Taggerung559 Posted September 1, 2023 Clone Share Posted September 1, 2023 (edited) [fieldset=James][floatright][img2=150]https://i.imgur.com/xvVH15S.png[/img2][/floatright] This is a posting template [/fieldset] [center][i][b]James[/b] Human Wizard/Magus//Psion[/i] [spoiler=various spoiler buttons][spoiler=ooc][left]out of character comments go here [/left][/spoiler][spoiler=mechanical actions][left]mechanically relevant actions go here [/left][/spoiler][spoiler=statblock][left] [url=https://www.myth-weavers.com/sheet.html#id=2120942]James[/url] Male Human Spellslinger wizard 1/Eldritch Archer Magus 7//Egoist Psion 8 NG small humanoid(human) [b]Init [/b]+4; [b]Senses [/b]Perception +14 -------------------- [b]Defense[/b] -------------------- [b]AC [/b]21, touch 14, flat-footed 17 [+4 dex, +7 armor] [b]hp [/b]80 (8 HD; 1d6+7d8+18) [b]Fort [/b]+9, [b]Ref [/b]+6, [b]Will [/b]+7 -------------------- [b]Offense[/b] -------------------- [b]Speed [/b]30 ft. [b]Melee[/b] Dagger +9 (1d4+2/19-20) [b]Ranged[/b] +1 flaming air repeater +10 (1d8+3+1d6/x4) or +10 (2d4+3+1d6/x4) [b]Special Attacks[/b] ranged spell combat, ranged spellstrike [b]Wizard Spells Prepared [/b](CL 1st; concentration +8) . . 1st - grease (DC 16), true strike (2) [b]Magus Spells Prepared [/b](CL 8th; concentration +15) . . 3rd - slow (DC 18) (2) . . 2nd - glitterdust (DC 17) (2), invisibility, web (DC 17) . . 1st - longshot, snowball (DC 16) (2), enlarge person, burning hands (DC 16), expeditious retreat . . 0th - ray of frost, prestidigitation, dancing lights, detect magic, mage hand [b]Psion Powers Known [/b](ML 8th; concentration +15) . . 4th - fold space, psychic reformation, wall of ectoplasm, slip the bonds . . 3rd - metamorphosis, telekinetic force, solicit psicrystal, fettering the shade, banshee’s hearing . . 2nd - specified energy adaptation, empathetic transfer, cleanse body, id insinuation . . 1st - minor metamorphosis, offensive prescience, inertial armor, energy ray, vigor, natural healing, crystal shard . . 0th - detect psionics, hammer talent, thicken skin talent, far hand, vim -------------------- [b]Statistics[/b] -------------------- [b]Str [/b]10, [b]Dex [/b]18, [b]Con [/b]14, [b]Int [/b]20, [b]Wis [/b]13, [b]Cha [/b]10 [b]Base Atk [/b]+5; [b]CMB [/b]+5; [b]CMD [/b]19 [b]Feats [/b]arcane strike, spell cartridges, psicrystal affinity, harvest parts, gunsmith, precise shot; improved metamorphosis, empowered shot, champion’s strike, rapid shot, swift shapeshifter, superior psicrystal (psicrystal weapon), overchannel [b]Skills [/b]acrobatics +8, diplomacy +13, fly +8, knowledge(arcana) +16, knowledge(dungeoneering) +9, knowledge(local) +9, knowledge(nature) +9, knowledge(planes) +9, knowledge(psionics) +16, knowledge(religion) +9, perception +14, sense motive +11, spellcraft +16; [b]Background Skills[/b] craft (alchemy) +9, craft (weapons) +18, knowledge(engineering) +9, knowledge(geography) +11, knowledge(history) +9, knowledge(nobility) +9, linguistics +9 [b]Traits [/b]magical knack (magus), clever wordplay (diplomacy) [b]Languages [/b]common, draconic, dwarven, elvish, orc, sylvan [b]SQ[/b] arcane gun, mage bullets, opposition schools, psion discipline (psychometabolism), metabolic healing (2), arcane pool (7/day, +2), ranged weapon bond (teleport at will), magus arcana (arcane accuracy, broad study (psion)), spell recall, knowledge pool, shared effect [b]Other Gear [/b]dagger, shortspear, battered pistol, spellbook, backpack, torch, masterwork air repeater, explorer’s outfit [/left][/spoiler][spoiler=Current status][left][b]HP:[/b] 80/80 [b]Temp HP:[/b] 3 [b] Conditions:[/b] none [b] Active effects:[/b] Banshee’s hearing, inertial armor (+7), arcane pool (+1 flaming, 9 rounds), mage bullets (frost, 10 rounds) [b]Arcane Pool Points:[/b] 7/8 [b] Power Points:[/b] 50/78 [b]Psionic Focus:[/b] yes [b]Active Energy:[/b] fire [b]Wizard Spells:[/b] - [b]1st:[/b] [strike]grease[/strike], grease, true strike [b]Magus Spells:[/b] - [b]1st:[/b] longshot, enlarge person, [strike]snowball[/strike], snowball, burning hands, expeditious retreat - [b]2nd:[/b] glitterdust, glitterdust, invisibility, [strike]web[/strike] - [b]3rd:[/b] slow, slow [/left][/spoiler][/spoiler][/center] James This is a posting template James Human Wizard/Magus//Psion various spoiler buttons ooc out of character comments go here mechanical actions mechanically relevant actions go here statblock James Male Human Spellslinger wizard 1/Eldritch Archer Magus 7//Egoist Psion 8 NG small humanoid(human) Init +4; Senses Perception +14 -------------------- Defense -------------------- AC 21, touch 14, flat-footed 17 hp 80 (8 HD; 1d6+7d8+18) Fort +9, Ref +6, Will +7 -------------------- Offense -------------------- Speed 30 ft. Melee Dagger +9 (1d4+2/19-20) Ranged +1 flaming air repeater +10 (1d8+3+1d6/x4) or +10 (2d4+3+1d6/x4) Special Attacks ranged spell combat, ranged spellstrike Wizard Spells Prepared (CL 1st; concentration +8) . . 1st - grease (DC 16), true strike (2) Magus Spells Prepared (CL 8th; concentration +15) . . 3rd - slow (DC 18) (2) . . 2nd - glitterdust (DC 17) (2), invisibility, web (DC 17) . . 1st - longshot, snowball (DC 16) (2), enlarge person, burning hands (DC 16), expeditious retreat . . 0th - ray of frost, prestidigitation, dancing lights, detect magic, mage hand Psion Powers Known (ML 8th; concentration +15) . . 4th - fold space, psychic reformation, wall of ectoplasm, slip the bonds . . 3rd - metamorphosis, telekinetic force, solicit psicrystal, fettering the shade, banshee’s hearing . . 2nd - specified energy adaptation, empathetic transfer, cleanse body, id insinuation . . 1st - minor metamorphosis, offensive prescience, inertial armor, energy ray, vigor, natural healing, crystal shard . . 0th - detect psionics, hammer talent, thicken skin talent, far hand, vim -------------------- Statistics -------------------- Str 10, Dex 18, Con 14, Int 20, Wis 13, Cha 10 Base Atk +5; CMB +5; CMD 19 Feats arcane strike, spell cartridges, psicrystal affinity, harvest parts, gunsmith, precise shot; improved metamorphosis, empowered shot, champion’s strike, rapid shot, swift shapeshifter, superior psicrystal (psicrystal weapon), overchannel Skills acrobatics +8, diplomacy +13, fly +8, knowledge(arcana) +16, knowledge(dungeoneering) +9, knowledge(local) +9, knowledge(nature) +9, knowledge(planes) +9, knowledge(psionics) +16, knowledge(religion) +9, perception +14, sense motive +11, spellcraft +16; Background Skills craft (alchemy) +9, craft (weapons) +18, knowledge(engineering) +9, knowledge(geography) +11, knowledge(history) +9, knowledge(nobility) +9, linguistics +9 Traits magical knack (magus), clever wordplay (diplomacy) Languages common, draconic, dwarven, elvish, orc, sylvan SQ arcane gun, mage bullets, opposition schools, psion discipline (psychometabolism), metabolic healing (2), arcane pool (7/day, +2), ranged weapon bond (teleport at will), magus arcana (arcane accuracy, broad study (psion)), spell recall, knowledge pool, shared effect Other Gear dagger, shortspear, battered pistol, spellbook, backpack, torch, masterwork air repeater, explorer’s outfit Current status HP: 80/80 Temp HP: 3 Conditions: none Active effects: Banshee’s hearing, inertial armor (+7), arcane pool (+1 flaming, 9 rounds), mage bullets (frost, 10 rounds) Arcane Pool Points: 7/8 Power Points: 50/78 Psionic Focus: yes Active Energy: fire Wizard Spells: - 1st: grease , grease, true strike Magus Spells: - 1st: longshot, enlarge person, snowball , snowball, burning hands, expeditious retreat - 2nd: glitterdust, glitterdust, invisibility, web - 3rd: slow, slow Edited September 4, 2023 by Taggerung559 (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Taggerung559 Posted February 12 Author Clone Share Posted February 12 (edited) So, I was looking back at the old forum for reasons, and remembered that at one point we were asked about magic items that might be of interest to our characters. I made a post on James' personal thread at the time, and thought I might as well copy the contents over here for convenience: Magical items of interest: shifter's headband robe of useful items eyes of the eagle boots of the cat jaunt boots gloves of reconnaissance gloves of arcane striking demonic smith's gloves buffering cap swarmbane clasp bracers of falcon's aim (though they're a bit underwhelming after the nerf. a shame bracers of archery are bow only) ioun torch traveler's any-tool bird feather tokens campfire bead pearls of power handy haversack cracked pale green prism ioun stone (saves) cracked dusty rose prism ioun stone ring of feather falling Scrolls, wands, potions, mind stones, etc. Some of the items are general number boosts (eyes of the eagle), others are common useful things (handy haversack), others are things I'm sure I'd wind up finding a use for if the group came across one (robe of useful items). There's also the standard stuff (headband of int, belt of dex, ring of protection, etc) but those are kind of assumed to be needed with how the system assumes players will scale. Edited February 12 by Taggerung559 (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Taggerung559 Posted March 12 Author Clone Share Posted March 12 James This is a posting template that was made without BBcode, since despite allowing it the new site interacts weirdly with BBcode. I'm still a bit salty about that. James Wizard/Magus///Psion OOC comments Nothing to say here just yet Mechanical actions Probably shooting something and casting a spell. Spell combat is fun. Statblock James Male Human Spellslinger wizard 1/Eldritch Archer Magus 7//Egoist Psion 8 NG medium humanoid(human) Init +4; Senses Perception +14 ------------------------------- Defense ------------------------------- AC 21, touch 14, flat-footed 17 [+4 dex, +7 armor] HP 80 (8 HD; 1d6+7d8+18) Fort +9, Ref +6, Will +7 ------------------------------- Offense ------------------------------- Speed 30 ft. Melee Dagger +9 (1d4+2/19-20) Ranged Air Repeater +9 (1d8+2/x4) or +9 (2d4+2/x4) Special Attacks ranged spell combat, ranged spellstrike Wizard Spells Prepared (CL 1st; concentration +8) . . 1st - grease (DC 16) (2), true strike Magus Spells Prepared (CL 8th; concentration +15) . . 3rd - slow (DC 18) (2) . . 2nd - glitterdust (DC 17) (2), invisibility, web (DC 17) . . 1st - longshot, snowball (DC 16) (2), enlarge person, burning hands (DC 16), expeditious retreat . . 0th - ray of frost, prestidigitation, dancing lights, detect magic, mage hand Psion Powers Known (ML 8th; concentration +15) . . 4th - fold space, psychic reformation, wall of ectoplasm, slip the bonds . . 3rd - metamorphosis, telekinetic force, solicit psicrystal, fettering the shade, banshee’s hearing . . 2nd - specified energy adaptation, empathetic transfer, cleanse body, id insinuation . . 1st - minor metamorphosis, offensive prescience, inertial armor, energy ray, vigor, natural healing, crystal shard . . 0th - detect psionics, hammer talent, thicken skin talent, far hand, vim -------------------- Statistics -------------------- Str 10, Dex 18, Con 14, Int 20, Wis 13, Cha 10 Base Atk +5; CMB +5; CMD 19 Feats arcane strike, spell cartridges, psicrystal affinity, harvest parts, gunsmith, precise shot; improved metamorphosis, empowered shot, champion’s strike, rapid shot, swift shapeshifter, superior psicrystal (psicrystal weapon), overchannel Skills acrobatics +8, diplomacy +13, fly +8, knowledge(arcana) +16, knowledge(dungeoneering) +9, knowledge(local) +9, knowledge(nature) +9, knowledge(planes) +9, knowledge(psionics) +16, knowledge(religion) +9, perception +14, sense motive +11, spellcraft +16; Background Skills craft (alchemy) +9, craft (weapons) +18, knowledge(engineering) +9, knowledge(geography) +11, knowledge(history) +9, knowledge(nobility) +9, linguistics +9 Traits magical knack (magus), clever wordplay (diplomacy) Languages common, draconic, dwarven, elvish, orc, sylvan SQ arcane gun, mage bullets, opposition schools, psion discipline (psychometabolism), metabolic healing (2), arcane pool (7/day, +2), ranged weapon bond (teleport at will), magus arcana (arcane accuracy, broad study (psion)), spell recall, knowledge pool, shared effect Other Gear dagger, shortspear, battered pistol, spellbook, backpack, torch, masterwork air repeater, explorer’s outfit Current status HP: 80/80 Temp HP: 3 Conditions: none Active effects: Banshee's hearing, inertial armor (+7) Arcane pool points: 6/8 Power Points: 44/78 Psionic focus: yes Active energy: fire Wizard spells: -1st: grease, grease, true strike Magus spells: -1st: longshot, enlarge person, snowball, snowball, burning hands, expeditious retreat -2nd: glitterdust, glitterdust, invisibility, web -3rd: slow, slow Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Recommended Posts