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Combat Rules


yxanthymir

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We will be using mapless encounters, using these specifics rules for combat.

Combat rules

Position

A creature’s position amounts to two things: the creature’s whereabouts, and who it’s contending with in melee.

Whereabouts

Each creature has a general, relative position on the battlefield. Combat is dynamic and fluid, so miniatures can’t really represent where a character ‘really is.’

Nearby

Generally, all the heroes and their enemies in a battle are nearby. That means they can reach each other with a single move action.

Behind

If you’re behind an unengaged ally, and an enemy moves past that ally to get to you, your ally has the option to move and intercept.

Intercepting

You intercept a creature when you move to stop an enemy attempting to rush past you to attack someone else. You must be near the enemy and the person that enemy is trying to reach.

Far Away

Generally, the heroes and their enemies are nearby each other and you can use a single move action to reach any of them (provided no enemy intercepts you). If you want to be far away, two moves away from the enemies, make that clear to the GM and make sure there’s room for that maneuver. Wizards and other casters sometimes like to be far away.

Engaged/Next to

In a battle, each combatant is either engaged (locked in combat with one or more enemies) or unengaged (free). When two allies are engaged with the same enemy, they are considered next to each other.

 

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