Jump to content

pesukarhu

Members
  • Posts

    323
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Bokk HP 4/4 | AC 13 | Luck 8/10 | S+1 A-1 S+0 P+2 I+2 L+0 | PSH | Gatherer | Cog Now that he's finally across the bridge, Bokk peeks into the room with the bodies. "I just don't understand what these ant-creatures think they're doing here. This place is madness!" Mouse HP 3/3 | AC 9 | Luck 8/8 | S-3 A-1 S-1 P-1 I-1 L-1 | Mutant | Hunter | Glow Mouse pokes around in the body room, looking for anything else interesting. Dana HP 1/1 | AC 11 | Luck 7/7 | S-1 A+1 S-2 P+0 I+0 L-1 | PSH | Gatherer | Cog Dana finally gets unstuck and staggers to the end of the bridge, barely keeping hold of her bucket of bee-goop. []
  2. I've been looking for something to prod me to learn Ironsworn, so this sounds like fun to me. Are you thinking straight Ironsworn, or with Vaults & Vows as well, to be more D&D-ish? In any case, I'm still working my way through the rules, so I'm not 100% sure what the options are. First thought is something on the ranger/druid/scout/hunter axis, happy to trend more fight-y or more support-y to mesh well with others.
  3. Dana HP 1/1 | AC 11 | Luck 7/7 | S-1 A+1 S-2 P+0 I+0 L-1 | PSH | Gatherer | Cog Dana tries again to get free from the sticky stuff. []
  4. Yep, I added it. Should I just keep rolling until she un-sticks? Can people help her?
  5. Oh, man. This was sounding fun, but now I need to make a decision. Retro, or new hotness? :-) I don't know, I was more of a Moldvay B/X player, I'm not sure I have truck with this modern BECMI nonsense.
  6. Bokk got a 16 trying to help Dana, but she got a 3 trying to unstick herself. Does that get her to the other side?
  7. Bokk HP 4/4 | AC 13 | Luck 8/10 | S+1 A-1 S+0 P+2 I+2 L+0 | PSH | Gatherer | Cog Bokk reaches out to try to help Dana get across the bridge. Mouse HP 3/3 | AC 9 | Luck 8/8 | S-3 A-1 S-1 P-1 I-1 L-1 | Mutant | Hunter | Glow Mouse makes it across and breathes a sigh of relief. Dana HP 1/1 | AC 11 | Luck 7/7 | S-1 A+1 S-2 P+0 I+0 L-1 | PSH | Gatherer | Cog Dana gets caught on the bridge, despite her best efforts. Grabbing the haft of the offered spear, she tries to get herself unstuck without dropping her bucket of bee goop. []
  8. Cave As you head deeper into the cave, the orange glow becomes brighter and you can hear a faint hum in the air. Once your step around the corner, small circular lights illuminate along the sides of the tunnel. After a short distance, the passage opens into a wider room. The walls are lined with bins of electronics parts. There are discs, similar to the one from the town, in various states of disrepair on a long workbench along one side of the room. On the other side of the room, up against the wall, a large circle of metal hums; inside it is a curtain of rippling orange energy, about fifteen feet in diameter. That wall is split by a thick vein of an orange crystalline material, which glows in time with the pulsing of the curtain within the circle. Near the wall stands what looks like a crude powered exoskeleton, roughly five feet tall, piloted by, well, a turkey. Wires run from its head to the exoskeleton. As you enter, a speaker crackles to life near the head of the turkey. "Begone! This is my place, my farm, and you are not welcome here!" The orange circle flares, and it looks like something large is moving within it. You feel some kind of mental energy repelling you from the room, making it hard to even think about approaching.
  9. Bokk HP 4/4 | AC 13 | Luck 8/10 | S+1 A-1 S+0 P+2 I+2 L+0 | PSH | Gatherer | Cog Bokk waves to Dana and Mouse from the other side. "You can do it!" He then tries to help the nearest stuck person, Myycky, by reaching across with the butt of his spear. "Here, grab on to this!" Mouse HP 3/3 | AC 9 | Luck 8/8 | S-3 A-1 S-1 P-1 I-1 L-1 | Mutant | Hunter | Glow Mouse rubs as much muck on his hands and feet as he can, then tries to make his way across the bridge. Dana HP 1/1 | AC 11 | Luck 7/7 | S-1 A+1 S-2 P+0 I+0 L-1 | PSH | Gatherer | Cog Dana screws up her courage and follows Mouse. []
  10. You're good! Thanks for posting! Somehow I wanted another beat in there, but maybe that's being silly.
  11. Bokk HP 4/4 | AC 13 | Luck 8/10 | S+1 A-1 S+0 P+2 I+2 L+0 | PSH | Gatherer | Cog Bokk makes his way back to the bridge room and tries to make it across. Mouse HP 3/3 | AC 9 | Luck 8/8 | S-3 A-1 S-1 P-1 I-1 L-1 | Mutant | Hunter | Glow After seeing the others get stuck, Mouse tentatively pokes at the bridge. He borrows some of the bee goop from Dana's bucket, rubs it on his hands, and sees if that makes him less sticky. He uses his knife to cut off an arm of one of the fallen ant-men and presses it to the bridge, to see if it will stick. He does not like the idea of trying to muscle his way across. Dana HP 1/1 | AC 11 | Luck 7/7 | S-1 A+1 S-2 P+0 I+0 L-1 | PSH | Gatherer | Cog Dana shares her bee-goop bucket with Mouse and, once she sees him trying to hack off an ant-man arm with a flint dagger, helps out with her stone axe. []
  12. Cave On the other side of the outcropping, only partially obscured by a few dangling vines, you see a large cave mouth. It's wide, unusually wide, maybe ten feet across. As you step inside, you feel a thrum of strange energies tingling senses you didn't know you had. Just inside, perhaps five feet in, the passage turns to the right, and from that direction you can see a faint orange glow. In the glow, you can see small flashes of reflected orange on the floor.
  13. Bokk HP 4/4 | AC 13 | Luck 8/10 | S+1 A-1 S+0 P+2 I+2 L+0 | PSH | Gatherer | Cog Bokk salvages Yaz's armor and spear from her body. He sets aside his hoe, now that he has the spear, and dons the hide armor. Finally, he takes her small shiny thing. She loved that thing. "OK, let's go." He heads back towards the bridge. Dana HP 1/1 | AC 11 | Luck 7/7 | S-1 A+1 S-2 P+0 I+0 L-1 | PSH | Gatherer | Cog While Bokk is retrieving Yaz's gear, Dana pokes around in the junk, then follows him. Mouse HP 3/3 | AC 9 | Luck 8/8 | S-3 A-1 S-1 P-1 I-1 L-1 | Mutant | Hunter | Glow Mouse heads back towards the bridge, carefully peeking around the doorway before heading into the next room, just in case there are more ants. []
×
×
  • Create New...