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Kunakic

Kunakic

Vampire_The_Masquerade_logo_V20.png
 

 
Name: Callum Withers Nature: Monster Generation: 9th
Player: Kunakic Demeanor: Eye of the Storm   Concept: Wolf in Sheep's Clothing
Chronicle: An Offer You Can't Refuse Clan: TzImisce Sire: Carmen Lucescu

 

image.png.9f96883343b18f3c9a394054b9ca041f.png

 

PHYSICAL
Strength ●●○○
Dexterity ●●○○○
Stamina ●●○○

SOCIAL
Charisma ●●○○○
Manipulation ●●●○○
Appearance ●●●○○

MENTAL
Perception ●●○○○
IntelligenceCreative ●●●●○
Wits ●●●●○

 

image.png.753f3296776370d10cd1fdc3a508eb8e.png 

 

TALENTS
Alertness ●●○○○
Athletics ●●○○○
Awareness ○○○○○
Brawl ●●●○○
Empathy ○○○○○
Expression ○○○○○
Intimidation ●●○○○
Leadership ○○○○○
Streetwise ○○○○○
Subterfuge ○○○○○

SKILLS
Animal Ken ●●○○○
CraftsBody Crafts ●●●○○
Drive ○○○○○
Etiquette ●●○○○
Firearms ○○○○○
Larceny○○○○○
Melee ○○○○○
Performance ○○○○○
Stealth ●●○○○
Survival ○○○○

KNOWLEDGES

Academics ●●●○○
Computer ○○○○○
Finance ○○○○○
Investigation ●●○○○
Law ○○○○○
Medicine ●●●○○
OccultKindred Lore ●●●●○
Politics ○○○○○
Science ●○○○
Technology ○○○○○

 

image.png.69abd202c6bd475c19592746738b2281.png

 

DISCIPLINES

Vicissitude ●●●

Animalism ○○○○

Auspex ○○○○○

Protean ●●○○○

BACKGROUNDS

Resources ●○○○○

Generation ●●●●○

Mentor ○○○○

Retainer ●●○○○

VIRTUES

Conviction ●●○○○

Instincts ●●●○○

Courage ●●●○○

 

 

 



 

MERITS

Huge Size ●●●●

Bioluminescence

Deceptive Aura

 

 

 

FLAWS

Vulnerability to Silver ●●

Permanent Fangs ●●●

Prey ExclusionProtectors

 

ROAD

Path of Metamorphosis
●●●●● ○○○○○
Aura: Devotion ( 0 )

 

WILLPOWER
●●●●● ●○○○○
□□□□□ □□□□□

 

BLOOD POOL
□□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□
Blood Per Turn: ■■

 

HEALTH
Bruised       □

Bruised       □
Hurt -1       □
Injured -1    □
Wounded -2    □
Mauled -2     □
Crippled -5   □
Incapacitated □

 

WEAKNESS

Soil of HomeThe Tzimisce are inextricably tied to
their domains of origin, and must rest in the proximity
of at least two handfuls of “native soil” — earth from a
place important to her as a mortal, such as the soil from
her birthplace or the graveyard where she underwent
her Embrace. Each night spent without this physical
connection to her land limits all of the Tzimisce’s dice
pools to one-half, cumulatively, until she has only a
single die in her pool. The penalty remains until she
rests for a full day amid her earth once more.

 

FREEBIE

4th dot of Vicissitude - 7 pts

2 dots in Etiquette - 4 pts

2 dots in Animal Ken - 4 pts

1 dot of Mentor - 1 pts

3 dots of Willpower - 3 pts

2 dot of Retainer - 1 pts

EXPERIENCE

50 of 50 xp spent

1st dot in Animalism - 10 pts

2nd dot in Animalism - 5 pts

1st dot in Protean - 10 pts

2nd dot in Protean - 7 pts

3rd dot in Strength - 8 pts

3rd dot in Stamina - 8 pts

2nd dot in Science - 2 pts

 

Freebie Point

Exp Point

Kunakic

Kunakic

Vampire_The_Masquerade_logo_V20.png
 

 
Name: Callum Withers Nature: Monster Generation: 9th
Player: Kunakic Demeanor: Eye of the Storm   Concept: Wolf in Sheep's Clothing
Chronicle: An Offer You Can't Refuse Clan: TzImisce Sire: Carmen Lucescu

 

image.png.9f96883343b18f3c9a394054b9ca041f.png

 

PHYSICAL
Strength ●●○○
Dexterity ●●○○○
Stamina ●●○○

SOCIAL
Charisma ●●○○○
Manipulation ●●●○○
Appearance ●●●○○

MENTAL
Perception ●●○○○
IntelligenceCreative ●●●●○
Wits ●●●●○

 

image.png.753f3296776370d10cd1fdc3a508eb8e.png 

 

TALENTS
Alertness ●●○○○
Athletics ●●○○○
Awareness ○○○○○
Brawl ●●●○○
Empathy ○○○○○
Expression ○○○○○
Intimidation ●●○○○
Leadership ○○○○○
Streetwise ○○○○○
Subterfuge ○○○○○

SKILLS
Animal Ken ●●○○○
CraftsBody Crafts ●●●○○
Drive ○○○○○
Etiquette ●●○○○
Firearms ○○○○○
Larceny○○○○○
Melee ○○○○○
Performance ○○○○○
Stealth ●●○○○
Survival ○○○○

KNOWLEDGES

Academics ●●●○○
Computer ○○○○○
Finance ○○○○○
Investigation ●●○○○
Law ○○○○○
Medicine ●●●○○
OccultKindred Lore ●●●●○
Politics ○○○○○
Science ●○○○
Technology ○○○○○

 

image.png.69abd202c6bd475c19592746738b2281.png

 

DISCIPLINES

Vicissitude ●●●

Animalism ○○○○

Auspex ○○○○○

Protean ●●○○○

BACKGROUNDS

Resources ●○○○○

Generation ●●●●○

Mentor ●○○○○

Retainer ●●○○○

VIRTUES

Conviction ●●○○○

Instincts ●●●○○

Courage ●●●○○

 

 

 



 

MERITS

Huge Size ●●●●

Bioluminescence

Deceptive Aura

 

 

 

FLAWS

Vulnerability to Silver ●●

Permanent Fangs ●●●

Prey ExclusionProtectors

 

ROAD

Path of Metamorphosis
●●●●● ○○○○○
Aura: Devotion ( 0 )

 

WILLPOWER
●●●●● ●○○○○
□□□□□ □□□□□

 

BLOOD POOL
□□□□□ □□□□□ □□□□□ □□□□□
□□□□□ □□□□□ □□□□□ □□□□□
Blood Per Turn: ■■

 

HEALTH
Bruised       □

Bruised       □
Hurt -1       □
Injured -1    □
Wounded -2    □
Mauled -2     □
Crippled -5   □
Incapacitated □

 

WEAKNESS

Soil of HomeThe Tzimisce are inextricably tied to
their domains of origin, and must rest in the proximity
of at least two handfuls of “native soil” — earth from a
place important to her as a mortal, such as the soil from
her birthplace or the graveyard where she underwent
her Embrace. Each night spent without this physical
connection to her land limits all of the Tzimisce’s dice
pools to one-half, cumulatively, until she has only a
single die in her pool. The penalty remains until she
rests for a full day amid her earth once more.

 

FREEBIE

4th dot of Vicissitude - 7 pts

2 dots in Etiquette - 4 pts

2 dots in Animal Ken - 4 pts

1 dot of Mentor - 1 pts

3 dots of Willpower - 3 pts

2 dot of Retainer - 1 pts

EXPERIENCE

50 of 50 xp spent

1st dot in Animalism - 10 pts

2nd dot in Animalism - 5 pts

1st dot in Protean - 10 pts

2nd dot in Protean - 7 pts

3rd dot in Strength - 8 pts

3rd dot in Stamina - 8 pts

2nd dot in Science - 2 pts

 

Freebie Point

Exp Point

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