Jump to content

Edit History

Ryfte

Ryfte

Here's how the LA would work in your progression W0LF. Note at even levesl there's no racial HD, BAB, SAVES, or SKILLS. Those are the total of 6 LA from the combined Half Fiend LA +4 and the Half-Vampire LA +2 from Libris Mortis (pg 107~108). On those levels you'd get what your class provides on the other side of the gestalt. I didn't alter how you split out any of the class specials at all, simply added the LA into the progression evenly.

Monster Class Progression

Level Hit Dice BAB Saves Skill Points Ability Adj Special
1 as class as class as class as class Str +2, Int +2 NA +1, 2 Claws, Darkvision 60ft, Outsider Type, Spell-like Abilities, Blood Drain (lesser), Bonus Feats (Alertness, Dodge)
2 as class as class as class as class Dex +2 Resistances (Cold/Elec 5), Spider Climb, Bonus Feat (Improved Initiative, Lightning Reflexes), Dhampir Skills +2
3 as class as class as class as class Con +2, Cha +2 Bite, Poison Immunity, HF Resistances (5), Spell Res (Level), Slam Attack
4 as class as class as class as class Str +2 Blood Drain (Greater), Resistances (Cold/Elec 10), Dominate (lesser), NA+1, Dhampir Skills +4
5 as class as class as class as class Dex +2, Int +2 Children of the Night (lesser), Damage Reduction 5/Magic,
6 as class as class as class as class Con +2 Dominate (moderate), NA +1
7 as class as class as class as class Str +2, Cha +2 Fast Healing 1/rnd, Children of the Night (greater)
8 as class as class as class as class Dex +2 Dominate (superior), NA +1
9 as class as class as class as class Con +2, Int +2 Damage Reduction, Smite Good, Dominate (greater)
10 as class as class as class as class Str +2 Dhampir Skills +6
11 as class as class as class as class Dex +2, Cha +2 Damage Reduction 10/Magic, NA +1
12 as class as class as class as class Wis +2 HF Resistances (10), Spell Res (+10), Wings

Edit: If you're attempting to use the Vampire Spawn from the Monster Manual 1 I don't think it ever got a Level Adjustment published for it. As far as I'm aware Libris Mortis is the only place they published a viable half-vampire with a listed LA but that doesn't sound like its what you really wanted to make. I could certainly be wrong though...

Edit 2: I've adjusted it as appropriate. Since you have an LA of +12 there are no racial HD to account for. That means its like a normal character with all the standard class progression stuff, it just gets all the special stuff added as appropriate at each level.

Ryfte

Ryfte

Here's how the LA would work in your progression W0LF. Note at even levesl there's no racial HD, BAB, SAVES, or SKILLS. Those are the total of 6 LA from the combined Half Fiend LA +4 and the Half-Vampire LA +2 from Libris Mortis (pg 107~108). On those levels you'd get what your class provides on the other side of the gestalt. I didn't alter how you split out any of the class specials at all, simply added the LA into the progression evenly.

Monster Class Progression

Level Hit Dice BAB Saves Skill Points Ability Adj Special
1 as class as class as class as class Str +2, Int +2 NA +1, 2 Claws, Darkvision 60ft, Outsider Type, Spell-like Abilities, Blood Drain (lesser), Bonus Feats (Alertness, Dodge)
2 as class as class as class as class Dex +2 Resistances (Cold/Elec 5), Spider Climb, Bonus Feat (Improved Initiative, Lightning Reflexes), Dhampir Skills +2
3 as class as class as class as class Con +2, Cha +2 Bite, Poison Immunity, HF Resistances (5), Spell Res (Level), Slam Attack
4 as class as class as class as class Str +2 Blood Drain (Greater), Resistances (Cold/Elec 10), Dominate (lesser), NA+1, Dhampir Skills +4
5 as class as class as class 8+ Int mod Dex +2, Int +2 Children of the Night (lesser), Damage Reduction 5/Magic,
6 as class as class as class as class Con +2 Dominate (moderate), NA +1
7 as class as class as class as class Str +2, Cha +2 Fast Healing 1/rnd, Children of the Night (greater)
8 as class as class as class as class Dex +2 Dominate (superior), NA +1
9 as class as class as class as class Con +2, Int +2 Damage Reduction, Smite Good, Dominate (greater)
10 as class as class as class as class Str +2 Dhampir Skills +6
11 as class as class as class as class Dex +2, Cha +2 Damage Reduction 10/Magic, NA +1
12 as class as class as class as class Wis +2 HF Resistances (10), Spell Res (+10), Wings

Edit: If you're attempting to use the Vampire Spawn from the Monster Manual 1 I don't think it ever got a Level Adjustment published for it. As far as I'm aware Libris Mortis is the only place they published a viable half-vampire with a listed LA but that doesn't sound like its what you really wanted to make. I could certainly be wrong though...

Edit 2: I've adjusted it as appropriate. Since you have an LA of +12 there are no racial HD to account for. That means its like a normal character with all the standard class progression stuff, it just gets all the special stuff added as appropriate at each level.

Ryfte

Ryfte

Here's how the LA would work in your progression W0LF. Note at even levesl there's no racial HD, BAB, SAVES, or SKILLS. Those are the total of 6 LA from the combined Half Fiend LA +4 and the Half-Vampire LA +2 from Libris Mortis (pg 107~108). On those levels you'd get what your class provides on the other side of the gestalt. I didn't alter how you split out any of the class specials at all, simply added the LA into the progression evenly.

Monster Class Progression

Level Hit Dice BAB Saves Skill Points Ability Adj Special
1 Class or D8 +1 2.5/2.5/2.5 8+ Int mod Str +2, Int +2 NA +1, 2 Claws, Darkvision 60ft, Outsider Type, Spell-like Abilities, Blood Drain (lesser), Bonus Feats (Alertness, Dodge)
2 as class as class as class as class Dex +2 Resistances (Cold/Elec 5), Spider Climb, Bonus Feat (Improved Initiative, Lightning Reflexes), Dhampir Skills +2
3 Class or D8 +1 0.5/0.5/0.5 8 + Int mod Con +2, Cha +2 Bite, Poison Immunity, HF Resistances (5), Spell Res (Level), Slam Attack
4 as class as class as class as class Str +2 Blood Drain (Greater), Resistances (Cold/Elec 10), Dominate (lesser), NA+1, Dhampir Skills +4
5 Class or D8 +1 0.5/0.5/0.5 8+ Int mod Dex +2, Int +2 Children of the Night (lesser), Damage Reduction 5/Magic,
6 as class as class as class as class Con +2 Dominate (moderate), NA +1
7 Class or D8 +1 0.5/0.5/0.5 8+ Int mod Str +2, Cha +2 Fast Healing 1/rnd, Children of the Night (greater)
8 as class as class as class as class Dex +2 Dominate (superior), NA +1
9 Class or D8 +1 0.5/0.5/0.5 8+ Int mod Con +2, Int +2 Damage Reduction, Smite Good, Dominate (greater)
10 as class as class as class as class Str +2 Dhampir Skills +6
11 Class or D8 +1 0.5/0.5/0.5 8+ Int mod Dex +2, Cha +2 Damage Reduction 10/Magic, NA +1
12 as class as class as class as class Wis +2 HF Resistances (10), Spell Res (+10), Wings

Edit: If you're attempting to use the Vampire Spawn from the Monster Manual 1 I don't think it ever got a Level Adjustment published for it. As far as I'm aware Libris Mortis is the only place they published a viable half-vampire with a listed LA but that doesn't sound like its what you really wanted to make. I could certainly be wrong though...

Ryfte

Ryfte

Here's how the LA would work in your progression W0LF. Note at even levesl there's no racial HD, BAB, SAVES, or SKILLS. Those are the total of 6 LA from the combined Half Fiend LA +4 and the Half-Vampire LA +2 from Libris Mortis (pg 107~108). On those levels you'd get what your class provides on the other side of the gestalt. I didn't alter how you split out any of the class specials at all, simply added the LA into the progression evenly.

Monster Class Progression

Level Hit Dice BAB Saves Skill Points Ability Adj Special
1 Class or D8 +1 2.5/2.5/2.5 8+ Int mod Str +2, Int +2 NA +1, 2 Claws, Darkvision 60ft, Outsider Type, Spell-like Abilities, Blood Drain (lesser), Bonus Feats (Alertness, Dodge)
2 as class as class as class as class Dex +2 Resistances (Cold/Elec 5), Spider Climb, Bonus Feat (Improved Initiative, Lightning Reflexes), Dhampir Skills +2
3 Class or D8 +1 0.5/0.5/0.5 8 + Int mod Con +2, Cha +2 Bite, Poison Immunity, HF Resistances (5), Spell Res (Level), Slam Attack
4 as class as class as class as class Str +2 Blood Drain (Greater), Resistances (Cold/Elec 10), Dominate (lesser), NA+1, Dhampir Skills +4
5 Class or D8 +1 0.5/0.5/0.5 8+ Int mod Dex +2, Int +2 Children of the Night (lesser), Damage Reduction 5/Magic,
6 as class as class as class as class Con +2 Dominate (moderate), NA +1
7 Class or D8 +1 0.5/0.5/0.5 8+ Int mod Str +2, Cha +2 Fast Healing 1/rnd, Children of the Night (greater)
8 as class as class as class as class Dex +2 Dominate (superior), NA +1
9 Class or D8 +1 0.5/0.5/0.5 8+ Int mod Con +2, Int +2 Damage Reduction, Smite Good, Dominate (greater)
10 as class as class as class as class Str +2 Dhampir Skills +6
11 Class or D8 +1 0.5/0.5/0.5 8+ Int mod Dex +2, Cha +2 Damage Reduction 10/Magic, NA +1
12 as class as class as class as class Wis +2 HF Resistances (10), Spell Res (+10), Wings
×
×
  • Create New...