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Heresiarch

Heresiarch The Creed is a religion of extreme tolerance and openness, dedicated more to good living, preaching, and collecting alms than persecutions, inquisitions, and religious wars. However, if there is one thing that the clergy and the faithful cannot bear, it's the Heresiarchs: sorcerers who adore and draw power from Lucifuge, Archdevils, Malacodas, and the whole pseudo-monarchy of Inferno's devils. These characters often plot the worst atrocities and iniquities and cultivate their abilit

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Harlequin

Harlequin They say that the first “harlequin” was a certain Alichino (“bentwings”), a malebranche escaped from Inferno and rumored to have started roaming the Kingdom with a company of street actors, bringing villages an unprecedented type of performance with colorful costumes, gibes, take-downs, pranks, and pirouettes. His showy attire and dark, mask-like face paved the way for all future Harlequins, the costumed characters of the Comedy of Art, performers of canovaccio shows on stage and

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Guiscard

Guiscard Guiscards are a closed and exclusive guild of conmen and magic-users with branches in various Occasian countries, whose intent is primarily to recover artifacts, relics, and fragments of lost wisdom to enhance their power and knowledge, while also making the college, and individual members within it, more powerful. After their apprenticeship, guiscards (named after the northern term for “magician” or “shrewd”) leave their school and travel around the Kingdom, alone or in bands, f

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Guappo

Guappo In the variegated and multiform underworld of the Kingdom, the guappo represents the flamboyant, boastful, and pompous rascal, often even charismatic and good-hearted. In common people's eyes, the guappo is more like a street musician, an entertainer, a ladies' man, or a "wrongs' rectifier" than a street Knave. Guappi are skilled in knife duels and enemies of the bullies, the guards, and the most overbearing criminals. In daily life, they serve as popular singers, storytellers, and a

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Gallant Knight

Gallant Knight These aristocrats, courtiers, and knights are devoted not to a cause or to an abstract ideal, but rather to Courtly Love, and in particular, to the affection of a specific Lady or Sire, who have made them their "servants". It is almost always a real social contract and a court custom, in which the Knight and Paramour tell each other secrets, provide advice, converse, and keep company with one another. Still, there are cases in which Gallant Knights have accomplished great deeds

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Gadgeteer

Gadgeteer The Kingdom is not just a land of scoundrels, condottieri, friars, and noblemen: the cities and main academies are not short on artists, inventors, jewelers, watchmakers, and architects capable of creating the highest and most fascinating works of genius. In particular, those who specialize in precision watchmaking, in the creation of devices and ramshackle objects, and the invention of gadgets and mechanisms of all kinds are called Gadgeteers. Just as architects and scholars

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Friar

Friar Numerous amongst the population, friars and nuns represent another aspect of the Creed’s presence in the daily life of the Kingdom. In particular, among the Kingdom’s many monastic rules – which include the limping, beggar, mendicant, itinerant, praying, preaching, minorite and minorbrained, hermit, barefoot, and chained orders – friars most often encountered in bands and engaged in legal-ish jobs are those of the Brawly Orders. Many of these ascetics are simple brothers and sist

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Exorcist

Exorcist Some members of the Calendar Creed, the Paradox Faith, or the Revelation, of low or high rank, are known as exorcists, and they're expressly concerned with confronting and fighting the supernatural forces of evil afflicting the good citizens of the Kingdom. Like miraculists, exorcists derive their power from some divine spark that permeates them and that they manage to employ by weaving it with a series of well-coded rituals, formulas, and gestures that serve to convey it. Due to thei

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Brigand

Brigand In a world of constant warfare and rivalry among the upper crust, petty noblemen, knights, and hungry peasants, the brigand is often seen as the people’s true champion against debt collectors, excisemen, burgomasters, and finaglers. While brigands are undeniably bandits, robbers, and street thugs in their own right, these rascals are frequently much better for commoners than “their lordships”, who traditionally live off their backs like parasites. Throughout the Kingdom there m

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Benandante

Benandante Long before saints, supersticians, and miraculists began to roam the Kingdom’s countryside, people were protected from hags, devils, monsters, and phantasms by the benandante, who still fulfill this role, despite the considerable competition. These good forest sorcerers straddle the boundary between the spiritual, human, and wild realms. Benandante (Good Walkers) often adore the Ternal Father, but along with this figure of the Creed they usually worship old pagan gods now in de

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Bravo

Bravo Bravos are fighters specialized in city life and in operating among commoners, criminals, and guards of all kinds, rather than in the wilderness, on the battlefields, or in dungeons filled with monsters.  A bravo is a fighter who has specialized in the protection of a big fish, in intimidation methods, and in the surveillance of places and people: in short, the perfect hitter, gorilla, and henchman on some rich patron's payroll. Hired swords, bodyguards, hitmen on the edge of the law,

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Shoddy

Shoddy In Brancalonia, everyday objects come at the normal cost, as per common price lists. However, Knaves are generally short of money, and “poor equipment” is all they can afford. Shoddy items and services are badly crafted and offered by crooks and scoundrels. They have an unreliable appearance, uninviting taste, or ambiguous smell, and they always look ready to fall apart on first use. Indeed, poor equipment costs way less than standard-quality gear (a tenth of the price). Objec

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Wizard Spell List

Wizard Spell List Cantrip Name Classical Spell School Spell Schools Summary Acid Splash Conjuration Acid, Arcane Conjure a localized bubble of acid that splashes over creatures. Altered Strike Transmutation Enhancement, Transformation, Unarmed, Weaponry Briefly transform your weapon or fist into another material and strike with

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Warlock Spell List

Warlock Spell List Cantrip Name Classical Spell School Spell Schools Summary Calculate Divination Enhancement, Law, Technological Instantly know the answer to any mathematical equation. Chill Touch Necromancy Affliction, Arcane, Attack, Necrotic Attack with the chill of the grave, injuring and preventing healing.

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Sorcerer Spell List

Sorcerer Spell List Cantrip Name Classical Spell School Spell Schools Summary Acid Splash Conjuration Acid, Arcane Conjure a localized bubble of acid that splashes over creatures. Altered Strike Transmutation Enhancement, Transformation, Unarmed, Weaponry Briefly transform your weapon or fist into another material and strike wi

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Misty Step

Misty Step 2nd-level (conjuration; arcane, chaos, movement, teleportation) Class(es): Sorcerer, warlock, wizard Casting Time: 1 Bonus Action Range: Short (30 feet) Target: Self Components: V Duration: Instantaneous You teleport to an unoccupied space that you can see, disappearing and reappearing in a swirl of shimmering mist.

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Illusory Tribute

Illusory Tribute 1st-level (illusion; arcane, utility) Class(es): Bard, sorcerer, warlock, wizard Casting Time: 1 Action Range: Self Components: S, M (10 cp that the spell consumes) Duration: 1 hour You alter the structure of the copper pieces so that they appear to be gold pieces. These new pieces now have a total value of 10 gold pieces for the spell's duration. You also alter how each piece appears for spells and magical effects which detect magic auras, such as detect mag

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Extravagant Skin

Extravagant Skin 1st-level (transmutation; arcane, protection, shapechanging) Class(es): Bard, sorcerer, warlock, wizard Casting Time: 1 Action Range: Self Components: V, S, M (a fistful of turquoise wood ash that the spell consumes) Duration: Concentration, up to 1 hour You cover yourself with the essence of Extravaganza, becoming part of it for the spell’s duration. While you are under this magical effect, you can change your shape, cast innate spells, or gain magic resista

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Cleric Spell List

Cleric Spell List Cantrip Name Classical Spell School Spell Schools Summary Arcane Muscles Transmutation Arcane, Enhancement, Transformation, Unarmed Bulk your muscles to deliver lethal unarmed strikes. Finger of Fate Divination Chaos Help or hinder a creature attempting to succeed. Guidance Divina

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Druid Spell List

Druid Spell List Cantrip Name Classical Spell School Spell Schools Summary Druidcraft Transmutation Nature, Utility Produce a variety of useful minor nature effects. Grapevine Evocation Communication, Plants Send a message in Druidic great distances to appear on a plant or tree known to you. Guidance

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Bard Spell List

Bard Spell List Cantrip Name Classical Spell School Spell Schools Summary Altered Strike Transmutation Enhancement, Transformation, Unarmed, Weaponry Briefly transform your weapon or fist into another material and strike with it. Circular Breathing Transmutation Air, Enhancement, Water Breathe and sing underwater, and regulate

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Dreadful Tale

Dreadful Tale 1st-level (enchantment; attack, psychic, sound) Class(es): Bard Casting Time: 1 Bonus Action Range: Short (30 feet) Target: One creature Components: V Duration: Concentration, up to 1 minute Saving Throw: Wisdom negates You tell a disturbing tale that only one creature of your choice within range can hear, shocking it with psychic energy generated by the spell. On a failed save, the target becomes rattled for the duration. At the end of each of the target's

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Incandescent Mark

Incandescent Mark 1st-level (evocation; arcane, fire, light) Class(es): Cleric Casting Time: 1 Bonus Action Range: Long (120 feet) Target: One creature Components: V Duration: Concentration, up to 1 hour You choose a creature you can see within range and mystically mark it with a glowing sign. Until the spell ends, you deal an extra 1d6 fire damage to the target whenever you hit it with a weapon attack. Until the spell ends, the target sheds bright light in a 20-foot radius

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Thorn Whip

Thorn Whip Cantrip (transmutation; attack, plants) Class(es): Druid Casting Time: 1 Action Range: Short (30 feet) Target: One creature Components: V, S, M (the stem of a plant with thorns) Duration: Instantaneous You create a long, vine-like whip covered in thorns that lashes out at your command toward a creature in range. Make a melee spell attack against the target. If the attack hits, the creature takes 1d6 piercing damage, and if the creature is Large or smaller, you pu

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Quality Stamp

Quality Stamp 1st-level (transmutation; transformation, utility) Class(es): Wizard Casting Time: 1 Bonus Action Range: Touch Target: A shoddy object or creature you touch Components: V, S Duration: 1 hour Until the spell ends, the target loses the shoddy quality. Cast at Higher Levels. When you cast this spell using a spell slot of 3rd level, the duration of the spell increases up to 8 hours.

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