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spacer.pngKrott | HP 20/30  | AC 18 | Fort +7 Ref +5 Will +4 | Speed: 25 | Perception: +4
Hero Points: 0/3 | Alchemy
| Conditions: N/A | Effects: Bestial Mutagen - 1 minute


Krott's heart would be pounding were he still alive. Even still, the logical processes in his mind translate to cold dread at the party reveals Tallon in his stone coffin. Then, Demetrius becomes frozen in place. It seems all it takes to set things from bad to worse is facing their recuperating foe yet again, and he hasn't even lifted a finger yet. He quickly tries to scan the master vampire to determine what state he's in, other than 'dangerous.'

Krott drops the crowbar, no longer needing it to open the lid, and make his own strike, as feeble a gesture as it may be.

OOC & Actions

We knew from discussion with Demetrius and general knowledge checks, I believe, that we had a specific period of time before Tallon would regenerate, and we know that we exceeded that time (though by what amount, I don't know). Even without that, we also know that clearly he must be able to control Demetrius, since he's currently frozen, so he must be conscious or else he couldn't control his spawn as such. So, that tells Krott enough to know that they need to try and take Tallon out again.

So, he attacks, after rolling a Recall Knowledge using Medicine (hopefully) to determine what state Tallon is in, to a general degree. Obviously I don't expect an exact HP total, but I'm looking for a reasonable approximation of how healed he seems - ie: His wounds seem nearly all healed, or he still seems weak, etc.

Then, attack.

Finally, I'd like to try and grab the stake from Demetrius, since he clearly can't use it currently. Is that an action, and if so, is it Athletics to grab/grapple, disarm, etc.? A simple interact action?

Action :OneAction:Recall Knowledge (Medicine)
Action :OneAction:Strike Tallon with jaws attack
Action :OneAction:Interact or Athletics if needed

 


image.png.010786697dc9130637034f21c25d6d1c.pngCyntheria and Mr Mud HP: 23/32 | (C) AC: 21 F: 10 R: 6 W: 7 (8 vs. Fear) | (M) AC: 17 F: 8 R: 7 W: 7
Effects: Drakeheart Mutagen, LesserYou gain the listed bonus to AC, a Dexterity cap of +2 (as usual, use your lowest Dexterity cap if you have more than one), and an item bonus to Perception checks. If you're wearing armor, you still calculate your proficiency bonus to AC based on your proficiency in the armor you're wearing, even if the drakeheart mutagen has a higher item bonus. You also gain the Final Surge action.

+4 Item bonus, +2 Dex cap, +1 Perception, -1 Reflex & Will saves, -1 Recall Knowledge checks
(C), Bravo's Brew, LesserFor the next hour after drinking this elixir, you gain an item bonus to Will saves, which is greater when attempting Will saves against fear.

+1 Will saves, +2 vs. Fear
(C), Boost Eidolon Your eidolon gains a +2 status bonus to damage rolls with its unarmed attacks. If your eidolon's Strikes deal more than one weapon damage die, the status bonus increases to 2 per weapon damage die, to a maximum of +8 with four weapon damage dice.(C) | Conditions:
N/A

Character Sheet

 

Cyntheria and Mr Mud - Summoner 2


N, Small, Poppet, Wishborn Poppet, Humanoid
Perception +5; Darkvision
Languages None selected
Skills Acrobatics +7, Athletics +0, Deception +8, Diplomacy +8, Intimidation +8, Medicine +5, Occultism +4, Stealth +7
Str +0, Dex +3, Con +2, Int +0, Wis +1, Cha +4
Items Unarmored

AC 17; Fort +8, Ref +7, Will +7
HP 32; Resistances fire -1
Dutiful Retaliation action_reaction.png

Speed 25 feet
Bon Mot action_single.png
Manifest Eidolon action_triple.png
Act Together action_range.png
Share Senses action_single.png
Occult Known Spells DC 18, attack +8; 1st Fear, Magic Missile, Soothe (2 slots); Cantrips Prestidigitation, Protect Companion, Shield, Guidance, Telekinetic Projectile
Focus Spells (1 points) Boost Eidolon action_single.pngRange 100 feet; Targets your eidolon Duration 1 round You focus deeply on the link between you and your eidolon and boost the power of your eidolon's attacks. Your eidolon gains a +2 status bonus to damage rolls with its unarmed attacks. If your eidolon's Strikes deal more than one weapon damage die, the status bonus increases to 2 per weapon damage die, to a maximum of +8 with four weapon damage dice.
Evolution Surge action_double.pngRange 100 feet; Targets your eidolon Duration 1 minute You flood your eidolon with power, creating a temporary evolution in your eidolon's capabilities. Choose one of the following effects:Your eidolon gains low-light vision and darkvision.; Your eidolon gains scent as an imprecise sense up to 30 feet. .; Your eidolon can breathe underwater and gains a swim Speed equal to its land Speed or 30 feet, whichever is less. Alternatively, if your eidolon is normally aquatic, it can breathe air and gains a land Speed equal to its swim Speed or 30 feet, whichever is less. Either way, it gains the amphibious trait. .; Your eidolon gains a +20-foot status bonus to its Speed. .; Heightened (3rd) Add the following options to the list of effects you can choose:Your eidolon becomes Large, instead of its previous size. This increases your eidolon's reach to 10 feet but doesn't change any other statistics for your eidolon. Because of the special link you share, you can ride your eidolon without getting in each other's way. If another creature tries to ride your eidolon, both you and the riding creature each regain only 2 actions at the start of your turns each round, as normal. .; Your eidolon gains a climb Speed equal to its land Speed. .; Heightened (5th) Add the options from the 3rd-level version and the following options to the list of effects you can choose:Your eidolon becomes Huge, instead of its previous size. This has the same effects as the 3rd-level option to become Large, except your eidolon's reach increases to 15 feet. ; Your eidolon gains a fly Speed equal to its Speed.
Reinforce Eidolon action_single.pngRange 100 feet; Targets your eidolon Duration 1 round You focus deeply on the link between you and your eidolon and reinforce your eidolon's defenses. Your eidolon gains a +1 status bonus to AC and saving throws, plus resistance to all damage equal to half the spell's level. Your eidolon can benefit from either boost eidolon or reinforce eidolon, but not both; if you cast one of these spells during the other's duration, the newer spell replaces the older one.
Additional Feats Energy Heart, Harmless Doll, Mummy Dedication, Reinforce Eidolon, Toughness, Wishborn Poppet
Additional Specials Constructed, Disease and Poison Protection, Eidolon (Devotion Phantom Eidolon), Energy Heart (sonic), Evolution Feat, Flammable, Immunity to Death Effects, Link Spells, Negative Healing, Negative Survival, Undead Hunger

 

Cyntheria - Stalwart Guardian2


Medium, Eidolon, Stalwart Guardian, Eidolon

Perception +4; Darkvision
Languages None selected
Skills Acrobatics +6, Athletics +4, Deception +4, Diplomacy +4, Intimidation +4, Medicine +4, Occultism +4, Stealth +6
Str +4, Dex +2, Con +3, Int +0, Wis +0, Cha +0
Items Unarmored


AC 18; Fort +9, Ref +6, Will +6
HP 32
Dutiful Retaliation action_reaction_black.pngTrigger An enemy within 15 feet of you hits you with a Strike and deals damage to you. Requirements Your eidolon is within 15 feet of you. Your eidolon instinctively flashes with ectoplasmic energy, allowing them to strike back against an enemy who dares to harm you. Your eidolon makes a melee unarmed Strike against the triggering enemy, even if that enemy isn't within your eidolon's reach.


Speed 25 feet
Melee Primary Attack +8 (Shove), Damage 1d8+4 B
Melee Secondary Attack +8 (Agile, Finesse), Damage 1d6+4 Sonic

Acting as they were told, Mr. Mud continues channeling power into Cyntheria, whom he directs to focus attacks on Tallon. While Mr. Mud remains at the edge of the room, he casts his spell while the ghostly girl thrums with vibrational energy. She shouts out, and sonic waves pulse through her, causing her softly-floating hair to whip out like a buffeting wing along with the sound waves.

However, her wails are unfocused, and it's hard to land a solid blow on even an unmoving target if you're attacking strictly through the power of primal emotion.

OOC

C&M Actions
Action :OneAction:Act Together: Mud casts Boost Eidolon on Cyntheria, and Cyntheria makes a Strike:OneAction:vs. Tallon with her secondary unarmed strike, dealing sonic damage on a hit.
Action :OneAction:Cyntheria strikes again with the sonic attack.
Action :OneAction:Mud casts Reinforce Eidolon, granting Cyntheria +1 status bonus to AC and saves for 1 round.


Per OOC chat in the Discord, I'm taking momentary control of Cyntheria and Mud so we can move on to the next round without waiting for allefgib to respond.

spacer.pngKrott | HP 20/30  | AC 18 | Fort +7 Ref +5 Will +4 | Speed: 25 | Perception: +4
Hero Points: 0/3 | Alchemy
| Conditions: N/A | Effects: Bestial Mutagen - 1 minute


Krott's heart would be pounding were he still alive. Even still, the logical processes in his mind translate to cold dread at the party reveals Tallon in his stone coffin. Then, Demetrius becomes frozen in place. It seems all it takes to set things from bad to worse is facing their recuperating foe yet again, and he hasn't even lifted a finger yet. He quickly tries to scan the master vampire to determine what state he's in, other than 'dangerous.'

Krott drops the crowbar, no longer needing it to open the lid, and make his own strike, as feeble a gesture as it may be.

OOC & Actions

We knew from discussion with Demetrius and general knowledge checks, I believe, that we had a specific period of time before Tallon would regenerate, and we know that we exceeded that time (though by what amount, I don't know). Even without that, we also know that clearly he must be able to control Demetrius, since he's currently frozen, so he must be conscious or else he couldn't control his spawn as such. So, that tells Krott enough to know that they need to try and take Tallon out again.

So, he attacks, after rolling a Recall Knowledge using Medicine (hopefully) to determine what state Tallon is in, to a general degree. Obviously I don't expect an exact HP total, but I'm looking for a reasonable approximation of how healed he seems - ie: His wounds seem nearly all healed, or he still seems weak, etc.

Then, attack.

Finally, I'd like to try and grab the stake from Demetrius, since he clearly can't use it currently. Is that an action, and if so, is it Athletics to grab/grapple, disarm, etc.? A simple interact action?

Action :OneAction:Recall Knowledge (Medicine)
Action :OneAction:Strike Tallon with jaws attack
Action :OneAction:Interact or Athletics if needed

 


image.png.010786697dc9130637034f21c25d6d1c.pngCyntheria and Mr Mud HP: 23/32 | (C) AC: 21 F: 10 R: 6 W: 7 (8 vs. Fear) | (M) AC: 17 F: 8 R: 7 W: 7
Effects: Drakeheart Mutagen, LesserYou gain the listed bonus to AC, a Dexterity cap of +2 (as usual, use your lowest Dexterity cap if you have more than one), and an item bonus to Perception checks. If you're wearing armor, you still calculate your proficiency bonus to AC based on your proficiency in the armor you're wearing, even if the drakeheart mutagen has a higher item bonus. You also gain the Final Surge action.

+4 Item bonus, +2 Dex cap, +1 Perception, -1 Reflex & Will saves, -1 Recall Knowledge checks
(C), Bravo's Brew, LesserFor the next hour after drinking this elixir, you gain an item bonus to Will saves, which is greater when attempting Will saves against fear.

+1 Will saves, +2 vs. Fear
(C), Boost Eidolon Your eidolon gains a +2 status bonus to damage rolls with its unarmed attacks. If your eidolon's Strikes deal more than one weapon damage die, the status bonus increases to 2 per weapon damage die, to a maximum of +8 with four weapon damage dice.(C) | Conditions:
N/A

Character Sheet

 

Cyntheria and Mr Mud - Summoner 2


N, Small, Poppet, Wishborn Poppet, Humanoid
Perception +5; Darkvision
Languages None selected
Skills Acrobatics +7, Athletics +0, Deception +8, Diplomacy +8, Intimidation +8, Medicine +5, Occultism +4, Stealth +7
Str +0, Dex +3, Con +2, Int +0, Wis +1, Cha +4
Items Unarmored

AC 17; Fort +8, Ref +7, Will +7
HP 32; Resistances fire -1
Dutiful Retaliation action_reaction.png

Speed 25 feet
Bon Mot action_single.png
Manifest Eidolon action_triple.png
Act Together action_range.png
Share Senses action_single.png
Occult Known Spells DC 18, attack +8; 1st Fear, Magic Missile, Soothe (2 slots); Cantrips Prestidigitation, Protect Companion, Shield, Guidance, Telekinetic Projectile
Focus Spells (1 points) Boost Eidolon action_single.pngRange 100 feet; Targets your eidolon Duration 1 round You focus deeply on the link between you and your eidolon and boost the power of your eidolon's attacks. Your eidolon gains a +2 status bonus to damage rolls with its unarmed attacks. If your eidolon's Strikes deal more than one weapon damage die, the status bonus increases to 2 per weapon damage die, to a maximum of +8 with four weapon damage dice.
Evolution Surge action_double.pngRange 100 feet; Targets your eidolon Duration 1 minute You flood your eidolon with power, creating a temporary evolution in your eidolon's capabilities. Choose one of the following effects:Your eidolon gains low-light vision and darkvision.; Your eidolon gains scent as an imprecise sense up to 30 feet. .; Your eidolon can breathe underwater and gains a swim Speed equal to its land Speed or 30 feet, whichever is less. Alternatively, if your eidolon is normally aquatic, it can breathe air and gains a land Speed equal to its swim Speed or 30 feet, whichever is less. Either way, it gains the amphibious trait. .; Your eidolon gains a +20-foot status bonus to its Speed. .; Heightened (3rd) Add the following options to the list of effects you can choose:Your eidolon becomes Large, instead of its previous size. This increases your eidolon's reach to 10 feet but doesn't change any other statistics for your eidolon. Because of the special link you share, you can ride your eidolon without getting in each other's way. If another creature tries to ride your eidolon, both you and the riding creature each regain only 2 actions at the start of your turns each round, as normal. .; Your eidolon gains a climb Speed equal to its land Speed. .; Heightened (5th) Add the options from the 3rd-level version and the following options to the list of effects you can choose:Your eidolon becomes Huge, instead of its previous size. This has the same effects as the 3rd-level option to become Large, except your eidolon's reach increases to 15 feet. ; Your eidolon gains a fly Speed equal to its Speed.
Reinforce Eidolon action_single.pngRange 100 feet; Targets your eidolon Duration 1 round You focus deeply on the link between you and your eidolon and reinforce your eidolon's defenses. Your eidolon gains a +1 status bonus to AC and saving throws, plus resistance to all damage equal to half the spell's level. Your eidolon can benefit from either boost eidolon or reinforce eidolon, but not both; if you cast one of these spells during the other's duration, the newer spell replaces the older one.
Additional Feats Energy Heart, Harmless Doll, Mummy Dedication, Reinforce Eidolon, Toughness, Wishborn Poppet
Additional Specials Constructed, Disease and Poison Protection, Eidolon (Devotion Phantom Eidolon), Energy Heart (sonic), Evolution Feat, Flammable, Immunity to Death Effects, Link Spells, Negative Healing, Negative Survival, Undead Hunger

 

Cyntheria - Stalwart Guardian2


Medium, Eidolon, Stalwart Guardian, Eidolon

Perception +4; Darkvision
Languages None selected
Skills Acrobatics +6, Athletics +4, Deception +4, Diplomacy +4, Intimidation +4, Medicine +4, Occultism +4, Stealth +6
Str +4, Dex +2, Con +3, Int +0, Wis +0, Cha +0
Items Unarmored


AC 18; Fort +9, Ref +6, Will +6
HP 32
Dutiful Retaliation action_reaction_black.pngTrigger An enemy within 15 feet of you hits you with a Strike and deals damage to you. Requirements Your eidolon is within 15 feet of you. Your eidolon instinctively flashes with ectoplasmic energy, allowing them to strike back against an enemy who dares to harm you. Your eidolon makes a melee unarmed Strike against the triggering enemy, even if that enemy isn't within your eidolon's reach.


Speed 25 feet
Melee Primary Attack +8 (Shove), Damage 1d8+4 B
Melee Secondary Attack +8 (Agile, Finesse), Damage 1d6+4 Sonic

Acting as they were told, Mr. Mud continues channeling power into Cyntheria, whom he directs to focus attacks on Tallon. While Mr. Mud remains at the edge of the room, he casts his spell while the ghostly girl thrums with vibrational energy. She shouts out, and sonic waves pulse through her, causing her softly-floating hair to whip out like a buffeting wing along with the sound waves.

OOC

C&M Actions
Action :OneAction:Act Together: Mud casts Boost Eidolon on Cyntheria, and Cyntheria makes a Strike:OneAction:vs. Tallon with her secondary unarmed strike, dealing sonic damage on a hit.
Action :OneAction:Cyntheria strikes again with the sonic attack.
Action :OneAction:Mud casts Reinforce Eidolon, granting Cyntheria +1 status bonus to AC and saves for 1 round.


Per OOC chat in the Discord, I'm taking momentary control of Cyntheria and Mud so we can move on to the next round without waiting for allefgib to respond.

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