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Chapter 2 - Revelation


Rev73

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  • 8 months later...
Posted (edited)

Riftwar-Splash.jpg.fb22767ed573ee43d9c18e082265e2ad.jpg


Leggantish - The Giant City Chapter Two: Revelation

d1zdid6-b32b06e4-4684-4da4-a479-e6e1f5741929.jpg.71276a5792ded96405e632f2292a3c14.jpg

Temple Battle

The cries of battle from outside the temple doors intensify as the gnolls and giants take more ground. It is little solace though as the party finds themselves fighting for their lives against what may be an endless stream of foes.

Pit moves toward the danger, bringing the snarling ape into view. The muscles across its shoulders ripple and bulge as it repeatedly tries to slam her friend - its broad back -Merith would call it a "barn door" - a perfect target, and one she sites down easily, burying an arrow inches from its spine. The wound is visibly effective as the creature steps back from its assault, flailing an arm toward its location as a man would a hornet's sting, but its massive shoulders and thick arms do not allow it to reach the pain.

It bellows and surges again, raining blow upon blow on the half-orc warrior who answers in turn. One slamming fist nearly knocks him from his feet as it smashes against his shield. Jagged teeth glance off his magical helmet - attacks that would down most men in an instant. One watching from a distance would never guess the combatant was a young man. His stalwart posture is one of decades of experience as his axe cuts deep and he escapes serious harm. For the moment, the boy-turned-warrior stands his own against an impossible foe.

Across the room Quinty, returned from the ethereal plane, moves toward where she last saw the mage, rounding the corner to take an arrow from an archer nearby. The resultant pain in her arm seems distant and dull and insignificant, however, as the crag-faced caster steps out from his hiding place, an arrogant expression owning his features, despite the charred flesh that shows on his neck and jaw. Some magical effect covers his garments and flesh, making it difficult for Quinty to focus on his visage, but his intentions are clear.

"Oh, little girl!" he says in his native tongue as his arrogance blends with condescension ... and venom. There is no mercy here. He will immolate the child where she stands.

As he rises two feet into the air, his robe whipping around him, he incants and holds out a hand, much like one would offer a gift to a friend. This gift is searing flame that explodes from his fingers and launches toward the young caster, wrapping her like a serpent, swirling around her from head to toe and constricting. It is enough to leave her a pillar of ash.

Both of her hands fly to her face on instinct but her fingers form a subtle gesture she has worked on with Gannon and it is enough. The crackling flames woosh and twist and, almost as some feral beast, try and penetrate her defenses, but the Weave is her shield and it cannot be pierced. The fire subsides and in its place is the "little girl" ... unharmed.

The mage's expression shifts ... confusion ... a narrowing of the eyes ... then ... is it ... fear?

"Yahhhh!"

He launches toward the girl, hovering off the ground as he bypasses her, moving further into the room as though he cannot be bothered with this flea any more.

His eyes scan the battlefield, seeing a lithe and foreign caster with elongated ears teleport across the room and run toward him. Impudence! Sauvanien, in her instant transportation has shown herself powerful and in her approach, fearless. The mage's eyes narrow once again.

Insight 14

The mage looks around and then at the portal. You suspect he intends to flee.

His archers are ineffective as one after another misses with their attacks.

The mounted six-legged creature that has emerged from the portal responds as if on-cue to Pit's warning and spits a fist sized-glob of sizzling acid at the giant priestess that has turned in its direction. It's accuracy is unthinkable as the blistering substance slams into her face and eyes as she screams and claws at the pain, dropping to her knees and pitching forward. Within seconds the beast closes the distance with Pit, close enough its acid breath burns her eyes as the mounted grunt tries without success to stab down at her with his ceramic blade.

"No shame in dancin!" It's Miruviel's voice Pit here's behind her as his arrow skims off the mount's hardened carapace.

 

 

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Temple-map-9.jpg.d75a6f8aceae62ac220a4e7eb79cc7a8.jpg

Giant Temple

Show Bookkeeping

COMBAT/CONDITIONS TRACKER

INITIATIVE CONDITIONS

PARTY <------
Mankas 

Archers and Grunts
Hunters
Pillback and Grunt -
Miruviel 24

Black Mage 21

Aranoth

 

Aranoth
Unconscious and Blinded (1 min) - 1 successful death save.

Cerin, Pit, Sauv
Blessed

Black Mage
Blurred

MECHANICS OTHER

Pit hits Manka for 18 piercing
Quinty runs toward the mage
Cerin misses twice and then hits twice for 7+10 on Manka

Sauv Moves 90 including misty step
Manka attacks Cerin 14 bite 13/21 claws All Misses
Archer misses Anaroth (10)
Archer misses Anaroth 10
Archer hits Quinty 6 damage
Hunter misses Miruviel (14) and ducks down hall
Pillback Crits Aranoth with acid spit 12 damage and blinded - unconscious
Grunt attacks Pit and misses
Miruviel moves South (Makes balcony jump (15) and fires at Pillback, missing (13)
Black Mage moves 5' South and casts, but Quinty counterspells
Quinty's Ward charges for 6HP
Aranoth makes death save

Sauv is concentrating on Bless (54 seconds)
Black Mage is concentrating on Blur (54 seconds)

 

 

CHARACTER STATUS

Cerin Briars Quinty Whithorse

AC: 20/22
Initiative: +0
Hitpoints: 19/44
Hitdice: 1/5
Psi Energy Die: 1/6
Second Wind: 1/1 (SR)
Action surge: 0/1 (SR)
Rule of Cool Moment: 0/1
Attuned Magic Items: 1/3 Cloak of Protection + Armor

 

AC: 10
Initiative: +0
Hitpoints: 7/22
Hitdice: 0/5
Rule of Cool Moment: 1/1
Abjuration Ward: 6/14 (Active)
Arcane Recovery: 1/1
Spellslots: Level 1: 1:2/4 2:2/3 3:0/2 (+7 Spell Attack, DC 15)
Attuned Magic Items: nil

Pit Jawkins Sauvanien Miritar

AC: 14
Initiative: +4
Hitpoints: 29/33
Hitdice: 1/4
Rule of Cool Moment: 0/1
Attuned Magic Items: 1/3 Gloves of Swimming and Climbing + Cloak of the King's Man

 

AC: 12/15
Initiative: +3
Hitpoints: 29/30
Hitdice: 5/5
Rule of Cool Moment: 1/1
Spellslots: Level 1: 1:0/4 2:1/3 3:2/2 (+6 Spell Attack, DC 14)
Attuned Magic Items: 0/3 + Brooch of the Leithbra'gan (Moonbeam (0/1))

   

 

 

 

 
 

 

 

Edited by Rev73 (see edit history)
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jlGOL5Q.jpg.0bcd742a66cf018615f97dd1eccfaf77.jpgCerin Briars

Half-Orc Fighter


HP: 34/44 | AC: 22 | HD: 5d10/5d10 | Passive Perception: 14 | Initiative: +0 | Speed: 30'

Str: 16 | Dex: 10 | Con: 14 | Int: 10 | Wis:12 | Cha: 15

Action Surge: 0/1| Relentless Endurance: 1/1 | Second Wind: 0/1 | Psi Energy Die: 1/6 | Darkvision  | Menacing. | Relentless Endurance | Savage Attacks | Fighting Style | Second Wind | Uncanny Dodge | Psionic PowerWIP | Extra AttackYou can attack twice , instead of once, whenever you take the Attack action on your turn. |Sentinel | Telekinetic

Equipment

Magic Items
Talion Markham's Platemail - Worn
Talion Markham's Axe - Worn
Cloak of Protection +1 - Worn

 

Mundane
Belt Pouch, Waterskin
Metal Kite Shield

Battle Axe
Hand Axe

Hand Axe
Backpack
Traveler's Clothes
Mess Kit
Tinderbox

50ft Hemp Rope

Battle Axe

Healing Potion

10 Torches

Longbow

20/20 arrows

Wealth: 19gp, 8 sp, 0 CP


IC

 

Cerin made a calculated series of short swipes, trying to fend the monster off. His battle-axe blade bit and stung, creating new gashes upon the muscled angry form of his enemy. He took another assessment of the surrounding battlefield and quickly realized that no one was near him. Clenching his jaw, he determined to draw himself to the others, he forced that focus into an unseen fist that struck hard against the monster, trying to shove it back and away from him.

 

Fannon had always drilled it into him never to turn his back, and it was a grievous mistake to do so, while in a duel. But Cerin had few options. He needed to be elsewhere and with the enemies emerging from the portal, the mage had to be stopped. Staring sideways to the southern portion beyond the shimmering portal, he watched as the giantess fell once more to her wounds. The situation was looking more grim by the second. He took his gambit and broke from the violent melee with the Manka, heading across the battlefield to reach his companions and to place himself to the forefront where enemies were emerging from the portal. If anything, perhaps he could make a bid to stall foes emerging and tie them up.

"I'll keep 'em busy!" he bellowed, boots hitting the ground as he raced to take up position as a living wall.

 

OOC

Bonus Action: Telekinetic Shove

Movement: Full movement to go reach the front of the Portal and close the gap to Quinty

Action: Attack Manka twice. Total of 9 slashing damage.

Reaction: If Quinty is attacked, I'd like to burn a Psi Die to reduce the incoming damage

 

 
 
 
 
 
   

 

Edited by Hallowed Evening (see edit history)
Name
Attack 1
25; 3
1d20+6;1d4 [19]; [19,3]
Attack 2
15; 2
1d20+6;1d4 [9]; [9,2]
Damage 1
4
1d8+3 1
Damage 2
5
1d8+3 2
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spacer.pngPit Jawkins

Human Scout Rogue


HP: 29/33 | AC: 16 | HD: 5d8/5d8 | Passive Perception: 18 | Initiative: +4 | Speed: 30'

Str: 9 | Dex: 18 | Con: 12 | Int: 11 | Wis:14 | Cha: 12

Sneak Attack: 3d6| Cunning Action | Steady Aim | Skirmisher | Uncanny Dodge |

Equipment

Magic Items
Cloak of the King's Man - Worn
Goggles of Night - Worn
Gloves of Swimming and Climbing - Worn

Ring of Brilliance - Worn

Mundane
Belt Pouch, Waterskin
Studded Leather Armor
Dagger - Belt
Dagger - Boot
2 Quiver's w/ 25 arrows
5 days' rations
Thieves' Tools

Stored Items (Myth Drannor): Disguise Kit, Burlar's Pack * (bag of 1,000 ball bearings, 10 ft. string, bell, 5 candles, crowbar, hammer, 10 pitons, hooded lantern, 2 flasks oil, 5 days rations, tinderbox, 50' hempen rope), A pair of bloodstone dice inlaid with fine steel (200GP), "5-sided Throwing Weapon"


IC

"Yes there is shame in that!" Pit barks her words at Miruviel. Another time, a time not too long ago, she would've taken his words to heart, would've suggested them herself.

There are simply too many threat around. The big-gorilla is still standing, the acid-spitter is right on her, and with Quinty clearly wounded even the archers are a problem. She doesn't have any good options, she has no clean shots anywhere. There's too many threats and she can't both retreat from the monster on her and take a decent shot and deal with at least one problem.

She makes her call.

"Hey! HEY!!!" She uses the universal signal of 'look at me!' by raising her voice. She dips and rolls away from the pillback running down the chamber. She takes aim and of the three archers, she takes careful aim at the one in the middle of her arc. She lets loose the arrow, finding her mark, but not the killshot she was hoping for...

 

 

OOC

Bonus Action: Cunning Action Disengage

Movement: Full movement to go 30' south, using last 5' to go diagonal to the right

Action: Shoot the archer that's closest to Quinty. Deals 6 damage

Reaction: Will use Uncanny Dodge is she gets a big hit on her. Can use Skirmisher if needed.

 

Edited by Peacemonger (see edit history)
Name
Attack against Archer
19
drop(2d20,lowest)+7 4,12
Damage
19
4d6+4 3,6,1,5
Add Bless to original attack roll of 11
14
1d4+11 3
New Damage
6
1d6+4 2
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Sauvanien Miritar

image.png.bb5166d34ee06c301ab48bca8eed66c5.pngSauvanien watches in horror as Quinty is wrapped in a constrictor of fire. A mess of thoughts chase through her mind, with the forefront being - I have to help her!

But, as she has proven many times before, Quinty is capable of looking after herself. Once the flames die down and the angered growl of the black mage is heard, Sauvanien sees the spreading bloodstain across Quinty’s body. She might have been able to fend off the black mage’s spell, but she is hurting regardless.

Sauvanien knows that now is the time to do something, something to get Quinty to safety, kill the mage or at least… 

There is an option, but it would be a risk. Particularly since she had never managed the casting before.

I just walked through mist for the first time... If it I can make that work, I can manage this.

Her heartbeat quickens and her hand shakes as she gestures for her prayer book. It dutifully flips open, anticipating her intended spell.

Sauvanien holds her hands out to her sides, palms down. A series of discs, shadowy and vibrating appear before her as she begins to encant. Quinty also notices that similar discs of shadow have appeared above the black mage, and the two nearby archers.

Shaking from the effort, Sauvanien begins to twist her palms, turning the dark discs in a stuttering rotation. She shuts her eyes to block out distractions, feeling the connection to Cerin and Pit flit away. Pushing with all her will, she completes the rotations, and looks up breathless to see if the spell has worked.

OOC SummaryMove: 10ft to the north
Action: Cast Slow on mage and two archers (40ft cube)
Bonus Action: none
Rule of Cool: force mage to fail initial Wisdom save for Slow.

...

Name
Sauvanien insight
1
1d20+0 1
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  • 1 month later...
Posted (edited)

Riftwar-Splash.jpg.fb22767ed573ee43d9c18e082265e2ad.jpg


Leggantish - The Giant City Chapter Two: Revelation

d1zdid6-b32b06e4-4684-4da4-a479-e6e1f5741929.jpg.71276a5792ded96405e632f2292a3c14.jpg

Temple Battle

Cerin should have listened to the voice of Fannon in his head.

The howling creature doesn't budge and as soon as the fighter turns his back, it slams a meaty fist into his shoulder, sending him scrambling to hold his footing as he runs away. Fighting to remain conscious he rounds the portal to bring his love back into view.

Nearby, Sauvanien holds her hands out to her sides, palms down, as a series of shadowy discs appear near three of their enemies. The dark mage’s expression turns panicked as the spell settles and his members become visibly slowed ... and then, frozen in place as Quinty, too, chants nearby. His eyes vibrate erratically as he floats off the ground, a near statue, and the young caster moves north for cover, doing her best to avoid another arrow in her thin frame.

It is an arrow that never comes as Pit rolls away from the imminent threat and exchanges shots with the archer that previously targeted her friend. Both strike the other, though the rogue gets the best of the exchange as another arrow flies from the south, her reflexes saving her from a dangerous strike ewhile another arrow bounces harmlessly off Cerin's magical armor.

“Hrrrrrrreeeeeeaaaaaaaaa!!”

The ape beast, in an amazing and terrible display, leaps straight over the portal, slamming into the ground near Cerin and beating the floor with two hammered fists, screaming and baring its teeth, and sending ice through the spines of its enemies.DC 14 CON save to avoid frightened affect.

If you've previously made this save you are immune.

 

Seeing the agility of his enemy, the mounted grunt drags on the reins of the acid-beast and pulls it toward Miruviel, clearly shaken by the gorilla’s howl. The mount spits another glob of acid at Sauv’s brother as it charges, six legs churning. The spittle sizzles into his legs as the warrior thrusts downward, gashing his shoulder.

In a similar practiced maneuver to Pits, Miruviel rolls away, dashing northward, leaping half way up the wall where he grips a wall sconce and makes short work of the remaining climb, squeezing between the giantish banister and disappearing on the balcony above while a low moan escapes the lips of the black-robed mage.

The dark sorceror has shaken off Quinty’s spell, but Sauv’s arcane lethargy remains.

 

 

Show Active Maps

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Giant Temple

Show Bookkeeping

COMBAT/CONDITIONS TRACKER

INITIATIVE CONDITIONS

PARTY <------
Mankas 

Archers and Grunts
Hunters
Pillback and Grunt -
Miruviel 24

Black Mage 21

Aranoth

 

Aranoth
Unconscious and Blinded (54 sec) - 2 successful death saves.

Cerin, Pit, Sauv
Blessed

Black Mage
Blurred
Slowed

Miruviel
Frightened of Manka (1 min)

MECHANICS OTHER

Manka saves against shove (24)
Cerin hits Manka for 9
OA hits Cerin for 17
1 Archer fails save against slow (11) and one succeeds (11)
Mage fails save (ROC) against slow
Mage fails save against hold person (6)
Quinty fails to blink (7)
Pit hits archer for 6 damage
Archer hits Pit for 3, Reduced to 1 with UD
ARcher misses Cerin
Archer misses Pit (14)
Pillback spits Miruviel (21) for 9 acid damage reduced to 4 with UD
Grunt stabs Miruviel for 7 damage
Mage saves against hold person (20)
Mage fails save against slow
Aranoth makes death save
Miruviel disengages and moves north

Sauv is concentrating on Bless (54 seconds)
Black Mage is concentrating on Blur (54 seconds)

Sauv is concentrating on Slow (1 min)
 

 

CHARACTER STATUS

Cerin Briars Quinty Whithorse

AC: 20/22
Initiative: +0
Hitpoints: 17/44
Hitdice: 1/5
Psi Energy Die: 1/6
Second Wind: 0/1 (SR)
Action surge: 0/1 (SR)
Rule of Cool Moment: 0/1
Attuned Magic Items: 1/3 Cloak of Protection + Armor

 

AC: 10
Initiative: +0
Hitpoints: 7/22
Hitdice: 0/5
Rule of Cool Moment: 1/1
Abjuration Ward: 6/14 (Active)
Arcane Recovery: 1/1
Spellslots: Level 1: 1:2/4 2:1/3 3:1/2 (+7 Spell Attack, DC 15)
Attuned Magic Items: nil

Pit Jawkins Sauvanien Miritar

AC: 16
Initiative: +4
Hitpoints: 28/33
Hitdice: 1/4
Rule of Cool Moment: 0/1
Attuned Magic Items: 1/3 Gloves of Swimming and Climbing + Cloak of the King's Man

 

AC: 12/15
Initiative: +3
Hitpoints: 29/30
Hitdice: 5/5
Rule of Cool Moment: 0/1
Spellslots: Level 1: 1:0/4 2:1/3 3:2/2 (+6 Spell Attack, DC 14)
Attuned Magic Items: 0/3 + Brooch of the Leithbra'gan (Moonbeam (0/1))

   

 

 

 

 

 

Edited by Rev73 (see edit history)
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spacer.pngPit Jawkins

Human Scout Rogue


HP: 22/33 | AC: 16 | HD: 5d8/5d8 | Passive Perception: 18 | Initiative: +4 | Speed: 30'

Str: 9 | Dex: 18 | Con: 12 | Int: 11 | Wis:14 | Cha: 12

Sneak Attack: 3d6| Cunning Action | Steady Aim | Skirmisher | Uncanny Dodge |

Equipment

Magic Items
Cloak of the King's Man - Worn
Goggles of Night - Worn
Gloves of Swimming and Climbing - Worn

Ring of Brilliance - Worn

Mundane
Belt Pouch, Waterskin
Studded Leather Armor
Dagger - Belt
Dagger - Boot
2 Quiver's w/ 25 arrows
5 days' rations
Thieves' Tools

Stored Items (Myth Drannor): Disguise Kit, Burlar's Pack * (bag of 1,000 ball bearings, 10 ft. string, bell, 5 candles, crowbar, hammer, 10 pitons, hooded lantern, 2 flasks oil, 5 days rations, tinderbox, 50' hempen rope), A pair of bloodstone dice inlaid with fine steel (200GP), "5-sided Throwing Weapon"


IC

Pit ignores the pain, her eyes darting around. She turns to see Cerin bruised and battered. Regardless of how strong he's gotten, he's still a person. And that thing laying into him is not.

"Bring down the ape beast! Now!" She barks out the command to the others, more to Quinty and Sauvanien than Cerin as no doubt he has little choice but to fight it. She fires an arrow, lodging deep into its back, but it's still up and moving.

She keeps one eye on the three archers still up. Do your worst.

 

 

OOC

Bonus Action: Aim

Movement: Staying in place

Action: Shoot the the last ape

Reaction: Will use Uncanny Dodge is she gets a big hit on her.

 

Edited by Peacemonger (see edit history)
Name
Attack against Ape (ADV)
18
drop(2d20,lowest)+7 11,9
Damage + Sneak Attack
16
4d6+4 5,1,3,3
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jlGOL5Q.jpg.0bcd742a66cf018615f97dd1eccfaf77.jpgCerin Briars

Half-Orc Fighter


HP: 17/44 | AC: 22 | HD: 5d10/5d10 | Passive Perception: 14 | Initiative: +0 | Speed: 30'

Str: 16 | Dex: 10 | Con: 14 | Int: 10 | Wis:12 | Cha: 15

Action Surge: 0/1| Relentless Endurance: 1/1 | Second Wind: 0/1 | Psi Energy Die: 1/6 | Darkvision  | Menacing. | Relentless Endurance | Savage Attacks | Fighting Style | Second Wind | Uncanny Dodge | Psionic Power | Extra Attack |Sentinel | Telekinetic

Equipment

Magic Items
Talion Markham's Platemail - Worn
Talion Markham's Axe - Worn
Cloak of Protection +1 - Worn

 

Mundane
Belt Pouch, Waterskin
Metal Kite Shield

Battle Axe
Hand Axe

Hand Axe
Backpack
Traveler's Clothes
Mess Kit
Tinderbox

50ft Hemp Rope

Battle Axe

Healing Potion

10 Torches

Longbow

20/20 arrows

Wealth: 19gp, 8 sp, 0 CP


IC

His head was swimmy from the monster's pummel as he half-stumbled half-ran past the portal. Breathing heavily, he kept his shield held high and could feel the force of an arrow skipping off his armored form. Surveilling the battlefield. Cerin noted the positions of his friends and foes. He couldn't spare a second more to assess as he was forced to deal with the raging monster as it leapt over the portal and touched down right in front of him. There would be no delaying dealing with this bestial foe.

Pit's clarion call hit him and that's when he struck. Cerin saw the beast flinch from the biting arrow, and would capitalize the moment. He rushed forward and met his foe, leaping with the full force of his weapon's swing. Not overcommitting, he wrenched the axe back, and then made a deadly chop at the monster's head. "For Myth Drannor!!" he roared proudly, his determined voice mixing with the chaotic battle sounds.

WIP.

 

OOC

Bonus Action: TBD

Movement: TBD.

Action: Attack Manka twice.

Reaction: If Quinty is attacked, I'd like to burn a Psi Die to reduce the incoming damage

 

 
 
 
 
 
   

 

Edited by Hallowed Evening (see edit history)
Name
Attack 1 Vs Manka
24; 7
1d20+6;1d8+3 [18]; [18,4]
Attack 2 Vs Manka
13; 7
1d20+6;1d8+3 [7]; [7,4]
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IC

The elation and managing to snare the mage is short-lived, and quickly afterwards they start moving again, albeit very slowly.

 

She is about to try again when Pit’s scream reaches her brain and snaps her to look around for Cerin, finding him bloodied with a large ape standing over him and pummeling down. The swirling portal behind even more menacing as anything could step out any moment.

 

Mage momentarily forgotten in favour of helping Cerin, and listening to Pit. She instead fires at the ape. Though her distraction from the mage is short-lived.

 

But before she can do any more she is wisked away.

To hit MankaFire Damage

Edited by Lintlie (see edit history)
Name
To hit Manka
26
1d20+7 19
Fire Damage
8
2d10 6,2
Blink
14
1d20 14
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It worked!

She can’t quite believe that the mage has been slowed, and even as she watches, the rings falter and rock, forcing her to clench her fingers and twist the arcane sigils around her to maintain the effect. 

It bought us precious time. We must finish him while we have the chance…

However, Pit’s voice draws her attention. She glances across towards her, and sees Cerin facing off against the terrible ape-like foe. One lies broken and singed nearby, but this one seems to have some life in it yet, and is all the angrier for it. She realises that if she continues to assault the mage, the creature would likely overwhelm Cerin. As skilled as the warrior is, he could not hope to go toe-to-toe alone with the beast. 

But the mage...

She fears the black robe’s destructive powers. It could decimate one of her friends in a half second, or whisk them away to some unknown world on the other end of the portal. Suavanien grasps her brooch, an instinctive and reassuring act. She knows that the lunar power of the brooch would help her to defeat these foes, but she cannot fathom how she would maintain the time-slow effect on the mage at the same time.

Instead, she whips an arrow from its quiver and nocks it to her bow. The discs remain about her, quivering more violently with every second. But Sauvanien is swift and her aim, sure - she lets an arrow fly towards the ape-creature.

 

OOC Summary:

Move: if possible, move ~20ft to stand north of the pillar, standing over Aranoth. If not, I will leave her just north of Aranoth.

Action: Longbow attack on ape 

Bonus Action: none

+6, 1d8+3

 

Name
Longbow attack
17; 6
1d20+6;1d8+3 [11]; [11,3]
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