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Thradmock Forgehand


RageMagus

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Name: Thradmock Forgehand
Race: Mountian Dwarf
Age: 60
Level: 1
Class: Bard/ Lore
Background: Guild Artisan/ Guild Business= Armorers, locksmiths, and fine smithsPersonality Traits- I always want to know how things work and what makes people tick.
Ideal- Community. It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful)
Bond- One day I will return to my guild and prove that I am the greatest artisan of them all.
Flaw- I'm never satisfied with what I have – I always want more.

Edited by RageMagus (see edit history)
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Build

keep 3rd: 15,13,16, 14,11,16

1: Bard/Lore

2: Cleric/ Tempest

3: Cleric./ Tempest

 

Base: Str 11, Dex 14, Con 16, Int 13, Wis 15, Cha 16

Mountain Dwarf: +2 Con/Str

Total: Str 13, Dex 14, Con 18, Int 13, Wis 15, Cha 16

 

 

 

Edited by RageMagus (see edit history)
Name
roll
17
reroll(drop(4d6,lowest,1),1,below,3) 2,5,6,6
roll
TypeError: Cannot read property 'length' of undefined
drop(repeat(4d6,6),lowest,1)
roll
18,11,15,12,17,10
repeat(drop(reroll(4d6,1,below),lowest,1),6) 6,6,6,6,2,1,2,2,4,5,3,4,5,6,3,3,3,3,6,4,5,6,6,4,2,3,3,4
2
15,13,14,12,18,10
repeat(drop(reroll(4d6,1,below),lowest,1),6) 2,4,5,6,5,3,4,4,5,5,3,4,5,5,1,1,3,3,4,5,5,6,6,6,5,2,2,3,5
3
15,13,16,14,11,16
repeat(drop(reroll(4d6,1,below),lowest,1),6) 4,4,5,6,2,3,4,6,6,6,3,4,6,6,2,2,3,5,6,3,2,3,2,3,3,5,2,4,6,6
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Your dwarf character has an assortment of inborn abilities, part, and parcel of dwarven nature.

Ability Score Increase

Your Constitution score increases by 2.

Age

Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. On average, they live about 350 years.

Size

Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.

Speed

Your base walking speed is 25 feet. Your speed is not reduced by wearing heavy armor.

Darkvision

Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Dwarven Resilience

You have advantage on saving throws against poison, and you have resistance against poison damage (explained in the “Combat” section).

Dwarven Combat Training

You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.

Tool Proficiency

You gain proficiency with the artisan’s tools of your choice: smith’s tools, brewer’s supplies, or mason’s tools.

Stonecunning

Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

 

 

Mountain Dwarf

As a mountain dwarf, you’re strong and hardy, accustomed to a difficult life in rugged terrain. You’re probably on the tall side (for a dwarf), and tend toward lighter coloration. The shield dwarves of northern Faerûn, as well as the ruling Hylar clan and the noble Daewar clan of Dragonlance, are mountain dwarves.

Ability Score Increase

Your Strength score increases by 2.

Dwarven Armor Training

You have proficiency with light and medium armor.

Languages

You can speak, read, and write Common and Dwarvish. 

Edited by RageMagus (see edit history)
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