DESCRIPTION Lilly is a small, slender fleshwarp. She mostly resembles a very young halfling lass except for her face. Her head is shorter that what normally would be expected, without having a lower jaw at all. Her eyes are half again larger than typical for the size of her head. Her nose is extremely flat and much longer than most but joined along the bottom. It works much like the gills of a fish in that it has vertical flaps of skin that resemble slender vents. She has no mouth and her voice comes through the air vents of her "nose" instead.
She favors black and gray clothing colors.
WiP| APPLICATION | SHEETLilly and Moz
Female, Neutral Good, Fleshwarp (Created), Witch 1
AC: 16 | HP: 17/17 | S/D/C/I/W/C: +0/+2/+1/+4/+1/+1 | F/R/W: +4/+5/+6 | Move: 25' | Senses: Low-Light Vision, Perception +4
Trained: Acrobatics +5, Arcana +7, Athletics +3, Intimidate +4, L:Farming +7, L:Milling +7, Occult +7, Society+7, Stealth +5, Survival +4, Thievery +5
Untrained: Crafting +4, Deception +1, Diplomacy +1, Medicine +1, Nature +1, Performance +1, Religion +1
The remainder of the day had been uneventful as being in a new place could be. That is to say, even the regular, day to day routines and common areas were quite captivating for the fleshwarped. Likewise, the night passed quietly, if a bit eerily for her as she still found the room quite enormous for just her and Moz. It was like being in an enormous cave by oneself where even the tiniest sounds seemed to echo about the chamber.
She woke early, eager to begin the day and join the others or at least be around other people, even if she didn't know them. Meeting up with Thandeka and their teacher for the morning Lilly greeted them both cheerfully. "Good morning!"
Listening attentively to the instructor she nods along with Thandeka. "I don't know anything about these creatures... specifically." She looked at their teacher slightly embarrassed. "If they're anything like regular vermin, like mice or rats, its easy enough to lead them away with bits of snacks..." It was clearly a guess but she wasn't wrong about the regular vermin she'd dealt with on the farm, it was often easy to lure them out with snacks and put them in a sack with a quick sweep.
OoC
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Offenses (Attack +6):
Dagger (+6; 1d4-1; Agile, Finesse, Thrown 10', Versatile S)
Throwing Knife (+6; 1d4-1; Agile, Finesse, Thrown 20')
Spells (Attack +7, DC 17):
Cantrips
Detect Magic (--; --; 30' emanation; --; Registers magic in the area)
Electric Arc (--; 1d4+4 electricity; 30'; Ref DC 17; One or two targets)
Mage Hand (--; --; 30'; --; Targets 1 unattended object of light Bulk or less)
Ray of Frost (+7; 1d4+4 cold; 120'; --; Targets 1 creature, does double damage on a critical and inflicts a -10' status penalty to the targets speeds for 1 round)
Shield (--; --; --; --; Grants a shield of magical force until the start of your next turn that grants a +1 circumstance bonus to your AC and has Hardness 5)
Level 1
Mage Armor (--; --; --; --; +1 item bonus to AC, max Dex mod +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.)
??? (--; --; --; --; --)