Matsui Posted February 21 Clone Share Posted February 21 ... Vass Android Mechanic | Sheet | HP: 22/22 | STAM: 7/21 | RES: 3/5 | Speed: 25 | DefensesKAC: 20 EAC: 17 FORT +4 REF: +5 WILL: +1 | StatsSTR: 10 (+0) Base 16 (+3) From power armor DEX 15 (+2) CON 12 (+1) WIS 10 (+0) INT 18 (+4) CHA 8 (-1) | SkillsAcrobatics: +3 Athletics: +4 Bluff: -1 Computers: +11 Culture: +4 Diplomacy: -1 Disguise: -1 Engineering: +11 Intimidate: -1 Life Science +4 Medicine: +10 Mysticism: +0 Perception: +5 Physical Science +10 Piloting +7 Profession +0 Sense Motive +0 Sleight of Hand -3 Stealth: -1 Survival +0 | FeaturesMechanic Proficiencies Custom Rig Bypass +1 Nanite Upgrade: Repairing Nanites Armor Prototype Proficiency (Ex) Calibrate Defenses (Ex) Level 2 Tech Tinkerer (ex) Lvl 3 Overload Feats: Weapon Focus Small arms Weapon Specialization (Small Arms, Basic Melee) Arm Extensions In all honesty, Vass was really looking forward to not moving for a few days right about now. Noticing how the derro was now circling around them he turned to face the tunnel. Eclipse went by him quickly and he decided to follow her back. Maybe they could manage to keep him from scurrying off into some dark tunnel -"Im right behind you. Dont wait for me" Mechanics Encumbered due to poison. Speed 15ft , and more stuff that makes Vass want to cry Move: Double move back into the room. If speed allows Standard: Full: Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Djacob91 Posted February 21 Clone Share Posted February 21 Dr. Anvor Karlin Ysoki Biohacker lvl 3 | Sheet HP: 20/20 | STAM: 18/18 | RES: 6/6 | Speed: 30 DefensesKAC: 15 EAC: 15 Fortitude: +3 Reflex: +4 Will: +3 | StatsStr 8 (-1) Dex 16 (3) Con 10 (+0) Int 20 (5) Wis 11 (+0) Cha 10 (+0) | SkillsAcrobatics: +6 Athletics: -1 Bluff: +0 Computers: +11 Culture: +11 Diplomacy: +6 Disguise: +0 Engineering: +11 Intimidate: +0 Life Science:+13 Medicine: +14 Mysticism: 0 Perception: +11 Physical Science: -13 Piloting: +3 Profession: +0 Sense Motive: +11 Sleight of Hand: +3 Stealth: +3 Survival: +0 | Biohacks: 3/6 | Spark of Ingenuity: 1/1 | Medication Mastery: 1/5 Dr. Anvor Karlin glanced back and gave a sigh of relief. The oversized monster thing was down. Which was a major threat stopped from assaulting the rest of them. He turned to follow the derro, as it was the remaining threat. Actions/OOC Move Action: Move after the Derro Standard Action: Continue to move after the Derro. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Xepteregicide Posted February 23 Clone Share Posted February 23 Leshai Non-Baseline Envoy | Sheet | HP: 22/22 | STAM: 15/15 | RES: 5/5 | Speed: 30ft | KAC: 16 | EAC: 15 | FORT +2 | REF: +5 | WILL: +3 | StatsSTR: 10 (0) DEX 14 (+2) CON 8 (-1) WIS 10 (0) INT 13 (+1) CHA 20 (+5)* *Synaptic Accelerator Mk I | SkillsAcrobatics: +5 (-1 ACP) Athletics: +3 (-1 ACP) Bluff: +12 (+1d6) Computers: +7 Culture: +8 Diplomacy: +10 (+1d6) Disguise: +8 Engineering: +6 Intimidate: +9 Medicine: +5 Mysticism: +1 Perception: +4 Profession (Musician): +8 Sense Motive: +4 (+1d6) Stealth: +6 (-1 ACP | Features- Lashunta Magic: Spell-like Abilities. *Caster Level equals Effective Character Level. At will: Daze, Psychokinetic Hand | 1/day: Detect Thoughts - Telepathy: 30ft, mentally communicate with any creatures that share a language. - Student: Lashuntas love to learn: +2 racial bonus to Engineering and Bluff - Skill Expertise: Add +1d6 on bluff, diplomacy & sense motive checks so long as at least 1 point of Resolve remains. - Envoy Improvisations: Clever Feint, Get 'Em! | EquipmentContent... Leshai, relieved that she got a parting shot off as the gnome snuck off, realized that with her stature she wouldn't be able to follow it down the small passage. Scowling, she contemplated her options. Over the coms she mentioned; "I'll stay here in case anyone comes looking for the source of the noise we've been making..." Mechanics Move: 10ft west, 5ft south, take cover behind the table and face the unexplored direction. Standard: Hide and watch in case something comes investigating. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Mister Doctor Posted February 26 Author Clone Share Posted February 26 (edited) Anvor is able to duck into the narrow tunnels after the strange gnome. Even at a glance it seemed that this whole place was lousy with hidden passages and turns. As he comes out into the stairwell leading up into the miserable barracks that the living guardians of this place seemed to have been using, Vass and Eclipse come barreling out of the hidden tunnel that led to the otyugh's refuse chamber. All three can see the last of the mad defenders making for the escape tunnel leading out and away from the caves and into unknown territory. He paused in the entrance, a deep seating sadism pushing him to try one last time to hurt any of those that had wronged him. Bringing the crossbow up one last time, he fired. The crossbow bolt splintered against Vass's rig ineffectually. Enemy Actions: Derro Green (-18): Move and shoot, missing Vass Party Actions: Leshai: Holding position Vass: Moves and tags Derro with a pulsecaster for 3 damage 7/21 Stamina 22/22 HP Fast healing 1 for 9/10 rounds Weakened on the Strength Poison Track (Save made) Anvor: Move towards Vass Eclipse: Moves and whacks the Derro for 12 damage, dropping it 5/21 Stamina -1 Con Party dosed with Tier 1 Antibiotics Vass: 3/5 Resolve Party Plans: Short Term Concerns: -Improve Comms Array (either the hard way or trying to salvage the escape pod) -Assignments for the Guard -Literal tomb raiding to retrieve the body of a Shoanti diplomat's grandson. Long Term Concerns: Edited March 10 by Mister Doctor (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Derro Green Attack 13 1d20+5 8 Link to comment Share on other sites More sharing options...
Matsui Posted February 27 Clone Share Posted February 27 ... Vass Android Mechanic | Sheet | HP: 22/22 | STAM: 7/21 | RES: 3/5 | Speed: 25 | DefensesKAC: 20 EAC: 17 FORT +4 REF: +5 WILL: +1 | StatsSTR: 10 (+0) Base 16 (+3) From power armor DEX 15 (+2) CON 12 (+1) WIS 10 (+0) INT 18 (+4) CHA 8 (-1) | SkillsAcrobatics: +3 Athletics: +4 Bluff: -1 Computers: +11 Culture: +4 Diplomacy: -1 Disguise: -1 Engineering: +11 Intimidate: -1 Life Science +4 Medicine: +10 Mysticism: +0 Perception: +5 Physical Science +10 Piloting +7 Profession +0 Sense Motive +0 Sleight of Hand -3 Stealth: -1 Survival +0 | FeaturesMechanic Proficiencies Custom Rig Bypass +1 Nanite Upgrade: Repairing Nanites Armor Prototype Proficiency (Ex) Calibrate Defenses (Ex) Level 2 Tech Tinkerer (ex) Lvl 3 Overload Feats: Weapon Focus Small arms Weapon Specialization (Small Arms, Basic Melee) Arm Extensions Of all the things he should have expected, a bolt coming flying his way wasnt really in the list. Despite having been peppered with enough bolts to be considered an android pincushion. He dragged his synth feet towards the north side of the room and aimed the pulsecaster integrated on his armor to the derro -"To hit my faceplate you need to aim a bit higher than that" Mechanics Encumbered due to poison. Speed 15ft , and more stuff that makes Vass want to cry Move: Move 15ft north Standard: Fire pulsecaster pistol at Derro Full: Name xDiceName xDiceResult xDiceString xDiceRolls Attack 20 1d20+5 15 Pulsecaster Damage 3 1d4+1 2 Link to comment Share on other sites More sharing options...
Stamaki Posted February 28 Clone Share Posted February 28 Eclipse Eclipse Non-Baseline Mystic | Sheet | HP: 22/22 | STAM: 5/21 | RES: 5/5 | Speed: 25 | DefensesKAC: 21 EAC: 18 FORT +2 REF: +3 WILL: +7 | StatsSTR: 11 (0) Base 16 (+3) From power armor DEX 14 (+2) CON 12 (+1) WIS 16 (+3) 18 (+4) Synaptic Accelerator Mk I INT 8 (-1) CHA 12 (+1) | SkillsAcrobatics: -3 Athletics: -2 Bluff: +1 Computers: -1 Culture: -1 Diplomacy: +1 Disguise: +1 Engineering: +2 Intimidate: +1 Life Science -1 Medicine: -1 Mysticism: +10 Perception: +12 Physical Science -1 Piloting +2 Profession +4 Sense Motive +12 Sleight of Hand -3 Stealth: -3 Survival +11 | FeaturesConnection: Shaper Matter Field (9 rounds/day) (Su) - 1st Level Matter Sense (Su) 3rd Level (Blindsense Vibration 30ft) Ectoplasmic Barrage bonus spell Mystic Smith Weapon Specialization Armor Mastery: Heavy Proficiency (Starknight) Feats: Divine Weapon (Lvl 1) Longsword Shield Proficiency (Lvl 3) Blind Fight (connection) The crossbow bolt managed to paint an even clearer picture of where the derro stood. She moved around the table, to go in for a final strike that would put it down and clear them of the threat. Dice/Mechanics/Game Stuff Move: Move towards the south diagonal closest to the derro that is next to the D3 tag Standard: Attack with the longsword Name xDiceName xDiceResult xDiceString xDiceRolls Attack 21 1d20+5 16 Damage 12 1d8+6 6 Link to comment Share on other sites More sharing options...
Djacob91 Posted March 1 Clone Share Posted March 1 Dr. Anvor Karlin Ysoki Biohacker lvl 3 | Sheet HP: 20/20 | STAM: 18/18 | RES: 6/6 | Speed: 30 DefensesKAC: 15 EAC: 15 Fortitude: +3 Reflex: +4 Will: +3 | StatsStr 8 (-1) Dex 16 (3) Con 10 (+0) Int 20 (5) Wis 11 (+0) Cha 10 (+0) | SkillsAcrobatics: +6 Athletics: -1 Bluff: +0 Computers: +11 Culture: +11 Diplomacy: +6 Disguise: +0 Engineering: +11 Intimidate: +0 Life Science:+13 Medicine: +14 Mysticism: 0 Perception: +11 Physical Science: -13 Piloting: +3 Profession: +0 Sense Motive: +11 Sleight of Hand: +3 Stealth: +3 Survival: +0 | Biohacks: 3/6 | Spark of Ingenuity: 1/1 | Medication Mastery: 1/5 Dr. Anvor Karlin squeezed through the tunnel after the derro. Eventually, he found himself in the next room. Glancing about, he saw Eclipse as she moved up and struck the creature. Leaving the combat to the combat professionals, he instead moved toward Vass, hoping to get a chance to look at whatever poison effect he was suffering. Actions/OOC Move Action: Move after the Derro Standard Action: Looks like Eclipse has got this, so I'll move action to move to Vass instead, with the plan to look at a medicine check for poison treatment next round. It won't actually fix the issue, but I should be able to provide a bonus for any future rolls needed. Assuming that any will be needed of course. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Mister Doctor Posted March 10 Author Clone Share Posted March 10 Between a last shot from Vass and Eclipse barreling forward, sword raised, the last of the worrying little men falls in a bloody heap to the ground before he can escape. The grisly work done, the tunnels fall eerily silent in the aftermath. There is no doubt that the element of surprise is well and truly spent but between the powered rigs of Eclipse and Vass and the fine array of firearms ready at hand, there are still advantages. There was only the matter of confronting the other horrors down here. Each new chamber has seemed to present a new and awful threat and there is no telling just what state the remains of Thousand Bones' kin will be in when found. As slapdash as the engineering of this place is, the strange gnomes seem to have been dreadfully efficient in the processing of corpses to some unknown ends. COMBAT OVER Vass: 7/21 Stamina 22/22 HP Fast healing 1 for 9/10 rounds Weakened on the Strength Poison Track (Save made) Eclipse: 5/21 Stamina -1 Con Party dosed with Tier 1 Antibiotics Vass: 3/5 Resolve Party Plans: Short Term Concerns: -Improve Comms Array (either the hard way or trying to salvage the escape pod) -Assignments for the Guard -Literal tomb raiding to retrieve the body of a Shoanti diplomat's grandson. Long Term Concerns: Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Stamaki Posted March 16 Clone Share Posted March 16 Eclipse Eclipse Non-Baseline Mystic | Sheet | HP: 22/22 | STAM: 5/21 | RES: 5/5 | Speed: 25 | DefensesKAC: 21 EAC: 18 FORT +2 REF: +3 WILL: +7 | StatsSTR: 11 (0) Base 16 (+3) From power armor DEX 14 (+2) CON 12 (+1) WIS 16 (+3) 18 (+4) Synaptic Accelerator Mk I INT 8 (-1) CHA 12 (+1) | SkillsAcrobatics: -3 Athletics: -2 Bluff: +1 Computers: -1 Culture: -1 Diplomacy: +1 Disguise: +1 Engineering: +2 Intimidate: +1 Life Science -1 Medicine: -1 Mysticism: +10 Perception: +12 Physical Science -1 Piloting +2 Profession +4 Sense Motive +12 Sleight of Hand -3 Stealth: -3 Survival +11 | FeaturesConnection: Shaper Matter Field (9 rounds/day) (Su) - 1st Level Matter Sense (Su) 3rd Level (Blindsense Vibration 30ft) Ectoplasmic Barrage bonus spell Mystic Smith Weapon Specialization Armor Mastery: Heavy Proficiency (Starknight) Feats: Divine Weapon (Lvl 1) Longsword Shield Proficiency (Lvl 3) Blind Fight (connection) With the threat out of commission and what passed for a moment of calm she relaxed. -"Okay. Everyone Alright? Nothing Broken, Nothing Leaking?" She looked around the room, and started moving towards the room Leshai was in. Whatever was deeper in this place was already alerted so there was a risk they would try to do something. Best they all remained together no matter what they decided to do Dice/Mechanics/Game Stuff Move: Standard: Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Djacob91 Posted March 17 Clone Share Posted March 17 Dr. Anvor Karlin Ysoki Biohacker lvl 3 | Sheet HP: 20/20 | STAM: 18/18 | RES: 6/6 | Speed: 30 DefensesKAC: 15 EAC: 15 Fortitude: +3 Reflex: +4 Will: +3 | StatsStr 8 (-1) Dex 16 (3) Con 10 (+0) Int 20 (5) Wis 11 (+0) Cha 10 (+0) | SkillsAcrobatics: +6 Athletics: -1 Bluff: +0 Computers: +11 Culture: +11 Diplomacy: +6 Disguise: +0 Engineering: +11 Intimidate: +0 Life Science:+13 Medicine: +14 Mysticism: 0 Perception: +11 Physical Science: -13 Piloting: +3 Profession: +0 Sense Motive: +11 Sleight of Hand: +3 Stealth: +3 Survival: +0 | Biohacks: 3/6 | Spark of Ingenuity: 1/1 | Medication Mastery: 1/5 Dr. Anvor Karlin moved up to Vass, sparing a nod for Eclipse and her concern. He was fine, with his suit serving well against the primitive weapons. He quickly pocketed his pistol before pulling his medical scanner free. "You said that you were poisoned by these things, a poison that made it difficult to move?" He asked, looking as much to gain information on his symptoms as confirm what he had said. He looked over his findings on his scanner with a nod. "I can give you an antitoxin, though it looks like the poison has done what it can to you. With proper care and rest, you should be fine in the morning. In the meantime, I can give you something to ease the symptoms by stimulating the muscles and clearing lactic acid. It will be fast acting, and fade similarly fast, but it should help next time we get into a fight." He offered, pulling one such booster out to show Vass before returning it to his kit. Looking around, he surveyed the others. They looked mostly fine, though hardly in tip top shape. "Perhaps we should take a few minutes. Rest, get a drink, double check our gear is ready for the next fight. We still haven't found this necromancer, so there is likely at least one more fight in here somewhere." Actions/OOC Move Action: Standard Action: I'll hit Vass with a Treat Poison option from the Medicine Skill. It won't actually fix the issue, but I should be able to provide a +4 bonus for any future rolls needed if it beats the poison's DC. Assuming that any will be needed of course. Also, it doesn't look like anyone took HP damage, but if someone did, I can work to heal that. Name xDiceName xDiceResult xDiceString xDiceRolls Medicine VS Vass's Poison DC 25 1d20+14 11 Link to comment Share on other sites More sharing options...
Matsui Posted March 21 Clone Share Posted March 21 ... Vass Android Mechanic | Sheet | HP: 22/22 | STAM: 7/21 | RES: 3/5 | Speed: 25 | DefensesKAC: 20 EAC: 17 FORT +4 REF: +5 WILL: +1 | StatsSTR: 10 (+0) Base 16 (+3) From power armor DEX 15 (+2) CON 12 (+1) WIS 10 (+0) INT 18 (+4) CHA 8 (-1) | SkillsAcrobatics: +3 Athletics: +4 Bluff: -1 Computers: +11 Culture: +4 Diplomacy: -1 Disguise: -1 Engineering: +11 Intimidate: -1 Life Science +4 Medicine: +10 Mysticism: +0 Perception: +5 Physical Science +10 Piloting +7 Profession +0 Sense Motive +0 Sleight of Hand -3 Stealth: -1 Survival +0 | FeaturesMechanic Proficiencies Custom Rig Bypass +1 Nanite Upgrade: Repairing Nanites Armor Prototype Proficiency (Ex) Calibrate Defenses (Ex) Level 2 Tech Tinkerer (ex) Lvl 3 Overload Feats: Weapon Focus Small arms Weapon Specialization (Small Arms, Basic Melee) Arm Extensions Vass stopped to let Anvor check his wounds. Nominal function of systems past the sluggish muscles did not mean there wasnt a posibility of deeper undetected injury. -"Thank you. The venom came from poisoned Bolts. It seems to affect muscles in general. If I am moving right now its only due to the rig pulling my weight along. I suspect the venom is the exact same these larger creatures possess" He lifted his custom rig and started a minor text to speech entry. -"Save from size, probably due to its diet in this place, this specimen is identical to the one living on our Basement. That one was also capable of speech. Tho that may be an outlier. Either way, they mostly seek sustenance and defend their territories." Mechanics Encumbered due to poison. Speed 15ft , and more stuff that makes Vass want to cry Move: Standard: Full: Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Xepteregicide Posted March 21 Clone Share Posted March 21 Leshai Non-Baseline Envoy | Sheet | HP: 22/22 | STAM: 15/15 | RES: 5/5 | Speed: 30ft | KAC: 16 | EAC: 15 | FORT +2 | REF: +5 | WILL: +3 | StatsSTR: 10 (0) DEX 14 (+2) CON 8 (-1) WIS 10 (0) INT 13 (+1) CHA 20 (+5)* *Synaptic Accelerator Mk I | SkillsAcrobatics: +5 (-1 ACP) Athletics: +3 (-1 ACP) Bluff: +12 (+1d6) Computers: +7 Culture: +8 Diplomacy: +10 (+1d6) Disguise: +8 Engineering: +6 Intimidate: +9 Medicine: +5 Mysticism: +1 Perception: +4 Profession (Musician): +8 Sense Motive: +4 (+1d6) Stealth: +6 (-1 ACP | Features- Lashunta Magic: Spell-like Abilities. *Caster Level equals Effective Character Level. At will: Daze, Psychokinetic Hand | 1/day: Detect Thoughts - Telepathy: 30ft, mentally communicate with any creatures that share a language. - Student: Lashuntas love to learn: +2 racial bonus to Engineering and Bluff - Skill Expertise: Add +1d6 on bluff, diplomacy & sense motive checks so long as at least 1 point of Resolve remains. - Envoy Improvisations: Clever Feint, Get 'Em! | EquipmentContent... Leshai slumped into her sitting position next to the wall as the others returned, noticeably relieved to have a break in the action. Despite not being meaningfully harmed in the recent fracas, she seemed to be disgruntled. Observing her ammo levels, she scowled, but her expression softened as she heard Dr Anvor diagnose Vass. "I hope there aren't more of those crazy dark gnomes. Though it is reassuring that our armor is advanced enough to defy most of their attacks. Not that I'm eager to dive head-first into more of them, but dealing with those skeletons was more favorable than the gnome dudes." During the period of rest, Leshai re-arranged her pack a little, making sure the concoctions she had purchased from the church were easier to access. An idea crossed her mind as she said aloud: "Should we bring one back to study at the base? When we're done here, of course. Just the poison alone could prove beneficial to study; never mind if they have anything interesting on them..." Perhaps it was a bad habit she had developed since coming here, perhaps it was something else, but her curiosity definitely got the better of her. Mechanics If there is a deep gnome corpse in the room, she will search it for items of interest during the 10 minute rest. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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