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James Corbett


Taggerung559

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[fieldset=James][floatright][img2=150]https://i.imgur.com/xvVH15S.png[/img2][/floatright] This is a posting template [/fieldset] [center][i][b]James[/b] Human Wizard/Magus//Psion[/i] [spoiler=various spoiler buttons][spoiler=ooc][left]out of character comments go here [/left][/spoiler][spoiler=mechanical actions][left]mechanically relevant actions go here [/left][/spoiler][spoiler=statblock][left] [url=https://www.myth-weavers.com/sheet.html#id=2120942]James[/url] Male Human Spellslinger wizard 1/Eldritch Archer Magus 7//Egoist Psion 8 NG small humanoid(human) [b]Init [/b]+4; [b]Senses [/b]Perception +14 -------------------- [b]Defense[/b] -------------------- [b]AC [/b]21, touch 14, flat-footed 17 [+4 dex, +7 armor] [b]hp [/b]80 (8 HD; 1d6+7d8+18) [b]Fort [/b]+9, [b]Ref [/b]+6, [b]Will [/b]+7 -------------------- [b]Offense[/b] -------------------- [b]Speed [/b]30 ft. [b]Melee[/b] Dagger +9 (1d4+2/19-20) [b]Ranged[/b] +1 flaming air repeater +10 (1d8+3+1d6/x4) or +10 (2d4+3+1d6/x4) [b]Special Attacks[/b] ranged spell combat, ranged spellstrike [b]Wizard Spells Prepared [/b](CL 1st; concentration +8) . . 1st - grease (DC 16), true strike (2) [b]Magus Spells Prepared [/b](CL 8th; concentration +15) . . 3rd - slow (DC 18) (2) . . 2nd - glitterdust (DC 17) (2), invisibility, web (DC 17) . . 1st - longshot, snowball (DC 16) (2), enlarge person, burning hands (DC 16), expeditious retreat . . 0th - ray of frost, prestidigitation, dancing lights, detect magic, mage hand [b]Psion Powers Known [/b](ML 8th; concentration +15) . . 4th - fold space, psychic reformation, wall of ectoplasm, slip the bonds . . 3rd - metamorphosis, telekinetic force, solicit psicrystal, fettering the shade, banshee’s hearing . . 2nd - specified energy adaptation, empathetic transfer, cleanse body, id insinuation . . 1st - minor metamorphosis, offensive prescience, inertial armor, energy ray, vigor, natural healing, crystal shard . . 0th - detect psionics, hammer talent, thicken skin talent, far hand, vim -------------------- [b]Statistics[/b] -------------------- [b]Str [/b]10, [b]Dex [/b]18, [b]Con [/b]14, [b]Int [/b]20, [b]Wis [/b]13, [b]Cha [/b]10 [b]Base Atk [/b]+5; [b]CMB [/b]+5; [b]CMD [/b]19 [b]Feats [/b]arcane strike, spell cartridges, psicrystal affinity, harvest parts, gunsmith, precise shot; improved metamorphosis, empowered shot, champion’s strike, rapid shot, swift shapeshifter, superior psicrystal (psicrystal weapon), overchannel [b]Skills [/b]acrobatics +8, diplomacy +13, fly +8, knowledge(arcana) +16, knowledge(dungeoneering) +9, knowledge(local) +9, knowledge(nature) +9, knowledge(planes) +9, knowledge(psionics) +16, knowledge(religion) +9, perception +14, sense motive +11, spellcraft +16; [b]Background Skills[/b] craft (alchemy) +9, craft (weapons) +18, knowledge(engineering) +9, knowledge(geography) +11, knowledge(history) +9, knowledge(nobility) +9, linguistics +9 [b]Traits [/b]magical knack (magus), clever wordplay (diplomacy) [b]Languages [/b]common, draconic, dwarven, elvish, orc, sylvan [b]SQ[/b] arcane gun, mage bullets, opposition schools, psion discipline (psychometabolism), metabolic healing (2), arcane pool (7/day, +2), ranged weapon bond (teleport at will), magus arcana (arcane accuracy, broad study (psion)), spell recall, knowledge pool, shared effect [b]Other Gear [/b]dagger, shortspear, battered pistol, spellbook, backpack, torch, masterwork air repeater, explorer’s outfit [/left][/spoiler][spoiler=Current status][left][b]HP:[/b] 80/80 [b]Temp HP:[/b] 3 [b] Conditions:[/b] none [b] Active effects:[/b] Banshee’s hearing, inertial armor (+7), arcane pool (+1 flaming, 9 rounds), mage bullets (frost, 10 rounds) [b]Arcane Pool Points:[/b] 7/8 [b] Power Points:[/b] 50/78 [b]Psionic Focus:[/b] yes [b]Active Energy:[/b] fire [b]Wizard Spells:[/b] - [b]1st:[/b] [strike]grease[/strike], grease, true strike [b]Magus Spells:[/b] - [b]1st:[/b] longshot, enlarge person, [strike]snowball[/strike], snowball, burning hands, expeditious retreat - [b]2nd:[/b] glitterdust, glitterdust, invisibility, [strike]web[/strike] - [b]3rd:[/b] slow, slow [/left][/spoiler][/spoiler][/center]
James
xvVH15S.png
This is a posting template
James Human Wizard/Magus//Psion

various spoiler buttons

 

ooc

 

out of character comments go here

 

mechanical actions

 

mechanically relevant actions go here

 

statblock

 

James
Male Human Spellslinger wizard 1/Eldritch Archer Magus 7//Egoist Psion 8
NG small humanoid(human) Init +4; Senses Perception +14
--------------------
Defense
--------------------
AC 21, touch 14, flat-footed 17
hp 80 (8 HD; 1d6+7d8+18)
Fort +9, Ref +6, Will +7
--------------------
Offense
--------------------
Speed 30 ft.
Melee Dagger +9 (1d4+2/19-20)
Ranged +1 flaming air repeater +10 (1d8+3+1d6/x4) or +10 (2d4+3+1d6/x4)
Special Attacks ranged spell combat, ranged spellstrike
Wizard Spells Prepared (CL 1st; concentration +8)
. . 1st - grease (DC 16), true strike (2)
Magus Spells Prepared (CL 8th; concentration +15)
. . 3rd - slow (DC 18) (2)
. . 2nd - glitterdust (DC 17) (2), invisibility, web (DC 17)
. . 1st - longshot, snowball (DC 16) (2), enlarge person, burning hands (DC 16), expeditious retreat
. . 0th - ray of frost, prestidigitation, dancing lights, detect magic, mage hand
Psion Powers Known (ML 8th; concentration +15)
. . 4th - fold space, psychic reformation, wall of ectoplasm, slip the bonds
. . 3rd - metamorphosis, telekinetic force, solicit psicrystal, fettering the shade, banshee’s hearing
. . 2nd - specified energy adaptation, empathetic transfer, cleanse body, id insinuation
. . 1st - minor metamorphosis, offensive prescience, inertial armor, energy ray, vigor, natural healing, crystal shard
. . 0th - detect psionics, hammer talent, thicken skin talent, far hand, vim
--------------------
Statistics
--------------------
Str 10, Dex 18, Con 14, Int 20, Wis 13, Cha 10
Base Atk +5; CMB +5; CMD 19
Feats arcane strike, spell cartridges, psicrystal affinity, harvest parts, gunsmith, precise shot; improved metamorphosis, empowered shot, champion’s strike, rapid shot, swift shapeshifter, superior psicrystal (psicrystal weapon), overchannel
Skills acrobatics +8, diplomacy +13, fly +8, knowledge(arcana) +16, knowledge(dungeoneering) +9, knowledge(local) +9, knowledge(nature) +9, knowledge(planes) +9, knowledge(psionics) +16, knowledge(religion) +9, perception +14, sense motive +11, spellcraft +16;
Background Skills craft (alchemy) +9, craft (weapons) +18, knowledge(engineering) +9, knowledge(geography) +11, knowledge(history) +9, knowledge(nobility) +9, linguistics +9
Traits magical knack (magus), clever wordplay (diplomacy)
Languages common, draconic, dwarven, elvish, orc, sylvan
SQ arcane gun, mage bullets, opposition schools, psion discipline (psychometabolism), metabolic healing (2), arcane pool (7/day, +2), ranged weapon bond (teleport at will), magus arcana (arcane accuracy, broad study (psion)), spell recall, knowledge pool, shared effect
Other Gear dagger, shortspear, battered pistol, spellbook, backpack, torch, masterwork air repeater, explorer’s outfit

 

Current status

 

HP: 80/80 Temp HP: 3 Conditions: none Active effects: Banshee’s hearing, inertial armor (+7), arcane pool (+1 flaming, 9 rounds), mage bullets (frost, 10 rounds) Arcane Pool Points: 7/8 Power Points: 50/78 Psionic Focus: yes Active Energy: fire Wizard Spells: - 1st: grease , grease, true strike Magus Spells: - 1st: longshot, enlarge person, snowball , snowball, burning hands, expeditious retreat - 2nd: glitterdust, glitterdust, invisibility, web - 3rd: slow, slow

 

 

 

Edited by Taggerung559 (see edit history)
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  • 5 months later...

So, I was looking back at the old forum for reasons, and remembered that at one point we were asked about magic items that might be of interest to our characters. I made a post on James' personal thread at the time, and thought I might as well copy the contents over here for convenience:

Magical items of interest:

shifter's headband
robe of useful items
eyes of the eagle
boots of the cat
jaunt boots
gloves of reconnaissance
gloves of arcane striking
demonic smith's gloves
buffering cap
swarmbane clasp
bracers of falcon's aim (though they're a bit underwhelming after the nerf. a shame bracers of archery are bow only)
ioun torch
traveler's any-tool
bird feather tokens
campfire bead
pearls of power
handy haversack
cracked pale green prism ioun stone (saves)
cracked dusty rose prism ioun stone
ring of feather falling
Scrolls, wands, potions, mind stones, etc.

Some of the items are general number boosts (eyes of the eagle), others are common useful things (handy haversack), others are things I'm sure I'd wind up finding a use for if the group came across one (robe of useful items).

There's also the standard stuff (headband of int, belt of dex, ring of protection, etc) but those are kind of assumed to be needed with how the system assumes players will scale.

Edited by Taggerung559 (see edit history)
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  • 4 weeks later...
James
This is a posting template that was made without BBcode, since despite allowing it the new site interacts weirdly with BBcode. I'm still a bit salty about that. Jamesposting.png.564708b5972fc1e3ed12f00a166a8cb4.png

 

James Wizard/Magus///Psion
 

OOC comments

Nothing to say here just yet

 

Mechanical actions

Probably shooting something and casting a spell. Spell combat is fun.

 

Statblock

James
Male Human Spellslinger wizard 1/Eldritch Archer Magus 7//Egoist Psion 8
NG medium humanoid(human)
Init +4; Senses Perception +14
-------------------------------
Defense
-------------------------------
AC 21, touch 14, flat-footed 17 [+4 dex, +7 armor]
HP 80 (8 HD; 1d6+7d8+18)
Fort +9, Ref +6, Will +7
-------------------------------
Offense
-------------------------------
Speed 30 ft.
Melee Dagger +9 (1d4+2/19-20)
Ranged Air Repeater +9 (1d8+2/x4) or +9 (2d4+2/x4)
Special Attacks ranged spell combat, ranged spellstrike
Wizard Spells Prepared (CL 1st; concentration +8)
. . 1st - grease (DC 16) (2), true strike

Magus Spells Prepared (CL 8th; concentration +15)
. . 3rd - slow (DC 18) (2)
. . 2nd - glitterdust (DC 17) (2), invisibility, web (DC 17)
. . 1st - longshot, snowball (DC 16) (2), enlarge person, burning hands (DC 16), expeditious retreat
. . 0th - ray of frost, prestidigitation, dancing lights, detect magic, mage hand

Psion Powers Known (ML 8th; concentration +15)
. . 4th - fold space, psychic reformation, wall of ectoplasm, slip the bonds
. . 3rd - metamorphosis, telekinetic force, solicit psicrystal, fettering the shade, banshee’s hearing
. . 2nd - specified energy adaptation, empathetic transfer, cleanse body, id insinuation
. . 1st - minor metamorphosis, offensive prescience, inertial armor, energy ray, vigor, natural healing, crystal shard
. . 0th - detect psionics, hammer talent, thicken skin talent, far hand, vim
--------------------
Statistics
--------------------
Str 10, Dex 18, Con 14, Int 20, Wis 13, Cha 10
Base Atk +5; CMB +5; CMD 19
Feats arcane strike, spell cartridges, psicrystal affinity, harvest parts, gunsmith, precise shot; improved metamorphosis, empowered shot, champion’s strike, rapid shot, swift shapeshifter, superior psicrystal (psicrystal weapon), overchannel
Skills acrobatics +8, diplomacy +13, fly +8, knowledge(arcana) +16, knowledge(dungeoneering) +9, knowledge(local) +9, knowledge(nature) +9, knowledge(planes) +9, knowledge(psionics) +16, knowledge(religion) +9, perception +14, sense motive +11, spellcraft +16; Background Skills craft (alchemy) +9, craft (weapons) +18, knowledge(engineering) +9, knowledge(geography) +11, knowledge(history) +9, knowledge(nobility) +9, linguistics +9
Traits magical knack (magus), clever wordplay (diplomacy)
Languages common, draconic, dwarven, elvish, orc, sylvan
SQ arcane gun, mage bullets, opposition schools, psion discipline (psychometabolism), metabolic healing (2), arcane pool (7/day, +2), ranged weapon bond (teleport at will), magus arcana (arcane accuracy, broad study (psion)), spell recall, knowledge pool, shared effect
Other Gear dagger, shortspear, battered pistol, spellbook, backpack, torch, masterwork air repeater, explorer’s outfit

 

Current status

HP: 80/80
Temp HP: 3
Conditions: none
Active effects: Banshee's hearing, inertial armor (+7)
Arcane pool points: 6/8
Power Points: 44/78
Psionic focus: yes
Active energy: fire
Wizard spells:
-1st: grease, grease, true strike
Magus spells:

-1st: longshot, enlarge person, snowball, snowball, burning hands, expeditious retreat
-2nd: glitterdust, glitterdust, invisibility, web
-3rd: slow, slow

 

 

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