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spacer.png                       Meryelle "Mery" Keryndon

                         Level 2 Half-Elf Sage College of Lore Bard


AC: 13 (Leather Armor) | HP: 17/17 | Speed: 30 ft.
Senses:  Darkvision 60 ft; Passive Perception 11, Passive Insight 11, Passive Investigation 14
Str:Save: -1
Athletics: +0

Carrying Capacity: 120 lb.
Lift/Push/Drag: 240 lb.
8 (-1) | Dex:Initiative: +2
Save: +4
Acrobatics: +2
Slight-of-Hand: +2
Stealth: +2
.
14 (+4) | Con:Save: +2 14 (+2) | Int:Save: +2
Arcana: +4
History: +4
Investigation: +4
Nature: +3
Religion: +3
14 (+2) | Wis:Save: +0
Animal Handling: +1
Insight: +1
Medicine: +1
Perception: +1
Survival: +1
11 (+0) | Cha:Save: +5
Deception: +5
Intimidation: +5
Performance: +5
Persuasion: +5
16 (+5)

Languages:  Common, Elven, Solamnic, Kharolian, and Draconic
Spell-casting: +5 or DC 131st 2/2


 “My words,” | ‘My thoughts,’  | My actions


Mery cheerfully pays the two silver and tells the artist, "I need to set up down near the fishing area, but you have my promise that I'll return your supplies."

She takes the easel, canvas, and charcoal and lugs it over to the docks, then sets the easel up when she finds a vantage point that lets her view a group of the contestants face-on. She adds the canvas to the easel, then begins sketching, her charcoal skritch-skritch-skritching as she draws. She tunes out everything around her and focuses on the image she wants to create.

She draws the dock, then adds Ispin to the center, his hands easily three feet apart in a classic 'this big' gesture, his face alight with an almost childlike glee as he tells his story. To persuade people that this is Ispin, she puts some effort into getting a few key details right: the bushy eyebrows, the crinkles around his eyes, the laugh lines around his mouth. To Ispin's right, she adds a boy of perhaps 15 years, who she bases on one of the contestants. His attention is riveted on Ispin, an expression of amazement and a little hero-worship on his face. To Ispin's left, she adds a grizzled oldster of around 60 years, frowning in an unimpressed manner, but the glance of the eyes in Ispin's direction indicates far more interest in the story being told than the frown would suggest. Finally, she adds a few finishing details - a few boats on the water in the distance, and some fishing gear as well as fishing poles with their lines in the water for each of the three figures. Then she captions the sketch, The Fisherman's Tale.

Since she wants to return the artist's tools in a timely manner, she rushes a bit more than she might otherwise, and it shows in the finished work. It's definitely not the best she's capable of, but she thinks it does a reasonably good job of capturing Ispin's personality.

She then returns the tools to the caricature artist, thanks them, and then carries her sketch back toward where her other companions are fishing, stopping along the way to buy a limeade one of the vendors is selling. Arriving at the docks, she takes a seat near her companions, but doesn't speak to the fishers. It's not that she's trying to snub them, she just doesn't want to interrupt them.

Upon finishing her drink, she pulls out her pan flute and begins playing a song called The Sweet Sea, keeping the volume as low as she can. She's pretty sure that as long as the music isn't too loud or too close to the surface of the water, it shouldn't scare off the fish the others are trying to catch.

OOC

Action:  

Bonus Action: —

Movement: —

Reaction:

Actions & Resources

Actions:

   Shortbow (simple, ranged, ammunition, two-handed). Ranged Weapon Attack: +4 to hit, ranged 80/320 ft., one target.
                                                                                   Hit:  (1d6 + 2) piercing damage. 

   Dagger (light, ranged or melee). Ranged Weapon Attack: +4 to hit, ranged 20/80 ft., one target.
                                                   Hit: (1d4 + 2) piercing damage.
                                                                   Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

                                                  Hit: (1d4+2) piercing damage.

Bonus Actions:

   Healing Word

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

  Bardic Inspiration (3 per long rest, for 1d6)

As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.

Ammunition:

   20 arrows in quiver, 3 arrow bundles in backpack.

Spellcasting:

   Mery is a 1st-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She has the following bards available for spontaneous casting from her first level slots: 

  • Cantrips (2/2 slots): prestidigitation, vicious mockery
  • 1st level (3/3 slots): healing word, hideous laughter, cure wounds

Class Features:

  • 3/3 Bardic Inspiration
  • Song of Rest (Use on any short rest - anyone who hears her performance and chooses to regain a hit die gains an extra 1d6 of HP.)
  • Jack of All Trades (add 1/2 proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.)

 

OOC

OOC comments, if I have them, go here.

tbgg

tbgg

spacer.png                       Meryelle "Mery" Keryndon

                         Level 2 Half-Elf Sage College of Lore Bard


AC: 13 (Leather Armor) | HP: 17/17 | Speed: 30 ft.
Senses:  Darkvision 60 ft; Passive Perception 11, Passive Insight 11, Passive Investigation 14
Str:Save: -1
Athletics: +0

Carrying Capacity: 120 lb.
Lift/Push/Drag: 240 lb.
8 (-1) | Dex:Initiative: +2
Save: +4
Acrobatics: +2
Slight-of-Hand: +2
Stealth: +2
.
14 (+4) | Con:Save: +2 14 (+2) | Int:Save: +2
Arcana: +4
History: +4
Investigation: +4
Nature: +3
Religion: +3
14 (+2) | Wis:Save: +0
Animal Handling: +1
Insight: +1
Medicine: +1
Perception: +1
Survival: +1
11 (+0) | Cha:Save: +5
Deception: +5
Intimidation: +5
Performance: +5
Persuasion: +5
16 (+5)

Languages:  Common, Elven, Solamnic, Kharolian, and Draconic
Spell-casting: +5 or DC 131st 2/2


 “My words,” | ‘My thoughts,’  | My actions


Mery cheerfully pays the two silver and tells the artist, "I need to set up down near the fishing area, but you have my promise that I'll return your supplies."

She takes the easel, canvas, and charcoal and lugs it over to the docks, then sets the easel up when she finds a vantage point that lets her view a group of the contestants face-on. She adds the canvas to the easel, then begins sketching, her charcoal skritch-skritch-skritching as she draws. She tunes out everything around her and focuses on the image she wants to create.

She draws the dock, then adds Ispin to the center, his hands easily three feet apart in a classic 'this big' gesture, his face alight with an almost childlike glee as he tells his story. To persuade people that this is Ispin, she puts some effort into getting a few key details right: the bushy eyebrows, the crinkles around his eyes, the laugh lines around his mouth. To Ispin's right, she adds a boy of perhaps 15 years, who she bases on one of the contestants. His attention is riveted on Ispin, an expression of amazement and a little hero-worship on his face. To Ispin's left, she adds a grizzled oldster of around 60 years, frowning in an unimpressed manner, but the glance of the eyes in Ispin's direction indicates far more interest in the story being told than the frown would suggest. Finally, she adds a few finishing details - a few boats on the water in the distance, and some fishing gear as well as fishing poles with their lines in the water for each of the three figures. Then she captions the sketch, The Fisherman's Tale.

Since she wants to return the artist's tools in a timely manner, she rushes a bit more than she might otherwise, and it shows in the finished work. It's definitely not the best she's capable of, but she thinks it does a reasonably good job of capturing Ispin's personality.

She then returns the tools to the caricature artist, thanks them, and then carries her sketch back toward where her other companions are fishing, stopping along the way to buy a limeade one of the vendors is selling. Arriving at the docks, she takes a seat near her companions, but doesn't speak to the fishers. It's not that she's trying to snub them, she just doesn't want to interrupt them.

Upon finishing her drink, she pulls out her pan flute and begins playing a song called The Sweet Sea, keeping the volume as low as she can. She's pretty sure that as long as the music isn't too loud or too close to the surface of the water, it shouldn't scare off the fish the others are trying to catch.

OOC

Action:  

Bonus Action: —

Movement: —

Reaction:

Actions & Resources

Actions:

   Shortbow (simple, ranged, ammunition, two-handed). Ranged Weapon Attack: +4 to hit, ranged 80/320 ft., one target.
                                                                                   Hit:  (1d6 + 2) piercing damage. 

   Dagger (light, ranged or melee). Ranged Weapon Attack: +4 to hit, ranged 20/80 ft., one target.
                                                   Hit: (1d4 + 2) piercing damage.
                                                                   Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

                                                  Hit: (1d4+2) piercing damage.

Bonus Actions:

   Healing Word

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

  Bardic Inspiration (3 per long rest, for 1d6)

As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.

Ammunition:

   20 arrows in quiver, 3 arrow bundles in backpack.

Spellcasting:

   Mery is a 1st-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She has the following bards available for spontaneous casting from her first level slots: 

  • Cantrips (2/2 slots): prestidigitation, vicious mockery
  • 1st level (3/3 slots): healing word, hideous laughter, cure wounds

Class Features:

  • 3/3 Bardic Inspiration
  • Song of Rest (Use on any short rest - anyone who hears her performance and chooses to regain a hit die gains an extra 1d6 of HP.)
  • Jack of All Trades (add 1/2 proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.)

 

OOC

OOC comments, if I have them, go here.

tbgg

tbgg

spacer.png                       Meryelle "Mery" Keryndon

                         Level 2 Half-Elf Sage College of Lore Bard


AC: 13 (Leather Armor) | HP: 17/17 | Speed: 30 ft.
Senses:  Darkvision 60 ft; Passive Perception 11, Passive Insight 11, Passive Investigation 14
Str:Save: -1
Athletics: +0

Carrying Capacity: 120 lb.
Lift/Push/Drag: 240 lb.
8 (-1) | Dex:Initiative: +2
Save: +4
Acrobatics: +2
Slight-of-Hand: +2
Stealth: +2
.
14 (+4) | Con:Save: +2 14 (+2) | Int:Save: +2
Arcana: +4
History: +4
Investigation: +4
Nature: +3
Religion: +3
14 (+2) | Wis:Save: +0
Animal Handling: +1
Insight: +1
Medicine: +1
Perception: +1
Survival: +1
11 (+0) | Cha:Save: +5
Deception: +5
Intimidation: +5
Performance: +5
Persuasion: +5
16 (+5)

Languages:  Common, Elven, Solamnic, Kharolian, and Draconic
Spell-casting: +5 or DC 131st 2/2


 “My words,” | ‘My thoughts,’  | My actions


Mery cheerfully pays the two silver and tells the artist, "I need to set up down near the fishing area, but you have my promise that I'll return your supplies."

She takes the easel, canvas, and charcoal and lugs it over to the docks, then sets the easel up when she finds a vantage point that lets her view a group of the contestants face-on. She adds the canvas to the easel, then begins sketching, her charcoal skritch-skritch-skritching as she draws. She tunes out everything around her and focuses on the image she wants to create.

She draws the dock, then adds Ispin to the center, his hands easily three feet apart in a classic 'this big' gesture, his face alight with an almost childlike glee as he tells his story. To persuade people that this is Ispin, she puts some effort into getting a few key details right: the bushy eyebrows, the crinkles around his eyes, the laugh lines around his mouth. To Ispin's right, she adds a boy of perhaps 15 years, who she bases on one of the contestants. His attention is riveted on Ispin, an expression of amazement and a little hero-worship on his face. To Ispin's left, she adds a grizzled oldster of around 60 years, frowning in an unimpressed manner, but the glance of the eyes in Ispin's direction indicates far more interest in the story being told than the frown would suggest. Finally, she adds a few finishing details - a few boats on the water in the distance, and some fishing gear as well as fishing poles with their lines in the water for each of the three figures. Then she captions the sketch, The Fisherman's Tale.

Since she wants to return the artist's tools in a timely manner, she rushes a bit more than she might otherwise, and it shows in the finished work. It's definitely not the best she's capable of, but she thinks it does a reasonably good job of capturing Ispin's personality.

She then returns the tools to the caricature artist, thanks them, and then carries her sketch back toward where her other companions are fishing, stopping along the way to buy a limeade one of the vendors is selling. Arriving at the docks, she takes a seat near her companions, but doesn't speak to the fishers. It's not that she's trying to snub them, she just doesn't want to interrupt them.

Upon finishing her drink, she pulls out her pan flute and begins playing a song called The Sweet Sea, keeping the volume as low as she can. She's pretty sure that as long as the music isn't too loud or too close to the surface of the water, it shouldn't scare off the fish the others are trying to catch.

OOC

Action:  

Bonus Action: —

Movement: —

Reaction:

Actions & Resources

Actions:

   Shortbow (simple, ranged, ammunition, two-handed). Ranged Weapon Attack: +4 to hit, ranged 80/320 ft., one target.
                                                                                   Hit:  (1d6 + 2) piercing damage. 

   Dagger (light, ranged or melee). Ranged Weapon Attack: +4 to hit, ranged 20/80 ft., one target.
                                                   Hit: (1d4 + 2) piercing damage.
                                                                   Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

                                                  Hit: (1d4+2) piercing damage.

Bonus Actions:

   Healing Word

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

  Bardic Inspiration (3 per long rest, for 1d6)

As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.

Ammunition:

   20 arrows in quiver, 3 arrow bundles in backpack.

Spellcasting:

   Mery is a 1st-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She has the following bards available for spontaneous casting from her first level slots: 

  • Cantrips (2/2 slots): prestidigitation, vicious mockery
  • 1st level (3/3 slots): healing word, hideous laughter, cure wounds

Class Features:

  • 3/3 Bardic Inspiration
  • Song of Rest (Use on any short rest - anyone who hears her performance and chooses to regain a hit die gains an extra 1d6 of HP.)
  • Jack of All Trades (add 1/2 proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.)

 

OOC

OOC comments, if I have them, go here.

tbgg

tbgg

spacer.png                       Meryelle "Mery" Keryndon

                         Level 2 Half-Elf Sage College of Lore Bard


AC: 13 (Leather Armor) | HP: 17/17 | Speed: 30 ft.
Senses:  Darkvision 60 ft; Passive Perception 11, Passive Insight 11, Passive Investigation 14
Str:Save: -1
Athletics: +0

Carrying Capacity: 120 lb.
Lift/Push/Drag: 240 lb.
8 (-1) | Dex:Initiative: +2
Save: +4
Acrobatics: +2
Slight-of-Hand: +2
Stealth: +2
.
14 (+4) | Con:Save: +2 14 (+2) | Int:Save: +2
Arcana: +4
History: +4
Investigation: +4
Nature: +3
Religion: +3
14 (+2) | Wis:Save: +0
Animal Handling: +1
Insight: +1
Medicine: +1
Perception: +1
Survival: +1
11 (+0) | Cha:Save: +5
Deception: +5
Intimidation: +5
Performance: +5
Persuasion: +5
16 (+5)

Languages:  Common, Elven, Solamnic, Kharolian, and Draconic
Spell-casting: +5 or DC 131st 2/2


 “My words,” | ‘My thoughts,’  | My actions


Mery cheerfully pays the two silver and tells the artist, "I need to set up down near the fishing area, but you have my promise that I'll return your supplies."

She takes the easel, canvas, and charcoal and lugs it over to the docks, then sets the easel up when she finds a vantage point that lets her view a group of the contestants face-on. She adds the canvas to the easel, then begins sketching, her charcoal skritch-skritch-skritching as she draws. She tunes out everything around her and focuses on the image she wants to create.

She draws the dock, then adds Ispin to the center, his hands easily three feet apart in a classic 'this big' gesture, his face alight with an almost childlike glee as he tells his story. To persuade people that this is Ispin, she puts some effort into getting a few key details right: the bushy eyebrows, the crinkles around his eyes, the laugh lines around his mouth. To Ispin's right, she adds a boy of perhaps 15 years, who she bases on one of the contestants. His attention is riveted on Ispin, an expression of amazement and a little hero-worship on his face. To Ispin's left, she adds a grizzled oldster of around 60 years, frowning in an unimpressed manner, but the glance of the eyes in Ispin's direction indicates far more interest in the story being told than the frown would suggest. Finally, she adds a few finishing details - a few boats on the water in the distance, and some fishing gear as well as fishing poles with their lines in the water for each of the three figures. Then she captions the sketch, The Fisherman's Tale.

Since she wants to return the artist's tools in a timely manner, she rushes a bit more than she might otherwise, and it shows in the finished work. It's definitely not the best she's capable of, but she thinks it does a reasonably good job of capturing Ispin's personality.

She then returns the tools to the caricature artist, thanks them, and then carries her sketch back toward where her other companions are fishing, stopping along the way to buy a limeade one of the vendors is selling. Arriving at the docks, she takes a seat near her companions, but speak to the fishers. It's not that she's trying to snub them, she just doesn't want to interrupt them.

Upon finishing her drink, she pulls out her pan flute and begins playing a song called The Sweet Sea, keeping the volume as low as she can. She's pretty sure that as long as the music isn't too loud or too close to the surface of the water, it shouldn't scare off the fish the others are trying to catch.

OOC

Action:  

Bonus Action: —

Movement: —

Reaction:

Actions & Resources

Actions:

   Shortbow (simple, ranged, ammunition, two-handed). Ranged Weapon Attack: +4 to hit, ranged 80/320 ft., one target.
                                                                                   Hit:  (1d6 + 2) piercing damage. 

   Dagger (light, ranged or melee). Ranged Weapon Attack: +4 to hit, ranged 20/80 ft., one target.
                                                   Hit: (1d4 + 2) piercing damage.
                                                                   Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

                                                  Hit: (1d4+2) piercing damage.

Bonus Actions:

   Healing Word

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

  Bardic Inspiration (3 per long rest, for 1d6)

As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.

Ammunition:

   20 arrows in quiver, 3 arrow bundles in backpack.

Spellcasting:

   Mery is a 1st-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She has the following bards available for spontaneous casting from her first level slots: 

  • Cantrips (2/2 slots): prestidigitation, vicious mockery
  • 1st level (3/3 slots): healing word, hideous laughter, cure wounds

Class Features:

  • 3/3 Bardic Inspiration
  • Song of Rest (Use on any short rest - anyone who hears her performance and chooses to regain a hit die gains an extra 1d6 of HP.)
  • Jack of All Trades (add 1/2 proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.)

 

OOC

OOC comments, if I have them, go here.

tbgg

tbgg

spacer.png                       Meryelle "Mery" Keryndon

                         Level 2 Half-Elf Sage College of Lore Bard


AC: 13 (Leather Armor) | HP: 17/17 | Speed: 30 ft.
Senses:  Darkvision 60 ft; Passive Perception 11, Passive Insight 11, Passive Investigation 14
Str:Save: -1
Athletics: +0

Carrying Capacity: 120 lb.
Lift/Push/Drag: 240 lb.
8 (-1) | Dex:Initiative: +2
Save: +4
Acrobatics: +2
Slight-of-Hand: +2
Stealth: +2
.
14 (+4) | Con:Save: +2 14 (+2) | Int:Save: +2
Arcana: +4
History: +4
Investigation: +4
Nature: +3
Religion: +3
14 (+2) | Wis:Save: +0
Animal Handling: +1
Insight: +1
Medicine: +1
Perception: +1
Survival: +1
11 (+0) | Cha:Save: +5
Deception: +5
Intimidation: +5
Performance: +5
Persuasion: +5
16 (+5)

Languages:  Common, Elven, Solamnic, Kharolian, and Draconic
Spell-casting: +5 or DC 131st 2/2


 “My words,” | ‘My thoughts,’  | My actions


Mery cheerfully pays the two silver and tells the artist, "I need to set up down near the fishing area, but you have my promise that I'll return your supplies."

She takes the easel, canvas, and charcoal and lugs it over to the docks, then sets the easel up when she finds a vantage point that lets her view a group of the contestants face-on. She adds the canvas to the easel, then begins sketching, her charcoal skritch-skritch-skritching as she draws. She tunes out everything around her and focuses on the image she wants to create.

She draws the dock, then adds Ispin to the center, his hands easily three feet apart in a classic 'this big' gesture, his face alight with an almost childlike glee as he tells his story. To persuade people that this is Ispin, she puts some effort into getting a few key details right: the bushy eyebrows, the crinkles around his eyes, the laugh lines around his mouth. To Ispin's right, she adds a boy of perhaps 15 years, who she bases on one of the contestants. His attention is riveted on Ispin, an expression of amazement and a little ero-worship on his face. To Ispin's left, she adds a grizzled oldster of around 60 years, frowning in an unimpressed manner, but the glance of the eyes in Ispin's direction indicates far more interest in the story being told than the frown would suggest. Finally, she adds a few finishing details - a few boats on the water in the distance, and some fishing gear as well as fishing poles with their lines in the water for each of the three figures. Then she captions the sketch, The Fisherman's Tale.

Since she wants to return the artist's tools in a timely manner, she rushes a bit more than she might otherwise, and it shows in the finished work. It's definitely not the best she's capable of, but she thinks it does a reasonably good job of capturing Ispin's personality.

She then returns the tools to the caricature artist, thanks them, and then carries her sketch back toward where her other companions are fishing, stopping along the way to buy a limeade one of the vendors is selling. Arriving at the docks, she takes a seat near her companions, but speak to the fishers. It's not that she's trying to snub them, she just doesn't want to interrupt them.

Upon finishing her drink, she pulls out her pan flute and begins playing a song called The Sweet Sea, keeping the volume as low as she can. She's pretty sure that as long as the music isn't too loud or too close to the surface of the water, it shouldn't scare off the fish the others are trying to catch.

OOC

Action:  

Bonus Action: —

Movement: —

Reaction:

Actions & Resources

Actions:

   Shortbow (simple, ranged, ammunition, two-handed). Ranged Weapon Attack: +4 to hit, ranged 80/320 ft., one target.
                                                                                   Hit:  (1d6 + 2) piercing damage. 

   Dagger (light, ranged or melee). Ranged Weapon Attack: +4 to hit, ranged 20/80 ft., one target.
                                                   Hit: (1d4 + 2) piercing damage.
                                                                   Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

                                                  Hit: (1d4+2) piercing damage.

Bonus Actions:

   Healing Word

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

  Bardic Inspiration (3 per long rest, for 1d6)

As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.

Ammunition:

   20 arrows in quiver, 3 arrow bundles in backpack.

Spellcasting:

   Mery is a 1st-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She has the following bards available for spontaneous casting from her first level slots: 

  • Cantrips (2/2 slots): prestidigitation, vicious mockery
  • 1st level (3/3 slots): healing word, hideous laughter, cure wounds

Class Features:

  • 3/3 Bardic Inspiration
  • Song of Rest (Use on any short rest - anyone who hears her performance and chooses to regain a hit die gains an extra 1d6 of HP.)
  • Jack of All Trades (add 1/2 proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.)

 

OOC

OOC comments, if I have them, go here.

tbgg

tbgg

spacer.png                       Meryelle "Mery" Keryndon

                         Level 2 Half-Elf Sage College of Lore Bard


AC: 13 (Leather Armor) | HP: 17/17 | Speed: 30 ft.
Senses:  Darkvision 60 ft; Passive Perception 11, Passive Insight 11, Passive Investigation 14
Str:Save: -1
Athletics: +0

Carrying Capacity: 120 lb.
Lift/Push/Drag: 240 lb.
8 (-1) | Dex:Initiative: +2
Save: +4
Acrobatics: +2
Slight-of-Hand: +2
Stealth: +2
.
14 (+4) | Con:Save: +2 14 (+2) | Int:Save: +2
Arcana: +4
History: +4
Investigation: +4
Nature: +3
Religion: +3
14 (+2) | Wis:Save: +0
Animal Handling: +1
Insight: +1
Medicine: +1
Perception: +1
Survival: +1
11 (+0) | Cha:Save: +5
Deception: +5
Intimidation: +5
Performance: +5
Persuasion: +5
16 (+5)

Languages:  Common, Elven, Solamnic, Kharolian, and Draconic
Spell-casting: +5 or DC 131st 2/2


 “My words,” | ‘My thoughts,’  | My actions


Mery cheerfully pays the two silver and tells the artist, "I need to set up down near the fishing area, but you have my promise that I'll return your supplies."

She takes the easel, canvas, and charcoal and lugs it over to the docks, then sets the easel up when she finds a vantage point that lets her view a group of the contestants face-on. She adds the canvas to the easel, then begins sketching, her charcoal skritch-skritch-skritching as she draws. She tunes out everything around her and focuses on the image she wants to create.

She draws the dock, then adds Ispin to the center, his hands easily three feet apart in a classic 'this big' gesture, his face alight with an almost childlike glee as he tells his story. To Ispin's right, she adds a boy of perhaps 15 years, who she bases on one of the contestants. His attention is riveted on Ispin, an expression of amazement and a little hero-worship on his face. To Ispin's left, she adds a grizzled oldster of around 60 years, frowning in an unimpressed manner, but the glance of the eyes in Ispin's direction indicates far more interest in the story being told than the frown would suggest. Finally, she adds a few finishing details - a few boats on the water, and some fishing gear as well as fishing poles with their lines in the water for each of the three figures. Then she captions the sketch, The Fisherman's Tale.

Post to be completed pending results of drawing roll.

OOC

Action:  

Bonus Action: —

Movement: —

Reaction:

Actions & Resources

Actions:

   Shortbow (simple, ranged, ammunition, two-handed). Ranged Weapon Attack: +4 to hit, ranged 80/320 ft., one target.
                                                                                   Hit:  (1d6 + 2) piercing damage. 

   Dagger (light, ranged or melee). Ranged Weapon Attack: +4 to hit, ranged 20/80 ft., one target.
                                                   Hit: (1d4 + 2) piercing damage.
                                                                   Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

                                                  Hit: (1d4+2) piercing damage.

Bonus Actions:

   Healing Word

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

  Bardic Inspiration (3 per long rest, for 1d6)

As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.

Ammunition:

   20 arrows in quiver, 3 arrow bundles in backpack.

Spellcasting:

   Mery is a 1st-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She has the following bards available for spontaneous casting from her first level slots: 

  • Cantrips (2/2 slots): prestidigitation, vicious mockery
  • 1st level (3/3 slots): healing word, hideous laughter, cure wounds

Class Features:

  • 3/3 Bardic Inspiration
  • Song of Rest (Use on any short rest - anyone who hears her performance and chooses to regain a hit die gains an extra 1d6 of HP.)
  • Jack of All Trades (add 1/2 proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.)

 

OOC

OOC comments, if I have them, go here.

tbgg

tbgg

"                       Meryelle "Mery" Keryndon

                         Level 2 Half-Elf Sage College of Lore Bard


AC: 13 (Leather Armor) | HP: 17/17 | Speed: 30 ft.
Senses:  Darkvision 60 ft; Passive Perception 11, Passive Insight 11, Passive Investigation 14
Str:Save: -1
Athletics: +0

Carrying Capacity: 120 lb.
Lift/Push/Drag: 240 lb.
8 (-1) | Dex:Initiative: +2
Save: +4
Acrobatics: +2
Slight-of-Hand: +2
Stealth: +2
.
14 (+4) | Con:Save: +2 14 (+2) | Int:Save: +2
Arcana: +4
History: +4
Investigation: +4
Nature: +3
Religion: +3
14 (+2) | Wis:Save: +0
Animal Handling: +1
Insight: +1
Medicine: +1
Perception: +1
Survival: +1
11 (+0) | Cha:Save: +5
Deception: +5
Intimidation: +5
Performance: +5
Persuasion: +5
16 (+5)

Languages:  Common, Elven, Solamnic, Kharolian, and Draconic
Spell-casting: +5 or DC 131st 2/2


 “My words,” | ‘My thoughts,’  | My actions


Mery cheerfully pays the two silver and tells the artist, "I need to set up down near the fishing area, but you have my promise that I'll return your supplies."

She takes the easel, canvas, and charcoal and lugs it over to the docks, then sets the easel up when she finds a vantage point that lets her view a group of the contestants face-on. She adds the canvas to the easel, then begins sketching, her charcoal skritch-skritch-skritching as she draws. She tunes out everything around her and focuses on the image she wants to create.

She draws the dock, then adds Ispin to the center, his hands easily three feet apart in a classic 'this big' gesture, his face alight with an almost childlike glee as he tells his story. To Ispin's right, she adds a boy of perhaps 15 years, who she bases on one of the contestants. His attention is riveted on Ispin, an expression of amazement and a little hero-worship on his face. To Ispin's left, she adds a grizzled oldster of around 60 years, frowning in an unimpressed manner, but the glance of the eyes in Ispin's direction indicates far more interest in the story being told than the frown would suggest. Finally, she adds a few finishing details - a few boats on the water, and some fishing gear as well as fishing poles with their lines in the water for each of the three figures. Then she captions the sketch, The Fisherman's Tale.

Post to be completed pending results of drawing roll.

OOC

Action:  

Bonus Action: —

Movement: —

Reaction:

Actions & Resources

Actions:

   Shortbow (simple, ranged, ammunition, two-handed). Ranged Weapon Attack: +4 to hit, ranged 80/320 ft., one target.
                                                                                   Hit:  (1d6 + 2) piercing damage. 

   Dagger (light, ranged or melee). Ranged Weapon Attack: +4 to hit, ranged 20/80 ft., one target.
                                                   Hit: (1d4 + 2) piercing damage.
                                                                   Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

                                                  Hit: (1d4+2) piercing damage.

Bonus Actions:

   Healing Word

A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.

  Bardic Inspiration (3 per long rest, for 1d6)

As a bonus action, a creature (other than yourself) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.

Ammunition:

   20 arrows in quiver, 3 arrow bundles in backpack.

Spellcasting:

   Mery is a 1st-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She has the following bards available for spontaneous casting from her first level slots: 

  • Cantrips (2/2 slots): prestidigitation, vicious mockery
  • 1st level (3/3 slots): healing word, hideous laughter, cure wounds

Class Features:

  • 3/3 Bardic Inspiration
  • Song of Rest (Use on any short rest - anyone who hears her performance and chooses to regain a hit die gains an extra 1d6 of HP.)
  • Jack of All Trades (add 1/2 proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.)

 

OOC

OOC comments, if I have them, go here.

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