rogueblade0729 September 24, 2023 Music: Unknown in the Wild - LOTRO Soundtrack The Forsaken Inn - Winter 2947 T.A. After another hour of slogging through the swamp, the Company found a few jagged fingers of worked stone rising from the snow and the mud. These could be seen in a curious formation. Here, a cracked and weathered marble floor, half-sunk in the swamp. There, the remains of a fallen wall. This was once a town, perhaps, or a great palace in some age past. Whatever splendor or treasure it might have once had has long since been lost to time. At twilight, they finally come upon the King's Chair. In the gloaming, it seemed as though a figure sat upon the broken seat. As the companions came closer, they discovered it was not a man, but rather a huge nest of stinging insects! Disturbed, the insects swarmed into the evening sky, and for a moment the Company had the disconcerting impression that the insect-swarm took the form of a huge man-like figure, crowned with the dying sun. As the swarm flitted away, the silence of the marsh is suddenly filled with the neek-breek sound of other insects. "What was that?" Tomas asked aloud. His fear, however, was quickly replaced with curiosity, approaching the Chair. It was carved from stone in the Númenórean fashion, and while time has not been kind to it, the expert craftsmanship of the work was still plain to see. Tales of similar chairs were suddenly recalled to the minds of both Fletcher and Léofwyn: the Seat of Seeing upon Amon Hen, and the Seat of Hearing upon Amon Lhaw, two hills that accompanied the legendary Argonath. It is said these seats grant whoever sat upon them enhanced senses, vision keener than an eagle, hearing sharper than a rabbit. If chancing the Marshes for sign of the Black Barrow no longer appealed to the Company, the King's Chair may be able to aid their search. Though, the queer behavior of the insect swarm may be warning enough to avoid using such power, for one never knows what may be revealed to them. OOC Roles for Journeys GuideIn charge of all decisions concerning route, rest, and supplies. Guides rely on Wisdom and Survival proficiency. - Prudence ScoutIn charge of setting up camp, opening new trails. Scouts rely on Stealth and Investigation. - Fletcher HunterIn charge of finding food in the wild. Hunters rely on success with Survival checks. - Orn Look-outIn charge of keeping watch. Look-outs rely on their abilities in Perception. - Léofwyn OOC: As a reminder, if you have not already, you must roll a DC 17 Wisdom saving throw or gain 2 points of Shadow. If you have already done so, please update your character sheets and your post templates accordingly. You have found the King's Chair! For doing so, everyone gains 50 XP. This is a powerful relic of the past that can help you in your search for the Black Barrow. All you have to do to use it is sit upon it and allow it to reveal its secrets to you, whatever those might be. Alternatively, if you would rather not risk such things, you can return to the Marshes, though locating the Barrow in such a fashion will be difficult: a DC 18 Intelligence (Investigation) check will be required. The choice is yours. Roll20 Map To Post: Everyone! @codexgigas @Grendel @Papa Bear @grimlock
rogueblade0729 September 24, 2023 Music: Unknown in the Wild - LOTRO Soundtrack The Forsaken Inn - Winter 2947 T.A. After another hour of slogging through the swamp, the Company found a few jagged fingers of worked stone rising from the snow and the mud. These could be seen in a curious formation. Here, a cracked and weathered marble floor, half-sunk in the swamp. There, the remains of a fallen wall. This was once a town, perhaps, or a great palace in some age past. Whatever splendor or treasure it might have once had has long since been lost to time. At twilight, they finally come upon the King's Chair. In the gloaming, it seemed as though a figure sat upon the broken seat. As the companions came closer, they discovered it was not a man, but rather a huge nest of stinging insects! Disturbed, the insects swarmed into the evening sky, and for a moment the Company had the disconcerting impression that the insect-swarm took the form of a huge man-like figure, crowned with the dying sun. As the swarm flitted away, the silence of the marsh is suddenly filled with the neek-breek sound of other insects. "What was that?" Tomas asked aloud. His fear, however, was quickly replaced with curiosity, approaching the Chair. It was carved from stone in the Númenórean fashion, and while time has not been kind to it, the expert craftsmanship of the work was still plain to see. Tales of similar chairs were suddenly recalled to the minds of both Fletcher and Léofwyn: the Seat of Seeing upon Amon Hen, and the Seat of Hearing upon Amon Lhaw, two hills that accompanied the legendary Argonath. It is said these seats grant whoever sat upon them enhanced senses, vision keener than an eagle, hearing sharper than a rabbit. If chancing the Marshes for sign of the Black Barrow no longer appealed to the Company, the King's Chair may be able to aid their search. Though, the queer behavior of the insect swarm may be warning enough to avoid using such power, for one never knows what may be revealed to them. OOC Roles for Journeys GuideIn charge of all decisions concerning route, rest, and supplies. Guides rely on Wisdom and Survival proficiency. - Prudence ScoutIn charge of setting up camp, opening new trails. Scouts rely on Stealth and Investigation. - Fletcher HunterIn charge of finding food in the wild. Hunters rely on success with Survival checks. - Orn Look-outIn charge of keeping watch. Look-outs rely on their abilities in Perception. - Léofwyn OOC: As a reminder, if you have not already, you must roll a DC 17 Wisdom saving throw or gain 2 points of Shadow. If you have already done so, please update your character sheets and your post templates accordingly. You have found the King's Chair! For doing so, everyone gains 50 XP. This is a powerful relic of the past that can help you in your search for the Black Barrow. All you have to do to use it is sit upon it and allow it to reveal its secrets to you, whatever those might be. Alternatively, if you would rather not risk such things, you can return to the Marshes, though locating the Barrow in such a fashion will be difficult: a DC 18 Intelligence (Investigation) check will be required. The choice is yours. Roll20 Map To Post: Everyone! @codexgigas @Grendel @Papa Bear @grimlock
rogueblade0729 September 24, 2023 Music: Unknown in the Wild - LOTRO Soundtrack The Forsaken Inn - Winter 2947 T.A. After another hour of slogging through the swamp, the Company found a few jagged fingers of worked stone rising from the snow and the mud. These could be seen in a curious formation. Here, a cracked and weathered marble floor, half-sunk in the swamp. There, the remains of a fallen wall. This was once a town, perhaps, or a great palace in some age past. Whatever splendor or treasure it might have once had has long since been lost to time. At twilight, they finally come upon the King's Chair. In the gloaming, it seemed as though a figure sat upon the broken seat. As the companions came closer, they discovered it was not a man, but rather a huge nest of stinging insects! Disturbed, the insects swarmed into the evening sky, and for a moment the Company had the disconcerting impression that the insect-swarm took the form of a huge man-like figure, crowned with the dying sun. As the swarm flitted away, the silence of the marsh is suddenly filled with the neek-breek sound of other insects. "What was that?" Tomas asked aloud. His fear, however, was quickly replaced with curiosity, approaching the Chair. It was carved from stone in the Númenórean fashion, and while time has not been kind to it, the expert craftsmanship of the work was still plain to see. Tales of similar chairs were suddenly recalled to the minds of both Fletcher and Léofwyn: the Seat of Seeing upon Amon Hen, and the Seat of Hearing upon Amon Lhaw, two hills that accompanied the legendary Argonath. It is said these seats grant whoever sat upon them enhanced senses, vision keener than an eagle, hearing sharper than a rabbit. If chancing the Marshes for sign of the Black Barrow no longer appealed to the Company, the King's Chair may be able to aid their search. Though, the queer behavior of the insect swarm may be warning enough to avoid using such power, for one never knows what may be revealed to them. OOC Roles for Journeys GuideIn charge of all decisions concerning route, rest, and supplies. Guides rely on Wisdom and Survival proficiency. - Prudence ScoutIn charge of setting up camp, opening new trails. Scouts rely on Stealth and Investigation. - Fletcher HunterIn charge of finding food in the wild. Hunters rely on success with Survival checks. - Orn Look-outIn charge of keeping watch. Look-outs rely on their abilities in Perception. - Léofwyn OOC: As a reminder, if you have not already, you must roll a DC 17 Wisdom saving throw or gain 2 points of Shadow. If you have already done so, please update your character sheets and your post templates accordingly. You have found the King's Chair! For doing so, everyone gains 50 XP. This is a powerful relic of the past that can help you in your search for the Black Barrow. All you have to do to use it is sit upon it and allow it to reveal its secrets to you, whatever those might be. Alternatively, if you would rather not risk such things, you can return to the Marshes, though locating the Barrow in such a fashion will be difficult: a DC 18 Intelligence (Investigation) check will be required. The choice is yours. Roll20 Map To Post: Everyone! @codexgigas @Grendel @Papa Bear @grimlock