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pesukarhu

pesukarhu


paste in character sheet

I started a character draft here: https://docs.google.com/spreadsheets/d/1sVtS2muMMYqGFURTfgoGzmVQkkgh1DJ8YNCFmm7AWmg/edit?usp=sharing

Here's an attempted pasted version for easier reading. This is still WIP, but I'm open to comments.

Character Name: Ironworks
Alternate Identities: Jake Faber
Player Name: pesukarhu
 
CHARACTERISTICS
Val Char Base Points Total Roll Notes
40 STR 10 30 40/80 17- / 25- HTH Damage 8d6/16d6 END [4/7]
13 DEX 10 6 13 12-  
28 CON 10 18 28 15-  
20 BODY 10 10 20    
13 INT 10 3 13 12- PER Roll 12-
13 EGO 10 3 13 12-  
25 PRE 10 15 25 14- PRE Attack: 5d6
             
             
4 PD 2 2 4/25   4/25 PD (0/18 rPD)
4 ED 2 2 4/25   4/25 ED (0/18 rED)
4 SPD 2.0 20 4   Phases: 3, 6, 9, 12
20 REC 4 16 20    
50 END 20 6 50    
50 STUN 20 15 50    
12" Running 12 0 12m    
4" Swimming 4 0 4m    
4" Leaping 4 0 4m 186 Total Characteristics Points
CHARACTER IMAGE
 
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 400
Disad Points: 75
Total Points: 395
MOVEMENT
Type Total
Run (12) 12m [24m NC]
Swim (4) 4m [8m NC]
H. Leap (4m) 4m
V. Leap (2m) 2m
DEFENSES
Type Amount
Physical Defense 4/25
Res. Phys. Defense 0/18
Energy Defense 4/25
Res. Energy Defense 0/18
Mental Defense 5
Power Defense 5
 
COMBAT INFORMATION
OCV: 7 DCV: 7
 
Combat Skill Levels: +3 with a small group of attacks
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7
Leg shot (Vitals to Feet) -4 1d6+12

 

 

   
SKILLS
Cost  Name
0 Acting 8-
3 Charm 14-
0 Climbing 8-
0 Concealment 8-
0 Conversation 8-
0 Deduction 8-
2 AK: Freedom City 11-
0 Language: English (idiomatic; literate) (5 Active Points)
3 Mechanics 12-
3 Persuasion 14-
3 Paramedics 12-
0 PS: Metalworker 11-
0 Shadowing 8-
0 Stealth 8-
3 Streetwise 14-
9 +3 with a small group of attacks
26 Total Skills Cost
PERKS
Cost  Name
1 Contact: Diana Dupree, director of local homeless shelter system (Contact limited by identity) 11-
1 Contact: Steve Phelps, metalworkers union rep (Contact limited by identity) 11-
1 Contact: Brian McKinsey, city council member (Contact has useful Skills or resources, Contact limited by identity) 8-
3 Total Perks Cost
 
POWERS
Cost  Power END
6 Communicator/Phone: High Range Radio Perception (Radio Group) (12 Active Points); OIF (-1/2), Sense Affected As More Than One Sense [very common Sense] (Sight and hearing; -1/2) 0
67 Tough skin: Resistant Protection (18 PD/18 ED), Hardened (+1/4) (67 Active Points) 0
15 Iron Body: Density Increase (800 kg mass, +15 STR, +3 PD/ED, -6m KB), Costs Endurance Only To Activate (+1/4) (15 Active Points) 1
6 Life Support (Extended Breathing: 1 END per Minute; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) (11 Active Points); Linked (Iron Body; Lesser Power can only be used when character uses greater Power at full value; -3/4) 0
1 Life Support (Sleeping: Character only has to sleep 8 hours per week) 0
5 Power Defense (5 points) 0
5 Sight Group Flash Defense (5 points) 0
5 Mental Defense (5 points total) 0
50 Metal control: Multipower, 50-point reserve  
5f
1) Iron binds: Entangle 5d6, 5 PD/5 ED (50 Active Points)
5
5f
2) Iron wall: Barrier 7 PD/7 ED, 8 BODY (up to 6m long, 4m tall, and 1/2m thick), Opaque Sight Group (50 Active Points)
5
3f
3) Reshape / transmute metal: Major Transform 4d6 (metal), Improved Results Group (Any shape, any metal; +1/4) (50 Active Points); Limited Target ([Limited]; Only metal; -1/2)
5
2f
4) Disintegrate metal: Killing Attack - Ranged 2d6, Armor Piercing (+1/4) (37 Active Points); Limited Power Power loses about half of its effectiveness (Only vs metal; -1)
Notes: Should be 3d6-1 attack, not 2d6.
4
1f
5) I-beam strike: Hand-To-Hand Attack +3d6 (15 Active Points); Hand-To-Hand Attack (-1/4)
1
1f
6) I-beam swing: Hand-To-Hand Attack +3d6, Area Of Effect (4m Cone; +1/4) (19 Active Points); Hand-To-Hand Attack (-1/4)
2
1f
7) I-beam spin: Hand-To-Hand Attack +2d6, Area Of Effect (4m Radius; +1/4), Personal Immunity (+1/4) (15 Active Points); Hand-To-Hand Attack (-1/4)
1
2f
Ultratungsten body: Density Increase (3,200 kg mass, +25 STR, -10m KB), Costs Endurance Only To Activate (+1/4) (25 Active Points); No Defense Increase does not provide PD or ED (-1/4)
2
180 Total Powers Cost

 

   
DISADVANTAGES
Cost  Disadvantage
15 Psychological Complication: Code against killing (Common; Strong)
10 Psychological Complication: Help those who need it (Common; Moderate)
15 Social Complication: Secret identity Frequently, Major
15 Social Complication: Renegade Vigilante Frequently, Major
20 Dependent NPC: Extended family Infrequently (Normal; Group DNPC: x4 DNPCs)
75 Total Disadvantages Cost
pesukarhu

pesukarhu


paste in character sheet

I started a character draft here: https://docs.google.com/spreadsheets/d/1sVtS2muMMYqGFURTfgoGzmVQkkgh1DJ8YNCFmm7AWmg/edit?usp=sharing

Here's an attempted pasted version for easier reading. This is still WIP, but I'm open to comments.

Character Name: Ironworks
Alternate Identities: Jake Faber
Player Name: pesukarhu
 
CHARACTERISTICS
Val Char Base Points Total Roll Notes
40 STR 10 30 40/80 17- / 25- HTH Damage 8d6/16d6 END [4/7]
13 DEX 10 6 13 12-  
28 CON 10 18 28 15-  
20 BODY 10 10 20    
13 INT 10 3 13 12- PER Roll 12-
13 EGO 10 3 13 12-  
25 PRE 10 15 25 14- PRE Attack: 5d6
             
             
4 PD 2 2 4/25   4/25 PD (0/18 rPD)
4 ED 2 2 4/25   4/25 ED (0/18 rED)
4 SPD 2.0 20 4   Phases: 3, 6, 9, 12
20 REC 4 16 20    
50 END 20 6 50    
50 STUN 20 15 50    
12" Running 12 0 12m    
4" Swimming 4 0 4m    
4" Leaping 4 0 4m 186 Total Characteristics Points
CHARACTER IMAGE
 
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 400
Disad Points: 75
Total Points: 395
MOVEMENT
Type Total
Run (12) 12m [24m NC]
Swim (4) 4m [8m NC]
H. Leap (4m) 4m
V. Leap (2m) 2m
DEFENSES
Type Amount
Physical Defense 4/25
Res. Phys. Defense 0/18
Energy Defense 4/25
Res. Energy Defense 0/18
Mental Defense 5
Power Defense 5
 
COMBAT INFORMATION
OCV: 7 DCV: 7
 
Combat Skill Levels: +3 with a small group of attacks
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7
Leg shot (Vitals to Feet) -4 1d6+12

 

 

   
SKILLS
Cost  Name
0 Acting 8-
3 Charm 14-
0 Climbing 8-
0 Concealment 8-
0 Conversation 8-
0 Deduction 8-
2 AK: Freedom City 11-
0 Language: English (idiomatic; literate) (5 Active Points)
3 Mechanics 12-
3 Persuasion 14-
3 Paramedics 12-
0 PS: Metalworker 11-
0 Shadowing 8-
0 Stealth 8-
3 Streetwise 14-
9 +3 with a small group of attacks
26 Total Skills Cost
PERKS
Cost  Name
1 Contact: Diana Dupree, director of local homeless shelter system (Contact limited by identity) 11-
1 Contact: Steve Phelps, metalworkers union rep (Contact limited by identity) 11-
1 Contact: Brian McKinsey, city council member (Contact has useful Skills or resources, Contact limited by identity) 8-
3 Total Perks Cost
 
POWERS
Cost  Power END
6 Communicator/Phone: High Range Radio Perception (Radio Group) (12 Active Points); OIF (-1/2), Sense Affected As More Than One Sense [very common Sense] (Sight and hearing; -1/2) 0
67 Tough skin: Resistant Protection (18 PD/18 ED), Hardened (+1/4) (67 Active Points) 0
15 Iron Body: Density Increase (800 kg mass, +15 STR, +3 PD/ED, -6m KB), Costs Endurance Only To Activate (+1/4) (15 Active Points) 1
6 Life Support (Extended Breathing: 1 END per Minute; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) (11 Active Points); Linked (Iron Body; Lesser Power can only be used when character uses greater Power at full value; -3/4) 0
1 Life Support (Sleeping: Character only has to sleep 8 hours per week) 0
5 Power Defense (5 points) 0
5 Sight Group Flash Defense (5 points) 0
5 Mental Defense (5 points total) 0
50 Metal control: Multipower, 50-point reserve  
5f
1) Iron binds: Entangle 5d6, 5 PD/5 ED (50 Active Points)
5
5f
2) Iron wall: Barrier 7 PD/7 ED, 8 BODY (up to 6m long, 4m tall, and 1/2m thick), Opaque Sight Group (50 Active Points)
5
3f
3) Reshape / transmute metal: Major Transform 4d6 (metal), Improved Results Group (Any shape, any metal; +1/4) (50 Active Points); Limited Target ([Limited]; Only metal; -1/2)
5
2f
4) Disintegrate metal: Killing Attack - Ranged 2d6, Armor Piercing (+1/4) (37 Active Points); Limited Power Power loses about half of its effectiveness (Only vs metal; -1)
Notes: Should be 3d6-1 attack, not 2d6.
4
1f
5) I-beam strike: Hand-To-Hand Attack +3d6 (15 Active Points); Hand-To-Hand Attack (-1/4)
1
1f
6) I-beam swing: Hand-To-Hand Attack +3d6, Area Of Effect (4m Cone; +1/4) (19 Active Points); Hand-To-Hand Attack (-1/4)
2
1f
7) I-beam spin: Hand-To-Hand Attack +2d6, Area Of Effect (4m Radius; +1/4), Personal Immunity (+1/4) (15 Active Points); Hand-To-Hand Attack (-1/4)
1
2f
😎 Ultratungsten body: Density Increase (3,200 kg mass, +25 STR, -10m KB), Costs Endurance Only To Activate (+1/4) (25 Active Points); No Defense Increase does not provide PD or ED (-1/4)
2
180 Total Powers Cost

 

   
DISADVANTAGES
Cost  Disadvantage
15 Psychological Complication: Code against killing (Common; Strong)
10 Psychological Complication: Help those who need it (Common; Moderate)
15 Social Complication: Secret identity Frequently, Major
15 Social Complication: Renegade Vigilante Frequently, Major
20 Dependent NPC: Extended family Infrequently (Normal; Group DNPC: x4 DNPCs)
75 Total Disadvantages Cost
pesukarhu

pesukarhu


paste in character sheet

I started a character draft here: https://docs.google.com/spreadsheets/d/1sVtS2muMMYqGFURTfgoGzmVQkkgh1DJ8YNCFmm7AWmg/edit?usp=sharing

Here's an attempted pasted version for easier reading. This is still WIP, but I'm open to comments.

Ironworks
Character Name
Jake Faber
Alternate Identities:
Player Name: pesukarhu
 
CHARACTERISTICS
Val Char Points Roll Notes
40/65 STR 30 17- / 22- HTH Damage 8d6/13d6 END [4/6]
13 DEX 6 12-  
28 CON 18 15-  
13 INT 3 12- PER Roll 12-
13 EGO 3 12-  
25 PRE 15 14- PRE Attack: 5d6
           
           
7 OCV 20  
7 DCV 20  
3 OMCV 0  
3 DMCV 0  
4 SPD 20   Phases: 3, 6, 9, 12
           
           
4/27 PD 2   4/27 PD (0/18 rPD)
4/27 ED 2   4/27 ED (0/18 rED)
20 REC 16    
50 END 6    
20 BODY 10    
50 STUN 15    
      186 Total Characteristics Points
CHARACTER IMAGE
 
EXPERIENCE POINTS
Total Points: 377
Total XP Earned: 0
Base Points: 400
Complication Points: 75
XP Spent: 0
XP Unspent: 0
MOVEMENT
Type Total
Run 12m[24m NC]
Swim 4m[8m NC]
H. Leap 4m
V. Leap 2m
DEFENSES
Type Amount
Physical Defense 4/27
Res. Phys. Defense 0/18
Energy Defense 4/27
Res. Energy Defense 0/18
Mental Defense 5
Power Defense 5
 
COMBAT INFORMATION
OCV: 7 DCV: 7
 
Combat Skill Levels: +2 with a small group of attacks
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2+v/10; you take 1/3
Move Through 1/2 -v/10 -3 STR+v/6; you take � or all
Multiple Attack 1 var 1/2 Attack multiple times
Set 1 +1 +0 Ranged Attacks only
Shove 1/2 -1 -1 Push 1m per 5 STR
Strike 1/2 +0 +0 STR or weapon
Throw 1/2 +0 +0 Throw w/STR dmg
Trip 1/2 -1 -2 Ranged Attacks only
COMBAT MODIFIERS
Range (M) 0-8 9-16 17-32 33-64 65-128 126-250
RMOD 0 -2 -4 -6 -8 -10
HIT LOCATION
Roll Location STUNx NSTUN BODYx To Hit
3-5 Head x5 x2 x2 -8
6 Hands x1 x1/2 x1/2 -6
7-8 Arms x2 x1/2 x1/2 -5
9 Shoulders x3 x1 x1 -5
10-11 Chest x3 x1 x1 -3
12 Stomach x4 x1.5 x1 -7
13 Vitals x4 x1.5 x2 -8
14 Thighs x2 x1 x1 -4
15-16 Legs x2 x1/2 x1/2 -6
17-18 Feet x1 x1/2 x1/2 -8
           
           
Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7 (19=Foot)
Leg shot (Vitals to Feet) -4 1d6+12
 
SKILLS
Cost Name
3 Persuasion 14-
2 AK: Freedom City 11-
0 Language: English (idiomatic; literate) (5 Active Points)
0 Paramedics 8-
0 Shadowing 8-
0 Stealth 8-
3 Mechanics 12-
6 +2 with a small group of attacks
3 Charm 14-
0 Acting 8-
0 Climbing 8-
0 Concealment 8-
0 Conversation 8-
0 Deduction 8-
3 Streetwise 14-
0 PS: Metalworker 11-
20 Total Skills Cost
 
POWERS
Cost Power END
6 Communicator/Phone: High Range Radio Perception (Radio Group) (12 Active Points); OIF (-1/2), Sense Affected As More Than One Sense [very common Sense] (Sight and hearing; -1/2) 0
15 Iron Body: Density Increase (800 kg mass, +15 STR, +3 PD/ED, -6m KB), Costs Endurance Only To Activate (+1/4) (15 Active Points) 1
5 Ultratungsten body: Density Increase (400 kg mass, +10 STR, +2 PD/ED, -4m KB) (8 Active Points); Increased Endurance Cost (x2 END; -1/2) 2
67 Tough skin: Resistant Protection (18 PD/18 ED), Hardened (+1/4) (67 Active Points) 0
5 Power Defense (5 points) 0
5 Sight Group Flash Defense (5 points) 0
5 Mental Defense (5 points total) 0
50 Metal control: Multipower, 50-point reserve  
5f
1) Iron binds: Entangle 5d6, 5 PD/5 ED (50 Active Points)
5
3f
2) Reshape / transmute metal: Major Transform 4d6 (metal), Improved Results Group (Any shape, any metal; +1/4) (50 Active Points); Limited Target ([Limited]; Only metal; -1/2)
5
5f
3) Iron wall: Barrier 7 PD/7 ED, 8 BODY (up to 6m long, 4m tall, and 1/2m thick), Opaque Sight Group (50 Active Points)
5
171 Total Powers Cost
 
COMPLICATIONS
Cost Complication
15 Psychological Complication: Code against killing (Common; Strong)
10 Psychological Complication: Help those who need it (Common; Moderate)
15 Social Complication: Secret identity Frequently, Major
25 Dependent NPC: Extended family Infrequently (Normal; Unaware of character's adventuring career/Secret ID; Group DNPC: x4 DNPCs)
10 Dependent NPC: Mike Faber (brother) Infrequently (Normal)
75 Total Disadvantages Cost
 
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