This game is for the AP Dragonlance: Shadow of the Dragon Queen. Warriors of Krynn is being used as a supplement.
Game System
D&D 5e
Detailed Description
The world has ended, and it's ending again.
Three hundred years ago, the Cataclysm brought ruin to the world of Krynn. In a single day, an age of wonders came to an end. Countless innocents died, the face of the world was reshaped, and the gods themselves faded into legend. Through ages of struggle, the people of Krynn survived, but the world isn't what it was. Those nations that remain linger in the shadows of their ancestors' wonders. Only slowly have they begun to push back centuries of darkness and rediscover how the world has changed.
Then came the Dragon Armies, legions of soldiers devoted to the wicked god Takhisis the Dragon Queen, and the world faces ruin once more. The War of the Lance has begun, and in a conflict between gods and dragons, a wounded world hangs in the balance.
Go ahead and roll your Battle Dice. You should get three D6's.
Each 1 is a Woe.
Each 2 is a Blank (no effect).
Each 3, 4, and 5 is a Hit.
Each 6 is a Double Hit.
2 Hits defeats the Vile Champion. 3 or more gives an equipment card.
You need to defeat the last two vile champions, grab the last flag, and a hero with an equipment card needs to be on the command tent.
Tactics are one-time bonuses to the combat strength of a unit line. They don't count as tokens and the total combat strength of a line CAN be greater than six.
(CN Wood Elf Wizard of Nuitari)
Masteries: Wis, Int || Cards: Intx2,Wis, Cha
Action 1: Move to Rocky Path.
Actions 2-4: Initiate Conflict with the Vile Champion rolling 3 dice.
Sorry it took so long! I didn't realize this got updated. Okay, let's do this. I'll post my turn today. So we basically need to deal with the last two vile champs and get the last flag to win? Moricarn's cards are HORRIBLE for this particular task. I guess I have the Wis reroll ability and just Dimension Door to get past one of the Vile Champs?
Also, is it possible to go over 6 tokens with Tactics? That is, could I add tactics to our archery line on the left flank to gain offense?
Sabian is not on the Active Flank.
As far as I know, battles and skirmishes only occur on the Active Flank. The Archers on Sabian's tile are unaffected.
Sabian IS on the tile he wants to help out... there are 2 archers there with +3 he wants to save from dying.
If its the archers on the other side... then ok.
A fire token is being added to the Alliance side of each battle tile. Please indicate where on each tile you would want this fire token placed.
Once that is settled, Moricarn may take her turn.
This turn, the Missile Unit Lines on the Active Flank will engage in a skirmish. Commander Powers will not activate this turn.
This scenario is being run for the Blue Team with the following turn order:
Itasca Rosecliff
Sean Finn
Sabian Zexus
Teeli Th'Underfoot
Moricarn Cursewielder
It is currently Moricarn's turn.
Sean has 1 stress.
Sabian has 2 stress.
Teeli has 1 stress.
Show Event Card
MANEUVERS
RIGHT NOW
If the Dragon Army commander on the active flank is ready, activate their commander power. Otherwise, Refresh that commander.
Reveal another event card.
UNRELENTING SOLDIERS
RIGHT NOW
Add Dragon Army Foot Units to the active flank until they equal the number of Alliance Foot units on that flank. If no units were added, ignore this card's "Battle Phase" text and reveal another event card.
BATTLE PHASE
Skirmish.
KEY MOMENT
RIGHT NOW
Read the entry for the next key moment.
BATTLE PHASE
Skirmish.
Then, shuffle the event discard pile (including this card), and add it to the bottom of the event deck.
Blue Training Ground: Turn 5
Blue Training Ground: Event 2
Add a fire token to an Alliance line on each battle tile that has at least 1 fire token.
Blue Training Ground: Key Moment
Skirmish
The Missile Unit Lines will engage in a skirmish this turn.
Commander Powers will not be activated this turn.
Show Battle and Adventure Tile Information
Tomb
2 DEX Draw 1 Equipment Card
Rocky Path
Road extending from left to right
Abandoned Fields
Road connecting the top left, bottom left, and bottom right corners
Trail
Road extending from left to right
Prairie
Road extending along the bottom from left to right
Command Tent
2 WIS Add the Reinforcements event card (11) to the bottom of the event deck. Flip this tile.
Sacred Glade
2 WIS Refresh 6 Alliance units on 1 battle tile. Flip this tile.
Show Commander: Darrett Highwater
DARRETT HIGHWATER
āļø: Shake 2 units in any Dragon Army Line.
DARRETT HIGHWATER
SHAKEN
Refresh this commander.
[2 CHA]
Show Commander: Raven Uth Vogler
RAVEN UTH VOGLER
āļø: Add 2 shaken units to any Alliance line.
RAVEN UTH VOGLER
SHAKEN
Refresh this commander.
[3 WIS]
Show Commander: Grikan Ghar
GRIKAN GHAR
āļø: Shake 2 units in the Alliance line with the most ready units.
Show Commander: Lohezet of the Black Robes
LOHEZET OF THE BLACK ROBES
āļø: Add 1 fire token to an Alliance line.
Show Vile Champion: Tomb
GOBLIN POISONERS
2
CON
Show Vile Champion: Rocky Path
GOBLIN CHIEFTAIN
2
STR
Show Vile Champion: Trail
GOBLIN CHIEFTAIN
2
STR
All-Out Battle.
Foot Line Battle
shaken 2 Dragon Army Foot Tokens.
shaken one ready Alliance Army Foot token
Missile Line Battle
The Alliance Army Missile Line takes 4 hits. This is enough to remove all remaining Missile Tokens from that line.
Mounted Line Battle
The Alliance Foot Line takes 4 hits. Shaken four tokens
Edit: Can I use an 'after the battle' card or two to change the results?
This is a breakdown of the All-Out Battle.
Foot Line Battle
The Dragon Army Foot Line takes 2 hits. You need to decide whether you are going to remove one ready Dragon Army Foot token or shaken 2 Dragon Army Foot Tokens.
The Alliance Army Foot Line takes 1 hit. You need to decide whether you are going to shaken one ready Alliance Army Foot token or remove one shaken Alliance Army Foot token.
Missile Line Battle
The Alliance Army Missile Line takes 4 hits. This is enough to remove all remaining Missile Tokens from that line.
Mounted Line Battle
The Alliance Foot Line takes 4 hits. Please determine how you will distribute these hits. One hit removes a shaken Foot token or shakens a ready Foot token. Two hits removes a ready Foot token.