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Ryfte

Ryfte

DESCRIPTION She wears simple clothing that an innkeeper or server in such a place might but in a more layered fashion. Her padded armor actually gives her more mass beneath her clothing and makes her appear to have actual flesh on her bones despite that simply not being true. Functional and with numerous small concealed folds that serve as hidden pockets her priority is more about not standing out in the crowd. She does keep her body wrapped and within her armor to conceal her skeletal self hidden and then wears her clothing over those, always keeping her porcelain mask in place and hood pulled up in settlements.| APPLICATION | SHEETspacer.pngLoreli Certes
Female, Neutral Evil, Skeleton (Compact - Goblin), Kineticist 2


AC: 18 HP: 30/30 S/D/C/I/W/C: 0/+3/+4/+1/+2/+0 F/R/W: +10/+9/+6 | Move: 25' | Senses: Low-Light Vision, Perception +6
Trained: Acrobatics +7, Athletics +4, Deception +4, Diplomacy +4, Lore: Politics +5, Nature +6, Society +5, Stealth +7, Thievery +7
Untrained: Arcana +1, Crafting +1, Intimidation +0, Medicine +2, Occultism +1, Performance +0, Religion +2, Survival +2

With the odd goblinoid between them and the tower ahead Loreli reconsidered her choices quickly. Her mind whirling through them in an instant before she took action. Moving after Sal she stopped in front of the door, glancing inside for a brief moment.

*Ah, a perfect opportunity.* She nodded to herself as she held her hands before her and a whirling blade of wind, spinning like a top, seemed to all but leap from her hands eagerly. Almost three feet across the spinning air blades moved through the pair of trolls nearby and hovered, spinning in the square where the second troll stood. Before the whirling blade had halted she somehow managed to seemingly almost glide through the air, back slightly to the east, away from the doorway once again.


OoC

Summary: Air Blast (1 action) as a melee reach slashing strike, Moved to F9 aeriel boomerang (2 actions) SW hitting the two trolls (triggering her air gate) free half stride (10') allowing her to move 10' back East to H9, moving out of the way of the entryway.

Reaction: ---
Action 1: +8 Elemental Blast (Air): Melee, slashing 1d6 reach  Move to F9
Action 2: Aerial Boomerang Ref DC 18 (2d6+4 slashing)
Action 3: ---
Free: Half Stride (10') to H9


Impulse (Attack +8 / DC 18)*:
Elemental Blast (Air) (+8; 1d6; 60', electricity or slashing)
Weapon of X (Weapon Infusion: Melee Weapon) +8 • Damage 1d6 bludgeoning, piercing, or slashing • One of: agile, backswing, forceful, reach, or sweep
Bow of the Zephyr Winds (Weapon Infusion: Short Bow) +8 • Damage 1d6 piercing • 50' range increment, propulsive
Bow of the Mountain Gale (Weapon Infusion: Long Bow) +8 • Damage 1d6 piercing • 100' range increment, volley

*Note: An elemental blast (or weapon infusion) that takes 2 actions gains a +4 status bonus to the damage roll. It also can trigger your impulse junction which allows you to take a free half Stride or a Step action for free, either before or after the attack.

 

Ryfte

Ryfte

DESCRIPTION She wears simple clothing that an innkeeper or server in such a place might but in a more layered fashion. Her padded armor actually gives her more mass beneath her clothing and makes her appear to have actual flesh on her bones despite that simply not being true. Functional and with numerous small concealed folds that serve as hidden pockets her priority is more about not standing out in the crowd. She does keep her body wrapped and within her armor to conceal her skeletal self hidden and then wears her clothing over those, always keeping her porcelain mask in place and hood pulled up in settlements.| APPLICATION | SHEETspacer.pngLoreli Certes
Female, Neutral Evil, Skeleton (Compact - Goblin), Kineticist 2


AC: 18 HP: 30/30 S/D/C/I/W/C: 0/+3/+4/+1/+2/+0 F/R/W: +10/+9/+6 | Move: 25' | Senses: Low-Light Vision, Perception +6
Trained: Acrobatics +7, Athletics +4, Deception +4, Diplomacy +4, Lore: Politics +5, Nature +6, Society +5, Stealth +7, Thievery +7
Untrained: Arcana +1, Crafting +1, Intimidation +0, Medicine +2, Occultism +1, Performance +0, Religion +2, Survival +2

With the odd goblinoid between them and the tower ahead Loreli reconsidered her choices quickly. Her mind whirling through them in an instant before she took action. Moving after Sal she stopped in front of the door, glancing inside for a brief moment.

*Ah, a perfect opportunity.* She nodded to herself as she held her hands before her and a whirling blade of wind, spinning like a top, seemed to all but leap from her hands eagerly. Almost three feet across the spinning air blades moved through the pair of trolls nearby and hovered, spinning in the square where the second troll stood.


OoC

Summary: Air Blast (1 action) as a melee reach slashing strike, Moved to F9 aeriel boomerang (2 actions) SW hitting the two trolls (triggering her air gate) free half stride (10') allowing her to move 10' back East to H9, moving out of the way of the entryway.

Reaction: ---
Action 1: +8 Elemental Blast (Air): Melee, slashing 1d6 reach  Move to F9
Action 2: Aerial Boomerang Ref DC 18 (2d6+4 slashing)
Action 3: ---
Free: Half Stride (10') to H9


Impulse (Attack +8 / DC 18)*:
Elemental Blast (Air) (+8; 1d6; 60', electricity or slashing)
Weapon of X (Weapon Infusion: Melee Weapon) +8 • Damage 1d6 bludgeoning, piercing, or slashing • One of: agile, backswing, forceful, reach, or sweep
Bow of the Zephyr Winds (Weapon Infusion: Short Bow) +8 • Damage 1d6 piercing • 50' range increment, propulsive
Bow of the Mountain Gale (Weapon Infusion: Long Bow) +8 • Damage 1d6 piercing • 100' range increment, volley

*Note: An elemental blast (or weapon infusion) that takes 2 actions gains a +4 status bonus to the damage roll. It also can trigger your impulse junction which allows you to take a free half Stride or a Step action for free, either before or after the attack.

 

Ryfte

Ryfte

DESCRIPTION She wears simple clothing that an innkeeper or server in such a place might but in a more layered fashion. Her padded armor actually gives her more mass beneath her clothing and makes her appear to have actual flesh on her bones despite that simply not being true. Functional and with numerous small concealed folds that serve as hidden pockets her priority is more about not standing out in the crowd. She does keep her body wrapped and within her armor to conceal her skeletal self hidden and then wears her clothing over those, always keeping her porcelain mask in place and hood pulled up in settlements.| APPLICATION | SHEETspacer.pngLoreli Certes
Female, Neutral Evil, Skeleton (Compact - Goblin), Kineticist 2


AC: 18 HP: 30/30 S/D/C/I/W/C: 0/+3/+4/+1/+2/+0 F/R/W: +10/+9/+6 | Move: 25' | Senses: Low-Light Vision, Perception +6
Trained: Acrobatics +7, Athletics +4, Deception +4, Diplomacy +4, Lore: Politics +5, Nature +6, Society +5, Stealth +7, Thievery +7
Untrained: Arcana +1, Crafting +1, Intimidation +0, Medicine +2, Occultism +1, Performance +0, Religion +2, Survival +2

With the odd goblinoid between them and the tower ahead Loreli reconsidered her choices quickly. Her mind whirling through them in an instant before she struck.

A long glaive-like weapon of swirling air swung down at the nearby creature in a sweeping motion in one of her arms as she spun and moved to the south, vanishing as quickly as it had appeared. She moved in a blur, more quickly than she should have been able to, taking up a new position just behind and to the south of the others.

*Ah, a perfect opportunity.* She nodded to herself as she held her hands before her and a whirling blade of wind, spinning like a top, seemed to all but leap from her hands eagerly. Almost three feet across the spinning air blades jetted across the field to end at the far creature, quite literally spinning in the square where it stood.


OoC

Summary: Air Blast (1 action) as a melee reach slashing strike, aeriel boomerang (2 actions) triggering her air gate allowing her to move 10' south, then the aerial boomerang impulse in a line through all 3 of the trolls.

Reaction: ---
Action 1: +8 Elemental Blast (Air): Melee, slashing 1d6 reach
Action 2: Aerial Boomerang Ref DC 18 (2d6+4 slashing)
Action 3: ---


Impulse (Attack +8 / DC 18)*:
Elemental Blast (Air) (+8; 1d6; 60', electricity or slashing)
Weapon of X (Weapon Infusion: Melee Weapon) +8 • Damage 1d6 bludgeoning, piercing, or slashing • One of: agile, backswing, forceful, reach, or sweep
Bow of the Zephyr Winds (Weapon Infusion: Short Bow) +8 • Damage 1d6 piercing • 50' range increment, propulsive
Bow of the Mountain Gale (Weapon Infusion: Long Bow) +8 • Damage 1d6 piercing • 100' range increment, volley

*Note: An elemental blast (or weapon infusion) that takes 2 actions gains a +4 status bonus to the damage roll. It also can trigger your impulse junction which allows you to take a free half Stride or a Step action for free, either before or after the attack.

 

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