Misdeeds
Misdeeds
It is possible (indeed, it is pretty easy) that, during the Job phase, Knaves will commit further misdeeds or may be generically pronounced guilty of them. However, the attribution of the new misdeeds and the Bounty and Notoriety increases do not take place until during the next Rollick phase because Kingdom Justice is slow and cumbersome.
Here is a list of the misdeeds that can be attributed to the Knaves along with the related Bounty Value:
Misdeeds | Bounty Value |
Nighttime Disturbance, and Disturbance of the Peace, Unauthorized Sermon, Beguiling, or Silver-Tonguing, Offense, Insult or Contempt | 2 gp |
Adultery or Marital Bed Abandonment, Unauthorized Prophecy, or Betting or Gambling | 4 gp |
Misappropriation of Treasure, Artifact, Relic, or Unattended Loot | Equal to the Booty Value |
Petty Theft of Animals and Things, Pickpocketing, Lifting | Equal to the Booty Value x2 |
Con, Fraud, Scam, or Aggravated Joke | Equal to the Booty Value x2 |
Poaching or Smuggling of Animals, Monstrosities, Dragons, Magical Beasts, or Aberrations, Clandestine Distillery, Contraband, Fencing, Trade of Counterfeit Objects or Poisons, Smuggling of Stolen or Illegal Goods | Equal to the Booty Value x2 |
Unregulated Brawling, Vandalism, Destruction of Dives and Inns | Equal to the Damage Value x2 |
Hex, Curse, or Tedious Extravaganza, Fake Miracle | 10 gp |
Counterfeiting and Forgery of Relics and Valuable Objects, Documents, or Coins | Equal to the Value of the Authentic Item Counterfeited x4 |
Corruption, Insolvency, or Unpaid Taxes | Equal to the Booty Value x4 |
Aggression, Beatings, and Violence | 10 gp for each Case and Person Involved |
Resisting Arrest | 15 gp |
Evasion, Interruption of Public Execution | Equal to the Bounty Value of the Fugitive |
Kidnapping, Extortion, Exploitation, Threats, Blackmailing | 50 gp for each Case and Person Involved |
Grand Hex, Grand Curse, or Noxious Spell | 50 gp |
Armed Robbery, Plunder, Aggravated Aggression | Equal to the Booty Value x8 |
Sedition, Riot, Organized Brigandage | 100 gp |
Murder or Marionette Arson | 100 gp |
Carnage, Massacre, Warmongering | 1,000 gp |
Extenuating and Aggravating Circumstances
Here is a list of possible extenuating and aggravating circumstances, or variations for those wishing to determine an even more detailed Bounty:
Extenuating/Aggravating | Bounty Value |
βAttemptedβ¦". The Knave was caught trying to break the law. | Halve the Bounty Value |
Remorseful and Confessed Criminal. | Halve the Bounty Value |
"Instigationβ¦". The Knave did not act directly but incited others to commit crimes. | Halve the Bounty Value |
βCollusion, Conspiracy, Complicity, or Abetting...". The Knave did not act directly but helped others to commit crimes. | Halve the Bounty Value |
Penumbria. Penumbrian laws are different from the rest of the Kingdom. | Halve the Bounty Value, but double the term of imprisonment (4 times the Bounty Value). |
Vortigana. Vortigans laws are harsher than in the rest of the Kingdom. | Double the Bounty Value and the term of imprisonment. |
Against guards, notables, and bigwigs. | Double the Bounty Value |
Against defenseless or with cruelty. | Double the Bounty Value and risk Infamy |
"Multiple or Repeated". The Knave was caught at the end of a series of similar misdeeds. | Double or quadruple the Bounty Value |
Edited by jokomaisu (see edit history)
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