AC18 HP 19/19 Fort +6 Ref +8 Will +3 Speed 25' (Mounted 40')
Haughaloogie (Alchemist 1)
AC 18 Fort +6 Ref +8 Will +3 HP 19/19 Speed 25 feet
Perception +3 (with Darkvision)
Languages Common, Goblin, Orcish, Draconic, Dwarven
Skills Acrobatics +6, Arcana +7, Athletics +0, Crafting +7, Deception +4, Diplomacy +4, Intimidation +1, Lore: Engineering +7, Medicine +0, Nature +0, Occultism +7, Performance +1, Religion +0, Society +7, Stealth +5, Survival +0, Thievery +5
Str +0 Dex +3 Con +1 Int +4 Wis +0 Cha +1
Items Chain Shirt, Mace, Light Crossbow, Saddlebags, Bolts (20), Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Waterskin, Torches (10) Soap, 1gp, 1sp
Weapons
Melee Mace +3 (Shove), Damage 1d6 B
Ranged (30') Bomb +6, Damage Special Varies
Ranged Light Crossbow +6 (Crossbow), Damage 1d10 P
Quick Alchemy Cost 1 batch of infused reagents Requirements You have alchemist’s tools (page 287), the formula for the alchemical item you’re creating, and a free hand. You swiftly mix up a short-lived alchemical item to use at a moment’s notice. You create a single alchemical consumable item of your advanced alchemy level or lower that’s in your formula book without having to spend the normal monetary cost in alchemical reagents or needing to attempt a Crafting check. This item has the infused trait, but it remains potent only until the start of your next turn.
Formula Book Peshpine Grenade (Lesser), Alchemist's Fire (Lesser), Ghost Charge (Lesser),Elixir of Life (minor), Quicksilver Mutagen (Lesser), Silvertongue Mutagen (Lesser), Lesser Tanglefoot Bag, Giant Centipede Venom
Burn It! Your spells and alchemical items that deal fire damage gain a status bonus to damage equal to half the spell's level or one-quarter the item's level (minimum 1). You also gain a +1 status bonus to any persistent fire damage , Far Lobber (30' throw), Unbreakable Goblin
Additional Specials Advanced Alchemy, Alchemy, Formula Book, Infused Reagents, Research Field (Bomber)
Prototype Construct Companion "Gizmo".
Size Medium
HP 17 AC 18 (unarmored) Speed 40' (upgraded)
Str +3, Dex +3, Con +2, Int –4, Wis +1, Cha +0.
Perception +4
Saves Fort +5 Ref +6 Will +4
Senses precise vision, imprecise hearing, and vague touch senses, but no sense of smell or taste.
Immunities Construct is immune to bleed damage, death effects, disease, healing, necromancy, non-lethal attacks, poison, doomed, drained, fatigued, paralyzed, sickened and unconscious.
Skills Acrobatics +6, Athletics +6
Melee Paw Slam +6, 1d8+3 Bludgeoning
Melee Bite (finesse/agile) +6, 1d6+3 Slashing
Haughaloogie nods at Druknar's words, wondering for a moment whether he'd spoken out, which of course he hadn't. Looking around the table at the disparate elements it was clear to him that they, being himself, Druknar and Scrag, plus that nice Cheliax lady who looked like she'd been dropped in a vat of blood, might have as much to fear from others of this expeditionary force as from the enemies they would encounter. Some were clearly nicer than nice and others were nastier than nasty. It was a strange feeling.. not to be one the dark end of the spectrum, but that one with the scythe would have to have an accident in the near future he was thinking.