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Knave's Rest


jokomaisu

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Knave's Rest
The Knaves of the Kingdom regard resting in a different way than adventurers do elsewhere.

Short Rest
A short rest is a period of time of at least 8 hours, 6 of which must be spent asleep. The remaining hours can be spent doing light activities, nothing more strenuous than reading, writing, talking, binding wounds, eating, or standing watch. If this period is interrupted by strenuous activity for more than an hour, such as walking, fighting, or casting spells, the knaves gain no benefit and the time period resets.

After a short rest has been completed, a knave may expend one or more Hit Dice to restore any lost hit points, up to their maximum number of Hit Dice. For each Hit Die expended, the player rolls the dice (as determined by their class) and adds their Constitution modifier. A player can decide to roll an additional Hit Die after each roll.

A knave cannot benefit from more than one short rest in a 24-hour period and must have at least 1 hit point at the start of the short rest to benefit from it. Any knave that does not consume at least 1 Supply suffers a level of fatigue when they finish a short rest, and knaves are only able to truly recuperate within a haven. A knave recovers from one level of fatigue and one level of strife after finishing a short rest in a haven where they have consumed Supply. When taking a short rest and consuming Supply without a haven, a knave can recover only from the first level of fatigue or strife.

Long Rest
A long rest is a period of time of at least 7 days, spent resting and only doing light activities. If this period is interrupted by strenuous activity that totals up to more than one day, the knaves gain no benefit and the time period resets.

After a long rest has been completed, a knave regains all lost hit points. The knave also regains expended Hit Dice, up to a maximum of half of the knave's total number of them (minimum of 1). For example, a knave with 4 Hit Dice who has expended 3 would regain 2 Hit Dice after a long rest.

Resting and Havens
While on a journey, knaves are only able to recover from the second level and beyond of fatigue or strife on a short rest when they have access to a haven.

A haven is a place to get a meal and a full night’s sleep without the reasonable risk of attack or harm from the elements. For example, an inn is considered a haven, but a campsite where knaves must take turns keeping watch through the night is not. Some spells and class features may create havens. The Company's Den is always considered a haven.


Edited by jokomaisu (see edit history)

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