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Kryk T'k


Nightshyft

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Bloodline: Itzenko

-Aspects (2): Iterative Moult (Recurve Claw/Fluting), Modes of Prayer

Origin: Anchored

-Aspects (2): Spectral Variance, Phantom Blade

Post: Raveller

-Aspects (2): Memorial Fur (Jaws & Claws: Serrated/Sinewed), Off the Cuff

Edges (3): Tides, Veils, Grace

Skills (15 points between skills and languages, max 3 per skill):

Delve: 1 Vault: 2 Wavewalk: 2
Hunt: 0 Study: 0 Sense: 2
Harvest: 0 Scavenge: 0 Tend: 0
Concoct: 0 Cook: 0 Rattle: 0
Flourish: 0 Outwit: 3 Sway: 0
Brace: 0 Break: 0 Hack: 3

Languages (15 points between skills and languages, max 3 per language):

  • Low Sour (2)
  • Knock (1)
  • Old Hand (1)

Name: Kryk T'k

Resources (4):

  • Book of Leaves, a Bundle of a about a dozen or so different leaves from different trees, held together with vine-like bindings (Chart)
  • Doom Lotus Thorn, a forearm's length thorn from a supposed legendary bloom (Specimen)
  • A Wooden Cog with uneven Teeth (Salvage)
  • Answers Breed Mysteries (Whisper)

Motive: Other; Sense of Self. You don't know why you arose from the darkness, nor do you even know if you are who you think you are. Are you, You? or are you an Echo? You seek answers to why you ARE!

Faction:The Ghostspeakers: You wander the seas seeking to lay spirits to rest and heal the spectral scars that plague the reach.

Drives (3): Find the One Thread, Find the Prime so they can tell you why?, Become the Perfect Form

Mires (3): Single Leaf upon the Branch, Hungering Darkness Within, Lost in the Echo

Appearance/Personality: Tall and lithe, your body a sculpted mass of chitin, with each edge, each swirl, a specific statement. Pale emerald and ebony, wood grain and sheen, only broken by a triple slash of red that dives from face to groin...remnants of what came before? Your face seemingly very Ardent, except with overly large eyes...until the visage is broken when the lower half bisects and reveals the multiple mandibles and maxillae in constant motion. A pair of bladed antennae twitch in excitement while the rest of the body remains motionless. As imposing an image as that is, it is the mass of fur and fangs that drapes itself across this perch of chitin that unnerves most. A great mane of fur and feathers, with segmented spines dangling from within rest across the upper half while long swaths reach below his knees, ending in a vicious serrated talons, curved and hungry, clicking with every movement. Movement that has nothing to do with the wearer and everything to do with itself. Counter to this is the quiet concern that you voice when interacting...the inquisitive excitement of discovering and learning something new and the genuine belief that there is always something just around the corner that is worth the effort.

History/Background: Below the boughs, deeper yet, possibly near roots, your first thoughts formed. They were simple at first...Where? How? Why? As they blossom, your body arises, pulling itself forward, tanging in a mass at your feet. Looking down, you can just make out talons and fur...skin of some beast. What beast? That question isn't answered either. Was it why you were here? Was it responsible for how you were now? It didn't matter. Reaching down, you feel the pull of it as if it had its own gravity. You cannot help but pull it up to yourself...Wrap it around...make it part of you. The impulse was strong and yet right. Once together, since oof purpose suddenly became stronger, more prevalent. So, you began to climb...to rise up from the depths. Higher and higher you rise till you crest the canopy and bask in the ever open sky. Still...though the first needs were met, another set insidously wormed their way in. This time they were more complicated...more direct. Find others. Find Crew. Find WAY. Find way...way to where? Verdurance...a name that floats in his head. A direction to head to and a start to find the answers.

Edited by Nightshyft (see edit history)
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OK. Slight Change from proposed. Went with Anchored instead of Submerged. Why? Ghost Mantis...the thought is so intriguing. Anyways, I have this idea that might or might not float (nautical pun intended). What if Kryk was a Moult, a Husk that came back to full life? He is now a full being...sort of. However, he knows, or at least surmises that he is a Reincarnated Moult. His drive would be to find his progenitor, the Prime, and find out why he became. At his rebirth, he found the Memorial Fur. Was it the beast that had caused the Prime to Moult? Did the Prime Kill it? What was it there for? Upon touching the Fur, his spirit sparked something in it, thus giving it its psuedo-life and starting his path as a Raveller. I don't know if the Memorial Fur can become his Anchor? If it can,it would add into the weave (Raveller Pun Intended). If not, will determine another Anchor.

 

Thoughts on this?

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I really like the concept! I'm all for ghost mantis. :) Go for it! That drive would give you a good reason to sail, and a good reason to seek out the bloom, which is said to know the answers to everything... for a price. An anchored past-self inhabiting the cast-off husk is very spooky, and spooky is one of my favorite things.

Edited by Morkskittar (see edit history)
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OK...only missing one Mire. First mire is about loneliness and being left alone or being the last one. Hungering Darkness Within is about the force that brought him back...is it good or is it bad...does it have an agenda of its own. Backstory is a little odd. It wrote itself as I sat at the keyboard. Hopefully it is inspiring. Please review, give suggestions.

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I'm a fan of that backstory. Very Fallen Londony vibes, and enough ambiguity (and detail) to give everyone (me included :D) some fun aspects to work with.

One possible suggestion would be to move the point in Study to Sense; I think your character will make much more use of Sense than Study, but you are more than welcome to keep your point in Study in case the need for it arises. :)

A suggestion for your final mire would maybe be something about losing their sense of self; perhaps when the going gets tough, they mimic another to anchor themselves in the here and now or else they forget who they are, maybe turning feral or else zoning out, their mind turning blank.

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Thank You...I am glad you like the story. I wanted to give him the identity of someone lost, both in self and in place. Took your advice and moved 1 point into Sense and removed it from Study. I also did Lost in the Echo for the third mire. I was thinking that he sometimes gets lost in memories that are not his own...memories of the Prime (whom he will be bringing up in the pre story). I do have a question; I assume that 3 is the highest a skill can achieve? At least that is how it is represented in the quick start rules...If so, the Itzenko have some Aspects that boost skills.... what would happen if these were used, and the skill was already at 3?

Couple of other things...I was going to have him talk to his Memorial Fur, treat it as sentient. He would call it S'Quoora....I would have that mean Velvet in one of the Languages (which would be up to you, it would be one of those echoes from the Prime?). On Memorial Fur, what creature it is a skin of, well that is a mystery. I would like it to be of some sort of Chimera Wildsea style, combine feline, aviian, and insectoid maybe? Thoughts? On the Phantom Blade, it is Salt Damage, is it possible it would have a particulate, as in salt crystals form? Even weirder, how about a swarm of salt insects that fly in a blade shape and swarm at his hip when not in combat? Please, feel free to say no to anything...as is, Kryk is wonderful, and I will have a great time chronicling his journeys, I just so many ideas...

 

 

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Regarding the maximum value of a statistics, yes, 3 is as high as they can go, and any further "bonuses" to a statistic have no effect; if a skill is at its maximum, then extra bonuses won't do anything more (in most cases). For itzenko, the best use of those skill-boosting abilities is to boost skills that you have 1 or 2 in to make your character temporarily an expert or else advanced in something you otherwise wouldn't be.

Regarding the Memorial Fur, you can have absolutely have it be sentient and have Kryk talk to it; while it won't have any mechanical effects, it would be fun from an RP perspective. In terms of the material, you can have it specified at the start, or it can be a fun little sidequest for Kryk to try and find out what exactly it is (I imagine him running into a monstrous beast and holding up S'Quoora to it to see if it matches).

I'm also open to interpretation regarding the Phantom Blade; "vanilla" style, Salt damage is weird in that it can either be crystalline damage or spectral/ghost/spirit damage, and the traditional interpretation of the phantom blade's salt damage is more along those lines (i.e., spiritual damage being represented in the same category as salt/crystals). If you'd prefer, in game, the blade can manifest as either salt condensing from the air when it is used, or I am open to the salt insects idea (likely ghost/spirit insects somehow connected to the Prime).

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