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Want to try formatting?


Paxon

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  • 2 weeks later...
44 minutes ago, Steel Warrior said:

I guess they haven't really implemented a way for players to delete a post 😛


Right now there is only hide available to users, until we can get a plugin made for a soft delete option.
 

Please ask questions in the Site Feedback forum, reports are for rule breaking posts or spam, same as on OGMW. 

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  • 2 weeks later...

Trying out a character post format...

Jana

The body of my post shall go here. Stirring narrative and daring actions.spacer.png

 

"I speak like this," said Jana. And I think like this.

 

Let's also see about a roll, will use the roll thingy...

OOC

OOC comments and actions to go here

 

ACTIONS

Free:

Swift:

Move:

Standard:

 

Status

HP: 14/14

Martial Focus: Yes

Inspiration: 

Ammo: 

 

Conditions: Shaken

Effects: 

 

Current AC: 18

(Base + Behind Cover)

Current Attack:

Current Saves: 

 

Stats

Jana the Survivor

Commoner 1/Conscript 1

Link to character sheet

Speed: 30'

BAB: +1

AC: 14

Attack: +5 rifle, 1d10

Abilities:

 

 

 

 

   

(Okay, those dice rolls sure are weird. They seemed to completely randomly put them in the stack)

 


 

Let's try another one, messing around with tables formatting...

 

Jana

Commoner 1/Conscript 1

Sheet

spacer.png

HP: 14/14

Temp HP: 0

AC: 13

Saves: +4/+3/+1

Perception: +3

Stealth: +4

 


 

Conditions:

Effects:

Post goes here. Leaving plenty of room to write, and space for it, etc. This format sets the character and stat information in a 25% width column on the left, and space to write the post here. It might get way too thin in a mobile width, and I bet a post format that is simply stacked will be better. But hey, might as well take advantage of some of these table options.

 

It will also be interesting to see this with the dice tower on the side too.

 

(Checked. Yeah I think on mobile this format is way too squished)

 

EDIT:

Well, well, well - as soon as I give a rather long description to a roll, it shunts the dice tower to the bottom of the post.

Expanded Stats

A fuller stat block section can go here.

OOC and Mechanics

Expandable section for OOC commentary and Actions/Mechanics

 

ACTIONS

Free:

Swift:

Move:

Standard:

 

Edited by Paxon (see edit history)
Name
Attack again!
21
1d20+5 [[16]]
Damage 1
6
1d10+3 [[3]]
What if I give a rather long description to a roll
16
1d20+10 [[6]]
Reflex Save
16
1d20+6 [[10]]
Damage 2
11
1d10+3 [[8]]
Attack!
6
1d20+5 [[1]]
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Jana the Survivor - Commoner 1 / Conscript 1 

Bloodnut PortraitThe text of your post will go here.

"Bold and quotes for speech"

color and italics for thoughts

 

Cribbing this sheet from bwatford's template in the Homebrew section

 

 


Show Mechanics

OOC commentaryspacer.png

___________________________________________________

Main Hand: Empty
Off Hand: Empty

___________________________________________________

Free: Your free actions go here.
Swift: Your swift action goes here.
Move: Your movement goes here.
Standard: Your standard action goes here.

Show Mini Character Sheet

spacer.png

Jana
Commoner 1 / Conscript 1

___________________________________________________
STATS

Str 8 (-1) Dex 16 (+3) Con 14 (+2) Int 12 (+1) Wis 12 (+1) Cha 12 (+1)
HP 12/12 HD 1d10 AC 15 Speed 30 ft. 

Passive Perception 15 Initiative +3
Languages Common, Thieves' Cant

___________________________________________________
OFFENSE

Rapier +5 attack, 1d8+3 piercing damage
Dagger (range 20/60) +5 attack, 1d4+3 piercing damage

Shortbow (range 80/320) +5 attack, 1d6+3 piercing damage

___________________________________________________
DEFENSE

AC 15, Touch 13 

Saving Throws Fort +4, Ref +3, Will +1
DR 2/-

Special Evasion

___________________________________________________
SKILLS

Perception +2, Stealth +5...

___________________________________________________
Whatever Else

Some things to have quick access to

 

Show Equipment

spacer.png

___________________________________________________

General Inventory (64.84 lbs.)

Rapier - 2 lbs.
Shortbow - 2 lbs.
Quiver (20 arrows) - 1 lb.
Leather Armor - 10 lbs.
2 x Daggers - 2 lbs.
Thieves' Tools - 1 lb.
Bottle of Black Ink

Quill
Small Knife - 1 lb.
Letter from family about sister's antidote material
Common Clothes - 3 lbs.
Belt Pouch - 1 lb.
Backpack - 5 lbs.
Bag of 1,000 ball bearings - 2 lbs.
String 10 ft
Bell
5 x Candles
Crowbar - 5 lbs.
Hammer - 3 lbs.
Pitons x10 - 2.5 lbs.
Hooded Lantern - 2 lbs.
2 x Flask of Oil - 2 lbs.
5 x Rations (day) - 10 lbs.
Tinderbox
Waterskin - 5 lbs.
Silk Rope 50ft - 5 lbs.


Coin Purse (0.34 lbs.)
Platinum: 0
Gold: 17
Electrum: 0
Silver: 0
Copper: 0

 

Encumbrance

Max Load: 90 lbs. (15 x STR)

Current Weight: 64.84 lbs.

Show Abilities

  

Feats and Talents
___________________________________________________
(This spoiler is originally a spell list, but might be able to be repurposed for this game. Otherwise, delete it.)

Spell Save DC: 16
Spell Attack Mod: +8

Cantrips

Booming Blade

Green Flame Blade

Memento Mori*

Shocking Grasp

Decay*

1st Level

Disguise Self

Insightful Maneuver* [bonus]

Shield [Reaction]

Thunderous Charge* [Bonus Action]

Unluck on That* [Reaction]

Comprehend Languages [Ritual]

Detect Magic (Concentration)[Ritual]

Find Familiar [Ritual]

Identify [Ritual]


2nd Level

Creeping Ice* (Concentration)

Enhance Ability (Concentration)

Hold Person (Concentration)

Slither* (Concentration)


Bard Spells
___________________________________________________
Spell Save DC: 14
Spell Attack Mod: +6
Spells Known: 6

Cantrips

Clockwork Bolt*

Mage Hand

1st Level

Anticipate Weakness* [Bonus Action]

Auspicious Warning* [Reaction]

Healing Word [Bonus Action]

Subliminal Aversion*

2nd Level

Lesser Restoration

Invisibility (Concentration)

 


 

 

Edited by Paxon (see edit history)
Name
Damage
6
1d10+3 [[3]]
Damage 2
9
1d10+3 [[6]]
Attack 2
16
1d20+5 [[11]]
Attack
25
1d20+5 [[20]]
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Yah, they've said the dice roller is a high priority, but very much a work in progress. In fact, you may want to consider using the old site for rolls, or maybe even a Discord bot, because the roller here is still pretty limited, and with a game like this we're probably going to have quite a bit of fairly complex rolling going on. (For example, I don't think there's even a way to roll multiple dice right now, so all our 2d6 + 3d6 +3 etc. damage rolls and such won't be possible).

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21 minutes ago, PigLickJF said:

Yah, they've said the dice roller is a high priority, but very much a work in progress. In fact, you may want to consider using the old site for rolls, or maybe even a Discord bot, because the roller here is still pretty limited, and with a game like this we're probably going to have quite a bit of fairly complex rolling going on. (For example, I don't think there's even a way to roll multiple dice right now, so all our 2d6 + 3d6 +3 etc. damage rolls and such won't be possible).

 

There's already a thread on OGMW for dice rolling; there's a link in the Overview, near where the Discord server link is.

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Haha, so there is! Thanks for pointing that out. It's almost like Pax knows what he's doing or something.

 

Just playing with the dice roller, since I haven't really tried it yet.

 

Ok, so it's slightly more capable than I thought. So that's good to know. 

Edited by PigLickJF (see edit history)
Name
Test 5
7
1d6*7 [[1]]
Multi dice test
12
1d10+1d6 [[7],[5]]
Roll with a really really long name to see how it looks on screens of various sizes and resolutions because it used to do wierd things but they've been making changes so now maybe it works differently, let's see.
6
1d6 [[6]]
Test 4
10
1d6 + 1d10 [[2],[8]]
Test 3
14
1d6 + 2d6 + 6 [[2],[4,2]]
Test 2
26
3d6+3d6 [[2,4,5],[3,6,6]]
Test 1
7
2d6+2 [[1,4]]
Multi dice test
15
1d4+1d12 [[3],[12]]
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