On the left side of this table was the Melee Weapons table link is Weapons, second post from the top. Mistake happened when I was doing "Auto" OOC
Taser |
In the Ranged Section by Popular demand |
Attack: 1d10+Mod (Dex)+Training |
Range: 10 ft Weight: 1 lb
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Damage:1d6 (non-lethal) | StunAfter a successful hit target is stunned for a round. If the target has augmented parts or works on electricity it receives additional traits, augmented limbs seize for 2 rounds, augmented organs have 50% to stop working, and robots and shells receive additional 1d6 damage. On crit, the pilot of the shell also receives 1d6 damage. |
Stun Pistol | I change the name to remove the association with Stun Gun because they have only Stun feature in common. | Attack: 1d10+Mod (Dex)+Training |
Range: 30 ft Weight: 1 lb |
Damage:2d6 (non-lethal)+ training |
StunAfter a successful hit target is stunned for a round. If the target has augmented parts or works on electricity it receives additional traits, augmented limbs seize for 2 rounds, augmented organs have 50% to stop working, and robots and shells receive additional 1d6 damage. On crit, the pilot of the shell also receives 1d6 damage. Magazine: 30 bullets |
Shock Shotgun | Prohibited, not even security should have one since its (non-lethal) status is questionable. Usually available at VERY high-risk prisons and facilities | Attack: 1d10+Mod (Dex)+Training |
Range: 20 ft Weight: 4 lb |
Damage:5d6 (non-lethal?)+ training |
StunAfter a successful hit target is stunned for a round. If the target has augmented parts or works on electricity it receives additional traits, augmented limbs seize for 2 rounds, augmented organs have 50% to stop working, and robots and shells receive additional 1d6 damage. On crit, the pilot of the shell also receives 1d6 damage.
AoEMaximum Effect is reached at 20 ft where is able to hit 3 people standing next to each other (15 ft wide) with full effect. At 15 ft .2 people (10 ft wide) Any closer and it loses AoE (one person eats all pellets). Capacity: 4 Shells |
Shock Rifle | Prohibited anywhere except the military where is used as a mid-range Sniper Rifle. Equipable with Scope, suppressor unnecessary. Assassin favorite | Attack: 1d10+Mod (Dex)+Training |
Range: 100 ft Weight: 4 lb |
Damage:10d6+ training |
StunAfter a successful hit target is stunned for a round. If the target has augmented parts or works on electricity it receives additional traits, augmented limbs seize for 2 rounds, augmented organs have 50% to stop working, and robots and shells receive additional 1d6 damage. On crit, the pilot of the shell also receives 1d6 damage AP+5Within its optimal range (50-100 ft.), its hardened tip can penetrate up to 5 armor before delivering the shock. Below and above the optimal range AP falls by 1 for every 10 ft (Example: 30 ft AP+3, 120 ft AP+3 Capacity: 1 Bullet |
Pistol | Usually, the first response when things go pearshaped. Mostly because it can not damage Hubs. As you can imagine blowing a few holes into your habitat zone on, say, Europa would be bad. | Attack: 1d10+Mod (Dex)+Training |
Range: 30 ft Weight: 1 lb |
Damage:2d6+ training | Capacity: 15+1 Bullets |
Shotgun | Same as a pistol, but denotes the second step in the playbook. Escalation. | Attack: 1d10+Mod (Dex)+Training |
Range: 20 ft Weight: 4 lb |
Damage:4d6+ training |
AoEMaximum Effect is reached at 20 ft where is able to hit 3 people standing next to each other (15 ft wide) with full effect. At 15 ft .2 people (10 ft wide) Any closer and it loses AoE (one person eats all pellets).
Stopping PowerIf you hit the target that is moving or charging toward you, you stop them to 0 ft per second for a round. If you hit a target that is 10 ft or closer they are knocked prone if they are possible to be knocked prone (some things are not). Targets that can't be knocked prone are moved back 10 ft instead SlugShotguns can be loaded with slugs instead of shells. They lose AoE but gain 2d6 damage. Also, gain +10 ft reach for everything including the Stopping Power trait. However, they can shoot through any window, most inside walls, and (most importantly) walls to the tunnels that connect Hubs, large ones. To avoid Hub depressurization Life Support would seal that tunnel from both sides, no matter how many people are still inside. Capacity: 6 Shells/Slugs |
Submachine Gun | Final legal Security weapon, employed when shit really hits the fan. | Attack: 1d10+Mod (Dex)+Training |
Range: 30 ft Weight: 3 lb |
Damage:1d6+ training |
BurstSubmachine Guns don't have a single-fire option just Burst and Auto, so be careful with ammo. 😛
AutoAuto works differently than Burst because it keeps shooting as long as you have a finger on the trigger and bullets in the mag (duh) |