Jump to content

Shocker's lab


Shocker

Recommended Posts

Sorry folks if this is an inappropriate place to put a thread. But I need a place to experiment, with settings and characters and didn't want to spam the game forum.

Regrettably my method of learning is still the first scientific method, trial and error.

Link to comment
Share on other sites


kaspar_new_token.png.96ec2e5371c45f2634aca139e99cda3b.png

Kaspar of Ederthal Half Elf Bard 3


AC: 14, HP 22/22, Initiative: +3(+1), Bardic Inspiration used 0/3

Skills

bold: proficient, * Jack of all trades modifier applied

Athletics: 2

Acrobatics*: +4, Stealth*: +4, Sleight of Hand: +5

Arcana*: +2, Nature: +2, History: +3, Religion*: +2, Investigation*: +2

Animal Handling*: 0, Medicine*: 0, Insight: +1, Survival*: 0

Deception: +5, Intimidation*: +4, Performance14undefined +7, Persuasion10: +5

 

 


 

 

"He talks boldly"

"He thinks in shifty lines"

He acts normal

Link to comment
Share on other sites

Bernard1_token.png.02bdfe43f475ca088600b8b3527cda36.pngBernard D'Ambresi


 Level 0 Noble

AC: 10+5, HP 3/3, speed 30 Initiative 0

Bernards Stats

Strength: 12(0)   Personality 13(+1)
Agility: 10 (0)   Intelligence 11 (0)
Stamina: 13 (+1)   Luck: 10 (+2)

saving throws

Ref. Fort. Will
0 0 1


Weapon: Longsword 0 (1d8)

Chainmail AC +5

Equipment: Chain 10' (30 gp)
Trade good: Gold ring worth 10 gp
Starting Funds: 41 cp
Lucky sign: Pack hunter (Attack/damage rolls for 0-level weapon) (+0)
Languages: Common

Bernard is the never do well second son of Count Dargolin, and has sent to manage his father’s estate in an out of the way village. In the counts words to stop him from getting into duels with other men all the times, especially not over the wenches. 

 


 

 

 

"He talks boldly"

"He thinks in shifty lines"

He acts normal

 

 

Link to comment
Share on other sites

  • 3 months later...

 

"Dwarf prospectors found  ancient dwarven ruins in the mountains southwest of here, and have been working an archaeological dig seeking treasure and relics. They need to be warned that a 
white dragon has moved into the area. Take the warning to them, then return to Townmaster Harbin Wester to collect a reward of 50 gold pieces."

 

"A clan of reclusive rock gnomes resides in a small network of caves in the mountains to the southeast. The gnomes of Gnomengarde are known for their magical inventions, and they might have something with which to defeat the dragon. Get whatever you can from them. If you bring back something useful and don't want to keep it for yourselves, Townmaster Harbin Wester will pay you 50 gold pieces for it."

 

"The local midwife — an acolyte of Chauntea named Adabra Gwynn - lives by herself in а stone windmill on the side of a hill a few miles south of Phandalin. With dragon sightings becoming more common, it's not safe for her to be alone. Urge Adabra to return to Phandalin. Once she's safe, visit Townmaster Harbin Wester to claim a reward of 25 gold pieces."

 

Edited by Shocker (see edit history)
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...