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Coruja

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  1. That's amazing! I follow them since forever and love their videos. The series Epic NPC Man and Bored are priceless. I wish I could meet them, but I live quite far away.
  2. I think you guys would like to see this too. XD
  3. I wold pick either Grendelroot, Arcane Library, or Drakenheim.
  4. Sarah Heart Variant Human Hunter Ranger 2 | Coins 99 gp 5 sp 3 cp HP 20/20 | AC 15 | Init +3 | PP 14 | Speed 30 ft | DV 0 ft Hand Crossbow A:+7 D:1d6+3 piercing T:ammunition 36 (30/120 ft.), light, loading Rapier A:+5 D:1d8+3 piercing T:finesse Whip A:+5 D:1d4+3 slashing T:finesse, reach Inspiration 0d6 | Spells 1 ■□ | Cart cart, 2 mules, 2 barrels of water, 6 gallons of ale, 1 bottle of common wine, 10 hunk of cheese, 3 two-person tent, 20 day animal feed. Finally, there was only one bad smelling foe left. Sarah moved her mark to him and fired the crossbow once. "Let's burn them down for their corruption to be purified by the fire." Actions Movement: Comes 10 ft closer. Bonus Action: Move mark to Grissom. Action: Attack with Crossbow. Movement: Backs 10 ft away.
  5. , my friend. Which gods did you screwed up to be stricken with such bad luck?!
  6. Sarah Heart Variant Human Hunter Ranger 2 | Coins 99 gp 5 sp 3 cp HP 20/20 | AC 15 | Init +3 | PP 14 | Speed 30 ft | DV 0 ft Hand Crossbow A:+7 D:1d6+3 piercing T:ammunition 36 (30/120 ft.), light, loading Rapier A:+5 D:1d8+3 piercing T:finesse Whip A:+5 D:1d4+3 slashing T:finesse, reach Inspiration 0d6 | Spells 1 ■□ | Cart cart, 2 mules, 2 barrels of water, 6 gallons of ale, 1 bottle of common wine, 10 hunk of cheese, 3 two-person tent, 20 day animal feed. Sarah had moved the mark to George, not Grissom. And now that her foe was still alive, she would fire two bolts at it, moving closer firing, and backing away again. She was sure her shots would kill the beast, so she warned the others. "Focus your attacks on the other foe."
  7. There are also less explored terrains. Have you ever heard of The Dungeons of Drakkenheim?
  8. Hi! I would love to venture into Ravenlotf themes in D&D. That's my original plan with this monster hunter girl, with inspiration from both Witcher and Castlevania. Lovecraft too sounds enticing. Sci-fi doesn't fish me quite yet. Perhaps after reading about the game I'll get riled up? Posting wise I'm quite frequent. I check the forum daily.
  9. Sarah Heart Variant Human Hunter Ranger 2 | Coins 99 gp 5 sp 3 cp HP 20/20 | AC 15 | Init +3 | PP 14 | Speed 30 ft | DV 0 ft Hand Crossbow A:+7 D:1d6+3 piercing T:ammunition 40 (30/120 ft.), light, loading Rapier A:+5 D:1d8+3 piercing T:finesse Whip A:+5 D:1d4+3 slashing T:finesse, reach Inspiration 0d6 | Spells 1 ■□ | Cart cart, 2 mules, 2 barrels of water, 6 gallons of ale, 1 bottle of common wine, 10 hunk of cheese, 3 two-person tent, 20 day animal feed. With Gala falling dead, Sarah moved 15 ft north, moved the hunter's mark to George, fired her handcrossbow at it and moved 10 ft east to keep a safe distance from it. "Great work, folks. Two more to go down and we check perimeter."
  10. Oh, I didn't know she had mobile feet! My bad! Sorry :D Now I feel dumb.
  11. , will you really risk an Attack of Opportunity? If you move out of Gala's reach like that, it will strike you for sure. Dash is not disengage. And forgive me if I'm being intrusive.
  12. Sarah Heart Variant Human Hunter Ranger 2 | Coins 99 gp 5 sp 3 cp HP 20/20 | AC 15 | Init +3 | PP 14 | Speed 30 ft | DV 0 ft Hand Crossbow A:+7 D:1d6+3 piercing T:ammunition 40 (30/120 ft.), light, loading Rapier A:+5 D:1d8+3 piercing T:finesse Whip A:+5 D:1d4+3 slashing T:finesse, reach Inspiration 0d6 | Spells 1 ■□ | Cart cart, 2 mules, 2 barrels of water, 6 gallons of ale, 1 bottle of common wine, 10 hunk of cheese, 3 two-person tent, 20 day animal feed. Realizing what these unholy creatures were, she shouted to her friends what she thought were the most important facts that could be passed through a shout. "Don't bother charming him, and don't breath near it!" Then she backed away to keep a safe distance from that horrible creature. OOCPlease, consider this post a continuation of my previous post for this turn. I added speech and movement (3 squares to the east.
  13. All is good. But I just got confused. So if we wish to redo our first turn, we can, and we should also do the second turn too?
  14. Sarah Heart Variant Human Hunter Ranger 2 | Coins 99 gp 5 sp 3 cp HP 20/20 | AC 15 | Init +3 | PP 14 | Speed 30 ft | DV 0 ft Hand Crossbow A:+7 D:1d6+3 piercing T:ammunition 40 (30/120 ft.), light, loading Rapier A:+5 D:1d8+3 piercing T:finesse Whip A:+5 D:1d4+3 slashing T:finesse, reach Inspiration 0d6 | Spells 1 ■□ | Cart cart, 2 mules, 2 barrels of water, 6 gallons of ale, 1 bottle of common wine, 10 hunk of cheese, 3 two-person tent, 20 day animal feed. Some rest wouldn't hurt. During daytime, Sarah would spend an hour gathering the herbs needed for what she had planned, and the rest of the afternoon brewing a concoction to alleviate pain in general. She made it in the form of a cream. It was a gift for Hanna. Something she would find useful. At night they could finally sleep. Well, mostly. Sarah had a light sleep. It was terrible for resting properly, but at least it kept her aware of her surroundings. The dog barking was enough to snap her out of her sleep, some hasty footsteps and then the dog silenced. That was enough to jolt her from her bed, grabbing her equipment. She took a torch from her bag of holding and lit it at the lantern inside the barn. She would leave the light for the others, but she did touch anyone not awake to make them aware of the strange situation. Being a monster hunter means putting yourself in danger. Whatever that moved in could endanger the citizens of that hamlet, and Sarah couldn't allow that. With her crossbow in one hand and the torch in another, she left the barn, following the noise, or the absence of it. Upon realizing what was going on, there wasn't much left to do but to put these monsters to rest. Was it undead or demonic creatures? Anyways she tossed the torch forward to provide more light where her foes were and touched her insignia of Lady Heart by her neck. "Bless my hunt tonight against the dark, Lady Heart." Upon marking her quarry, she fires the crossbow.
  15. I also got a natural 20 on the knowledge check. I believe Sarah knows everything about them, but I (the player) don't. Would you mind giving me the info? Sarah will probably share it with the others as she sees fit. I try to fit my combat dialog within 3 to 6 seconds.
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