Shocker Posted April 25, 2023 Clone Share Posted April 25, 2023 Sorry folks if this is an inappropriate place to put a thread. But I need a place to experiment, with settings and characters and didn't want to spam the game forum. Regrettably my method of learning is still the first scientific method, trial and error. Link to comment Share on other sites More sharing options...
Shocker Posted April 26, 2023 Author Clone Share Posted April 26, 2023 Kaspar of Ederthal Half Elf Bard 3 AC: 14, HP 22/22, Initiative: +3(+1), Bardic Inspiration used 0/3 Skills bold: proficient, * Jack of all trades modifier applied Athletics: 2 Acrobatics*: +4, Stealth*: +4, Sleight of Hand: +5 Arcana*: +2, Nature: +2, History: +3, Religion*: +2, Investigation*: +2 Animal Handling*: 0, Medicine*: 0, Insight: +1, Survival*: 0 Deception: +5, Intimidation*: +4, Performance14undefined +7, Persuasion10: +5 "He talks boldly" "He thinks in shifty lines" He acts normal Link to comment Share on other sites More sharing options...
Shocker Posted April 26, 2023 Author Clone Share Posted April 26, 2023 Bernard D'Ambresi Level 0 Noble AC: 10+5, HP 3/3, speed 30 Initiative 0 Bernards Stats Strength: 12(0) Personality 13(+1) Agility: 10 (0) Intelligence 11 (0) Stamina: 13 (+1) Luck: 10 (+2) saving throws Ref. Fort. Will 0 0 1 Weapon: Longsword 0 (1d8) Chainmail AC +5 Equipment: Chain 10' (30 gp) Trade good: Gold ring worth 10 gp Starting Funds: 41 cp Lucky sign: Pack hunter (Attack/damage rolls for 0-level weapon) (+0) Languages: Common Bernard is the never do well second son of Count Dargolin, and has sent to manage his father’s estate in an out of the way village. In the counts words to stop him from getting into duels with other men all the times, especially not over the wenches. "He talks boldly" "He thinks in shifty lines" He acts normal Link to comment Share on other sites More sharing options...
Shocker Posted August 6, 2023 Author Clone Share Posted August 6, 2023 (edited) "Dwarf prospectors found ancient dwarven ruins in the mountains southwest of here, and have been working an archaeological dig seeking treasure and relics. They need to be warned that a white dragon has moved into the area. Take the warning to them, then return to Townmaster Harbin Wester to collect a reward of 50 gold pieces." "A clan of reclusive rock gnomes resides in a small network of caves in the mountains to the southeast. The gnomes of Gnomengarde are known for their magical inventions, and they might have something with which to defeat the dragon. Get whatever you can from them. If you bring back something useful and don't want to keep it for yourselves, Townmaster Harbin Wester will pay you 50 gold pieces for it." "The local midwife — an acolyte of Chauntea named Adabra Gwynn - lives by herself in а stone windmill on the side of a hill a few miles south of Phandalin. With dragon sightings becoming more common, it's not safe for her to be alone. Urge Adabra to return to Phandalin. Once she's safe, visit Townmaster Harbin Wester to claim a reward of 25 gold pieces." Edited August 6, 2023 by Shocker (see edit history) Link to comment Share on other sites More sharing options...
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