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Whiplash


Laird_Thorne

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ALIAimage.jpeg.f07bee672c19f2084f3c9d868826eed3.jpegS: Whiplash (Matthieu Brennan)

AGE: 24

ACTIVE POWERS: 

PASSIVE POWERS:  

DESCRIPTION: 

Attributes

Agility Smarts Spirit Strength Vigor
d12 d6 d12 d8 d12

 

Skills

Academics d6
Athletics d12
Battle  
Common Knowledge d6

Fighting

d10
Focus d12
Healing  
Language (English, native) d8
Language (Gaelic) d6
Language (Heiroglyphics) d6
Language (Spanish) d6
Language (Greek) d4
Notice d8
Persuasion d4
Research d4
Shooting  
Stealth d4

Survival

DERIVED STATS

PACE PARRY SIZE TOUGHNESS
6 7 1 8

 

HINDRANCES

Dependent (Minor)Sofia Brennan, Sister, Nurse

Loyal (Minor)Loyal to friends and allies

Phobia: Enclosed Spaces (Major)-2 from all Trait rolls in Tight Spaces

Secret Identity (Major)Matthieu Brennan

EDGES

Linguist

Martial Artist

POWERS

Super Attribute (Agility +2, Spirit +2, Strength +1, Vigor +3) (16)

Super Skill (Athletics +2, Fighting +2, Focus +2) (6)

Mental Strength

  • Environmental Resistance (Mental Powers) (1) 
  • Mind Shield (1)Mind Reading, Mind Control attempts against him are made at a -4 (stacks with Environmental Resistance).Further, if the super successfully resists an attempt to read or control her mind, the enemy psychic suffers Fatigue. With a raise on the resistance roll, the foe is Stunned as well. 
    • Strong (2)

Psychic Whips

  • Reach (3) - Whips provide reach of 3
  • Melee Attack (6) - Str+3d6
    • Charge (1) - as a limited action, do +1d6 damage with next attack
    • Smash (3) - ignore Armor of inanimate object or vehicle for one attack. Vulnerable until the end of next turn
  • Stun (3) - target must make a Vigor roll at -2 (-4 with a raise) or be Stunned
    • Requires Touch (-2)
    • Strong (2)
  • Entangle (3) - Focus roll opposed by the victim’s Athletics. If the attacker wins, the victim is Entangled. If the attacker wins with a raise, the victim is Bound. The bonds are Hardness 12, and a Bound or Entangled victim may attempt to break free (with a -2) as usual on his next turn.
    • Requires Touch (-2)
    • Deadly (4) - As an action, the super may inflict 3d6 damage on anyone he’s Bound or Entangled.
    • Strong (2)

CREATION BREAKDOWN

 

 

Edited by Laird_Thorne (see edit history)
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When you've lived on the streets for most of your life, hope is a rare commodity. However, sometimes that hope along with the wishes you make in the dead of night do come true. For Matthieu Brennan, that is exactly what happened. Left to himself on the streets at the age of five after his mother, a cop, was killed by a robbery suspect and his father couldn't handle it. He barely managed to survive but by running with a gang for several years he did just that. When the tide turned and the gang was put in jail. Put into an orphanage, Matt managed there until he turned fifteen. Shortly after his fifteenth birthday, he was one of the lucky few who was adopted as a teenager.

 

His adoptive family did everything they could to get Matt on the right path and it worked. Part of what helped Matt focus was becoming fascinated with the Indiana Jones movies and all of the related media. It give him a purpose, to excel and become an archaeologist. He managed that and experienced travel to some interesting locales, but none more interesting than a vist to an ancient burial site in Ireland a year and a half ago. While in the dig, working late, he felt a surge of nausea wash over him and light exploded behind his eyes as something screamed in his mind.

 

When he woke up, Matt had the feeling something had changed. The Doctors said it was some kind of a stroke, but Matt himself wasn't sure. He didn't know exactly what it was until a few days later when he found himself in the middle of a robbery at a convenience store. As the robber pointed his gun at Matt, Matt raised his hands to defend himself and he felt it an instant before it happened. In an instant, a glowing coil appeared in his hand, strongly resembling a whip. As he thrust his hand out, the construct of Matt's mental energies lashed out at the robber, hitting him square in the chest before matt reached with his other hand and the whip stretched forward and yanked the gun out of the man's hand.
 

Matt's heroics were hidden from public view, because only the clerk and the robber were witness to it and due to technical difficulties that the robber had hoped to capitalize on. After thinking over what happened for a few days, Matt decided that he would use his abilities to help those he could, as noone was there to help him. Over the next few months, he worked out and practiced with his 'whip', discovering he could channel a surge of mental energies down it or even, with a little extra effort hurl a bolt of the mental energies with it.

 

A short time afterward, fate seemed to be pushing Matt in the direction of being a hero. During a birthday celebration, Matt and his family were out on the town when all hell broke loose. A gas main exploded as their car passed by on the street. The inferno threw the car across the street and into the adjacent building. Matt's recently enhanced reflexes allowed him to roll with the injuries and come out of it only somewhat bruised. However, the blast itself had killed the rest of his family.
 

Matt slowly recovered from the loss, but his outlook darkened a bit. He'd inherited the duties of running the family's corporation, but he didn't want it. He put himself on a lower rung and let others handle the day to day operation. The new position didn't take much more than an ocassional office visit as the day to day operations were handled as usual, but the position did give him a bit more room for growth (and also freedom with his time for the most part).

Edited by Laird_Thorne (see edit history)
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