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Terran

Terran

Brother Christo Vanleaf, Grey Elf Bard-Cleric

spacer.pngQUICK STATS:  AC=19+2, Touch=14, FF=17+2 / HP=19/19 / Init=2 / Saves: Fort=4, Reflex=5, Will = 6  _____________________________________________________________________________

Brother Vanleaf nods at Sugrin when the gnome confirms that he can hold the Ogre in place while the party rigs trip lines in the hallway leading out of the room occupied by the huge beast and two dead wolves.

Just as the Elven minister is about to organize the effort to install makeshift trip lines or trip-obstacles, Christo's sharp ears pick up the sounds of at least one voice speaking loudly in the common tongue, as well as distinct banging noise, in the distance prompting the holy man to pause.

Holding up his hand to quiet the group, Christo stops and whispers, "We aren't alone. I just heard someone in the distance calling out in the common tongue, as well as some banging. There are likely at least two individuals or more in the nearby area, which complicates things."

"We don't dare to hammer pitons to secure trip ropes since the noise will alert the newcomers that we are here and will undoubtedly bring them our way," he adds in the same low tone of voice.

"And, since we don't know who they are or what they want, we might be fighting an Ogre in the front and multiple humanoids in the rear at the same time if they turn out to be unfriendly."

"If he can do it, I suggest that Sugrin keep the Ogre in stasis while we spend a few moments to try and determine which direction is the source of the noise and, if possible, which way they are headed," Christo sincerely recommends.

"If they are headed away from us, then we can take our time and install the tripwires. However, if they are headed this way, then we have a couple options," the cleric politely suggests.

"Assuming the newcomers are friendly and cooperative, perhaps we can get their help with the Ogre." Turning to Sugrin with a slight wink, "You know, let them take the front ranks. However, if they won't help but are not a threat, then we can implement our original plan."

"However, if they present a threat, Sugrin can release the Ogre right in their faces at the proper time while we flee to the safe room, and even withdrawing to hide in the secret staircase, if necessary," the padre adds as he attempts to strategize on the fly.

Show Mechanics

Free Action:   Speak

Standard Action:  

Move:  

Swift Action:   

Move Action:   

 

Continuing Effects: Bardic Music - Inspire Courage - (ALL ALLIES are +1 to attacks and +1 to Fear Saves for 1/5 rounds), Protection Devotion from Gerbimble ( +2 sacred bonus to AC)

Terran

Terran

Brother Christo Vanleaf, Grey Elf Bard-Cleric

spacer.pngQUICK STATS:  AC=19+2, Touch=14, FF=17+2 / HP=19/19 / Init=2 / Saves: Fort=4, Reflex=5, Will = 6  _____________________________________________________________________________

Brother Vanleaf nods at Sugrin when the gnome confirms that he can hold the Ogre in place while the party rigs trip lines in the hallway leading out of the room occupied by the huge beast and two dead wolves.

Just as the Elven minister is about to organize the effort to install makeshift trip lines or trip-obstacles, Christo's sharp ears pick up the sounds of at least one voice speaking loudly in the common tongue, as well as distinct banging noise, in the distance prompting the holy man to pause.

Holding up his hand to quiet the group, Christo stops and whispers, "We aren't alone. I just heard someone in the distance calling out in the common tongue, as well as some banging. There are likely at least two individuals or more in the nearby area, which complicates things."

"We don't dare to hammer pitons to secure trip ropes since the noise will alert the newcomers that we are here and will undoubtedly bring them our way," he adds in the same low tone of voice.

"And, since we don't know who they are or what they want, we might be fighting an Ogre in the front and multiple humanoids in the rear at the same time if they turn out to be unfriendly."

"If he can do it, I suggest that Sugrin keep the Ogre in stasis while we spend a few moments to try and determine which direction is the source of the noise and, if possible, which way they are headed," Christo sincerely recommends.

"If they are headed away from us, then we can take our time and install the tripwires. However, if they are headed this way, then we have a couple options," the cleric politely suggests.

"Assuming the newcomers are friendly and cooperative, perhaps we can get their help with the Ogre." Turning to Sugrin with a slight wink, "You know, let them take the front ranks. However, if they won't help but are not a threat, then we can implement our original plan."

"Finally, if they become a threat, Sugrin can release the Ogre right in their faces at the proper time while we flee to the safe room, and even withdrawing to hide in the secret staircase, if necessary," the padre adds as he attempts to strategize on the fly.

Show Mechanics

Free Action:   Speak

Standard Action:  

Move:  

Swift Action:   

Move Action:   

 

Continuing Effects: Bardic Music - Inspire Courage - (ALL ALLIES are +1 to attacks and +1 to Fear Saves for 1/5 rounds), Protection Devotion from Gerbimble ( +2 sacred bonus to AC)

Terran

Terran

Brother Christo Vanleaf, Grey Elf Bard-Cleric

spacer.pngQUICK STATS:  AC=19+2, Touch=14, FF=17+2 / HP=19/19 / Init=2 / Saves: Fort=4, Reflex=5, Will = 6  _____________________________________________________________________________

Brother Vanleaf nods at Sugrin when the gnome confirms that he can hold the Ogre in place while the party rigs trip lines in the hallway leading out of the room occupied by the huge beast and two dead wolves.

Just as the Elven minister is about to organize the effort to install makeshift trip lines or trip-obstacles, Christo's sharp ears pick up the sounds of at least one voice speaking loudly in the common tongue, as well as distinct banging noise, in the distance prompting the holy man to pause.

Holding up his hand to quiet the group, Christo stops and whispers, "We aren't alone. I just heard someone in the distance calling out in the common tongue, as well as some banging. There are likely at least two individuals or more in the nearby area, which complicates things."

"We don't dare to hammer pitons to secure trip ropes since the noise will alert the newcomers that we are here and will undoubtedly bring them our way," he adds in the same low tone of voice.

"And, since we don't know who they are or what they want, we might be fighting an Ogre in the front and multiple humanoids in the rear at the same time if they turn out to be unfriendly."

"If he can do it, I suggest that Sugrin keep the Ogre in stasis while we spend a few moments to try and determine which direction is the source of the noise and, if possible, which way they are headed," Christo sincerely recommends.

"If they are headed away from us, then we can take our time and install the tripwires. However, if they are headed this way, then we have a couple options," the cleric politely suggests.

"Assuming the newcomers are friendly and cooperative, perhaps we can get their help with the Ogre." Turning to Sugrin with a slight wink, "You know, let them take the front ranks. However, if they won't help but are not a threat, then we can implement our original plan."

"Finally, if they become a threat, Sugrin can release the Ogre right in their faces at the proper time while we flee to the safe room, and even hiding in the secret staircase, if necessary," the padre adds as he attempts to strategize on the fly.

Show Mechanics

Free Action:   Speak

Standard Action:  

Move:  

Swift Action:   

Move Action:   

 

Continuing Effects: Bardic Music - Inspire Courage - (ALL ALLIES are +1 to attacks and +1 to Fear Saves for 1/5 rounds), Protection Devotion from Gerbimble ( +2 sacred bonus to AC)

Terran

Terran

Brother Christo Vanleaf, Grey Elf Bard-Cleric

spacer.pngQUICK STATS:  AC=19+2, Touch=14, FF=17+2 / HP=19/19 / Init=2 / Saves: Fort=4, Reflex=5, Will = 6  _____________________________________________________________________________

Brother Vanleaf nods at Sugrin when the gnome confirms that he can hold the Ogre in place while the party rigs trip lines in the hallway leading out of the room occupied by the huge beast and two dead wolves.

Just as the Elven minister is about to organize the effort to install makeshift trip lines or trip-obstacles, Christo's sharp ears pick up the sounds of at least one voice speaking loudly in the common tongue, as well as distinct banging noise, in the distance prompting the holy man to pause.

Holding up his hand to quiet the group, Christo stops and whispers, "We aren't alone. I just heard someone in the distance calling out in the common tongue, as well as some banging. There are likely at least two individuals or more in the nearby area, which complicates things."

"We don't dare to hammer pitons to secure trip ropes since the noise will alert the newcomers that we are here and will undoubtedly bring them our way," he adds in the same low tone of voice.

"And, since we don't know who they are or what they want, we might be fighting an Ogre in the front and multiple humanoids in the rear at the same time if they turn out to be unfriendly."

"If he can do it, I suggest that Sugrin keep the Ogre in stasis while we spend a few moments to try and determine which direction is the source of the noise and, if possible, which way they are headed," Christo sincerely recommends.

"If they are headed away from us, then we can take our time and install the tripwires. However, if they are headed this way, then we have a couple options," the cleric politely suggests.

"Assuming the newcomers are friendly and cooperative, perhaps we can get their help with the Ogre." Turning to Sugrin with a slight wink, "You know, let them take the front ranks. However, if they won't help but are not a threat, then we can implement our original plan."

"Finally, if they become a threat, Sugrin can release the Ogre right in their faces at the proper time while we flee to the safe room, and even hiding in the secret staircase, if necessary," the padre adds as he attempts to strategize on the fly.

Show Mechanics

Free Action:   Speak

Standard Action:  

Move:  

Swift Action:   

Move Action:   

 

Continuing Effects: Bardic Music - Inspire Courage - (ALL ALLIES are +1 to attacks and +1 to Fear Saves for 1/5 rounds), Protection Devotion from Gerbimble ( +2 sacred bonus to AC)

Terran

Terran

Brother Christo Vanleaf, Grey Elf Bard-Cleric

spacer.pngQUICK STATS:  AC=19+2, Touch=14, FF=17+2 / HP=19/19 / Init=2 / Saves: Fort=4, Reflex=5, Will = 6  _____________________________________________________________________________

Brother Vanleaf nods at Sugrin when the gnome confirms that he can hold the Ogre in place while the party rigs trip lines in the hallway leading out of the room occupied by the huge beast and two dead wolves.

Just as the Elven minister is about to organize the effort to install makeshift trip lines or trip-obstacles, Christo's sharp ears pick up the sounds of at least one voice speaking loudly in the common tongue, as well as distinct banging noise, in the distance prompting the holy man to pause.

Holding up his hand to quiet the group, Christo stops and whispers, "We aren't alone. I just heard someone in the distance calling out in the common tongue, as well as some banging. There are likely at least two individuals or more in the nearby area, which complicates things."

"We don't dare to hammer pitons to secure trip ropes since the noise will alert the newcomers that we are here and will undoubtedly bring them our way," he adds in the same low tone of voice.

"And, since we don't know who they are or what they want, we might be fighting an Ogre in the front and multiple humanoids in the rear at the same time if they turn out to be unfriendly."

"If he can do it, I suggest that Sugrin keep the Ogre in stasis while we spend a few moments to try and determine which direction is the source of the noise and, if possible, which way they are headed," Christo sincerely recommends.

"If they are headed away from us, then we can take our time and install the tripwires. However, if they are headed this way, then we have a couple options," the cleric politely suggests.

"Assuming the newcomers are friendly and cooperative, perhaps we can get their help with the Ogre." Turning to Sugrin with a slight wink, "You know, let them take the front ranks. However, if they won't help but are not a threat, then we can implement our original plan."

"Finally, if they become a threat, Sugrin can release the Ogre right in their faces at the proper time while we flee to the safe room and even the secret staircase if necessary," the padre adds as he is strategizing on the fly.

Show Mechanics

Free Action:   Speak

Standard Action:  

Move:  

Swift Action:   

Move Action:   

 

Continuing Effects: Bardic Music - Inspire Courage - (ALL ALLIES are +1 to attacks and +1 to Fear Saves for 1/5 rounds), Protection Devotion from Gerbimble ( +2 sacred bonus to AC)

Terran

Terran

Brother Christo Vanleaf, Grey Elf Bard-Cleric

spacer.pngQUICK STATS:  AC=19+2, Touch=14, FF=17+2 / HP=19/19 / Init=2 / Saves: Fort=4, Reflex=5, Will = 6  _____________________________________________________________________________

Brother Vanleaf nods at Sugrin when the gnome confirms that he can hold the Ogre in place while the party rigs trip lines in the hallway leading out of the room occupied by the huge beast and two dead wolves.

Just as the Elven minister is about to organize the effort to install makeshift trip lines or trip-obstacles, Christo's sharp ears pick up the sounds of at least one voice speaking loudly in the common tongue, as well as distinct banging noise, in the distance prompting the holy man to pause.

Holding up his hand to quiet the group, Christo stops and whispers, "We aren't alone. I just heard someone in the distance calling out in the common tongue, as well as some banging. There are likely at least two individuals or more in the nearby area, which complicates things."

"We don't dare to hammer pitons to secure trip ropes since the noise will alert the newcomers that we are here and will undoubtedly bring them our way," he adds in the same low tone of voice.

"And, since we don't know who they are or what they want, we might be fighting an Ogre in the front and multiple humanoids in the rear at the same time if they turn out to be unfriendly."

"If he can do it, I suggest that Sugrin keep the Ogre in stasis while we spend a few moments to try and determine which direction is the source of the noise and, if possible, which way they are headed," Christo sincerely recommends.

"If they are headed away from us, then we can take our time and install the tripwires. However, if they are headed this way, then we have a couple options," the cleric politely suggests.

"Assuming the newcomers are friendly and cooperative, perhaps we can get their help with the Ogre." Turning to Sugrin with a slight wink, "You know, let them take the front ranks."

"However, if they won't help but are not a threat, then we can implement our original plan. Finally, if they become a threat, Sugrin can release the Ogre right in their faces at the proper time while we flee to the safe room and even the secret staircase if necessary," the padre adds as he is strategizing on the fly.

Show Mechanics

Free Action:   Speak

Standard Action:  

Move:  

Swift Action:   

Move Action:   

 

Continuing Effects: Bardic Music - Inspire Courage - (ALL ALLIES are +1 to attacks and +1 to Fear Saves for 1/5 rounds), Protection Devotion from Gerbimble ( +2 sacred bonus to AC)

Terran

Terran

Brother Christo Vanleaf, Grey Elf Bard-Cleric

spacer.pngQUICK STATS:  AC=19+2, Touch=14, FF=17+2 / HP=19/19 / Init=2 / Saves: Fort=4, Reflex=5, Will = 6  _____________________________________________________________________________

Brother Vanleaf nods at Sugrin when the gnome confirms that he can hold the Ogre in place while the party rigs trip lines in the hallway leading out of the room occupied by the huge beast and two dead wolves.

Just as the Elven minister is about to organize the effort to install makeshift trip lines or trip-obstacles, Christo's sharp ears pick up the sounds of at least one voice speaking loudly in the common tongue, as well as distinct banging noise, in the distance prompting the holy man to pause.

Holding up his hand to quiet the group, Christo stops and whispers, "We aren't alone. I just heard someone in the distance calling out in the common tongue, as well as some banging. There are likely at least two individuals or more in the nearby area, which complicates things."

"We don't dare to hammer pitons to secure trip ropes since the noise will alert the newcomers that we are here and will undoubtedly bring them our way," he adds in the same low tone of voice.

"And, since we don't know who they are or what they want, we might be fighting an Ogre in the front and multiple humanoids in the rear at the same time if they turn out to be unfriendly."

"If he can do it, I suggest that Sugrin keep the Ogre in stasis while we determine which direction is the source of the noise and which way they are headed," Christo sincerely recommends.

"If they are headed away from us, then we can take our time and install the tripwires. However, if they are headed this way, then we have a couple options," the cleric politely suggests.

"Assuming the newcomers are friendly and cooperative, perhaps we can get their help with the Ogre." Turning to Sugrin with a slight wink, "You know, let them take the front ranks."

"However, if they won't help but are not a threat, then we can implement our original plan. Finally, if they become a threat, Sugrin can release the Ogre right in their faces at the proper time while we flee to the safe room and even the secret staircase if necessary," the padre adds as he is strategizing on the fly.

Show Mechanics

Free Action:   Speak

Standard Action:  

Move:  

Swift Action:   

Move Action:   

 

Continuing Effects: Bardic Music - Inspire Courage - (ALL ALLIES are +1 to attacks and +1 to Fear Saves for 1/5 rounds), Protection Devotion from Gerbimble ( +2 sacred bonus to AC)

Terran

Terran

Brother Christo Vanleaf, Grey Elf Bard-Cleric

spacer.pngQUICK STATS:  AC=19+2, Touch=14, FF=17+2 / HP=19/19 / Init=2 / Saves: Fort=4, Reflex=5, Will = 6  _____________________________________________________________________________

Brother Vanleaf nods at Sugrin when the gnome confirms that he can hold the Ogre in place while the party rigs trip lines in the hallway leading out of the room occupied by the huge beast and two dead wolves.

Just as the Elven minister is about to organize the effort to install makeshift trip lines or trip-obstacles, Christo's sharp ears pick up the sounds of at least one voice speaking loudly in the common tongue, as well as distinct banging noise, in the distance prompting the holy man to pause.

Holding up his hand to quiet the group, Christo stops and whispers, "We aren't alone. I just heard someone in the distance calling out in the common tongue, as well as some banging. There are likely at least two individuals or more in the nearby area, which complicates things."

"We don't dare to hammer pitons to secure trip ropes since the noise will alert the newcomers that we are here and will undoubtedly bring them our way," he adds in the same low tone of voice.

"And, since we don't know who they are or what they want, we might be fighting an Ogre in the front and multiple humanoids in the rear at the same time if they aren't friendly."

"If he can do it, I suggest that Sugrin keep the Ogre in stasis while we determine which direction is the source of the noise and which way they are headed," Christo sincerely recommends.

"If they are headed away from us, then we can take our time and install the tripwires. However, if they are headed this way, then we have a couple options," the cleric politely suggests.

"Assuming the newcomers are friendly and cooperative, perhaps we can get their help with the Ogre." Turning to Sugrin with a slight wink, "You know, let them take the front ranks."

"However, if they won't help but are not a threat, then we can implement our original plan. Finally, if they become a threat, Sugrin can release the Ogre right in their faces at the proper time while we flee to the safe room and even the secret staircase if necessary," the padre adds as he is strategizing on the fly.

Show Mechanics

Free Action:   Speak

Standard Action:  

Move:  

Swift Action:   

Move Action:   

 

Continuing Effects: Bardic Music - Inspire Courage - (ALL ALLIES are +1 to attacks and +1 to Fear Saves for 1/5 rounds), Protection Devotion from Gerbimble ( +2 sacred bonus to AC)

Terran

Terran

Brother Christo Vanleaf, Grey Elf Bard-Cleric

spacer.pngQUICK STATS:  AC=19+2, Touch=14, FF=17+2 / HP=19/19 / Init=2 / Saves: Fort=4, Reflex=5, Will = 6  _____________________________________________________________________________

Brother Vanleaf nods at Sugrin when the gnome confirms that he can hold the Ogre in place while the party rigs trip lines in the hallway leading out of the room occupied by the huge beast and two dead wolves.

Just as the Elven minister is about to organize the effort to install makeshift trip lines or trip-obstacles, Christo's sharp ears pick up the sounds of at least one voice speaking loudly in the common tongue, as well as distinct banging noise, in the distance prompting the holy man to pause.

Holding up his hand to quiet the group, Christo stops and whispers, "We aren't alone. I just heard someone in the distance calling out in the common tongue, as well as some banging. There are likely at least two individuals or more in the nearby area, which complicates things."

"We don't dare to hammer pitons to secure trip ropes since the noise will alert them that we are here and will undoubtedly bring them our way," he adds in the same low tone of voice.

"And, since we don't know who they are or what they want, we might be fighting an Ogre in the front and multiple humanoids in the rear at the same time if they aren't friendly."

"If he can do it, I suggest that Sugrin keep the Ogre in stasis while we determine which direction is the source of the noise and which way they are headed," Christo sincerely recommends.

"If they are headed away from us, then we can take our time and install the tripwires. However, if they are headed this way, then we have a couple options," the cleric politely suggests.

"Assuming the newcomers are friendly and cooperative, perhaps we can get their help with the Ogre." Turning to Sugrin with a slight wink, "You know, let them take the front ranks."

"However, if they won't help but are not a threat, then we can implement our original plan. Finally, if they become a threat, Sugrin can release the Ogre right in their faces at the proper time while we flee to the safe room and even the secret staircase if necessary," the padre adds as he is strategizing on the fly.

Show Mechanics

Free Action:   Speak

Standard Action:  

Move:  

Swift Action:   

Move Action:   

 

Continuing Effects: Bardic Music - Inspire Courage - (ALL ALLIES are +1 to attacks and +1 to Fear Saves for 1/5 rounds), Protection Devotion from Gerbimble ( +2 sacred bonus to AC)

Terran

Terran

Brother Christo Vanleaf, Grey Elf Bard-Cleric

spacer.pngQUICK STATS:  AC=19+2, Touch=14, FF=17+2 / HP=19/19 / Init=2 / Saves: Fort=4, Reflex=5, Will = 6  _____________________________________________________________________________

Brother Vanleaf nods at Sugrin when the gnome confirms that he can hold the Ogre in place while the party rigs trip lines in the hallway leading out of the room occupied by the huge beast and two dead wolves.

Just as the Elven minister is about to organize the effort to install makeshift trip lines or trip-obstacles, Christo's sharp ears pick up the sounds of at least one voice speaking loudly in the common tongue, as well as distinct banging noise, in the distance prompting the holy man to pause.

Holding up his hand to quiet the group, Christo stops and whispers, "We aren't alone. I just heard someone in the distance speaking in the common tongue, as well as some banging. There are at least two individuals or more in the nearby area, which complicates things."

"We don't dare to hammer pitons to secure trip ropes since the noise will alert them that we are here and will undoubtedly bring them our way," he adds in the same low tone of voice.

"And, since we don't know who they are or what they want, we might be fighting an Ogre in the front and multiple humanoids in the rear at the same time if they aren't friendly."

"If he can do it, I suggest that Sugrin keep the Ogre in stasis while we determine which direction is the source of the noise and which way they are headed," Christo sincerely recommends.

"If they are headed away from us, then we can take our time and install the tripwires. However, if they are headed this way, then we have a couple options," the cleric politely suggests.

"Assuming the newcomers are friendly and cooperative, perhaps we can get their help with the Ogre." Turning to Sugrin with a slight wink, "You know, let them take the front ranks."

"However, if they won't help but are not a threat, then we can implement our original plan. Finally, if they become a threat, Sugrin can release the Ogre right in their faces at the proper time while we flee to the safe room and even the secret staircase if necessary," the padre adds as he is strategizing on the fly.

Show Mechanics

Free Action:   Speak

Standard Action:  

Move:  

Swift Action:   

Move Action:   

 

Continuing Effects: Bardic Music - Inspire Courage - (ALL ALLIES are +1 to attacks and +1 to Fear Saves for 1/5 rounds), Protection Devotion from Gerbimble ( +2 sacred bonus to AC)

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