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Alexander Clawspark, Human Gunslinger


ekampp

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Name: Alexander Clawspark

Picture here

Ancestry (Heritage): Human

Background: Bounty hunter

Concept: Callaused and desensitized to his feelings by the dispationate letter of the law, Alexander is looking to rekindle his humanity, although he doesn't yet understand this is his need.

Description: Dispassionate from a long life upholding an uncaring law, he has a disconnected and cold outlook on the lives of others. He has piercing, blue/gray eyes, a trimmed beard, in his early 40s, and dressed in well fitting three piece suite replacing his jacket with a knee-length trenchcoat, all asphalt gray.

Details

Required question: Why did your character join Traxler's Dragoons? To rekindle his humanity, which has been crushed within him from upholding an uncaring, callaused law written by others for a lifetime. But on a conscious level, he joined because he was getting burned out and tiered of the same, low level, boring criminals. He want a challenge, something new, something different, and the Dragoons' reputation offers exactly that.

Choose at least three bonus questions to respond to. Use spoilers or private text if it's something you'd like to keep secret from the other PCs.

  • What is a personal goal your character has separate from the work of the Dragoons? Alternately, what is a cool scene or milestone you as a player want to see your character experience? I would like to see him change from Lawful neutral to Chaotic good and finding passion in life.
  • What is a cool magic item you'd like your character to acquire in the future? A true six-shooter and a variety of utility ammo.
  • What does your character dislike about themself? He takes pride in his dispassionate execution of duty and mission, but is simultaneously apauled by it. His needs and wants are at odds with each other.
  • What biases or prejudices does your character have? Anyone who breaks the law is categorically a bad person.
  • How does your character's highest or lowest attribute manifest itself? How obvious is it to others? Fast, nimble and dextrous and quick to judge. He's unwise on humans true needs, and often lives a hedonistic and superficial lifestyle.
  • What is something your character regrets? Once he shot a child in the back. The kid had stolen food from the market and did not surrender. Later, Alexander found out he was trying to feed his little sister, who later died in labour camps.
Statblock

Perception +6; Low-Light Vision

Languages Common, Undercommon

Skills Acrobatics +8, Athletics +2, Crafting +6, Intimidation +4, Lore: Legal +6, Society +6, Stealth +8, Survival +4, Thievery +8

Str +2, Dex +4, Con +1, Int +2, Wis +0, Cha +0

Player Information

I much prefer a good story and a bit of railroading to a sandbox world. I don't like it when players try to arbitrate each other - this is why we have a GM.

Edited by ekampp (see edit history)
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