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Concoctions


jokomaisu

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Concoctions
The people of the Kingdom love to prepare and consume spirits, tinctures, tonics, and concoctions of all sorts, especially if they are illegal and made with makeshift tools: from herbalist friars dedicating entire dormitories to the most sophisticated and careful preparation, to mountaineers cooking the typical Hair of the Dog in rough stables, next to the donkey shelters. In any case, all concoctions' unique formulas guarantee them excellent additional properties that other liqueurs and balms do not have. For the convenience of shepherds and travelers, concoctions are often stored and sold in handy earthenware, metal, or goat's bladder flasks. Concoctions remain stable for a week; after that, they lose all their beneficial effects, becoming simple yet delicious tonics and soft-drinks.

Table: Concoctions

Concoction Cost Weight
Barbero PhDOC 12 gp 1 lb
Biondino Tonic 12 gp 1 lb
Blackhill Tonic Liquor 17 gp 1 lb
Cedrino 12 gp 1 lb
Concoction of Might 5 gp 1 lb
Dead Water 3 gp 1 lb
Extravaganza Extract 20 gp 1 lb
Ficaronno 10 gp 1 lb
Fieronthius Panacea 20 gp 1 lb
Fire of Aygremounts 25 gp 1 lb
Hair of the Dog 1 gp 1 lb
Infernet Malebranca 3 gp 1 lb
Nocivo 20 gp 1 lb
Pipedrainer 8 gp 1 lb
Presinthe 20 gp 1 lb
Scratchy Cocytus 3 gp 1 lb
Wild Stench 3 gp 1 lb

Barbero PhDOC

The Barbero PhDOC, to use its complete denomination, is well known among drunkards and boozers in the whole peninsula, who hold its qualities in high esteem. Unlike most tavern flies willing to gulp down any cheap wine or mashed grape, those who enjoy the flavor of the Barbero PhDOC (which takes its name from the secular events of its variety and its appreciation), soon become a very popular figure among scoundrels, big names, and commoners alike.

The Barbero PhDOC has many qualities and it is a good match for most cold cuts, cheeses, and other typical greasy tavern dishes. The effect that everybody loves is the ability to summon apparently lost memories in the mind of those who drink it: Memories and knowledge that would otherwise remain utterly smothered in the cobwebs of the most worthless chumps. Even the most ignorant louts, after a few drinks, can engage in clever games such as Checkers or Knave’s Gambit, or take part in learned academic debates about the Catozzi dynasty or King Desiderii of long ago.

When you drink this wine, you have advantage on all Intelligence-based checks for 1 hour.


Biondino Tonic

The tord-boyeux sherry, that makes damsels merry: this tonic is crystal-clear, its flavor unrivaled amongst magic potions and aperitifs, and in medication lore.

When you drink this concoction, you regain 1d4 + 1 hit points and reduce your fatigue level by 1. Additionally, for the next 8 hours, you can ignore all fatigue effects and you earn inspiration (if not spent the inspiration earned this way vanishes with the tonic effects).


Blackhill Tonic Liquor

This tonic liquor is distilled from a mix of forty typical herbs of Blackhill and it was created 100 years ago to honor a princess. According to legend, it was created by a party of Knaves after their defeat against an orc, when they decided to cure their wounds with a slop made up on the spot. None of them was proficient with herbalism and many herbs they had picked had hallucinatory effects, so, when the orc came back to finish the job, they mistook him for a princess. Nobody remembers their names, and that’s just the way they would have liked it.

When you drink this tonic liquor, you gain a number of temporary hit points equal to three times your level.


Cedrino

This amber liquor is distilled from cedar, a local delicacy of Lake Guardia. It has a natural glitter and its flavor is sweet and bitter at the same time. If you drink it regularly, you feel like you’ll be successful in any task.

When you drink this liquor, you gain the following effects for 1 hour: your speed increases by 10 feet, you gain a climbing speed equal to your walking speed, and you add your proficiency bonus to your initiative checks.

In addition, you must make a DC 15 Constitution saving throw. On a failed save, you are easily distracted and you have disadvantage on saving throws against the charmed condition and on Wisdom (Perception) checks for 1 hour.


Concoction of Might

Centuries ago the Draconian empire had already conquered all the territories of the current Frange, except one small village. The settlement kept resisting mainly thanks to a certain distillate of mistletoe, mint, roots, wild flowers, red wine, salt, pepper, rock oil, beet extract, and dates, or at least that’s what the story says. Now, we add lobster, fresh fish, and strawberries or pomegranate to give a refreshing aftertaste to the drink.

When you take this concoction, you gain advantage on all Strength checks and your base carrying capacity doubles. The concoction's effect ends if you fail a Strength check, otherwise, it ends after 1 hour.


Dead Water

One of the strongest grappas in the entire Kingdom, it hits you like a stab in the guts but is just as tasty!

When you drink this concoction, you regain 1d4 + 1 hit points, and you must succeed on DC 10 Constitution saving throw or become poisoned for 1 minute.


Extravaganza Extract

Liquid Extravaganza is a glittering and iridescent substance, said to be produced directly in the Land of Cuccaigne.

When you use the Extravaganza Extract concoction, you become subject to the effects of the Fairy Godfather’s respect (mediocrity recedes from Extravaganza, and the Fairy Godfather likes the extremes). If the d20 roll result is 18-20, an ability check, attack roll, or saving throw is considered a success (in the case of an attack, a critical hit). If the d20 roll results is 1-3, an ability check, an attack roll, or a saving throw is considered a failure. The duration of the effect is variable (1d4 hours). Under the influence of the extract, all colors around you become iridescent, and all sounds become sweeter and more melodic. For this reason, you have disadvantage on Wisdom (Perception) checks, and -5 to your passive Perception.


Ficaronno

This tonic liquor is made of figs, the favorite fruit of the talking badgers living in the Pagan Plain. These sweet fruits are used in their most fermented state so that the liquor’s strength might soar.

When you drink this tonic liquor, you gain proficiency with the Performance and Persuasion skills for 1 hour.


Fieronthius Panacea

Get some alfalfa, chicory, brimstone, mallow, fennel, then boil them all together. To be taken on an empty stomach: it boils inside of you like it's rinsing a barrel, then a roaring fire comes out of the back... and you are brand new!

When you take this concoction, you can end either one disease or one condition afflicting you. The condition can be blinded, deafened, paralyzed, or poisoned. Unfortunately, the effect of this tonic can strain the body of those who drink it. You must succeed on a DC 12 Constitution saving throw or suffer 1 level of fatigue.


Fire of Aygremounts

This definitely-out-of-scale alcohol content grappa is made from the distillation of the famous Piccadora's rough peppers. Its extreme potency is said to resurrect the dead.

If you make a dead creature swallow this concoction within 1 minute of its death, that creature can come back to life with 1 hit point and becomes incapacitated for 1 hour. A lesser restoration spell can end the incapacitated condition. This distillate cannot revive a creature dead of old age, and cannot restore any missing body parts.


Hair of the Dog

A famous officinal distillate that is usually made by monks and religious folks. Some also call it “Cinquerbe" (five herbs), because in theory it would be a Centerbe (a hundred herbs) but these days, you gotta be parsimonious and save those herbs for even harder times…

When you take this concoction, you can re-roll a saving throw against disease or poison.


Infernet Malebranca

The recipe for this infernal spirit comes from some malebranche distillers from Galaverna, a family that has become rich and famous thanks to this recipe that uses sulfur and bitter salts among the ingredients.

When you drink this concoction, you immediately feel bursts of heat on the inside of your body, your skin flushes, and your facial and body hair all take on a vaguely reddish tint. This effect protects you from low temperatures and imposes disadvantage on any check made to determine your identity. The tonic effects last 48 hours, after which your hair goes back to its usual color.


Nocivo

This very bitter liquor distilled from nuts grants you the arrogance and the rudeness of one hundred men. It is rumored that its ingredients include a few drops of viperwolf poison, something that would explain its strong, unpleasant aftertaste and the loud heroism it confers.

When you drink this liquor, you gain proficiency with the Intimidation skill for 1 hour. If you are already proficient, your proficiency bonus is doubled. In addition, you are constantly loud and aggressive, and you consider all other creatures hostile for 1 hour.


Pipedrainer

This handmade concoction is rarely sold in the markets, yet almost every innkeeper, divekeeper, and barkeeper keeps a few doses handy and knows how to brew it (everyone has their personal recipe). They administer it to their customers, along with a bucket, when the drunkards have to recover from a bad hangover. Its ingredients include various questionable, spicy, balsamic, toxic, and disgusting substances, which have nonetheless the power to quickly cancel any illness in those who drank too much.

When you drink this slop, you throw up anything you had in your stomach, removing all positive or negative effects of any other concoction you had previously imbibed. In addition, if you were subject to any effect or condition due to something you had drunk or eaten in the previous 4 hours, these effects and conditions are immediately removed.


Presinthe

Also called “the Black Fairy", it is a distillate that has always been prohibited throughout the Kingdom, due to its disruptive and unnatural potential. It presents a licorice and salsify aftertaste. The correct way to prepare and consume this concoction is to first dissolve antimony salts in the glass from a special perforated spoon.

When you take this concoction, you mentally contact the spirit of a long-dead sage, or some other mysterious, paranormal entity. Contacting this entity can strain or even break your mind. When you drink this distillate, make a DC 13 Intelligence saving throw.

On a failure, you take 4d6 psychic damage and are insane until you finish a long rest. While insane, you can’t take actions, can’t understand what other creatures say, can’t read, and speak only in gibberish. A lesser restoration spell cast on you ends this effect.

On a successful save, you can ask the entity up to 3 questions. The entity answers each question with one word, such as “yes,” “no,” “maybe,” “never,” “irrelevant,” or “unclear” (if the entity doesn’t know the answer to the question). If a one-word answer would be misleading, the entity might instead offer a short phrase as an answer (as, for example, "Go to Hell!").


Scratchy Cocytus

A well-known Alazial specialty, the “Scratchy" is a heavily fermented grappa, always kept frozen by an arcane contraband component that comes from the depths of Plutonia's ruins: a few drops of the infernal river Cocytus. Unfortunately, this ingredient causes a similar reaction in the drinker's body.

When you drink this concoction, you become pale, bluish, and constant chills start running up and down your spine. The freezing effect protects you against high temperatures and gives you advantage on Charisma (Deception) checks made to pretend to be sick. The effects of the tonic last 48 hours, after which your skin tone goes back to its natural condition.


Wild Stench

Wild-boar hair's mud, undergrowth moss, mouflon scrotum degreasing, and forest's puddle water.

Spreading this prodigious tincture on your skin gives you advantage on all Wisdom (Animal Handling) checks. However, due to the disgusting components of which the mixture is made, you also have disadvantage on all Charisma checks. The effects of the concoction end after 1 hour.


Edited by jokomaisu (see edit history)

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