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Exploring the DARKNESS in World of Darkness [Need a GM]


SwordOfCaine

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Remember, wherever we go, it is the blood of Caine which makes our fate.


*I'm new to the site and this is unlike any other forum I've been on, so please have understanding while I figure my ish out

I am demoting myself from a GM's position, preferable title for me was a Storyteller, regardless... I'm a busy woman and I am temporarily retiring from being the one who opens the curtains and narrates the fate that befalls the heroes and villains. Which means that now I'm a pawn to hopefully a strict and exciting GM who will give me a taste of my own medicine.

One thing to know about me as a writer is the fact that I love stories. I love action. I love intrigue. But most of all, I love dark, complex, troubling and enticing themes. I love mystery and tension. I love to be at the edge of my seat and to bite my nails with this thrilling question if I have done the right thing. I like challenge. I love to have my character be punished for her actions and to see her rise to her feet and try again, all odds be damned. But more than anything, I love compelling stories that have meaning. Overall, I do care about the story elements a little more than the system itself, but that doesn't mean that we can't have the best of both worlds.

My strongest suit in writing? Character development. I enjoy nothing more than to come up with a blank slate character with a foundation of ideas and possibilities only to build them up and break them down as they story goes. My characters are always emotional creatures whose goal is to get stronger, but they'll always be affected by whatever they face.

You could almost consider this a 1v1 scenario - my character is the lone pawn on the chess board and is going against your whole assembly.

Which WoD games?

I would include as many as possible (I have been a storyteller and player in multiple franchises (VtM, WtA, CtD, MtA, HtR and a bit of KotE) but the main franchise I want to focus on is VtM. Preferably the pre-V5 version, the era when Bloodlines had been created as to me that is just never going to be matched by anything.

System?

I admit I'm a little rusty, haven't played a system based roleplay in three years. Though I'd personally prefer to do a homebrew system that works for us both, to make it snappy, quick and satisfying. I love doing character sheets and arranging where my points are going.

The main theme of the story?

Human coming face to face with something incomprehensible, terrifying, something so much bigger than her. Something so threatening and maddening. Only for her humanity to be stripped away, to meet death's Embrace and become an omen to her Kindred - just another lowly Thin-Blood, an unliving and unbreathing sign of a new era. And her trials as an unwanted outcast of the society.

In short, I'd like to call this "F*ck around and find out." I really want to focus a part of the story on the human experience in the World of Darkness.

What I'm seeking in the story?

Gritty, gothic, dark, punky, violent, with themes that are supernatural as a whole: the occult, taboo topics, facing the horrors not meant to be witnessed by a human. Modern setting.

I want to play a human, a young adult woman who is either an archeology and history student, mythology enthusiast, someone who has the unquenchable thirst for knowledge and bravery to do the things deemed unacceptable. Breaking into the museums, exploring strange and abandoned places, breaking into rumored haunted areas and so much more. Perhaps she had a strange mentor or professor who gave her clues about the strange place and artifacts, as the professor knew her wild enthusiasm would not give her a peace of mind and she would go above and beyond to be in touch with something so much bigger than her. I like the idea of her unknowingly coming face to face with various creatures of the night as they lead her on, perhaps toy with her, use her to solve their own troubles or perhaps even help her at times. Bumping into hunters, befriending them even, which would make for a juicy drama later on.

But seeing the things she shouldn't see, scarred by the horrors, she would be a target and meet the inevitable fate, a fate worse than death in Kindred society - a Thin-Blood. Her human experiences are just a pre-game for what is to come.

And everything that follows is in your, the GM, hands. Hold nothing back.

Edited by SwordOfCaine (see edit history)
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Good write up of a request, felt like I was the player reading a game intro!


I can possibly offer you something of interest, though I will be up front it won't tick all your boxes. The main thing being I would run it in V5, simply because that's all I know and where I got involved in Vampire. The knowledge of the lore is no where as good as yours, which could make things tricky. But THANKFULLY, with PbP it is very easy for me to plan, check and research things as you aren't sitting at a table with people waiting a response that second.

 

I am looking into running a game based in Colombo (capital of Sri Lanka) and linking back to their mythology, so some tie ins with Buddhism and seeing what other WoD creatures I could pull on (demons, ghosts etc).

 

Normally I do fantasy games, pathfinder/dnd etc. With some dark themes and normally an overarching intrigue, but the reason I picked up WoD is because I want to lean more into the darkness and heavy intrigue.

Would be happy with a 1-1 game and then opening up to more later.

If you are interested, then give me a shout. I am sure there might be some to and throw needed.

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