Brian Skies Posted August 27, 2023 Clone Share Posted August 27, 2023 (edited) In this initial scenario, your mission features challenges that will help you learn how to play Dragonlance: Warriors of Krynn. Please review the rules before starting the scenario. This scenario is used to explain the organization of scenarios and how they are played. This scenario is being run for the Black Team with the following members: Odira of Vogler Mikel Palemane Teeli Th'Underfoot Moricarn Cursewielder Black Training Ground: Turn 0 Scenario Rules This scenario has the following special rules: Flags: Objective tokens represent flags you need to gather. When you examine an objective token, place the token on the Command Tent or Command Post adventure tile - these are different sides of the same tile, and objective tokens remain if the tile is flipped. Command Tent Choice At this point, review the scenario's command tent choices - options presented by your allies that help you in different ways. As a group, choose 1 option. Your choice will be implemented before starting the game. In this scenario, you have the following options: Fight Fires. Fires are raging on the right flank. If you want to help get the fires under control, remove 1 fire token from the right flank. Send Reinforcements. Alliance forces face staunch opposition on the left flank. If you want to reinforce that flank, add 1 Alliance Foot unit to it. Dragon Army Control After the Dragon Army takes control of a battle tile, the scenario refers to a scenario entry. These instructions are followed every time the Dragon Army takes control of a battle tile. If the Dragon Army takes control of both tiles, the scenario immediately ends in a loss. Additional Endings This section explains special ways the scenario might end. These ending conditions are in addition to those that apply to every scenario, which are repeated below: The final key moment is read. The Dragon Army takes control of a number of battle tiles set by the scenario's "Dragon Army Control" section. A player has no ability cards left when their hero's stress would increase beyond their maximum. All the battle tiles become controlled. In addition to the usual ending conditions, this scenario ends when all 3 objective tokens and a hero with an equipment card are on the Command Tent or Command Post adventure tile and no vile champions remain on the battlefield. Aftermath Check the conditions below to determine whether the scenario ended in a win, hold, or loss. In other scenarios, you'll gain rewards depending on the outcome. Win: You returned all 3 flags, you defeated all the vile champions, and a hero with an equipment card is on the Command Tent or Command Post tile. Hold: The scenario ends before you completed all tasks, but the Dragon Army hasn't taken control of 2 battle tiles. Loss: The Dragon Army took control of 2 battle tiles, or a hero had no cards in their hand when taking stress beyond the maximum. Show Battle and Adventure Tile Information Tomb 2 DEX Draw 1 Equipment Card Rocky Path Road extending from left to right Abandoned Fields Road connecting the top left, bottom left, and bottom right corners Trail Road extending from left to right Prairie Road extending along the bottom from left to right Command Tent 2 WIS Add the Reinforcements event card (11) to the bottom of the event deck. Flip this tile. Sacred Glade 2 WIS Refresh 6 Alliance units on 1 battle tile. Flip this tile. Show Commander: Darrett Highwater DARRETT HIGHWATER ⚔️: Shake 2 units in any Dragon Army Line. DARRETT HIGHWATER SHAKEN Refresh this commander. [2 CHA] Show Commander: Raven Uth Vogler RAVEN UTH VOGLER ⚔️: Add 2 shaken units to any Alliance line. RAVEN UTH VOGLER SHAKEN Refresh this commander. [3 WIS] Show Commander: Grikan Ghar GRIKAN GHAR ⚔️: Shake 2 units in the Alliance line with the most ready units. Show Commander: Lohezet of the Black Robes LOHEZET OF THE BLACK ROBES ⚔️: Add 1 fire token to an Alliance line. Show Vile Champion: Tomb GOBLIN POISONERS 2 CON Show Vile Champion: Rocky Path GOBLIN POISONERS 2 CON Show Vile Champion: Trail MERCENARIES 2 CHA Show Vile Champion: Sacred Glade ASSASSIN 2 DEX Edited August 29, 2023 by Brian Skies (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Brian Skies Posted September 11, 2023 Author Clone Share Posted September 11, 2023 (edited) Turn Order This scenario is being run for the Black Team. Members take their turns in the following order: Moricarn Cursewielder Teeli Th'Underfoot Mikel Palemane Odira of Vogler It is currently Moricarn Cursewielder's turn. Show Event Card DRAGON ARMY DIVERSION RIGHT NOW Add 1 Dragon Army Foot unit to each battle tile neighboring the active flank. Reveal another event card. RIGHT FLANK RIGHT NOW The right flank becomes the active flank. BATTLE PHASE All-out battle. Activate commander powers at the start of this battle. Black Training Ground: Turn 1 Show Battle and Adventure Tile Information Tomb 2 DEX Draw 1 Equipment Card Rocky Path Road extending from left to right Abandoned Fields Road connecting the top left, bottom left, and bottom right corners Trail Road extending from left to right Prairie Road extending along the bottom from left to right Command Tent 2 WIS Add the Reinforcements event card (11) to the bottom of the event deck. Flip this tile. Sacred Glade 2 WIS Refresh 6 Alliance units on 1 battle tile. Flip this tile. Show Commander: Darrett Highwater DARRETT HIGHWATER ⚔️: Shake 2 units in any Dragon Army Line. DARRETT HIGHWATER SHAKEN Refresh this commander. [2 CHA] Show Commander: Raven Uth Vogler RAVEN UTH VOGLER ⚔️: Add 2 shaken units to any Alliance line. RAVEN UTH VOGLER SHAKEN Refresh this commander. [3 WIS] Show Commander: Grikan Ghar GRIKAN GHAR ⚔️: Shake 2 units in the Alliance line with the most ready units. Show Commander: Lohezet of the Black Robes LOHEZET OF THE BLACK ROBES ⚔️: Add 1 fire token to an Alliance line. Show Vile Champion: Tomb GOBLIN POISONERS 2 CON Show Vile Champion: Rocky Path GOBLIN POISONERS 2 CON Show Vile Champion: Trail MERCENARIES 2 CHA Show Vile Champion: Sacred Glade ASSASSIN 2 DEX Edited September 11, 2023 by Brian Skies (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Eldariel Posted September 12, 2023 Clone Share Posted September 12, 2023 (edited) Moricarn Cursewielder Action phase: Action 1: Dimension Door self and Odira to right flank (Int-card spent). Action 2: Refresh commander Vogler (Wis-card spent). Actions 3 and 4: Put out both fires. No respite. Battle phase: Presumably Odira (@RillaTaj) activates Bless to put Tactics on our archery and mounted? Place Lohezet's fire token on the right side of our archery line. Raven Uth Vogler's bonus troops on mounted giving us 5-4 and 3-2 advantage. Edited September 15, 2023 by Eldariel (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
RillaTaj Posted September 12, 2023 Clone Share Posted September 12, 2023 Confirm Odira activates Bless as a response to the start of battle, spending a WIS ability card to fuel it. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Brian Skies Posted September 16, 2023 Author Clone Share Posted September 16, 2023 (edited) Turn Order This scenario is being run for the Black Team. Members take their turns in the following order: Moricarn Cursewielder Teeli Th'Underfoot Mikel Palemane Odira of Vogler It is currently Moricarn Cursewielder's turn. Black Training Ground: Turn 1 Battle Phase: Before Battle Show Dragon Army Foot Card GOBLIN SWARM Roll 3 battle dice. Apply hits to the Foot line. Moricarn elects to absorb all three hits, bringing her total stress to 3. Black Training Ground: Turn 1 Battle Phase: Foot Line Show Alliance Missile Card DARKEN THE SKIES Roll 2 battle dice. Apply hits to any line. Roll 1 extra battle die for each hero on this battle tile. Black Training Ground: Turn 1 Battle Phase: Missile Line Show Alliance Mounted Card FLANK THE ARCHERS Choose 1: Apply 2 hits to the Missile line. Apply hits to the Missile line equal to twice the difference in combat strength. The second option is clearly better as it nets you 6 total hits, so that is the one we are going with. Black Training Ground: Turn 1 Battle Phase: Mounted Line Show Battle and Adventure Tile Information Tomb 2 DEX Draw 1 Equipment Card Rocky Path Road extending from left to right Abandoned Fields Road connecting the top left, bottom left, and bottom right corners Trail Road extending from left to right Prairie Road extending along the bottom from left to right Command Tent 2 WIS Add the Reinforcements event card (11) to the bottom of the event deck. Flip this tile. Sacred Glade 2 WIS Refresh 6 Alliance units on 1 battle tile. Flip this tile. Show Commander: Darrett Highwater DARRETT HIGHWATER ⚔️: Shake 2 units in any Dragon Army Line. DARRETT HIGHWATER SHAKEN Refresh this commander. [2 CHA] Show Commander: Raven Uth Vogler RAVEN UTH VOGLER ⚔️: Add 2 shaken units to any Alliance line. RAVEN UTH VOGLER SHAKEN Refresh this commander. [3 WIS] Show Commander: Grikan Ghar GRIKAN GHAR ⚔️: Shake 2 units in the Alliance line with the most ready units. Show Commander: Lohezet of the Black Robes LOHEZET OF THE BLACK ROBES ⚔️: Add 1 fire token to an Alliance line. Show Vile Champion: Tomb GOBLIN POISONERS 2 CON Show Vile Champion: Rocky Path GOBLIN POISONERS 2 CON Show Vile Champion: Trail MERCENARIES 2 CHA Show Vile Champion: Sacred Glade ASSASSIN 2 DEX Edited September 19, 2023 by Brian Skies (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Dragon Army Foot Line (Goblin Swarm) 12 3d6 4,3,5 Alliance Missile Line (Darken the Skies) 15 4d6 3,4,2,6 Link to comment Share on other sites More sharing options...
Brian Skies Posted September 19, 2023 Author Clone Share Posted September 19, 2023 (edited) Turn Order This scenario is being run for the Black Team. Members take their turns in the following order: Moricarn Cursewielder Teeli Th'Underfoot Mikel Palemane Odira of Vogler It is currently Teeli Th'Underfoot's turn. Moricarn Cursewielder currently has 3 Stress. Show Event Card UNRELENTING SOLDIERS RIGHT NOW Add Dragon Army Foot units to the active flank until they equal the number of Alliance Foot units on that flank. If no units were added, ignore this card's "Battle Phase" text and reveal another event card. BATTLE PHASE Skirmish. As no units were added, this card is ignored and the next Event Card is drawn. KEY MOMENT RIGHT NOW Read the entry for the next key moment. BATTLE PHASE Skirmish. Then, shuffle the event discard pile (including this card), and add it to the bottom of the event deck. The Missile Line on the Right Flank will participate in the Battle Phase for Round 2. Commander Powers will not activate this turn. Show Key Moment KEY MOMENT FIRE! Add a fire token to an Alliance line on the left flank. Scenario entries may trigger unexpected changes or provide clues about how future events might unfold. For now, you may want to get rid of this fire. Black Training Ground: Turn 2 Show Battle and Adventure Tile Information Tomb 2 DEX Draw 1 Equipment Card Rocky Path Road extending from left to right Abandoned Fields Road connecting the top left, bottom left, and bottom right corners Trail Road extending from left to right Prairie Road extending along the bottom from left to right Command Tent 2 WIS Add the Reinforcements event card (11) to the bottom of the event deck. Flip this tile. Sacred Glade 2 WIS Refresh 6 Alliance units on 1 battle tile. Flip this tile. Show Commander: Darrett Highwater DARRETT HIGHWATER ⚔️: Shake 2 units in any Dragon Army Line. DARRETT HIGHWATER SHAKEN Refresh this commander. [2 CHA] Show Commander: Raven Uth Vogler RAVEN UTH VOGLER ⚔️: Add 2 shaken units to any Alliance line. RAVEN UTH VOGLER SHAKEN Refresh this commander. [3 WIS] Show Commander: Grikan Ghar GRIKAN GHAR ⚔️: Shake 2 units in the Alliance line with the most ready units. Show Commander: Lohezet of the Black Robes LOHEZET OF THE BLACK ROBES ⚔️: Add 1 fire token to an Alliance line. Show Vile Champion: Tomb GOBLIN POISONERS 2 CON Show Vile Champion: Rocky Path GOBLIN POISONERS 2 CON Show Vile Champion: Trail MERCENARIES 2 CHA Show Vile Champion: Sacred Glade ASSASSIN 2 DEX Edited September 19, 2023 by Brian Skies (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Skirmish Die 3 1d6 3 Link to comment Share on other sites More sharing options...
MysteriousMiller Posted September 30, 2023 Clone Share Posted September 30, 2023 (edited) Teeli Th'Underfoot Rogue (Recruit) | Stress: [1] [2] [3] [4] | Mastered: DEX, INT | Ab Cards: [DEX] [DEX] [INT] [CON] Actions Free Action Card: Play DEX card to move 1 tile - Move into the Sacred Glade. 1. Initiate combat with Vile Champion (Mastered DEX so reduce difficulty to 1) Dex Response: Discard DEX card, play SNEAK ATTACK and add 2 more dice. (unless I've already exceeded difficulty) 2. Examine Object in Sacred Glade 3. Move object back to Command tent? 4. Move 1 tile - back into the Command Tent. Respite 1. Recover 2 DEX ability cards @Brian Skies hope this is all correct Edited September 30, 2023 by MysteriousMiller (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Battle Dice 2 1d6 2 Sneak Attack die 1 4 1d6 4 Sneak Attack die 2 4 1d6 4 Link to comment Share on other sites More sharing options...
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