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Part I: Atuity's Fall


Peff

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Jikjak Whiptail

"Laoshufayatha-." spacer.png

Jikjak drives the walker forwards, pulling in the observation pods as he starts reaching for his trusty azimuth.

"Swear to the gods, if this is how I die, I am going to haunt your asses and pass ALL of my bad luck onto all of you! You don't pull roadside ambushes on an Akitonese ysoki and get away with it!"

 

Show tabletop...

Double moving.

 

 

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spacer.pngAbout as fond as any man would be when caught out in the open by a pair of snipers, Nils immediately does his old drill sergeant proud and sprints across the intersection in what was likely just about record time. At the very least it kept one of the two from being able to put fire on him

"Of course we can't run into any principled bandits," Nils grumbled to himself as he gasped for air next to the front steps of the building.

OOC

SP: 14/14  |  HP: 12/16  |  RP 3/3

Full-Round: Run Action

Semi-Auto (Manual Sight): 9/9

-47

Handcannon: 1/1

-11

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Map Notes

Effectively, everything you can't see is the top of a building. The two tokens you can see is where you either determined the shot to come from or something you actually saw. Consider the shooters in Cover for the moment. Buildings are all 2 stories tall. There are some fog areas that behind the buildings as well.

Nils and Jikjak get into position.

 

Nils would see the short set of stairs leading up into the build which has a glass door. 

A shot rings out and you all clearly see a sniper on a roof to the NE. They attempt to fire a shot at Phelar (who has partial cover from the enercycle). 

 

The shot plinks off the side of the cycle as it misses.

 

Bold to Act (Shawkra)

 

⚔️Combat⚔️ -  Round 1  

Jikjak
Nils
Scavenger 3 (Green)
Shawkra
Scavenger 2 (Blue)
Scavenger 1 (Red)
Phelar
Eri
Scavenger 4 (Pink)

 

--==MAP==--

 

PC Statistics

Nils: Combat Expertise Envoy 2

Eri: Exocortex Mechanic 2

Jikjak: Fragmented Past Precog 2

Shawkra: Bombard Soldier 2

Phelar: Phrenic Adept Technomancer 2

APC: Good.

Vehicle Stats

APC                                                              Level 3
Huge Land Vehicle (10 ft. wide, 20 ft. long, 7 ft. high)
Speed 20 ft., full 200 ft., 24 mph (land)
EAC 16; KAC 18; Cover Total
HP 33 (16); Hardness 6
Attack (Collision) 7d4 B (DC 11)
Attack Merc NIL Grenade Launcher (-)
Attack Tactical Rail Cannon (1d10 P; critical Bleed 1d4)
Modifiers -3 Piloting, -3 attack (-5 at full speed)
Systems Additional Seating, Weapon Mount, Short-range Comm Unit; Passengers 6
Status: Good

Transport Truck                                         Level 1
Huge Land Vehicle (8 ft. wide, 20 ft. long, 10 ft. high)
Speed 25 ft., full 500 ft., 60 mph (land)
EAC 12; KAC 14; Cover Normal
HP 14 (7); Hardness 5
Attack (Collision) 5d4 B (DC 9)
Modifiers -3 Piloting, -4 attack (-6 at full speed)
Systems Additional Seating; Passengers 18
Status: Good

Scout Walker                                             Level 2
Large Land Vehicle (5 ft. wide, 6 ft. long, 10 ft. high)
Speed 25 ft., full 250 ft., 25 mph (land)
EAC 13; KAC 15; Cover Improved
HP 20 (10); Hardness 5
Attack (Collision) 5d4 B (DC 11)
Modifiers +1 Piloting, -2 attack (-6 at full speed)
Systems Additional Seating; Passengers 3
Status: Good

Custom Enercycle                                  Level   2
Price 1,782
Large Land Vehicle (5 ft. wide, 10 ft. long, 3 ft. high)
Speed 30 ft., full 600 ft., 60 mph (land)
EAC 10; KAC 12; Cover Partial
HP 15 (7); Hardness 5
Attack (Collision) 5d4 B (DC 11)
Modifiers +2 Piloting, -1 attack (-3 at full speed)
Systems Personnel Enclosure; Passengers 1
Status: 12/15 HP 

Edited by Peff (see edit history)
Name
v Phelar KAC
9
1d20+6 3
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Map Notes

Effectively, everything you can't see is the top of a building. The two tokens you can see is where you either determined the shot to come from or something you actually saw. Consider the shooters in Cover for the moment. Buildings are all 2 stories tall. There are some fog areas that behind the buildings as well.

Shawkra manages to hit the building and not much else.

The other sniper (Blue) fires, this time at Shawkra. The shot impacts but can't get through the pahtra's armor. Miss.

Then a form steps out from an alley near where the first sniper (Green) was. They heft a weapon and a grenade comes flying toward the walker! The shock from the grenade plays up the circuitry of the Walker!

 

Eri and Jikjak: Reflex Save. Improved Cover from the Walker so +4 to the save.

 

Bold to Act (Phelar and Eri)

 

⚔️Combat⚔️ -  Round 1  

Jikjak REFLEX SAVE +4 Bonus
Nils
Scavenger 3 (Green - Sniper)
Shawkra
Scavenger 2 (Blue - Sniper)
Scavenger 1 (Red - Grenadier)
Phelar
Eri - REFLEX SAVE +4 Bonus

Scavenger 4 (Pink)

 

Walker: -8 HP 

 

--==MAP==--

 

PC Statistics

Nils: Combat Expertise Envoy 2

Eri: Exocortex Mechanic 2

Jikjak: Fragmented Past Precog 2

Shawkra: Bombard Soldier 2

Phelar: Phrenic Adept Technomancer 2

APC: Good.

Vehicle Stats

APC                                                              Level 3
Huge Land Vehicle (10 ft. wide, 20 ft. long, 7 ft. high)
Speed 20 ft., full 200 ft., 24 mph (land)
EAC 16; KAC 18; Cover Total
HP 33 (16); Hardness 6
Attack (Collision) 7d4 B (DC 11)
Attack Merc NIL Grenade Launcher (-)
Attack Tactical Rail Cannon (1d10 P; critical Bleed 1d4)
Modifiers -3 Piloting, -3 attack (-5 at full speed)
Systems Additional Seating, Weapon Mount, Short-range Comm Unit; Passengers 6
Status: Good

Transport Truck                                         Level 1
Huge Land Vehicle (8 ft. wide, 20 ft. long, 10 ft. high)
Speed 25 ft., full 500 ft., 60 mph (land)
EAC 12; KAC 14; Cover Normal
HP 14 (7); Hardness 5
Attack (Collision) 5d4 B (DC 9)
Modifiers -3 Piloting, -4 attack (-6 at full speed)
Systems Additional Seating; Passengers 18
Status: Good

Scout Walker                                             Level 2
Large Land Vehicle (5 ft. wide, 6 ft. long, 10 ft. high)
Speed 25 ft., full 250 ft., 25 mph (land)
EAC 13; KAC 15; Cover Improved
HP 20 (10); Hardness 5
Attack (Collision) 5d4 B (DC 11)
Modifiers +1 Piloting, -2 attack (-6 at full speed)
Systems Additional Seating; Passengers 3
Status: Good

Custom Enercycle                                  Level   2
Price 1,782
Large Land Vehicle (5 ft. wide, 10 ft. long, 3 ft. high)
Speed 30 ft., full 600 ft., 60 mph (land)
EAC 10; KAC 12; Cover Partial
HP 15 (7); Hardness 5
Attack (Collision) 5d4 B (DC 11)
Modifiers +2 Piloting, -1 attack (-3 at full speed)
Systems Personnel Enclosure; Passengers 1
Status: 12/15 HP 

Edited by Peff (see edit history)
Name
v Shawkra KAC
16
1d20+6 10
Red v AC 5
25
1d20+5 20
Grenade Dmg(E)
6
1d8 6
Grenade Crit Dmg(E)
7
1d8 7
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spacer.png"Hey! I just got this! I've not had a chance to do anything to it yet!" She growled out at the one that just shot at her, and hit the cycle instead. 

That said, she suddenly turns the cycle and rips forward behind Shawkra. She then draws her pistol.

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Eri Atuitous

ED333369-463E-4259-AEA4-CB03A4F95D27.jpeg.0fe084caccda03316b368089d8d2aaed.jpeg"Shawkra, I need a direction, where the hell are they-"

"- Jikjak, where the hell are you bringing that?!"

Pinned down with Jikjak and really not in a good position to continue a firefight, Eri darted a concerned look at their comrade.

Taking cover near the walker, Eri cocks their rifle, following behind the walker - their exocortex's adrenaline regulation had saved their life more than once - they just needed it to kick in earlier, and especially today, right now.

In one swift motion, a little more used to the motions of combat by now, they pop out of cover, trying to take no more than three seconds to acquire a target and fire a round into them.

OOC

Adding Overclocking bonus to Reflex save. Firing Vortex Rifle at Scav 3.

 

Edited by m3owdy (see edit history)
Name
Reflex
7
1d20+6 1
V. Rifle (To Hit)
12
1d20+4 8
V. Rifle (Damage, Sonic)
5
2d4 2,3
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Map Notes

Effectively, everything you can't see is the top of a building. The two tokens you can see is where you either determined the shot to come from or something you actually saw. Consider the shooters in Cover for the moment. Buildings are all 2 stories tall. There are some fog areas that behind the buildings as well.

Phelar goes flying forward while Eri's shot misses Green...barely. There's a sizable hold in the lip of the building just next to them. 

"Ah, fancy moves. Fancy moves." The leader makes themselves known, their voice continuing to boom out over the intersection. They stand to their full height and you see a dragonkin next to the sniper above Nils. "Too bad they don't seem to amount to much. Deal with that one, will you, friend?" They put a glowing hand onto the Blue sniper's shoulder and motion vaguely toward the group around the Walker. 

 

Rolled Jikjak's save. Eri's save missed by 1, even with the bonuses 😞

 

Bold to Act (Jikjak and Nils)

 

⚔️Combat⚔️ -  Round 2  

Jikjak  -6 4/10 SP
Nils
Scavenger 3 (Green - Sniper)
Shawkra
Scavenger 2 (Blue - Sniper) Powered up?
Scavenger 1 (Red - Grenadier)
Phelar
Eri  -13 0/12 SP 15/16 HP
Scavenger 4 (Pink)

Vehicles
Walker: -8 12/20 HP
Enercycle

 

--==MAP==--

 

PC Statistics

Nils: Combat Expertise Envoy 2

Eri: Exocortex Mechanic 2

Jikjak: Fragmented Past Precog 2

Shawkra: Bombard Soldier 2

Phelar: Phrenic Adept Technomancer 2

APC: Good.

Vehicle Stats

APC                                                              Level 3
Huge Land Vehicle (10 ft. wide, 20 ft. long, 7 ft. high)
Speed 20 ft., full 200 ft., 24 mph (land)
EAC 16; KAC 18; Cover Total
HP 33 (16); Hardness 6
Attack (Collision) 7d4 B (DC 11)
Attack Merc NIL Grenade Launcher (-)
Attack Tactical Rail Cannon (1d10 P; critical Bleed 1d4)
Modifiers -3 Piloting, -3 attack (-5 at full speed)
Systems Additional Seating, Weapon Mount, Short-range Comm Unit; Passengers 6
Status: Good

Transport Truck                                         Level 1
Huge Land Vehicle (8 ft. wide, 20 ft. long, 10 ft. high)
Speed 25 ft., full 500 ft., 60 mph (land)
EAC 12; KAC 14; Cover Normal
HP 14 (7); Hardness 5
Attack (Collision) 5d4 B (DC 9)
Modifiers -3 Piloting, -4 attack (-6 at full speed)
Systems Additional Seating; Passengers 18
Status: Good

Scout Walker                                             Level 2
Large Land Vehicle (5 ft. wide, 6 ft. long, 10 ft. high)
Speed 25 ft., full 250 ft., 25 mph (land)
EAC 13; KAC 15; Cover Improved
HP 20 (10); Hardness 5
Attack (Collision) 5d4 B (DC 11)
Modifiers +1 Piloting, -2 attack (-6 at full speed)
Systems Additional Seating; Passengers 3
Status: Good

Custom Enercycle                                  Level   2
Price 1,782
Large Land Vehicle (5 ft. wide, 10 ft. long, 3 ft. high)
Speed 30 ft., full 600 ft., 60 mph (land)
EAC 10; KAC 12; Cover Partial
HP 15 (7); Hardness 5
Attack (Collision) 5d4 B (DC 11)
Modifiers +2 Piloting, -1 attack (-3 at full speed)
Systems Personnel Enclosure; Passengers 1
Status: 12/15 HP 

Edited by Peff (see edit history)
Name
Jikjak Reflex
26
1d20+7+4 15
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spacer.png

"Bad form," Nils muttered to himself and then promptly demonstrated why it was a bad idea to lean out of a window when shooting. He raised his sidearm and sighted down the new reflex sights he had just installed on it before putting a bullet up into the would-be sniper's thigh.

Not immediately fatal but far from a fun experience.

OOC

SP: 14/14  |  HP: 12/16  |  RP 3/3

Move Action: Use Manual Sight

Standard Action: Combat Expertise Attack

Semi-Auto (Manual Sight): 8/9

-47

Handcannon: 1/1

-11

Edited by Mister Doctor (see edit history)
Name
Combat Expertise (Intimidate)
13
1d20+9 4
Attack
22
1d20+5 17
Damage
5
1d6 5
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Jikjak Whiptail

"Supercharged shot! Focus fire on that one!"spacer.png

 

Realizing he's too far away for the reliable sureshot of a spell (and that at its current power, it's unlikely to have too great of an impact on the fight), he instead levels his laser rifle at the glowing weapon, hoping that he'll be able to raise a nice big welt on the bushwhacker.

 

 

 

Show tabletop...

OOC details and explanations of rolls

 

 

Name
To Hit
13
1d20+5 8
Fire Damage
5
1d8 5
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Map Notes

Effectively, everything you can't see is the top of a building. The two tokens you can see is where you either determined the shot to come from or something you actually saw. Consider the shooters in Cover for the moment. Buildings are all 2 stories tall. There are some fog areas that behind the buildings as well.

 

Nils and Jikjak take shots at the Blue Sniper, now worried about what its about to fire. Both land solid shots, despite their cover but they stay up, though they look pretty rough.

With Phelar coming around the corner, Green takes a shot at them but misses.

 

Bold to Act (Shawkra)

 

⚔️Combat⚔️ -  Round 2  

Jikjak  -6 4/10 SP
Nils
Scavenger 3 (Green - Sniper)
Shawkra
Scavenger 2 (Blue - Sniper) -5, -5 (10) Powered up?
Scavenger 1 (Red - Grenadier)
Phelar
Eri  -13 0/12 SP 15/16 HP
Scavenger 4 (Pink)

Vehicles
Walker: -8 12/20 HP
Enercycle

 

--==MAP==--

 

PC Statistics

Nils: Combat Expertise Envoy 2

Eri: Exocortex Mechanic 2

Jikjak: Fragmented Past Precog 2

Shawkra: Bombard Soldier 2

Phelar: Phrenic Adept Technomancer 2

APC: Good.

Vehicle Stats

APC                                                              Level 3
Huge Land Vehicle (10 ft. wide, 20 ft. long, 7 ft. high)
Speed 20 ft., full 200 ft., 24 mph (land)
EAC 16; KAC 18; Cover Total
HP 33 (16); Hardness 6
Attack (Collision) 7d4 B (DC 11)
Attack Merc NIL Grenade Launcher (-)
Attack Tactical Rail Cannon (1d10 P; critical Bleed 1d4)
Modifiers -3 Piloting, -3 attack (-5 at full speed)
Systems Additional Seating, Weapon Mount, Short-range Comm Unit; Passengers 6
Status: Good

Transport Truck                                         Level 1
Huge Land Vehicle (8 ft. wide, 20 ft. long, 10 ft. high)
Speed 25 ft., full 500 ft., 60 mph (land)
EAC 12; KAC 14; Cover Normal
HP 14 (7); Hardness 5
Attack (Collision) 5d4 B (DC 9)
Modifiers -3 Piloting, -4 attack (-6 at full speed)
Systems Additional Seating; Passengers 18
Status: Good

Scout Walker                                             Level 2
Large Land Vehicle (5 ft. wide, 6 ft. long, 10 ft. high)
Speed 25 ft., full 250 ft., 25 mph (land)
EAC 13; KAC 15; Cover Improved
HP 20 (10); Hardness 5
Attack (Collision) 5d4 B (DC 11)
Modifiers +1 Piloting, -2 attack (-6 at full speed)
Systems Additional Seating; Passengers 3
Status: Good

Custom Enercycle                                  Level   2
Price 1,782
Large Land Vehicle (5 ft. wide, 10 ft. long, 3 ft. high)
Speed 30 ft., full 600 ft., 60 mph (land)
EAC 10; KAC 12; Cover Partial
HP 15 (7); Hardness 5
Attack (Collision) 5d4 B (DC 11)
Modifiers +2 Piloting, -1 attack (-3 at full speed)
Systems Personnel Enclosure; Passengers 1
Status: 12/15 HP 

Edited by Peff (see edit history)
Name
v Phelar KAC
11
1d20+6 5
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Shawkra

Shawkra_HCtoken.png.2130b561d5c1f7fd043155149f6472d1.pngShawkra will pivot his targeting at the supercharged sniper and pop off two shots in rapid succession

 

Name
Full Attack 1 at Blue (EAC)
18
1d20+3 15
Fire Dmg
7
1d8 7
Full Attack 2 at Blue (EAC)
13
1d20+3 10
Fire Dmg
3
1d8 3
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Map Notes

Effectively, everything you can't see is the top of a building. The two tokens you can see is where you either determined the shot to come from or something you actually saw. Consider the shooters in Cover for the moment. Buildings are all 2 stories tall. There are some fog areas that behind the buildings as well.

 

Shawkra puts two well aimed shots through Blue. Cue the Wilhelm scream and fall.

 

"Hey!" the dragonkin yells in response, making a frustrated what the hell motion with his arms in the air. The scavenger in red armor moves up and fires another grenade, right at the enercycle. Fortunately the bike's armor absorbs most of the impact.

 

Phelar: DC 12 Reflex for half. +1 bonus from enercycle cover.

 

Bold to Act (Phelar and Eri)

 

⚔️Combat⚔️ -  Round 2  

Jikjak  -6 4/10 SP
Nils
Scavenger 3 (Green - Sniper)
Shawkra
💀 Scavenger 2 (Blue - Sniper) -5, -5 (10), -10 (20) 
Scavenger 1 (Red - Grenadier)
Phelar
Eri  -13 0/12 SP 15/16 HP
Scavenger 4 (Pink)

Vehicles
Walker: -8 12/20 HP
Enercycle -2 10/15 HP

 

--==MAP==--

 

PC Statistics

Nils: Combat Expertise Envoy 2

Eri: Exocortex Mechanic 2

Jikjak: Fragmented Past Precog 2

Shawkra: Bombard Soldier 2

Phelar: Phrenic Adept Technomancer 2

APC: Good.

Vehicle Stats

APC                                                              Level 3
Huge Land Vehicle (10 ft. wide, 20 ft. long, 7 ft. high)
Speed 20 ft., full 200 ft., 24 mph (land)
EAC 16; KAC 18; Cover Total
HP 33 (16); Hardness 6
Attack (Collision) 7d4 B (DC 11)
Attack Merc NIL Grenade Launcher (-)
Attack Tactical Rail Cannon (1d10 P; critical Bleed 1d4)
Modifiers -3 Piloting, -3 attack (-5 at full speed)
Systems Additional Seating, Weapon Mount, Short-range Comm Unit; Passengers 6
Status: Good

Transport Truck                                         Level 1
Huge Land Vehicle (8 ft. wide, 20 ft. long, 10 ft. high)
Speed 25 ft., full 500 ft., 60 mph (land)
EAC 12; KAC 14; Cover Normal
HP 14 (7); Hardness 5
Attack (Collision) 5d4 B (DC 9)
Modifiers -3 Piloting, -4 attack (-6 at full speed)
Systems Additional Seating; Passengers 18
Status: Good

Scout Walker                                             Level 2
Large Land Vehicle (5 ft. wide, 6 ft. long, 10 ft. high)
Speed 25 ft., full 250 ft., 25 mph (land)
EAC 13; KAC 15; Cover Improved
HP 20 (10); Hardness 5
Attack (Collision) 5d4 B (DC 11)
Modifiers +1 Piloting, -2 attack (-6 at full speed)
Systems Additional Seating; Passengers 3
Status: Good

Custom Enercycle                                  Level   2
Price 1,782
Large Land Vehicle (5 ft. wide, 10 ft. long, 3 ft. high)
Speed 30 ft., full 600 ft., 60 mph (land)
EAC 10; KAC 12; Cover Partial
HP 15 (7); Hardness 5
Attack (Collision) 5d4 B (DC 11)
Modifiers +2 Piloting, -1 attack (-3 at full speed)
Systems Personnel Enclosure; Passengers 1
Status: 12/15 HP 

Edited by Peff (see edit history)
Name
Grenade v AC 5
26
1d20+8-2 20
Dmg(P)
1
1d6 1
Crit
6
1d6 6
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Eri Atuitous

ED333369-463E-4259-AEA4-CB03A4F95D27.jpeg.0fe084caccda03316b368089d8d2aaed.jpeg****, ****, ****... Eri hears their shot ricochet off concrete, while a shot from their own target more than confirms their presence as it grazes their armor, leaving a clean rip and a stinging, hairline wound from its trajectory.

Ignoring the pain, they level their rifle back at the remaining sniper and get ready to fire a shot as soon as their exocortex calculates a solution - but just as Eri pulls the trigger, their ears soon twitch towards the source of the explosion, looking at the rest of their party deal with the grenadier trying to remove the Enercycle.

They were going to pay for that, after Eri was done with their own firefight.

 

Edited by m3owdy (see edit history)
Name
V. Rifle (To Hit)
12
1d20+4 8
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spacer.png"Damnit, I really am starting to hate these guys." Phelar chimed out as she drove the cycle forward more, staying behind the armored plate of it as she did so.

When she was close enough she would take a shot with her trusty semi-auto pistol at red.

Name
Reflex Save DC 12
17
1d20+2 15
Semi-Auto Pistol Shot @ Red
18
1d20+2 16
Pistol Damage
5
1d6 5
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