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iantruesilver

iantruesilver

Now that the scare of the undead rising has been abated, you have another quick look at your surroundings.  Just outside of the entrance archway into the Pyre, the landscape is beginning to take on a slightly orange hue, as the sun is beginning to slip behind the he distant fog rolling in from the open waters of the Varisian Gulf in the west, casting a hazy orange  tone over everything beneath the tallest limestone pavements of Devil's Platter on the opposite side.

 

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The small string of horses and ponies outside, possibly the mode of transportation that carried the workers here from Sandpoint, lay dead on the grass, most likely from the skeleton whose bones were found underneath.  Overhead, shadows of carrion birds now begin to circle the sky.

 

Inside, besides the now staidly battle scene, a handful of skeletons in all having been put to their final, if destructive rest, piled in the centre of this hall there are two fresh bodies, both seeming to bear wounds that suggest they must have suffered some ill fate.  It seems there are still some effects left behind, in the form of several workmen's tools scattered about close to the bodies, as well as a pair of backpacks, leaning against one of the round pillars.

 

As the light level inside the long chamber begins to fade somewhat, you become keenly aware that this place is unlit.  At the far end of hall, a faded painting of a woman in armour adorns the wall.

 

spacer.png

 

Along either side of the room, several short steps lead up to a risen platform about two and a half feet high, and a wooden door leads out of the hall from each platform.

 

An echoing wail is heard somewhere in the distance, within the crypt somewhere beyond this chamber.

 

Darhana Only

The sound of the wailing is male, and while you can't exactly make out what he's verbalizing, there is no doubt that it's coming from behind the door on the east wall of this room.

 

 

[[ Map — The Pyre ]]

iantruesilver

iantruesilver

Now that the scare of the undead rising has been abated, you have another quick look at your surroundings.  Just outside of the entrance archway into the Pyre, the landscape is beginning to take on a slightly orange hue, as the sun is beginning to slip behind the he distant fog rolling in from the open waters of the Varisian Gulf in the west, casting an hazy orange hue over everything beneath the tallest limestone pavements of Devil's Platter on the opposite side.

 

spacer.png

 

The small string of horses and ponies outside, possibly the mode of transportation that carried the workers here from Sandpoint, lay dead on the grass, most likely from the skeleton whose bones were found underneath.  Overhead, shadows of carrion birds now begin to circle the sky.

 

Inside, besides the now staidly battle scene, a handful of skeletons in all having been put to their final, if destructive rest, piled in the centre of this hall there are two fresh bodies, both seeming to bear wounds that suggest they must have suffered some ill fate.  It seems there are still some effects left behind, in the form of several workmen's tools scattered about close to the bodies, as well as a pair of backpacks, leaning against one of the round pillars.

 

As the light level inside the long chamber begins to fade somewhat, you become keenly aware that this place is unlit.  At the far end of hall, a faded painting of a woman in armour adorns the wall.

 

spacer.png

 

Along either side of the room, several short steps lead up to a risen platform about two and a half feet high, and a wooden door leads out of the hall from each platform.

 

An echoing wail is heard somewhere in the distance, within the crypt somewhere beyond this chamber.

 

Darhana Only

The sound of the wailing is male, and while you can't exactly make out what he's verbalizing, there is no doubt that it's coming from behind the door on the east wall of this room.

 

 

[[ Map — The Pyre ]]

iantruesilver

iantruesilver

Now that the scare of the undead rising has been abated, you have another quick look at your surroundings.  Just outside of the entrance archway into the Pyre, the landscape is beginning to take on a slightly orange hue, as the sun is beginning to slip behind the tallest limestone pavements of Devil's Platter.  The distant fog from the east is beginning to roll in from the open waters of the Varisian Gulf.

 

spacer.png

 

The small string of horses and ponies outside, possibly the mode of transportation that carried the workers here from Sandpoint, lay dead on the grass, most likely from the skeleton whose bones were found underneath.  Overhead, shadows of carrion birds now begin to circle the sky.

 

Inside, besides the now staidly battle scene, a handful of skeletons in all having been put to their final, if destructive rest, piled in the centre of this hall there are two fresh bodies, both seeming to bear wounds that suggest they must have suffered some ill fate.  It seems there are still some effects left behind, in the form of several workmen's tools scattered about close to the bodies, as well as a pair of backpacks, leaning against one of the round pillars.

 

As the light level inside the long chamber begins to fade somewhat, you become keenly aware that this place is unlit.  At the far end of hall, a faded painting of a woman in armour adorns the wall.

 

spacer.png

 

Along either side of the room, several short steps lead up to a risen platform about two and a half feet high, and a wooden door leads out of the hall from each platform.

 

An echoing wail is heard somewhere in the distance, within the crypt somewhere beyond this chamber.

 

Darhana Only

The sound of the wailing is male, and while you can't exactly make out what he's verbalizing, there is no doubt that it's coming from behind the door on the east wall of this room.

 

 

[[ Map — The Pyre ]]

iantruesilver

iantruesilver

Now that the scare of the undead rising has been abated, you have another quick look at your surroundings.  Just outside of the entrance archway into the Pyre, the landscape is beginning to take on a slightly orange hue, as the sun is beginning to slip behind the tallest limestone pavements of Devil's Platter.  The distant fog from the east is beginning to roll in from the open waters of the Varisian Gulf.

 

spacer.png

 

The small string of horses and ponies outside, possibly the mode of transportation that carried the workers here from Sandpoint, lay dead on the grass, most likely from the skeleton whose bones were found underneath.  Overhead, shadows of carrion birds now begin to circle the sky.

 

Inside, besides the now staidly battle scene, a handful of skeletons in all having been put to their final, if destructive rest, piled in the centre of this hall there are two fresh bodies, both seeming to bear wounds that suggest they must have suffered some ill fate.  It seems there are still some effects left behind, in the form of a pair of backpacks, leaning against one of the round pillars.

 

As the light level inside the long chamber begins to fade somewhat, you become keenly aware that this place is unlit.  At the far end of hall, a faded painting of a woman in armour adorns the wall.

 

spacer.png

 

Along either side of the room, several short steps lead up to a risen platform about two and a half feet high, and a wooden door leads out of the hall from each platform.

 

An echoing wail is heard somewhere in the distance, within the crypt somewhere beyond this chamber.

 

Darhana Only

The sound of the wailing is male, and while you can't exactly make out what he's verbalizing, there is no doubt that it's coming from behind the door on the east wall of this room.

 

 

[[ Map — The Pyre ]]

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