Jump to content

Benny Baxter - Toonman


idiotcube

Recommended Posts

cartoony young man

Picture made with Picrew here

Toonman


ABILITIES   DEFENSES  
Strength 5 Dodge 8
Stamina 4 Parry 8
Agility

5

Fortitude 7
Dexterity 0 Toughness 8/4
Fighting 5 Will 8
Intellect 0    
Awareness 0    
Presence 3    

 

POWERS


Absurd Attacks (11pp Array)

Dust Cloud of Ambiguous Violence (9pp Base)

... Strength-based Burst Area Damage 3: Selective, Resisted by Dodge DC13

 

Film Projector (9pp Alternate)

... Illusion 8: Affects Vision and Hearing, DC 18, Independet, Feedback, Reduced Range 2: Close, Feature: Mimicry

 

Frantic Fists (9pp Alternate)

... Strength-based Damage 3, Multiattack, Penetrating 3

 

 

Dress-Up (10pp)

... Morph 2: People of your size/gender

 

Fine by the Next Scene (1pp)

... Regeneration 1 (every 10 rounds)

 

Hammerspace (1 pp)

... Feature 1: Internal Compartment

 

Smear Frame (5 pp)

... Speed 5: 60 miles/hr, 900 ft/rnd

 

Squash and Stretch (10pp)

... Elongation 1

... Insubstantial 1: Fluid, Precise, Subtle DC20

... Movement 1: Safe Fall

 

ADVANTAGES


... Daze (Deception)

... Defensive Roll 4

... Fascinate (Deception)

... Improved Grab

... Improved Initiative 3

... Move-By Action

... Skill Mastery: Deception

... Takedown 2

 

SKILLS


Acrobatics 1 +6
Athletics -- +5
Close Combat 3 +8
Deception 15 +18
Expertise (PRE): Art 2 +5
Intimidation 4 +7
Perception 2 +2
Persuasion 4 +7
Stealth 3 +8

OFFENSES


Initiative +17

Unarmed Strength-based Damage
+8 vs Parry; DC18 vs Toughness
Frantic Fists Strength-based Damage
+8 (Multiattack) vs Parry; DC23 (Penetrating 3) vs Toughness
Dust Cloud of Ambiguous Violence Strength-based Burst Area Damage
DC13 vs Dodge; DC23 vs Toughness

 

 

Abilities 44pp / Powers 38pp / Advantages 14pp / Skills 17pp / Defenses 17pp
 

 

 

Edited by idiotcube (see edit history)
Link to comment
Share on other sites

Benny Baxter


Backstory - Benny lived a pretty normal life until his 13th birthday, when his mutant power began to manifest. He started emitting a field of energy, which he discovered he could use to change the properties of his body on a molecular level. After a brief panic when he temporarily turned himself into puddle, his parents urged him to experiment with his new power more carefully. Over the next few months, he found various applications for his energy field, such as disguising himself, increasing his speed, creating temporary pockets on his body, and accelerating his natural healing. Eventually, he even learned how to bend light and vibrate air in his vicinity, creating images and sound. He decided the best way to explore his powers further was to put them to the test as a hero.

 

Personality - Benny is kind but soft-spoken when not in his hero identity. He loves comics and cartoons, which were the inspiration for his heroic persona: A noble, yet wacky cartoon character in the real world! As Toonman, he acts more brave and outspoken, and has a tendency towards pulling harmless pranks on his fellow heroes.

 

Appearance - For a 16-year-old, Benny is somewhat short and slight. Shaggy black hair covers his dull brown eyes, and his baggy clothes hide his deceptively lean muscles. When he morphs into Toonman, he gives himself wild brown hair and wide blue eyes. He also gains a faint glow, popping out from his surroundings like a pencil drawing on a matte painting.  

 

Complications:

  • Motivation: Doing Good - Benny likes to make people smile, laugh, and forget their troubles...
  • Motivation: Recognition - ...but he also likes to show off and be the center of attention.
  • Power Loss - Water can interfere with the Benny's energy field. He can't use any of his powers for one minute after being submerged in water.
  • Identity - Like everyone else in the Hero Program, Benny has to keep his heroic antics under wraps. His more flashy powers would give him away if he used them in his civilian identity.
Edited by idiotcube (see edit history)
Link to comment
Share on other sites

  • 2 weeks later...
×
×
  • Create New...