Ambulant
Ambulant
Grinders, umbrella menders, nomads, seasonal workers, wayfarers, street actors, thespians, harlequins, puppeteers, carnies, charlatans, relic peddlers, beggars, wandering clerics, students moving from one school to another, professional wanderers, toy makers, tinsmiths, milliners, Norcitans, lacklands, ziganes and caravankers, and all those who spend their lives moving from region to region looking for work or taking their itinerant shows around: these are ambulants. The presence and constant transit of ambulants across the Kingdomโs cities and villages is a common occurrence, and they are mostly viewed with interest and curiosity, as a breath of fresh air in peopleโs humdrum life. Constantly on the move, these wanderers have very variegated cultures, but also many common traits: the lack of roots, songs and prayers of the road, pleasure in a freer life, and strong sense of communion between travelers, compared to their non-migratory counterparts, the โpaisร nโ.
Skill Proficiencies:ย Performance, History
Tool Proficiencies:ย A set of artisan's tools
Languages:ย Racket
Equipment:ย A jewel dedicated to Saint Pathrick, a set ofย travelerโs clothes, and a pouch containing 15 sp.
Feature: Tales of the Road
Whatever group, profession, or community you belong to, like any other ambulant, you know a lot of legends, rumors, and tales collected on the road and gathered over the years. Whenever you collect one or more rumors, you get an additional one. You always have advantage on all checks related to finding or traveling on Roads to Nowhere.
Suggested Characteristics
Ambulants have backgrounds as varied as any โvillagerโ: they can be fascinating blue-eyed Ziganes from the sea; rustic Norcitans who lend their services as wandering butchers; harlequins and puppeteers ever in search of a new square to perform in; formal itinerant bankers; crafty charlatans, or honest tinsmiths. In all of them burns an on-the-road restlessness, not unlike that of sailors... a sedentary existence is too boring to live!
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