Program Maintenance: 0/5
Ghost +0 (1 Access - Avatar): Renders the targeted friendly avatar or Demon “invisible” until they take some cyberspace action other than Move Nodes. Observers in a node get an automatic opposed Int/Program check to detect a ghosted avatar’s presence, ending the program. [Hacker Edge]
Glitch +2 (0 Access - Device/Cyber): Temporarily deactivate a device or cyberware system while the program remains running, for no more than one round per Program skill level plus two. A device can be targeted by a particular hacker’s Glitch only once a day, successful or not. [Hacker Edge]
Stun +1 (0* Access - Avatar): Disrupt an avatar or Demon with sensory glitching, non-lethal current surges, and code corruption. Make an Int/Program skill check; beat an opposed Int/Program check for a human target, or a static 8+skill bonus target for a Demon. The target takes 1d10 non-lethal damage per Program level, to a minimum of 1d10. [Hacker Edge]
Unlock +1 (1* Access - Device/Data): Unlock a physical device with an electronic lock or a network’s cyberspace node barrier. [Hacker Edge]
Avatar (Avatar): A cyberspace avatar, whether one adopted by a hacker who’s jacked into the network or a Demon program standing guard there. [Hacker Edge]
Barrier (Data): A network node barrier that blocks avatars from passing through a network connection. [Hacker Edge]
Camera (Device): Any device that transmits audiovisual information. Some defensive hardware has its own onboard camera, which is susceptible to this target, while others rely on a separate device’s input. [Hacker Edge]
Door (Device): A physical door, shutter, hatch, or other barrier with an electronic lock or opening mechanism. [Hacker Edge]
Grayson (not his real name, of course)
Benefit: A reliable criminal fixer, can help you find profitable operator jobs
Social Circles: Docs, techs, hackers, or other skilled pros--usually less-than-on-the-level.
Description: A dwarf in his late eighties, Grayson has been a fixer for Shadowrunner crews for decades after his stint in corporate life went sour. He's reliable, meticulous, and uncomfortably blunt with people. Much as he tries to hide it, he's gotten sentimental in his old age and some of these young runners end up being like kids to him. He's worried that the day is coming soon when being a fixer isn't going to be just business any more.
Shared History: Grayson was frequently Phantom's parents' fixer, whose name she dug out of old data drives they thought were erased. Nobody's dummy, he has a strong theory about who Phantom's parents are. After all, he was the one that set up the mission that supposedly got them killed. He's carried a heap of guilt over that for years. Phantom isn't sure if or when she should confide in him about where she came from.
Benefit: Owner of the Electric Love, a popular night club; Able to get information or put you in contact with the upper crust of society
Social Circles: Party-goer civvies, celebrities, and aristocrats
Description: Miss Marjolene, Jo only to her friends, is perhaps the most famous person nobody's ever heard of. Her club is a dizzying palace of cardiac imagery studded with Tesla coils, pulse pounding synthwave, free flowing alcohol, and seizure-inducing lights. The BTL booths outside the dance floor always have a line at least twenty people deep. Everyone who is anyone wants to be seen there, but few people get an audience with the enigmatic troll woman who rules over the cacophony. At forty-five years old and still a bombshell, she's built a little empire of entertainment for herself out of nothing. The crisscrossed scars across her back and throat tell the story of a much darker past she doesn't bring up.
Shared History: Phantom has been an on-and-off again employee doing legitimate tech work since she was eleven. Her first job was programming lights. Later she graduated up to cyber security.
Ethnic Origin: Hispanic-Anglo American (...probably?)
Weight: 120 lbs
Alias: Real names were a liability when growing up hiding in plain sight, so she never shares that the name her parents gave her is Alice. Her parents' actual names are likewise a closely guarded secret.
Personal Style: Biker leathers, blue jeans, graphic tee, a couple of kickass Día de Muertos tattoos, and the brightest hair color she can afford.
Traits: Frighteningly Intelligent, Pugnacious, and Impulsive
Principle motivations: Avenge her parents, Burn corpo drek, Find out her real history--all in no particular order
Person most values: Besides her parents, she idolizes the shadowruner greats
Most valued possession: A traditional brass key, found on a string around her neck when she was rescued
Feel about most people: Persons are cool, people suck
Favorite Music: Any rock or synth heavy enough to break glass
Favorite Food: She'll murder a man for good noodles
Favorite Color: Yes
Languages: English. Her Spanish and Japanese are atrocious sounding, but she's at least conversational in those languages.
Occupation: Long as she can remember, Phantom has been a code monkey. For the last four years she has keept a roof over her head as a freelance coder supporting legitimate small businesses and the shadowrunner community in Seattle. It's not glamorous. It doesn't even pay well--but she's damn good at it, and she's scraped enough nuyen together to think about serious shadorunning herself. It's time to start improving her quality of life. It's time to find some answers.
Jack and Skye wouldn't approve--but they would understand.
Siblings: Unknown (though it's possible they were also in the test group)
History: The only family Phantom has any memory of are a Seattle-based Shadowrunner couple who are known by the handles Jack o' Knives and Neon Skye. They uncovered a secretive Aztechnology program--Project Daedalus--that was about unethical intelligence augmentation. The corp had more than a hundred people who had been "volunteered" to trial gene therapy. Most of the unfortunate souls had become cancer-ridden, drooling savants that couldn't tie their shoes anymore, but could recite the first fifteen thousand prime numbers from memory. There were at least two children kept in the program.
Jack and Skye were only able to deal enough damage to setback the program for a few years, and they only ever got the opportunity to save one victim: Asset 104, an 6-year-old girl.
After that, the pair managed what few shadowrunners ever achieve: actual retirement. They took the girl, who had never had a SIN or any record of having ever existed--a ghost kid--and raised her as their own. They had no business parenting, but they did the best they could with what natural instincts they had. They trained their adoptive daughter to do the only thing they were good at: running--and all the skills therein. It was an extremely non-traditional childhood, but it was a loving one.
Phantom ended up being frighteningly intelligent, a real headache to keep sufficiently challenged. She took to computers as an outlet for her impulses, which proved to be intricate and engaging enough to keep her out of too much trouble.
Rumor on the runner message boards all those years ago was that Jack and Skye died in that original Aztechnology raid, but it turns out they had managed to hide their little family off the grid and off anyone's radar for about a decade. The couple were well liked among Seattle's runners, and their assumed death was mourned by many. In reality, the corp finally found them and got their revenge four years ago, but they were unable to recover Asset 104, who escaped into the Seattle area.