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rogueblade0729

rogueblade0729

Music: Home from the Hunt - LOTRO Soundtrack

The Forsaken Inn - Winter 2947 T.A.

The Forsaken Inn - Tolkien Gateway K8DBHGuA3XBXhH9LNZjL--1--ksebs.jpg?tr=w-1600,c-at_max

With that, Jack and Léofwyn shook on it. Three jobs for half the price, six jobs for the full price. Unfortunately, it seemed that the Company had not managed to charm this rough-looking man enough to spare them from as much trouble as they were hoping. The jobs he set for them, and would not be negotiated off of, were intensive, some of which even took place in the snow-drifting outdoors. As such, it was up to the Company to determine how hard they were willing to work for a full night's rest.

OOC

Roles for Journeys

  • GuideIn charge of all decisions concerning route, rest, and supplies. Guides rely on Wisdom and Survival proficiency. - Prudence
  • ScoutIn charge of setting up camp, opening new trails. Scouts rely on Stealth and Investigation. - Fletcher
  • HunterIn charge of finding food in the wild. Hunters rely on success with Survival checks. - Orn
  • Look-outIn charge of keeping watch. Look-outs rely on their abilities in Perception. - Léofwyn

OOC: Sadly, a 10 on the final Audience check is not enough to win Jack's mercy! What that means is, unfortunately, the Forsaken Inn is not welcome enough for the Company to relax and take a long rest (at this time). Here are your options: if you choose to work three jobs, the Company has to make one DC 14 Constitution saving throw against +1 level of exhaustion. If you choose to work six jobs, the Company must roll two DC 14 Constitution saving throws, each against +1 level of exhaustion (for a maximum of 2).

Once we have a consensus, make your rolls and narrate accordingly. Remember to use your traits to help you here! If you can sufficiently narrate how they might help you here, I'll let you add them as d4s to these saving throws.

Roll20 Map


To Post: Everyone!


@codexgigas @Grendel @Papa Bear @grimlock

rogueblade0729

rogueblade0729

Music: Home from the Hunt - LOTRO Soundtrack

The Forsaken Inn - Winter 2947 T.A.

The Forsaken Inn - Tolkien Gateway K8DBHGuA3XBXhH9LNZjL--1--ksebs.jpg?tr=w-1600,c-at_max

With that, Jack and Léofwyn shook on it. Three jobs for half the price, six jobs for the full price. Unfortunately, it seemed that the Company had not managed to charm this rough-looking man enough to spare them from as much trouble as they were hoping. The jobs he set for them, and would not be negotiated off of, were intensive, some of which even took place in the snow-drifting outdoors. As such, it was up to the Company to determine how hard they were willing to work for a full night's rest.

OOC

Roles for Journeys

  • GuideIn charge of all decisions concerning route, rest, and supplies. Guides rely on Wisdom and Survival proficiency. - Prudence
  • ScoutIn charge of setting up camp, opening new trails. Scouts rely on Stealth and Investigation. - Fletcher
  • HunterIn charge of finding food in the wild. Hunters rely on success with Survival checks. - Orn
  • Look-outIn charge of keeping watch. Look-outs rely on their abilities in Perception. - Léofwyn

OOC: Sadly, a 10 on the final Audience check is not enough to win Jack's mercy! What that means is, unfortunately, the Forsaken Inn is not welcome enough for the Company to relax and take a long rest (at this time). Here are your options: if you choose to work three jobs, the Company has to make one DC 14 Constitution saving throw against +1 level of exhaustion. If you choose to work six jobs, the Company must roll two DC 14 Constitution saving throws, each against +1 level of exhaustion (for a maximum of 2).

Once we have a consensus, make your rolls and narrate accordingly.

Roll20 Map


To Post: Everyone!


@codexgigas @Grendel @Papa Bear @grimlock

rogueblade0729

rogueblade0729

Music: Home from the Hunt - LOTRO Soundtrack

The Forsaken Inn - Winter 2947 T.A.

The Forsaken Inn - Tolkien Gateway K8DBHGuA3XBXhH9LNZjL--1--ksebs.jpg?tr=w-1600,c-at_max

With that, Jack and Léofwyn shook on it. Three jobs for half the price, six jobs for the full price. Unfortunately, it seemed that the Company had not managed to charm this rough-looking man enough to spare them from as much trouble as they were hoping. The jobs he set for them, and would not be negotiated off of, were intensive, some of which even took place in the snow-drifting outdoors. As such, it was up to the Company to determine how hard they were willing to work for a full night's rest.

OOC

Roles for Journeys

  • GuideIn charge of all decisions concerning route, rest, and supplies. Guides rely on Wisdom and Survival proficiency. - Prudence
  • ScoutIn charge of setting up camp, opening new trails. Scouts rely on Stealth and Investigation. - Fletcher
  • HunterIn charge of finding food in the wild. Hunters rely on success with Survival checks. - Orn
  • Look-outIn charge of keeping watch. Look-outs rely on their abilities in Perception. - Léofwyn

OOC: Sadly, a 10 on the final Audience check is not enough to win Jack's mercy! What that means is, unfortunately, the Forsaken Inn is not welcome enough for the Company to relax and take a long rest (at this time). Here are your options: if you choose to work three jobs, the Company has to make 1 Constitution saving throw against +1 level of exhaustion. If you choose to work six jobs, the Company must roll 2 Constitution saving throws, each against +1 level of exhaustion.

Once we have a consensus, make your rolls and narrate accordingly.

Roll20 Map


To Post: Everyone!


@codexgigas @Grendel @Papa Bear @grimlock

rogueblade0729

rogueblade0729

Music: Home from the Hunt - LOTRO Soundtrack

The Forsaken Inn - Winter 2947 T.A.

The Forsaken Inn - Tolkien Gateway K8DBHGuA3XBXhH9LNZjL--1--ksebs.jpg?tr=w-1600,c-at_max

With that, Jack and Léofwyn shook on it. Three jobs for half the price, six jobs for the full price. Unfortunately, it seemed that the Company had not managed to charm this rough-looking man enough to spare them from as much trouble as they were hoping. The jobs he set for them, and would not be negotiated off of, were intensive, some of which even took place in the snow-drifting outdoors. As such, it was up to the Company to determine how hard they were willing to work for a full night's rest.

OOC

Roles for Journeys

  • GuideIn charge of all decisions concerning route, rest, and supplies. Guides rely on Wisdom and Survival proficiency. - Prudence
  • ScoutIn charge of setting up camp, opening new trails. Scouts rely on Stealth and Investigation. - Fletcher
  • HunterIn charge of finding food in the wild. Hunters rely on success with Survival checks. - Orn
  • Look-outIn charge of keeping watch. Look-outs rely on their abilities in Perception. - Léofwyn

OOC: Sadly, a 10 on the final Audience check is not enough to win Jack's mercy! What that means is, unfortunately, the Forsaken Inn is not welcome enough for the Company to relax and take a long rest. Here are your options: if you choose to work three jobs, the Company has to make 1 Constitution saving throw against +1 level of exhaustion. If you choose to work six jobs, the Company must roll 2 Constitution saving throws, each against +1 level of exhaustion.

Once we have a consensus, make your rolls and narrate accordingly.

Roll20 Map


To Post: Everyone!


@codexgigas @Grendel @Papa Bear @grimlock

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