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Alarm

Alarm 1st-level (abjuration; arcane, protection, scrying, utility) [ritual] Class(es): Wizard Casting Time: 1 Minute Range: Medium (60 feet) Target: Object or area up to 20-foot cube Components: V, S, M (miniature trip wire) Duration: 8 hours You set an alarm against unwanted intrusion that alerts you whenever a creature of size Tiny or larger touches or enters the warded area. When you cast the spell, choose any number of creatures. These creatures don’t set off the alarm.

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Air Wave

Air Wave 1st-level (conjuration; air, weaponry) Class(es): Bard, warlock Casting Time: 1 Action Range: Short (30 feet) Target: One creature Components: V Duration: Instantaneous Your deft weapon swing sends a wave of cutting air to assault a creature within range. Make a melee weapon attack against the target. If you are wielding one weapon in each hand, your attack deals an additional 1d6 damage. Regardless of the weapon you are wielding, your attack deals slashing damage.

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Acid Splash

Acid Splash Cantrip (conjuration; acid, arcane) Class(es): Sorcerer, wizard Casting Time: 1 Action Range: Medium (60 feet) Target: Up to two creatures within 5 feet of each other Components: V, S Duration: Instantaneous Saving Throw: Dexterity negates A stinking bubble of acid is conjured out of thin air to fly at the targets, dealing 1d6 acid damage.  This spell’s damage increases by 1d6 when you reach 5th level (2d6).

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