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rogueblade0729

rogueblade0729

Music: Home from the Hunt - LOTRO Soundtrack

East Road - Winter 2947 T.A.

https://uploads8.wikiart.org/images/aleksey-savrasov/winter-road.jpg!Large.jpg

With the Company resupplied and prepared to depart, Tomas Heatherton joined the others as they swiftly departed Bree out of the south gate, which linked up to the East Road. From there, they turned east on their ponies, embarking on an adventure for treasure and discovery! Unfortunately, due to complications with the incoming winter, they found that their food situation is not as secure as they had hoped. While food is available for most of the journey, they will quickly realize that traveling through the swamp lands means they must ration more than anticipated. Indeed, it only took one day to reach the Forsaken Inn, but it took them five more days to drag themselves and their ponies through half-frozen marshes and bogs. Game was scarce, and whenever they were able to find time to stop for a meal, the food tended to be cold, bland, or suffering from cooking mishaps. While it was not the worst fate to suffer, it did make their journey to the Black Barrow more challenging.

The Forsaken Inn - Tolkien Gateway

Arriving at the Forsaken Inn by the end of the first day of traveling, the Company approached the last safe house west of the mountains for most travelers. It was an ill-favored, unfriendly place; most of the customers are hunters and trappers from the surrounding lone-lands who mistrust strangers. The inn was a ramshackle half-ruin in poor repair, the beer was stale and the food was dire, but it was a place to rest on the road. It was well known that the prices for room and board are borderline extortionate, but where else would you sleep? In Bree, folk told stories about the Innkeeper, Jack the Forsaken, claiming that he keeps wolves that prey on travelers who don't stay at his inn, or that he practices sorcery on and murders guest who do stay in the inn.

Despite the rumors, Fletcher knows that Rangers frequent the inn. Perhaps one of them could be found here tonight?

OOC

Roles for Journeys

  • GuideIn charge of all decisions concerning route, rest, and supplies. Guides rely on Wisdom and Survival proficiency. - Prudence
  • ScoutIn charge of setting up camp, opening new trails. Scouts rely on Stealth and Investigation. - Fletcher
  • HunterIn charge of finding food in the wild. Hunters rely on success with Survival checks. - Orn
  • Look-outIn charge of keeping watch. Look-outs rely on their abilities in Perception. - Léofwyn

OOC: The Company's Embarkation is, ironically, plagued by Meagre Supplies and Poor Meals. As such, all members of the Company receive a -1 penalty to all skill checks made during the Journey.

You have arrived at the end of your first day of travel, and reached the Forsaken Inn! We can roleplay some interactions here, but if you all simply wish to pay for your rooms (twice the cost of a room in the Pony) and go to bed, we can skip to the more miserable part of your journey.

Roll20 Map


To Post: Everyone!


@codexgigas @Grendel @Papa Bear @grimlock

rogueblade0729

rogueblade0729

Music: Autumn Ale - LOTRO Soundtrack

East Road - Winter 2947 T.A.

https://uploads8.wikiart.org/images/aleksey-savrasov/winter-road.jpg!Large.jpg

With the Company resupplied and prepared to depart, Tomas Heatherton joined the others as they swiftly departed Bree out of the south gate, which linked up to the East Road. From there, they turned east on their ponies, embarking on an adventure for treasure and discovery! Unfortunately, due to complications with the incoming winter, they found that their food situation is not as secure as they had hoped. While food is available for most of the journey, they will quickly realize that traveling through the swamp lands means they must ration more than anticipated. Indeed, it only took one day to reach the Forsaken Inn, but it took them five more days to drag themselves and their ponies through half-frozen marshes and bogs. Game was scarce, and whenever they were able to find time to stop for a meal, the food tended to be cold, bland, or suffering from cooking mishaps. While it was not the worst fate to suffer, it did make their journey to the Black Barrow more challenging.

Arriving at the Forsaken Inn by the end of the first day of traveling, the Company approached the last safe house west of the mountains for most travelers. It was an ill-favored, unfriendly place; most of the customers are hunters and trappers from the surrounding lone-lands who mistrust strangers. The inn was a ramshackle half-ruin in poor repair, the beer was stale and the food was dire, but it was a place to rest on the road. It was well known that the prices for room and board are borderline extortionate, but where else would you sleep? In Bree, folk told stories about the Innkeeper, Jack the Forsaken, claiming that he keeps wolves that prey on travelers who don't stay at his inn, or that he practices sorcery on and murders guest who do stay in the inn.

Despite the rumors, Fletcher knows that Rangers frequent the inn. Perhaps one of them could be found here tonight?

OOC

Roles for Journeys

  • GuideIn charge of all decisions concerning route, rest, and supplies. Guides rely on Wisdom and Survival proficiency. - Prudence
  • ScoutIn charge of setting up camp, opening new trails. Scouts rely on Stealth and Investigation. - Fletcher
  • HunterIn charge of finding food in the wild. Hunters rely on success with Survival checks. - Orn
  • Look-outIn charge of keeping watch. Look-outs rely on their abilities in Perception. - Léofwyn

OOC: The Company's Embarkation is, ironically, plagued by Meagre Supplies and Poor Meals. As such, all members of the Company receive a -1 penalty to all skill checks made during the Journey.

You have arrived at the end of your first day of travel, and reached the Forsaken Inn! We can roleplay some interactions here, but if you all simply wish to pay for your rooms (twice the cost of a room in the Pony) and go to bed, we can skip to the more miserable part of your journey.

Roll20 Map


To Post: Everyone!


@codexgigas @Grendel @Papa Bear @grimlock

rogueblade0729

rogueblade0729

Music: Autumn Ale - LOTRO Soundtrack

East Road - Winter 2947 T.A.

https://uploads8.wikiart.org/images/aleksey-savrasov/winter-road.jpg!Large.jpg

With the Company resupplied and prepared to depart, Tomas Heatherton joined the others as they swiftly departed Bree out of the south gate, which linked up to the East Road. From there, they turned east on their ponies, embarking on an adventure for treasure and discovery! Unfortunately, due to complications with the incoming winter, they find that their food situation is not as secure as they had hoped. While food is available for most of the journey, they will quickly realize that traveling through the swamp lands means they must ration more than anticipated. Indeed, it will only be one day to reach the Forsaken Inn, but it will take them five more days to drag themselves and their ponies through half-frozen marshes and bogs. Game is scarce, and whenever they are able to find time to stop for a meal, the food tends to be cold, bland, or suffering from cooking mishaps. While it is not the worst fate to suffer, it does make their journey to the Black Barrow more challenging.

...

OOC

Roles for Journeys

  • GuideIn charge of all decisions concerning route, rest, and supplies. Guides rely on Wisdom and Survival proficiency. - Prudence
  • ScoutIn charge of setting up camp, opening new trails. Scouts rely on Stealth and Investigation. - Fletcher
  • HunterIn charge of finding food in the wild. Hunters rely on success with Survival checks. - Orn
  • Look-outIn charge of keeping watch. Look-outs rely on their abilities in Perception. - Léofwyn

OOC: The Company's Embarkation is, ironically, plagued by Meagre Supplies and Poor Meals. As such, all members of the Company receive a -1 penalty to all skill checks made during the Journey.

Roll20 Map


To Post: Wait for it, post WIP


@codexgigas @Grendel @Papa Bear @grimlock

rogueblade0729

rogueblade0729

Music: Autumn Ale - LOTRO Soundtrack

East Road - Winter 2947 T.A.

https://media.nga.gov/iiif/2e2230e3-0d44-4437-a9b2-e8743f137653/full/!588,600/0/default.jpg

With the Company resupplied and prepared to depart, Tomas Heatherton joined the others as they swiftly departed Bree out of the south gate, which linked up to the East Road. From there, they turned east on their ponies, embarking on an adventure for treasure and discovery! Unfortunately, due to complications with the incoming winter, they find that their food situation is not as secure as they had hoped. While food is available for most of the journey, they will quickly realize that traveling through the swamp lands means they must ration more than anticipated. Indeed, it will only be one day to reach the Forsaken Inn, but it will take them five more days to drag themselves and their ponies through half-frozen marshes and bogs. Game is scarce, and whenever they are able to find time to stop for a meal, the food tends to be cold, bland, or suffering from cooking mishaps. While it is not the worst fate to suffer, it does make their journey to the Black Barrow more challenging.

...

OOC

Roles for Journeys

  • GuideIn charge of all decisions concerning route, rest, and supplies. Guides rely on Wisdom and Survival proficiency. - Prudence
  • ScoutIn charge of setting up camp, opening new trails. Scouts rely on Stealth and Investigation. - Fletcher
  • HunterIn charge of finding food in the wild. Hunters rely on success with Survival checks. - Orn
  • Look-outIn charge of keeping watch. Look-outs rely on their abilities in Perception. - Léofwyn

OOC: The Company's Embarkation is, ironically, plagued by Meagre Supplies and Poor Meals. As such, all members of the Company receive a -1 penalty to all skill checks made during the Journey.

Roll20 Map


To Post: Wait for it, post WIP


@codexgigas @Grendel @Papa Bear @grimlock

rogueblade0729

rogueblade0729

Music: Autumn Ale - LOTRO Soundtrack

East Road - Winter 2947 T.A.

https://media.nga.gov/iiif/2e2230e3-0d44-4437-a9b2-e8743f137653/full/!588,600/0/default.jpg

With the Company resupplied and prepared to depart, Tomas Heatherton joined the others as they swiftly departed Bree out of the south gate, which linked up to the East Road. From there, they turned east on their ponies, embarking on an adventure for treasure and discovery!

...

OOC

Roles for Journeys

  • GuideIn charge of all decisions concerning route, rest, and supplies. Guides rely on Wisdom and Survival proficiency. - Prudence
  • ScoutIn charge of setting up camp, opening new trails. Scouts rely on Stealth and Investigation. - Fletcher
  • HunterIn charge of finding food in the wild. Hunters rely on success with Survival checks. - Orn
  • Look-outIn charge of keeping watch. Look-outs rely on their abilities in Perception. - Léofwyn

OOC: -

Roll20 Map


To Post: Wait for it, post WIP


@codexgigas @Grendel @Papa Bear @grimlock

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