Dorik Posted July 5, 2023 Clone Share Posted July 5, 2023 (edited) Ability Scores STR: 10 DEX: 11 CON: 12 (+1) INT: 13 (+1) WIS: 10 CHA: 15 (+2) Info. Hit Dice: 1D6 Hit points: 7 Proficiency bonus: 2 Level: 1 Features: Spellcasting/Sorcerous origin. Age: 30yrs. Sex: Female. Size: Medium. Speed: 30ft. Darkvision: See in dim light, and in darkness within 60 ft. Hellish resistance: Resistance to fire damage. Infernal legacy: Know the thaumaturgy cantrip. Languages: Read and write Infernal, Draconic. Armour: None. Armour class: 13 (Draconic ancestry) Weapons: Two Dagger's (proficient) +2 to hit damage: 1d4 Note: If you start with a dagger in one hand and the other free, you could throw the dagger you are holding, draw another as your free object interaction, and throw it as a bonus action. As the arcane focus is worn around her neck. Light crossbow (proficient) +2 to hit damage: 1d8 (80/320ft) with quiver 20 bolts. Arcane focus: Amulet of a dragon worn around the neck. Cantrips: Fire Bolt p242 phb. Ray of Frost p271 phb. Mage Hand p256 phb. Acid splash p211 phb. First level spells: 2 Alignment: Chaotic good. Spell Save DC: 12 Spell attack: +4 Sorcerous origin: Her innate magic comes from draconic magic that was mingled with the blood of her ancestors. She has small brass coloured scales on her skin that gives her resistance to fire. Skills Arcana: +3 Persuasion: +4 Medicine: +3 Religion: +3 Equipment: Dungeoneers pack. Herbalism kit, scroll stuffed full of notes, studies, common clothes, 5gp. Background: Outlander. She has visited distant lands grew up in a monastery. Needed a quiet place to work on her art, and stories. Inquiry and curiosity are her pillars for success. Still seeking enlightenment afforded by her seclusion. Harbouring dark bloodthirsty thoughts that isolation and meditation failed to quell. http://www.myth-weavers.com/sheet.html#id=2814689Makaria Edited July 16, 2023 by Dorik (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Shocker Posted July 8, 2023 Clone Share Posted July 8, 2023 This looks very interesting, please remember to include the link to the character sheet. Thanks Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Dorik Posted July 16, 2023 Author Clone Share Posted July 16, 2023 On 7/8/2023 at 10:09 PM, Shocker said: This looks very interesting, please remember to include the link to the character sheet. Thanks I've done that anything else? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Shocker Posted July 16, 2023 Clone Share Posted July 16, 2023 33 minutes ago, Dorik said: I've done that anything else? Thank you very much. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Dorik Posted September 16, 2023 Author Clone Share Posted September 16, 2023 Hit points and leveling up? Name xDiceName xDiceResult xDiceString xDiceRolls roll 7 1d6+1 6 Link to comment Share on other sites More sharing options...
Dorik Posted September 16, 2023 Author Clone Share Posted September 16, 2023 Font of Magic At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects. Sorcery Points. You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest. Flexible Casting. You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels. Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th. Any spell slot you create with this feature vanishes when you finish a long rest. Converting a Spell Slot to Sorcery Points. As a bonus action Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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