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Scenario 0: Black Training Ground


Brian Skies

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In this initial scenario, your mission features challenges that will help you learn how to play Dragonlance: Warriors of Krynn. Please review the rules before starting the scenario.

This scenario is used to explain the organization of scenarios and how they are played.

 

This scenario is being run for the Black Team with the following members:

  • Odira of Vogler
  • Mikel Palemane
  • Teeli Th'Underfoot
  • Moricarn Cursewielder

 

Black Training Ground: Turn 0

dyl49uI.jpg.2f3f47802fe8d9a10dd8c14ba51d6cdf.jpg

 

Scenario Rules

This scenario has the following special rules:

Flags: Objective tokens represent flags you need to gather. When you examine an objective token, place the token on the Command Tent or Command Post adventure tile - these are different sides of the same tile, and objective tokens remain if the tile is flipped.

 

Command Tent Choice

At this point, review the scenario's command tent choices - options presented by your allies that help you in different ways. As a group, choose 1 option. Your choice will be implemented before starting the game.

In this scenario, you have the following options:

  • Fight Fires. Fires are raging on the right flank. If you want to help get the fires under control, remove 1 fire token from the right flank.
  • Send Reinforcements. Alliance forces face staunch opposition on the left flank. If you want to reinforce that flank, add 1 Alliance Foot unit to it.

 

Dragon Army Control

After the Dragon Army takes control of a battle tile, the scenario refers to a scenario entry. These instructions are followed every time the Dragon Army takes control of a battle tile.

If the Dragon Army takes control of both tiles, the scenario immediately ends in a loss.

 

Additional Endings

This section explains special ways the scenario might end. These ending conditions are in addition to those that apply to every scenario, which are repeated below:

  • The final key moment is read.
  • The Dragon Army takes control of a number of battle tiles set by the scenario's "Dragon Army Control" section.
  • A player has no ability cards left when their hero's stress would increase beyond their maximum.
  • All the battle tiles become controlled.

In addition to the usual ending conditions, this scenario ends when all 3 objective tokens and a hero with an equipment card are on the Command Tent or Command Post adventure tile and no vile champions remain on the battlefield.

 

Aftermath

Check the conditions below to determine whether the scenario ended in a win, hold, or loss. In other scenarios, you'll gain rewards depending on the outcome.

 

Win: You returned all 3 flags, you defeated all the vile champions, and a hero with an equipment card is on the Command Tent or Command Post tile.

Hold: The scenario ends before you completed all tasks, but the Dragon Army hasn't taken control of 2 battle tiles.

Loss: The Dragon Army took control of 2 battle tiles, or a hero had no cards in their hand when taking stress beyond the maximum.

 

Show Battle and Adventure Tile Information

Tomb

  • 2 DEX Draw 1 Equipment Card

 

Rocky Path

  • Road extending from left to right

 

Abandoned Fields

  • Road connecting the top left, bottom left, and bottom right corners

 

Trail

  • Road extending from left to right

 

Prairie

  • Road extending along the bottom from left to right

 

Command Tent

  • 2 WIS Add the Reinforcements event card (11) to the bottom of the event deck. Flip this tile.

 

Sacred Glade

  • 2 WIS Refresh 6 Alliance units on 1 battle tile. Flip this tile.

 

Show Commander: Darrett Highwater

DARRETT HIGHWATER

 

hlXLUMR.png.da41afa7b0c49e8247345b33d98f5386.png

 

⚔️: Shake 2 units in any Dragon Army Line.

 

DARRETT HIGHWATER

 

hlXLUMR.png.da41afa7b0c49e8247345b33d98f5386.png

 

SHAKEN

 

Refresh this commander.

[2 CHA]

 

Show Commander: Raven Uth Vogler

RAVEN UTH VOGLER

 

1TjWYZD.png.18dc851b9be02da3c237bd5839109a7a.png

 

⚔️: Add 2 shaken units to any Alliance line.

 

RAVEN UTH VOGLER

 

1TjWYZD.png.18dc851b9be02da3c237bd5839109a7a.png

 

SHAKEN

 

Refresh this commander.

[3 WIS]

 

Show Commander: Grikan Ghar

GRIKAN GHAR

 

OEBo4H5.png.d3b6407b00aa4534bd89005822d5df1d.png

 

⚔️: Shake 2 units in the Alliance line with the most ready units.

 

Show Commander: Lohezet of the Black Robes

LOHEZET OF THE BLACK ROBES

 

FsITYqq.png.33c5c7a3a1f925cb6b6e29c243bc963a.png

 

⚔️: Add 1 fire token to an Alliance line.

 

 

Show Vile Champion: Tomb

GOBLIN POISONERS

 

YgXzqFe.png.6224b81eea1baa1e3496ede6e6d1ac72.png

 

2

CON

 

Show Vile Champion: Rocky Path

GOBLIN POISONERS

 

YgXzqFe.png.6224b81eea1baa1e3496ede6e6d1ac72.png

 

2

CON

 

Show Vile Champion: Trail

MERCENARIES

 

ihPC2gy.png.a86d4e3c436c6c6ccb9e84d2a6e09c3d.png

 

2

CHA

 

Show Vile Champion: Sacred Glade

ASSASSIN

 

dErfSpr.png.a55ccb986c2d5e4ee0fcfd378a04cc37.png

 

2

DEX

 

 

 

Edited by Brian Skies (see edit history)
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  • 2 weeks later...

  

Turn Order

This scenario is being run for the Black Team. Members take their turns in the following order:

  • Moricarn Cursewielder
  • Teeli Th'Underfoot
  • Mikel Palemane
  • Odira of Vogler

It is currently Moricarn Cursewielder's turn.

 

Show Event Card

 

 

DRAGON ARMY DIVERSION

 

RIGHT NOW

 

Add 1 Dragon Army Foot unit to each battle tile neighboring the active flank.

 

Reveal another event card.

 

RIGHT FLANK

 

RIGHT NOW

 

The right flank becomes the active flank.

 

BATTLE PHASE

 

All-out battle.

Activate commander powers at the start of this battle.

 

 

Black Training Ground: Turn 1

VOemoYt.jpg.6309ceace66daf70832aa36464d9932e.jpg

 

Show Battle and Adventure Tile Information

Tomb

  • 2 DEX Draw 1 Equipment Card

 

Rocky Path

  • Road extending from left to right

 

Abandoned Fields

  • Road connecting the top left, bottom left, and bottom right corners

 

Trail

  • Road extending from left to right

 

Prairie

  • Road extending along the bottom from left to right

 

Command Tent

  • 2 WIS Add the Reinforcements event card (11) to the bottom of the event deck. Flip this tile.

 

Sacred Glade

  • 2 WIS Refresh 6 Alliance units on 1 battle tile. Flip this tile.

 

Show Commander: Darrett Highwater

DARRETT HIGHWATER

 

hlXLUMR.png.da41afa7b0c49e8247345b33d98f5386.png

 

⚔️: Shake 2 units in any Dragon Army Line.

 

DARRETT HIGHWATER

 

hlXLUMR.png.da41afa7b0c49e8247345b33d98f5386.png

 

SHAKEN

 

Refresh this commander.

[2 CHA]

 

Show Commander: Raven Uth Vogler

RAVEN UTH VOGLER

 

1TjWYZD.png.18dc851b9be02da3c237bd5839109a7a.png

 

⚔️: Add 2 shaken units to any Alliance line.

 

RAVEN UTH VOGLER

 

1TjWYZD.png.18dc851b9be02da3c237bd5839109a7a.png

 

SHAKEN

 

Refresh this commander.

[3 WIS]

 

Show Commander: Grikan Ghar

GRIKAN GHAR

 

OEBo4H5.png.d3b6407b00aa4534bd89005822d5df1d.png

 

⚔️: Shake 2 units in the Alliance line with the most ready units.

 

Show Commander: Lohezet of the Black Robes

LOHEZET OF THE BLACK ROBES

 

FsITYqq.png.33c5c7a3a1f925cb6b6e29c243bc963a.png

 

⚔️: Add 1 fire token to an Alliance line.

 

 

Show Vile Champion: Tomb

GOBLIN POISONERS

 

YgXzqFe.png.6224b81eea1baa1e3496ede6e6d1ac72.png

 

2

CON

 

Show Vile Champion: Rocky Path

GOBLIN POISONERS

 

YgXzqFe.png.6224b81eea1baa1e3496ede6e6d1ac72.png

 

2

CON

 

Show Vile Champion: Trail

MERCENARIES

 

ihPC2gy.png.a86d4e3c436c6c6ccb9e84d2a6e09c3d.png

 

2

CHA

 

Show Vile Champion: Sacred Glade

ASSASSIN

 

dErfSpr.png.a55ccb986c2d5e4ee0fcfd378a04cc37.png

 

2

DEX

 

 

 

Edited by Brian Skies (see edit history)
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image.jpeg.32d03690e676182b63c251ce4db35453.jpegMoricarn Cursewielder

 

Action phase:


Action 1: Dimension Door self and Odira to right flank (Int-card spent).

Action 2: Refresh commander Vogler (Wis-card spent).

Actions 3 and 4: Put out both fires.

 


No respite.

 

Battle phase:


Presumably Odira (@RillaTaj) activates Bless to put Tactics on our archery and mounted?

Place Lohezet's fire token on the right side of our archery line.

Raven Uth Vogler's bonus troops on mounted giving us 5-4 and 3-2 advantage.

Edited by Eldariel (see edit history)
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Turn Order

This scenario is being run for the Black Team. Members take their turns in the following order:

  • Moricarn Cursewielder
  • Teeli Th'Underfoot
  • Mikel Palemane
  • Odira of Vogler

It is currently Moricarn Cursewielder's turn.

 

Black Training Ground: Turn 1
Battle Phase: Before Battle

VT7J5fM.jpg

 

Show Dragon Army Foot Card

 

 

GOBLIN SWARM

 

Roll 3 battle dice.


Apply hits to the Foot line.

 

Moricarn elects to absorb all three hits, bringing her total stress to 3.

 

Black Training Ground: Turn 1
Battle Phase: Foot Line

VT7J5fM.jpg

 

Show Alliance Missile Card

 

 

DARKEN THE SKIES

 

Roll 2 battle dice. Apply hits to any line. Roll 1 extra battle die for each hero on this battle tile.

 

 

Black Training Ground: Turn 1
Battle Phase: Missile Line

dzXWzxt.jpg

 

Show Alliance Mounted Card

 

 

FLANK THE ARCHERS

 

Choose 1:

  • Apply 2 hits to the Missile line.
  • Apply hits to the Missile line equal to twice the difference in combat strength.

 

The second option is clearly better as it nets you 6 total hits, so that is the one we are going with.

 

Black Training Ground: Turn 1
Battle Phase: Mounted Line

zPIhnTo.jpg

 

Show Battle and Adventure Tile Information

Tomb

  • 2 DEX Draw 1 Equipment Card

 

Rocky Path

  • Road extending from left to right

 

Abandoned Fields

  • Road connecting the top left, bottom left, and bottom right corners

 

Trail

  • Road extending from left to right

 

Prairie

  • Road extending along the bottom from left to right

 

Command Tent

  • 2 WIS Add the Reinforcements event card (11) to the bottom of the event deck. Flip this tile.

 

Sacred Glade

  • 2 WIS Refresh 6 Alliance units on 1 battle tile. Flip this tile.

 

Show Commander: Darrett Highwater

DARRETT HIGHWATER

 

hlXLUMR.png.da41afa7b0c49e8247345b33d98f5386.png

 

⚔️: Shake 2 units in any Dragon Army Line.

 

DARRETT HIGHWATER

 

hlXLUMR.png.da41afa7b0c49e8247345b33d98f5386.png

 

SHAKEN

 

Refresh this commander.

[2 CHA]

 

Show Commander: Raven Uth Vogler

RAVEN UTH VOGLER

 

1TjWYZD.png.18dc851b9be02da3c237bd5839109a7a.png

 

⚔️: Add 2 shaken units to any Alliance line.

 

RAVEN UTH VOGLER

 

1TjWYZD.png.18dc851b9be02da3c237bd5839109a7a.png

 

SHAKEN

 

Refresh this commander.

[3 WIS]

 

Show Commander: Grikan Ghar

GRIKAN GHAR

 

OEBo4H5.png.d3b6407b00aa4534bd89005822d5df1d.png

 

⚔️: Shake 2 units in the Alliance line with the most ready units.

 

Show Commander: Lohezet of the Black Robes

LOHEZET OF THE BLACK ROBES

 

FsITYqq.png.33c5c7a3a1f925cb6b6e29c243bc963a.png

 

⚔️: Add 1 fire token to an Alliance line.

 

 

Show Vile Champion: Tomb

GOBLIN POISONERS

 

YgXzqFe.png.6224b81eea1baa1e3496ede6e6d1ac72.png

 

2

CON

 

Show Vile Champion: Rocky Path

GOBLIN POISONERS

 

YgXzqFe.png.6224b81eea1baa1e3496ede6e6d1ac72.png

 

2

CON

 

Show Vile Champion: Trail

MERCENARIES

 

ihPC2gy.png.a86d4e3c436c6c6ccb9e84d2a6e09c3d.png

 

2

CHA

 

Show Vile Champion: Sacred Glade

ASSASSIN

 

dErfSpr.png.a55ccb986c2d5e4ee0fcfd378a04cc37.png

 

2

DEX

 

 

 

Edited by Brian Skies (see edit history)
Name
Dragon Army Foot Line (Goblin Swarm)
12
3d6 4,3,5
Alliance Missile Line (Darken the Skies)
15
4d6 3,4,2,6
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Turn Order

This scenario is being run for the Black Team. Members take their turns in the following order:

  • Moricarn Cursewielder
  • Teeli Th'Underfoot
  • Mikel Palemane
  • Odira of Vogler

It is currently Teeli Th'Underfoot's turn.

Moricarn Cursewielder currently has 3 Stress.

 

Show Event Card

 

 

UNRELENTING SOLDIERS

 

RIGHT NOW

 

Add Dragon Army Foot units to the active flank until they equal the number of Alliance Foot units on that flank. If no units were added, ignore this card's "Battle Phase" text and reveal another event card.

 

BATTLE PHASE

 

Skirmish.

 

As no units were added, this card is ignored and the next Event Card is drawn.

 

KEY MOMENT

 

RIGHT NOW

 

Read the entry for the next key moment.

 

BATTLE PHASE

 

Skirmish.

Then, shuffle the event discard pile (including this card), and add it to the bottom of the event deck.

 

The Missile Line on the Right Flank will participate in the Battle Phase for Round 2.

Commander Powers will not activate this turn.

 

Show Key Moment

KEY MOMENT

 

FIRE!

 

 

Add a fire token to an Alliance line on the left flank. Scenario entries may trigger unexpected changes or provide clues about how future events might unfold. For now, you may want to get rid of this fire.

 

 

Black Training Ground: Turn 2

lac9ie2.jpg

 

Show Battle and Adventure Tile Information

Tomb

  • 2 DEX Draw 1 Equipment Card

 

Rocky Path

  • Road extending from left to right

 

Abandoned Fields

  • Road connecting the top left, bottom left, and bottom right corners

 

Trail

  • Road extending from left to right

 

Prairie

  • Road extending along the bottom from left to right

 

Command Tent

  • 2 WIS Add the Reinforcements event card (11) to the bottom of the event deck. Flip this tile.

 

Sacred Glade

  • 2 WIS Refresh 6 Alliance units on 1 battle tile. Flip this tile.

 

Show Commander: Darrett Highwater

DARRETT HIGHWATER

 

hlXLUMR.png.da41afa7b0c49e8247345b33d98f5386.png

 

⚔️: Shake 2 units in any Dragon Army Line.

 

DARRETT HIGHWATER

 

hlXLUMR.png.da41afa7b0c49e8247345b33d98f5386.png

 

SHAKEN

 

Refresh this commander.

[2 CHA]

 

Show Commander: Raven Uth Vogler

RAVEN UTH VOGLER

 

1TjWYZD.png.18dc851b9be02da3c237bd5839109a7a.png

 

⚔️: Add 2 shaken units to any Alliance line.

 

RAVEN UTH VOGLER

 

1TjWYZD.png.18dc851b9be02da3c237bd5839109a7a.png

 

SHAKEN

 

Refresh this commander.

[3 WIS]

 

Show Commander: Grikan Ghar

GRIKAN GHAR

 

OEBo4H5.png.d3b6407b00aa4534bd89005822d5df1d.png

 

⚔️: Shake 2 units in the Alliance line with the most ready units.

 

Show Commander: Lohezet of the Black Robes

LOHEZET OF THE BLACK ROBES

 

FsITYqq.png.33c5c7a3a1f925cb6b6e29c243bc963a.png

 

⚔️: Add 1 fire token to an Alliance line.

 

 

Show Vile Champion: Tomb

GOBLIN POISONERS

 

YgXzqFe.png.6224b81eea1baa1e3496ede6e6d1ac72.png

 

2

CON

 

Show Vile Champion: Rocky Path

GOBLIN POISONERS

 

YgXzqFe.png.6224b81eea1baa1e3496ede6e6d1ac72.png

 

2

CON

 

Show Vile Champion: Trail

MERCENARIES

 

ihPC2gy.png.a86d4e3c436c6c6ccb9e84d2a6e09c3d.png

 

2

CHA

 

Show Vile Champion: Sacred Glade

ASSASSIN

 

dErfSpr.png.a55ccb986c2d5e4ee0fcfd378a04cc37.png

 

2

DEX

 

 

 

Edited by Brian Skies (see edit history)
Name
Skirmish Die
3
1d6 3
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  • 2 weeks later...

63d00bceeb6f88d4c2d7c7e884125daf.jpgTeeli Th'Underfoot

Rogue (Recruit) | Stress: [1] [2] [3] [4] | Mastered: DEX, INT | Ab Cards: [DEX] [DEX] [INT] [CON]


Actions

Free Action Card: Play DEX card to move 1 tile - Move into the Sacred Glade.

1. Initiate combat with Vile Champion (Mastered DEX so reduce difficulty to 1)

Dex Response: Discard DEX card, play SNEAK ATTACK and add 2 more dice.

(unless I've already exceeded difficulty)

2. Examine Object in Sacred Glade

3. Move object back to Command tent?

4. Move 1 tile - back into the Command Tent.


Respite

1. Recover 2 DEX ability cards


 

@Brian Skies hope this is all correct

Edited by MysteriousMiller (see edit history)
Name
Battle Dice
2
1d6 2
Sneak Attack die 1
4
1d6 4
Sneak Attack die 2
4
1d6 4
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