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You, Ma'am are a devil and a scholar


Lunermist

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02d0a4d065136dfa7458f11509bbdaea.jpg.9395b5864b29f680c6142c44984ed0c0.jpgName: Brachina Liber Manducans Pythonissam Myrriam: The Scholar of Terror/Angel of Nightmares
Sheet: https://test.myth-weavers.com/sheets/?id=2794311
True Appearance: The Brachina is a vision of beauty, something akin to a dark angel. She stands a little over 5 feet tall and weighs 120 pounds. She has pale skin, red hair, and black eyes, and spreading from its back is a pair of feathery black wings.

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Myrriam, The Scholar of Terror, The Angel of Nightmares. Once a lowly Erinyes Myrriam was raised from her position as a concubine to a powerful devil and made into a Brachina, and traveled the material planes collecting souls for the hells, and in her spare time, studying mortal magic, for yes indeed her truest passion turn out to be a lust, a lust for knowledge, she oft would hire mortals or even join them when the opportunity arose when she found out about some dark bit of ancient magic, all for the true goal, the ending of the blood war.

Yes, you heard right, one who spins fear into the very fabric of her magic wished to end the blood war, why? who knows, perhaps love? perhaps practicality? or even ambition? but as one of the trusted few, who knew of the plan, who knew of the gate, who was chosen for the Prima Incursio. she even spoke out at their discrete meetings against the creation of the ladder, though she was completely overruled, being one of the lowest members of the council, but who knows she couldn't help herself from playing "angel's advocate".

She wracked her brain, standing before the gate, as they assembled before the invasion, something off, something wrong, the gate shouldn't be swirling that direction, the ladder was intended to go the otherway, but before she could say it she was pushed through, the eager forces shoving her through, despite her not being chosen for the first wave, and she screamed, as the world, her body, her mind shattered against the thorny ladder of the gate.

Edited by Lunermist (see edit history)
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Pleasure Devil (Brachinas) Base Traits
Immunity to Poison, Medium Size speed 30ft. Darkvision 60ft. (pierces magical darkness)
+2 Dex, +2 Int, +2 Wis, +8 Cha
Bluff, Concentration, Diplomacy, Disguise, Hide, Intimidate, Knowledge (arcana), Knowledge (religion), Knowledge (the planes), Listen, Move Silently, Search, Sense Motive, Spellcraft, Spot, Survival
Str: 8, Dex: 14, Con: 14, Int: 18, Wis: 10, Cha: 10
Illusionist Wizard (Master Specialist+Nightmare Spinner)
Chains of Disbelief (Ex)Unearthed Arcana pg. 63
Even if a viewer disbelieves an illusion created by an illusionist using this variant and communicates the details of the illusion to other creatures, those other creatures do not receive the normal +4 bonus on their saving throws to disbelieve the illusion. Furthermore, even when presented with incontrovertible proof that the illusion isn’t real, creatures must still succeed on a Will saving throw to see objects or creatures that the illusion obscures, although they get a +10 bonus on the saving throw.

FLAWS: Feeble (-2 to str/dex/con ability and skill checks) and Vulnerable -1 AC (as she doesn't have any armor proficency I think this counts)
FEATS: Spell Focus(Illusion) (Brand of the Nine HellsWhen you select this feat, choose an archdevil to whom you have sworn fealty. You gain a +2 bonus on Bluff, Diplomacy, and Sense Motive checks made against denizens of that archdevil’s layer, but take a –2 penalty on the same checks made against denizens of other layers. In addition, you gain a +2 bonus on Intimidate checks.

Fierna and Belial: The brand of Fierna and Belial consumes you, infesting your thoughts with sinister urges. Once per round, you can use a melee touch attack to bestow these dark impulses on another creature. The target of this ability must make a Will save (DC 10 + 1/2 your HD + your Cha modifier). If it fails this save, the target is dazed for 1 round, lost in starry dreams of endless treasure, arcane might, and wishes fulfilled. You can use this mind-affecting ability once every 1d4 rounds.
, Mark of PhlegethosYou gain your master’s or mistress’s penchant for perverse sensuality. Whenever you take or deal damage, you gain 1 pleasure point. You can spend a single pleasure point as a swift action to gain a +4 bonus on your next attack roll, save, or ability or skill check. Accumulated pleasure points disappear at the end of the encounter.)
LANGUAGES: Common, Infernal, Draconic, Celestial, Abyssal, Elven, Dwarven, Halfling, Gnomish

At start of game your type will change to prime bound fiend.

  • Outsider progression for HD type, saves, BAB, skills
  • Fast Healing 1 per minute.  Combat useless, but means you pretty much heal up out of combat
  • Immune to dismissal, banishment, cannot be hedged by protection spells etc.
  • Not bound by the blood war
  • You have a medallion which is engraved with your true name. This item is effectively indestructible. I advise against losing it.
  • You have some memories of your previous selves. You receive a +15 racial bonus to knowledge, the old planes. This skill is of no help whatsoever regards the Prime plane.
  • You will never gain the summon ability of your races
  • To go up a level, a Prime Bound Fiend must eat it's body weight in freshly killed good aligned creatures of at least half it's level (round down). After eating, you go into a cocoon state for a number of days equal to your new level, during which time you are kind of helpless.
  • You gain the ability to polymorph into a humanoid form. 

Special polymorph form rules

  • This is a specific individual form which once selected, cannot be changed.
  • In this form you lose physical attacks, armour bonus etc but maintain senses and magic abilities. 
  • The form can be selected anytime in the first 3 levels
  • You can change 1/day/3 levels, and the change lasts 1 hour per level.
  • You can choose to doppelganger a humanoid you have seen.  You will become a perfect physical replica of that person but gain none of their memories or knowledge.  Well, probably not.  What if you ate them beforehand.  Who knows?
  • The special polymorph can hide your alignment, and is undetectable and undissmissable.  It is a "true" alternate form of you.
Edited by Michael (see edit history)
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Progression
Level HD Skills Attributes Special

1st

1d8 2+Int mod (x4)

+2 Str
+2 Con

natural armor +1, Resistance (Acid 5, Cold 5, Fire 10), Poison: (1d3 Int/1d3 Wis)
2nd 2d8 2+Int mod

+2 Int

Telepathy 100 ft. Lesser Powers(1/day)
3rd -  

+2 Dex
+2 Cha

Natural armor +3
4th 3d8 2+Int mod

+2 Wis

DR 5/Good or Silver, Lesser Powers(3/day), Powers(1/day)
5th 4d8 2+Int mod

+2 Str
+2 Con

Regeneration 1 (Good), Poison (1d4 Int/1d4 Wis), Natural armor +5
6th -  

+2 Dex

DR 5/Good and Silver, Lesser Powers(at will), Resistance (Acid 10, Cold 10, Fire 20), Greater powers 1/day
7th 5d8 2+Int mod

+2 Dex
+2 Cha

Regeneration 2 (Good), Natural armor +7, Beguile (1/day)
8th 6d8 2+Int mod

+2 Int
+2 Wis

DR 2/Good and Silver, Spell resistance (8+Levels of Pleasure Devil), Powers(3/day)
9th -  

+2 Str
+2 Con
 

Regeneration 3 (Good), Poison (1d6 Int/1d6 Wis)
10th 7d8 2+Int mod

+2 Dex
+2 Cha

 
11th 8d8 2+Int mod

+2 Dex
+2 Cha

Regeneration 4 (Good), Immunity(Fire)
12th -  

+2 Int
+2 Wis

Fly (60 ft. Good), Powers(at will) Greater powers (Teleport 3/day)
13th 9d8 2+Int mod

+2 Str
+2 Con

Regeneration 5 (Good), Potent Poison (+2 DC)
14th 10d8 2+Int mod

+2 Dex
+2 Cha

 Beguile (2/day)
15th -  

+2 Int
+2 Wis

 
16th 11d8 2+Int mod

+2 Dex

 
17th 12d8 2+Int mod

+2 Con

Greater powers (Teleport at will)

Lesser Powers:  Clairaudience/Clairvoyance, Produce Flame, Suggestion, Detect Magic (Replacing Tongues), Vampiric touch, Enthrall, Fly (60 ft. Good)
Powers: Charm monster, Polymorph, Morality undone
Greater Powers: Greater Teleport, Plane shift (if allowed), Trap the soul

Posting again for easier review

Edited by Michael (see edit history)
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DR 5 is low, you're being a bit unkind to yourself.

make it DR 5 good OR sliver at 3rd then DR5 good AND silver at 6th.

 

I put house rule changes around flight, telepathy and tongues which will change your table

You can have a 1pt regen at 5th then +1 every 2 levels till you hit max.

 

Your greater powers, which include teleport, are 1/day at 6th, 3/day at 12th, at will (or whatever the max is). at 17th.

Your normal powers will be 4th, 8th, 12th.

lesser, normal, greater reflect back usually on spell level, 1-3, 4-6, 7-9

 

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6 minutes ago, Michael said:

DR 5 is low, you're being a bit unkind to yourself.

make it DR 5 good OR sliver at 3rd then DR5 good AND silver at 6th.

 

I put house rule changes around flight, telepathy and tongues which will change your table

You can have a 1pt regen at 5th then +1 every 2 levels till you hit max.

 

Your greater powers, which include teleport, are 1/day at 6th, 3/day at 12th, at will (or whatever the max is). at 17th.

Your normal powers will be 4th, 8th, 12th.

lesser, normal, greater reflect back usually on spell level, 1-3, 4-6, 7-9

 

I doubt you want me to have planeshift and trap the soul at will. so they'll cap at 1/day as that's the normal limit unless you want those to be that frequent. Will look at house rules for flight/telepathy/tongues

 

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3 minutes ago, Lunermist said:

I doubt you want me to have planeshift and trap the soul at will. so they'll cap at 1/day as that's the normal limit unless you want those to be that frequent. Will look at house rules for flight/telepathy/tongues

 

Right, as I said at max level they hit cap, which is whatever the cap is.  If you have a greater power at 1/day then that's all you ever get.  You need to split your at wills into lesser, normal and greater based on their spell lvl equivalence. As I said, teleport is a greater power, so you get it 1/day at 6th. You also get planeshift and trap the soul 1/day at 6th at 12th the teleport becomes 3/day, but the other two remain at 1/day, because that's max for them.

 

As another example polymorph is a 4th lvl spell and as such a normal power, so it will be 1/day at 4th, 3/day at 8th, at will at 12th.

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1 minute ago, Michael said:

Right, as I said at max level they hit cap, which is whatever the cap is.  If you have a greater power at 1/day then that's all you ever get.  You need to split your at wills into lesser, normal and greater based on their spell lvl equivalence. As I said, teleport is a greater power, so you get it 1/day at 6th. You also get planeshift and trap the soul 1/day at 6th at 12th the teleport becomes 3/day, but the other two remain at 1/day, because that's max for them.

 

As another example polymorph is a 4th lvl spell and as such a normal power, so it will be 1/day at 4th, 3/day at 8th, at will at 12th.

Edited I believe into alignment with house rules, and other edits

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