Jump to content

Besmara the Sea-Witch, Human Pirate


Zen Gypsy

Recommended Posts

In Character

Besmara.jpg.bc2fe2c9c25bcac15dfc2a233f835576.jpgBesmara the Sea-Witch

Fighter 1, Variant Human Pirate

AC: 16 | MAX HP: 11 | CURRENT: 11 | HIT DIE: 1d10 | CURRENT: 1d10

ACTIVE EFFECTS: None

CONDITIONS: None.


Actions. Thoughts. Speech.

Out of Character

SUMMARY:


MOVE ACTION:

STD ACTION:

BONUS ACTION:

BACKGROUND: Besmara was born in Calimsham, the daughter of a renowned craftsman and tinkerer, however, she quickly grew to despise the strictly hierarchical society she was born into. As second daughter, her only value to her family was her marriage and the increase in status she could bring with the correct suitor. As such she rebelled against her tutors, often escaping the family manor to play in the gutters with the lower class, kick-ball, chase & catch, and hide & seek being her favorites. Though, if she were being truthful, the abashed look on her mother's face when the houseguard came to collect her was amusing to the young child as well.

Her father, however, was much more loving and supportive of his daughter's rebellious streak, and would allow her in his work shop as he tinkered with his clockwork creations and alchemical concoctions. She would pester him with a relentless barrage of questions, and, amused by her inquisitive nature, and curious questions, he instructed her in the basics of his craft, somewhat hampered be her academic shortcomings, she seemed to possess an inuitive understandings of the craft, much to her father's surprise.

In time, her mother found a suitable match for her, a young well placed noble, and to secure the marriage, her father proposed to craft the young man's father, a pistol of exquisite design. However, shortly before the young couple was married, Besmara returned to her father's workshop, her lip split and face bloodied by her fiance's fist. Her father, outraged, refused the man's request to return his daughter to his son, and so the noble, instead, turned his petition to the nobility of Calimsham itself. Instead of committing his daughter to a life of fear, and abuse, he encouraged her to flee. She agreed, however, refusing to back down she intended to meet her suitor and thrash him to within an inch of his life. However, she found his house guards moving towards her family's manor, afraid of what the armed guards would do she fled, to warn her father to flee. However, the house guard beat her to the compound, and set it to flame, hiding in her father's workshop she watched as her suitor beat her father, took his dowery, the masterfully crafted renaissance pistol, and leave her father in the flames.

As the houseguard departed, she tried to drag her father from the flames, but he was pinned beneath a collapsed wall, he pushed his journals into her arms, and told his daughter to flee, that she was now free to be who, and what she so desired. Tears and ash stained her face as she fled, hiding in the dingy hold of a ship at dock, only revealing herself when the ship was beset by pirates.

Marched to the deck, she, as well as the merchant sailors, were offered the opportunity to join the pirates, or remain shackled by their owners whips and lashes. So she joined the pirate crew, distinguishing herself as a quick study, and fiery tempered sailor, all the while working from her father's notes to craft herself a crude, yet functional renaissance pistol of her own. She spent a number of months among the crew, before they were routed by the Waterdehavian Navy during a bold raid outside Deepwater Harbor, as her captain surrendered, the crew was placed in shackles. Imprisoned for a short time, she was able to commute her sentence by serving the City Guard for a year, before regaining her freedom, she was, however, branded a criminal.

Link to comment
Share on other sites

×
×
  • Create New...