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Sija Bhatyani - The Long Road from Vudrani


Kistler

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"Don't you bleed on the cushions now! Hold on and we'll be there soon."
 
Sija
 

RACE

Half-Elf
 


   
 

BACKGROUND

Herbalist
 


   
 

CLASS

Ranger
 


   
 
 

STR
18 (+4)

DEX
12 (+1)

CON
14 (+2)

INT
12 (+1)

WIS
14 (+2)

CHA
10 (+0)

 
 
BASICS SAVES
Perception +8 (E)
Speed 25 feet (Med. Armor)
Alignment Neutral Good
Fortitude +8 (E)
Reflex +7 (E)
Will +6 (T)
SKILLS Proficiencies
Skill Rank Total Bonus
Acrobatics T +5
Arcana T +5
Athletics T +8
Crafting U +1
Deception U +0
Diplomacy U +0
Intimidation U +0
Lore (Herbalism) T +5
Medicine T +6
Nature E +8
Occultism T +5
Performance U +0
Religion T +6
Society U +1
Stealth T +5
Survival T +6
Thievery U +1
     

Simple Weapons
Martial Weapons
Unarmed


Unarmored
Light Armor
Medium Armor

Languages Common, Elven, Vudrani
 

Party Role: Striker/Librarian/Healer
 

Age: 61

Deity: Chamidu

 
FEATS
Ancestry Skill General
  • Elf Atavism (Darkvision)
  • Monster Hunter
  • Battle Medicine
  • Natural Medicine
  •  
Class Archetype  
  • Gravity Weapon
  • Twin Takedown
  • Herbalist Dedication
 

 

Class Features
Selections Actions Abilities
  • Flurry Ranger
  • Twin Takedown
  • Hunt Prey
  • Battle Medicine
  • Darkvision
  • Monster Hunter

 

Sija Bhatyani - Team Mom

The Bus Driver

"My mother was good with herbs." The woman says, bouncing along in the driver's seat at a breakneck pace. "So is my daughter. Now they have doctors. Medicine. Scalpels and science." She shakes her head slightly. "But you just hold that poultice tight until we get there. At least it might stop you bleeding all over my seats back there!" The simple cart rattled over the rutted ground, sure-footed mules not missing a steps as they cantered along. The load wasn't too heavy, and at least the rains had held off a bit this year. In another week or two all these poor fools fighting would just be left to wallow in the mud. No wagons would make it through then. The woman looks back, and sees the drooping eyes of the man in the back. "Now you stay with me! Hey, where did you say you were from? Golquila, was it? You have family there? Maybe a sweetheart?" Her voice grows sharper, a little strained. "You know, my daughter is about your age!"

 

There's no response from behind, the man's head lolls, pale and limp. She hauls on the reins, jerking the wagon to a stop and rifles in her satchel for the elixir. Something she'd been saving, but no other use for it now. She leaps into the back of the cart and pours it down the man's throat, and with a cough his eyes open again and refocus. But she suddenly sees fear in them. She turns, and then hears his whisper, "akata". The man's swords lie in the cart, one of the few direly wounded who manage to hold onto them, though those long hilts that go halfway up the forearm surely help. The woman grabs one, then after a moment's hesitation, grabs the second, both arms now extended by two feet of deadly steel.

 

She has no idea what she's doing, she just knows this man won't die here. The blades are awkward. Heavy at first, no flexibility when she tries to thrust at the thing, and the point goes wide. But when it jostles the blade from her hand it doesn't fly off, and with her forearms firmly encased its claws just scrape along metal. She starts to swing the blades, almost like she's waving a pair of flags at a festival, or those fiery sparkling rods the children used to love. It turns into a dance, blade following blade, arcing gracefully through the air, though she has no idea what she's doing. She's never held a blade before. That wasn't her place. The akata isn't intelligent though, just instinctual. And her sweeping dance confuses it, it steps in, just as she turns and catches it across the muzzle with both swords. She panics then, shocked, and just stabs and stabs again, wrists painfully jamming against metal. But at the end the thing lies dead.

 

Before another comes she runs back and jumps in the seat of the cart, throwing the swords in the back like they might bite her, then slapping the reins and getting the mules moving again. "Are you padaprajnas?" the man in the back asks, eyes wide still. "Hah. No." She laughs, shaking her head. "Just the daughter of a farmer. And the mother of a farmer. That's how I learned to drive a cart so well, lucky you." She says with another laugh, and the axle jumps with another big jolt from yet another rut, eliciting a pained grunt from the man behind her.

The Long Road

"So maybe you lose someone. Maybe a son or a daughter. And you cry, but then you can't cry anymore. And you hurt so bad you get tired of hurting. And then when you find yourself at the bottom of everything you either quit living or you get strong. You get so strong you can hurt anything harder and faster than it can hurt you." He nods toward the woman sweating in the practice yard. "That's why she's here, pretty sure. Casteless, far as I can tell. But I won't be the one to tell her she can't train here. Best student I've seen." The woman swings her swords in unison, black her fanning out behind her and glistening in the bright sun. She strikes the training construct twice, then twice more, tearing leather and chipping wood. Now the blades move smoothly, the dance is refined, and she doesn't let the strike of blade on target perturb her, she just keeps moving.

--

The road westward was hot, dry, and dusty, especially at the back of the wagon train. They'd taken her on as a guard, despite her lack of papers. Despite her caste. And hell, among this company despite her age. But she'd had a way with the animals, like she always had, and after the first raid she'd started doubling as a driver on the last wagon. She takes a sip of water from her canteen and wipes her brow, smearing the sweat-mud that cakes it. The said it was colder in the north, that would be nice. They also said a woman could make her own life there. No castes, or lack thereof, keeping one in one's place. No rajah's orders to be followed and whims to be satisfied. No memories that... well, no need to dwell on those. Just keep your eyes out and clear of the dust. Look to the sides, to the back. Stay watchful...

A New Life

Well this was a change, here she was not knowing her place or role in life. All before she had been told what box to fit in, and straying too far would get you reprimanded, shunned, outcast, or even lowered to untouchable. Yet here should took her pay from the head teamster after a full year of service, and had choice. Too much choice, to be honest. He'd offered to keep her on, but that seemed too easy. And this area seemed nice enough. Plus after a year in their company and a drink or two around the campfire on occasion, she may have revealed a bit more than intended. And the sad look in their eyes when they glanced her way made her skin crawl. So leaving then. What to do? She could fight, but that had been an outlet, not a calling. She could heal, but not as well as many. She could drive a wagon... Those things combined, might actually be useful to someone.

 

She looked at the coin in her hand, enough to get a small wagon and team of mules. Enough to get started. People always needed to get from Here to There. Things too, as needed. And things were often easier than people. Just a few trips in and she was getting to know the land. From Silverhall to Skywatch, New Stetven to Restov. And all the roads between. At first she loved the cold, but then in time she missed the heat of the sun back in Vudra too. But that was becoming a memory more and more distant as time passed. Work was steady, if unspectacular, and she found she could've kept on for years and slowly faded to obscurity, and that would be okay. But then she got an offer for a job one day. Join an expedition starting in lands she knew rather well, and delving into ones she didn't know at all. That sounded interesting. And at her age, she felt she could use a little more 'interesting' in her life.

 

Appearance

Sija looks like a typical Vudran woman, often dressing in the more traditional fabric wrap of her homeland and often a headscarf or shawl. She often wears some form of ornamentation or jewelry on hands, ears, neck, and brow. She is older than most, though as a half-elf she wears her six decades with dignity and grace, with few signs of the decrepitude often seen in similarly aged humans. She is tall, and stands with a straight back and good posture. Her arm is strong and well-corded with sinew and muscle, perhaps appearing a touch wiry, and her skin a bit weathered from years outside. Her hair was once a glossy black, though now it is streaked with gray; more with each passing day.

 

She can often be found with a cudgel, a wicked-looking curved dagger, and a whip hanging from her belt. She wears these, and warm outer clothes or a cloak to protect her from the elements, when she travels. When expecting trouble she throws a bandolier on that's filled with flasks of healing ointments and poultices.

Personality

A voice of reason, and one of kindness. She will be there for skinned knees and hurt feelings. Sija will not hold back her thoughts easily though if people are behaving badly. While she will try not to get caught up in the follies of youth that other, more impetuous people might, she has seen a few things in her life and won't suffer fools easily. She just doesn't waste time with that anymore. She came here to forge herself a new life, and starts out and just a small time local guide without much ambition. Hired for a job, but choosing to join up. Seeing the hierarchy of her homeland, she'll have some strong opinions if it comes to forming a system of government and society.

 

Edited by Kistler (see edit history)
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Sija Bhatyani - Half-ElfSija looks like a typical Vudran woman, often dressing in

the more traditional fabric wrap of her homeland and

often a headscarf or shawl. She often wears some form

of ornamentation or jewelry on hands, ears, neck, and

brow. She is older than most, though as a half-elf she

wears her six decades with dignity and grace, with few

signs of the decrepitude often seen in similarly aged

humans. She is tall, and stands with a straight back and

good posture. Her arm is strong and well-corded with

sinew and muscle, perhaps appearing a touch wiry,

and her skin a bit weathered from years outside. Her

hair was once a glossy black, though now it is

streaked with gray; more with each passing day.
Ranger 2She can often be found with a cudgel, a wicked-looking

curved dagger, and a whip hanging from her belt. She

wears these, and warm outer clothes or a cloak to protect

her from the elements, when she travels. When

expecting trouble she throws a bandolier on that's filled

with flasks of healing ointments and poultices.


HP: 32/32 | AC: 19 | Speed: 25ft | Hero: 1/3 | Focus: 1/1

Perception: +8 | Fort: +8 | Ref: +7 | Will: +6 

Comsumables | Abilities | Skills

 

Conditions:


"Talky words."

Wordy words.

Thinky words.


OOC/Actions

Other: 

Action 1: 

Action 2: 

Action 3: 

Reaction:

Free: 

Exploration Activity: Scout

Gear

Worn

-Clothing (Winter): Ignore damage from Severe Cold, Reduce damage from Extreme Cold
-Breastplate: +4 AC/+1 Dex
-Backpack: Ignore first 2 Bulk of contents
-Belt Pouch
-Healer's tools
-Bandolier
-Cloak

 

Weapons

-Club: +9 | 1d6+4B | Thrown 10'
-Corset Knife: +9 | 1d4+4P | Concealable | Agile | Finesse | Thrown 10'
-2x Dandpatta (PC): +9 | 1d6+4S | Agile | Twin
-Flyssa: +9 | 1d6+4S/P | Agile | Finesse
-5x Darts: +6 | 1d4+4P | Agile | Thrown 20'
-Whip: +9 | 1d4+4S | Reach 10' | Disarm | Trip | Nonlethal | Finesse

 

Containers

Backpack
-Bedroll
-Climbing KitClimb at half speed, but on a crit failure on the climb check get a DC5 flat check to not fall.: 50' Rope, 12x Pitons, Pulleys, Crampons, Hammer, Grappling Hook
-Rations (2 weeks)
-5x Sacks
-5x Torches
-Waterskin

Bandolier
-4x Flasks Oil

Belt/Pouch
-10x Chalk
-Crowbar
-Flint and Steel
-Soap
-2x Candles
-2gp 4sp 6cp

 

Edited by Kistler (see edit history)
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