DESCRIPTION Lilly is a small, slender fleshwarp. She mostly resembles a very young halfling lass except for her face. Her head is shorter that what normally would be expected, without having a lower jaw at all. Her eyes are half again larger than typical for the size of her head. Her nose is extremely flat and much longer than most but joined along the bottom. It works much like the gills of a fish in that it has vertical flaps of skin that resemble slender vents. She has no mouth and her voice comes through the air vents of her "nose" instead.
She favors black and gray clothing colors.
WiP| APPLICATION | SHEETLilly and Moz
Female, Neutral Good, Fleshwarp (Created), Witch 1
AC: 16 | HP: 17/17 | S/D/C/I/W/C: +0/+2/+1/+4/+1/+1 | F/R/W: +4/+5/+6 | Move: 25' | Senses: Low-Light Vision, Perception +4
Trained: Acrobatics +5, Arcana +7, Athletics +3, Intimidate +4, L:Farming +7, L:Milling +7, Occult +7, Society+7, Stealth +5, Survival +4, Thievery +5
Untrained: Crafting +4, Deception +1, Diplomacy +1, Medicine +1, Nature +1, Performance +1, Religion +1
Lilly reaches forward and prods at the featherline looking at the colors and studies the chicks clinically. "I'm unfamiliar with the Ojofiri but.... I don't think these are the birds we are looking for." She flushes a bit, having put herself in the midst of the situation, but clears her throat and continues. "Having worked with a lot of chickens you get to know a birds traits, I guess something useful I did pick up from growing up on the farm. See here, she prods one of them, this is clearly not the right plumage. Sometimes the young will have different color patterns but usually you can see some hint of what they will be. These don't have any feather mottling." She shrugged and looked up at the merchant almost apologetically. "They are fine birds though sir..." She let her voice trail off, not quite as certain of herself, uncomfortable with being up front and in the middle of things. After all, perhaps she was wrong about this.
OoC
Summary: ???
Reaction: ??
Action 1: ???
Action 2: ???
Action 3: ???
Offenses (Attack +6):
Dagger (+6; 1d4-1; Agile, Finesse, Thrown 10', Versatile S)
Throwing Knife (+6; 1d4-1; Agile, Finesse, Thrown 20')
Spells (Attack +7, DC 17):
Cantrips
Detect Magic (--; --; 30' emanation; --; Registers magic in the area)
Electric Arc (--; 1d4+4 electricity; 30'; Ref DC 17; One or two targets)
Mage Hand (--; --; 30'; --; Targets 1 unattended object of light Bulk or less)
Ray of Frost (+7; 1d4+4 cold; 120'; --; Targets 1 creature, does double damage on a critical and inflicts a -10' status penalty to the targets speeds for 1 round)
Shield (--; --; --; --; Grants a shield of magical force until the start of your next turn that grants a +1 circumstance bonus to your AC and has Hardness 5)
Level 1
Mage Armor (--; --; --; --; +1 item bonus to AC, max Dex mod +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.)
??? (--; --; --; --; --)