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TheShadyRaven

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  1. Background: Vestri has grown up in Korvosa and has rarely left the city in the past. Like many others, she is one of the orphans raised by the priests of Sarenrae. The girl's childhood was split between prayer, temple duties, and games played with other kids. By the time she reached her teens, Vestri had turned into a dedicated acolyte. Everyone expected her to join the Church of Sarenrae, but things would have played out differently. Indeed, the young woman had been quite critical of the priesthood ever since they couldn't deal with the latest influx of refugees from the other Varisian cities. In Vestri's mind, the temple failed to meet the standards she thought were demanded by their Goddess. Even worse, Sarenrae herself seemed satisfied with the politics of her followers - and what better sign of approval than the deity's silence upon those perceived failures? Surely there was more that could be done to help all those unfortunate souls. Every day, the poor and the destitute cried out for help, only to be ignored and left to fend for themselves. There had to be a better way. In the end, it was due to these thoughts that Vestri left the temple. The woman settled in Old Korvosa, where she offered healing services to anyone in need: guards, criminals, the homeless... The former acolyte never refused her help. And people took notice: first, came the poor of the old district. Then, commoners from Midland, and before long, from all of the Varisian city. Perhaps most interestingly, Vestri has not lost her magical abilities - even though she now has access to only a few incantations, rather than to the variety of spells performed by the priesthood of Sarenrae. Still, whatever little miracle the former acolyte can manage nowadays, she's happy to share with the people who come visit her. Unfortunately for Vestri, the woman is now facing a dilemma: her young assistant, Ralla, has gone missing, as if the girl had vanished into thin air. Such a disappearance is worrying the healer to no end, as her assistant had no reason to leave. While the guards are convinced that Ralla simply ran away - perhaps as a stowaway on a ship - Vestri is not convinced. It is time to find the poor girl, before it's too late. Appearance: while Vestri possesses blonde hair not uncommon among Varisians, it is her bronze skin which hints at the presence of Cheliaxan (or perhaps Taldan) blood in her veins. The woman has green eyes which are expressive and wise beyond her age. Long limbed and lithe, Vestri tends to stand out among the crowds of Old Korvosa, and she is in fact easily recognized by anyone who has met her before. The woman prefers to dress in light and warm colors, such as white, yellow and gold. Vestri is rarely seen carrying a weapon or wearing armor, but she does own a chain shirt kept from her acolyte days. Personality: direct and pragmatic, Vestri does not like to waste time when there are things to do. She can get impatient, but she never acts impulsively. Rather, the woman makes an effort to examine a situation from multiple points of view before choosing a course of action. Through her healing work, Vestri knows that misjudging a situation can lead those trying to help straight to disaster. And yet, inaction is intolerable to her when it comes to helping those in need - the woman holds nothing back once she has decided to aid someone.
  2. I did look into that as I considered the options to stat out a healer - I think the character is much closer to a cleric rather than to a cursed oracle, when it comes to translating the concept. It just rubs me the wrong way that I can't narrow their focus when it comes to what kind of spells they can cast.
  3. Hi, I have an idea for a healer that uses archetype, but I'd prefer if the character did not have access to the entire cleric spell list. Would you consider letting this character use the oracle spontaneous spellcasting progression, complete with a limited number of spells known?
  4. Hi! May I ask you what's the starting year of the campaign? Would you mind writing a couple of lines about any major themes of the story? Thank you, greatly appreciated! :)
  5. TBD --- Characteristics: WS 42, BS 44, S 45, T 48, Ag 40, Int 37, Per 40, Wp 41, Fel 50. Reroll: 33. Legion: Night Lords (+5 Str, +5 Ag, Dark Sight); Solo Mode: Shadow Striker; Demeanor: ?, Calculating. Specialty: ?. Movement: 4/8/12/24. Wounds: 19. Fate Points: 3. Power Armor History: Thine arm be the scourge of the impure (+5 WS, -5 BS when wearing the armor's helmet). Not enough time to dedicate to the game, so I'll have to drop my very incomplete submission. Good luck on the game and have fun!
  6. Hi - just a few questions that are more related to the setting, if you will! Does the Raven Queen exist in your version of Greyhawk? The Shadar-Kai race is disallowed, but the Shadow Fey race, as pointed out, is conceptually similar. In case the Raven Queen exists, do the Shadow Fey replace the Shadar-Kai as her servants? How do the dragonborn fit into your Greyhawk world? Do they have their own nation, like the elves? Feel free to point me to any relevant resource you are planning to use and I'll do the reading. Thank you!
  7. Level 1: ... Level 2: ... Level 3: ... Level 4: ... Level 5: ...
  8. I have a few questions which are both tied to the lore and the mechanics: 1. I assume, the year being 1362, that Dragonborn are not part of the setting. 2. I also assume Waukeen is still missing, correct? And Lliira hasn't yet stepped in to aid her friend's church. 3. How would a Waukeenar cast spells? Would they have to temporarily worship some other God? Mechanically would they need something like the Servant of the Fallen feat? Did the Church give some directions on the matter of Waukeen's disappearance and on how to deal with it as a priest of hers? 4. I assume any PrC from 3.0 allowed material (I'm looking at Faiths and Pantheons) in need of rule updates would be tackled on a case by case basis? I'm mostly interested in the specialty priests PrCs. 5. Are the UA variants from the SRD an option you might be willing to allow? I am looking at a Cloistered Cleric because 2 skill points per level doesn't cut it to flesh out some specialty priests (such as the surmentioned Waukeenar - who'd need in my mind to put points not just in kn. religion, spellcraft and concentration, but also into appraise, profession, diplomacy, sense motive...), and at a Paladin of Freedom (used as a base for a member of Sune's Knights of the Ruby Rose). That's all for now. Sorry for taking my time but I'm dealing with both a very important work deadline and my new house's renovation.
  9. Hi. Can you confirm - you are looking for warriors and priests this time around, correct?
  10. Name: Race: Human. Alignment: Chaotic Good. Class: Cleric of Selune. Appearance: Shael's appearance marks her as of a woman of mixed blood - the blend of Calishite and Tethyrian ancestries which is so common in Amn. She is short, thin, with wavy black hair and dark skin. Mannerism: Calm and approachable, the priestess always has a warm smile or a kind word for those in need. She often takes her time to see a problem from multiple angles, and prefers to listen rather than speak. Shael does her best to follow Selune's teachings, offering acceptance and tolerance to anyone looking for the Goddess' guidance. Background: Like many other Selunite priests, Shael lives the life of a wanderer. Originally from Waterdeep, the woman was merely a young girl when, during the Time of Troubles, she witnessed the destruction caused by Shar's deceptions. Inspired by Selune's fight against her divine sister, up in the city's skies, Shael took the vows in the House of the Moon and became a cleric of the Moonmaiden. If a Goddess cared enough for mortals to fight back against the encroaching darkness, she would have served Her. Knowing that the Lady of Silver would have shown the way, Shael dedicated herself to bring Her holy radiance where it was most needed. The priest has traveled ever since she completed her education in the House of the Moon. Over the last two years, the woman has visited many of the city states along the Sword Coast: north, to Baldur's Gate and Neverwinter - but also south, down to Nashkel and then Crimmor. The road hasn't always been kind to Shael, but somehow, the woman has always reached her next destination. This was a sign of Selune's protection, she believed. To pay for her needs, Shael has always been willing to read the stars and perform divinations for anyone willing to pay a small price. The money was never enough to make the woman rich - still, staying at Selune's temples when possible and embarking in the occasional extravagant expedition, always ensured that she never had to go hungry.
  11. Angelica's loyal ghoul, Helena, is a simple street beggar. While she is not as gaunt and corpse-like like her mistress, Helena is underweight and malnourished. She has no family, and the only things she possesses are the contents of the tiny shelter she calls home. Having lived most of her life on the streets, the woman is by necessity a skilled pickpocket and thief. Virtues don't fill an empty belly, after all. Helena has a rebellious streak that did not go unnoticed by Angelica; like her mistress, the woman will stop at nothing to come out ahead and ensure her own survival.
  12. I have a request - can I use the Enchanting Voice merit from V20?
  13. THE LIFE OF A PARIAH "You may call me Angelica - or the Pale Lady, if you prefer the monicker I've been given by the crypts' custodians. They are wary of me, because they sense I am not one of the living. But what do they know about death? Have they ever died, only to awaken once again, buried in their own tomb? My devout sire - cursed be his name - believes this is the proper way to introduce a newborn childe to their new existence. As our Lord Jesus conquered death, so do we, he used to say. That just shows how much of a deluded, fanatical fool that he is. God does not care about us - why would he? The farmer does not care if a plant dies: he merely replaces it. God did nothing when the plague took my village, leaving me alone. He did nothing when my sire forced damnation upon me. So why would He now show mercy to a monster? No, no. God has turned His back upon me, and so I have done the same. I don't need a God to remind me of all that was taken from me. If my destiny is Hell, I will get there picking my own path. It was this reasoning that drove a wedge between my sire and me. He soon recognized his mistake - and while he spared me the finality of oblivion, he erased my existence. I suspect he did it not out of spite, but out of shame. The fact that his judgment had been so wrong - that he picked a childe so unworthy of his precious teachings - it diminished him in the eyes of his peers. And as pious and wise as he claimed to be, he was also vain and proud. Every time I rebeled against him was a blow to the powerful image he had built so carefully. He cast me out, and called me Caitiff. I won't bore you with the details of my travel east. Yes, I am far from Venice. I've been to Cluj-Napoca and Sibiu before I arrived here. But I knew where I was going. I've seen it - I see many things. I'm told it's an ancient gift, passed on in blood through the generations. I don't care where it comes from: I have the sight, and so I use it. I settled down here, in the catacombs of the Cathedral. Other Kindred like to ignore my presence. They pretend I don't exist, and I'm happy to stay out of their way as long as they leave me alone. Our kind's politics are a ruthless mix of betrayals and alliances of convenience. It's a game I'd rather not play. One might object that none among us can thrive in isolation. After all, isn't our nature that of a predator? What would be of the Kindred, without mortals to hunt? We flock to their cities, gathering like maggots on a putrescent corpse. As we stalk the same halls, we must learn to deal with each other - and of course, some among our elders claim authority: over the city, over its people, over those of us who can't match their might. So I do what I need to survive. Not all tyrants can be denied, and sometimes, it's easier to bend the knee than to break your chains. I have a servant - a dreadful little thing who reminds me of the days when I still could see my own reflection. She's a miserable one, a reject no one would look at a second time. That means she can remain hidden in plain sight - just another unfortunate soul unworthy of attention. It was her who planted the bait that lured you here. Now that you are trapped, I'll only have to wait for your demise, but fear not. Your blood shall not be wasted." THE FACE OF DEATH Pale and gaunt, Angelica shows either the signs of a life spent fighting against malnutrition, or of an Embrace which reached her after prolonged sickness had taken its toll. In life she could have been beautiful - with elegant cheekbones and a hooked nose betraying her mediterranean heritage. Her black hair, long and straight, is the perfect contrast to gray skin which is unnaturally pale. Tall and underweight, Angelica would blend in among those afflicted by a plague. Blue circles under her dark eyes only contribute to her eerie appearance, so much so that when she walks through the catacombs she claimed for herself, mortals mistake her for a ghostly apparition. Angelica does nothing to discourage this warped perception of her. The long, flowing white dresses she often wears could, in fact, remind of a shroud. Still, despite her frail looks, the woman possesses supernatural resilience which many other Kindred have underestimated. While the woman's body might appear sickly and corpse-like, her voice is strong and melodious, with argentine tones that many find compelling and alluring - a fact which might or might not be linked to a quirk specific to her Embrace. Even more strangely, Angelica can't be seen through any reflections - no water pond nor mirror seem able to capture her image. This patchwork of unusual traits has perplexed more than one of her peers, and the woman is not inclined to disclose additional information. With no clan to back her up, this vague ascendancy clearly marks Angelica as a Caitiff and a pariah among the Kindred. Notes for the Storyteller: the merit Enchanting Voice is from V20 and provides a +2 bonus to certain social rolls (if the character speaks) - I like that it mitigates her clan weakness and further pushes the idea that she's a bit of a "botched" Cappadocian. It's unfortunate there's no real Caitiff option, as I would have gone with that. If picked, I'll also need some help with the touchstones (which should be 5, if I am correct): I never played VtR and it's an unfamiliar concept for me.
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