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About This Game

Welcome to Denver. The Mile High City. The Treaty City.

Game System

Shadowrun 5e

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01/13/2024

Detailed Description

Denver isn't that bad of a place to live if you don't mind the cold winters, cayotes, political conflict, and oppressive Dragon Overlord. It's even better if you happen to love that kind of drek.

 

Looking for 4-5ish active players and a few backups. Please see the character selection topic for creation rules. The deadline for applications is end of day Jan 12th. Selections will be made by Jan 15th)

  1. What's new in this game
  2. 404 takes a moment to ensure his mark is firmly attatched to the device, keeping the subterfuge up as he considers his next step. After a moment he decides to go with his original plan and find out who the person is talking to. "Alright lets see who you're talking to." he thinks as he begins the search
  3. Venere "Ven" Character Details Initiative currently 10+3d6 Venere 'Ven' METATYPE: Human B 4 A 4 R 2 S 2 W 5 L 5/7 I 4 C 2 ESS 5.2 EDG 2 M 5 Condition Monitor (P/S): 10 / 11 Armor: 12 Limits: Physical 4, Mental 8, Social 5 Physical Initiative: 6+1D6 (Max Spell 10+3d6) Astral Initiative: 8+3D6 Active Skills: Alchemy 4 (11d), Arcana 1 (8d), Assensing 3 (7d), Biotech Group 4 (11d), Computer 1 (8d), Counterspelling 4 (11d), Disenchanting 3 (10d), Etiquette 1 (3d), Perception 4 (8d), Pistols 2 (6d), Sneaking 3 (7d), Spellcasting 5 (12d), Summoning 5 (12d) Knowledge Skills: Area Knowledge: Denver 1 (5d), Corporation Aztechnology (corporate Security +2) 1 (10d), Critters 4 (11d), Magic Traditions 1 (8d), Magical Security 1 (8d), Magical Theory 1 (8d) Languages: Aztlaner Spanish 1 (5d), Creole 1 (5d), English N Qualities: – Custom Negative Quality –in Debt placeholder, Big Regret, Code of Honor: Military Doctor (7 dicepool vs. 4), Focused Concentration (5), Hermetic Magician, Mentor Spirit: Raven (+2 Con) Spells: 13 dice to cast /Resist with 12 dice, but 1 stun negated. Detect Life (Extended FxMagicx10) F-1 Spatial Sense (Extended FxMagicx10) F-1 Mind Probe F Heal F-4 *Permanent if sust F combat rnds Increase Reflexes F Improved Invisibility F-1 Vehicle Mask F-3 15 dice to cast/ Resist with 12 dice, but 1 stun negated: Sterilize F-3 Influence F-1 Levitate F-2 Augmentations: Cerebral Booster (2) Cybereyes (2) w/ Flare Compensation, Image Link, Low-Light Vision, Thermographic Vision Trauma Damper (1) Gear: Armor Jacket w/ Chemical Protection (3), Fire Resistance (3), Insulation (3), Nonconductivity (3) Biotech Medkit (6) Medkit Supplies x6 Micro-Tranceiver Miniwelder Isabelle Bourges w/ Augments license: Augments (4), Fake License: Firearms (1), Fake License: Mage (4), Fake SIN (4), (1 month) Low Lifestyle Power Focus (3) Respirator (6) Sony Emperor Sustaining Focus: Health Spells (4) Weapons: Ruger Super Warhawk [Heavy Pistol, Acc 5, DV 9P, AP -2, SS, 6 (cy)] Contacts: Kadence (Ghoul) (Connection 1, Loyalty 2) Lys (Connection 1, Loyalty 1) Starting ¥: 1,700 + 2180 (3880¥) now 3780 Venn dispenses with the invisibility, becoming much easier to see. She calls her spirit back to her, it having had enough time to do what she'd asked it do. "I am a doctor and I'll do what I can.", she purrs, her New Orleans accent unmistakable. She then begins walking upstairs, slowly with spirit in attendance, not willing to take any stranger's word for anything. If things turned bad, she had the resources on hand to engage in tit for tat. Currently online Increased Reflexes (maintained with a sustaining focus) Detect Life 4 successes (maintained with focussed concentration 5) Spirit of Man F5 (with spell influence) 3 services (now)
  4. OOC <<404-you gain one mark on the comlink. That comes with 1 hit on a matrix perception check, SO you get a choice the comcode of the device the comlink is in a call with, or anyone else's marks on the comlink. Game Status: Run 1 | Combat Map: N/A | Scene: Awaiting response from: N/A | Initiative Order 1) 2) 3) 4) 5) 6) Condition Monitors 404 Physical Damage Stun Damage -1 -2 -3 N/A N/A -1 -2 -3 N/A N/A Overflow:0/3 Edge Pool: 5/5 Barbara Physical Damage Stun Damage -1 -2 -3 N/A -1 -2 -3 N/A N/A Overflow:0/3 Edge Pool: 2/2 Ironside Physical Damage Stun Damage -1 -2 -3 N/A N/A -1 -2 -3 N/A N/A Overflow:0/4 Edge Pool: 2/2 Puppet Physical Damage Stun Damage -1 -2 -3 N/A N/A -1 -2 -3 N/A N/A Overflow:0/3 Edge Pool: 3/3 Suit Physical Damage Stun Damage -1 -2 -3 N/A N/A N/A -1 -2 -3 N/A N/A Overflow:0/2 Edge Pool: 2/2 Ven Physical Damage Stun Damage -1 -2 -3 N/A N/A -1 -2 -3 N/A Overflow:0/4 Edge Pool: 2/2
  5. "Could be bad...could be someone just trying to schedule a hook up." he thinks as he sits back in the van's seat, looking over the matrix area one more time. "Suppose Ill listen in, Ill brick it if I need to." he thinks as he flicks the icon and begins his hack to listen in on the conversation. Hopefully it was something benign but if not he was ready to do whatever he needed to to protect the team.
  6. OOC "I'm Squrily G , My chica Elize is upstairs with her narco cuate Ka'. So Pickle is the Turk from the old store? So what he want with us?" G asks. Squrily will go on about how they got there and decided to hold up here with the weather became colder and wet. They have been here a few days and are low on food and "product". After the small talks he looks over to Ven, "You doctora maybe you can check out Elize? She say she maybe embarazada." <<404: You can easily detect the icon as an active comlink. It seems like it was just turned on with an active call. The comlink is a below average device running with no sleaze, >> Game Status: Run 1 | Combat Map: N/A | Scene: Awaiting response from: N/A | Initiative Order 1) 2) 3) 4) 5) 6) Condition Monitors 404 Physical Damage Stun Damage -1 -2 -3 N/A N/A -1 -2 -3 N/A N/A Overflow:0/3 Edge Pool: 5/5 Barbara Physical Damage Stun Damage -1 -2 -3 N/A -1 -2 -3 N/A N/A Overflow:0/3 Edge Pool: 2/2 Ironside Physical Damage Stun Damage -1 -2 -3 N/A N/A -1 -2 -3 N/A N/A Overflow:0/4 Edge Pool: 2/2 Puppet Physical Damage Stun Damage -1 -2 -3 N/A N/A -1 -2 -3 N/A N/A Overflow:0/3 Edge Pool: 3/3 Suit Physical Damage Stun Damage -1 -2 -3 N/A N/A N/A -1 -2 -3 N/A N/A Overflow:0/2 Edge Pool: 2/2 Ven Physical Damage Stun Damage -1 -2 -3 N/A N/A -1 -2 -3 N/A Overflow:0/4 Edge Pool: 2/2
  7. Stats and OOC Ahmed "Suit" Islam METATYPE: ELF B 2, A 3, R 2, S 2, W 3, L 3, I 4, C 8, ESS 5.4, EDG 2 Condition Monitor (P/S): 9 / 10 Current Armor: 12 (Armored Jacket) Limits: Physical 3, Mental 5, Social 9 Physical Initiative: 6+1D6 Languages: Aztlaner Spanish 2, Bengali N, English N, Zuni 2 Metatype Abilities: Enhanced Senses: Low-Light Vision Qualities: Allergy, Uncommon (Moderate): Penicilin; Bilingual; Common Sense; Day Job (2,500¥/month, 20 hrs/week); First Impression: SINner (National SIN): Ahmed Islam-UCAS; Too Pretty to Hit Augmentations: - Datajack - Skin Toner Vehicles: Ford Americar [Handling 4/3, Speed 3, Accel 2, Body 11, Armor 6, Pilot 1, Sensor 2, Seats 4]; Gear: Anti-Theft System (2), Gridlink, Gridlink Override, Morphing License Plate, Sensor Enhancement (2), Spoof Chip Currently Equipped/Carried Gear: - Bug Scanner (6) - Contacts (3) w/ Flare Compensation, Image Link, Smartlink - Earbuds (3) w/ Select Sound Filter (2), Sound Link - Erika Elite (w/ P2.1, Ticker: Denver News) - Faceless, Generic (Generic Elf) (R5) - Fake SIN: Mahmud khan (R4): License: Bounty Hunter (4), Fake License: Concealed Carry (4), Fake License: Driver's License (4), Fake License: Firearms (4), Fake License: PI (4) - Meta Link - Subvocal Microphone - Tag Eraser - White Noise Generator (6) - Trauma Patch - Medkit (3) Equipped/Carried Weapons: - Ares Light Fire 75 [Light Pistol, Acc 8, DV 6P, AP -4, SA, 16 (c)], Ares Light Fire Silencer, Silencer/Suppressor, Smartgun System (Internal); Ammo: Regular x100 Suit steps forward, hands open in a gesture of goodwill. "Yeah, we're just here to find some common ground. No funny business, promise. Just a chance for us all to get by a little easier." He began to talk about Pickle's plan for the area - well, a briad overview. No need to get into specifics just yet. He talked about how he wanted the area to be a neutral safe place in the Warrens, how Pickle would probably need employees to make it work. And of course, how Pickle would probably pay well for locals to work for him - better than the usual rate, at least. In short, explaining to the squatters why working with them would be more profitable for them than not, or even just staying out of their way.
  8. Collin sits in the van eyeing the camera's, pistol at the ready just in case as he guards Pickle while the others are clearing the area. Yet when his deck comes alive and he see's a new icon in the matrix he finds himself curious about the new addition when before they were in essentially a dark zone of matrix activity. "Some device just turned on, no details yet. Investigating." he says over his commlink as he slips into VR. "Let's start with the easy stuff, what are you...and are you dangerous to us." he thinks as he begins his search, examining the icon and going deeper to find its origin and purpose.
  9. Venere "Ven" Character Details Initiative currently 10+3d6 Venere 'Ven' METATYPE: Human B 4 A 4 R 2 S 2 W 5 L 5/7 I 4 C 2 ESS 5.2 EDG 2 M 5 Condition Monitor (P/S): 10 / 11 Armor: 12 Limits: Physical 4, Mental 8, Social 5 Physical Initiative: 6+1D6 (Max Spell 10+3d6) Astral Initiative: 8+3D6 Active Skills: Alchemy 4 (11d), Arcana 1 (8d), Assensing 3 (7d), Biotech Group 4 (11d), Computer 1 (8d), Counterspelling 4 (11d), Disenchanting 3 (10d), Etiquette 1 (3d), Perception 4 (8d), Pistols 2 (6d), Sneaking 3 (7d), Spellcasting 5 (12d), Summoning 5 (12d) Knowledge Skills: Area Knowledge: Denver 1 (5d), Corporation Aztechnology (corporate Security +2) 1 (10d), Critters 4 (11d), Magic Traditions 1 (8d), Magical Security 1 (8d), Magical Theory 1 (8d) Languages: Aztlaner Spanish 1 (5d), Creole 1 (5d), English N Qualities: – Custom Negative Quality –in Debt placeholder, Big Regret, Code of Honor: Military Doctor (7 dicepool vs. 4), Focused Concentration (5), Hermetic Magician, Mentor Spirit: Raven (+2 Con) Spells: 13 dice to cast /Resist with 12 dice, but 1 stun negated. Detect Life (Extended FxMagicx10) F-1 Spatial Sense (Extended FxMagicx10) F-1 Mind Probe F Heal F-4 *Permanent if sust F combat rnds Increase Reflexes F Improved Invisibility F-1 Vehicle Mask F-3 15 dice to cast/ Resist with 12 dice, but 1 stun negated: Sterilize F-3 Influence F-1 Levitate F-2 Augmentations: Cerebral Booster (2) Cybereyes (2) w/ Flare Compensation, Image Link, Low-Light Vision, Thermographic Vision Trauma Damper (1) Gear: Armor Jacket w/ Chemical Protection (3), Fire Resistance (3), Insulation (3), Nonconductivity (3) Biotech Medkit (6) Medkit Supplies x6 Micro-Tranceiver Miniwelder Isabelle Bourges w/ Augments license: Augments (4), Fake License: Firearms (1), Fake License: Mage (4), Fake SIN (4), (1 month) Low Lifestyle Power Focus (3) Respirator (6) Sony Emperor Sustaining Focus: Health Spells (4) Weapons: Ruger Super Warhawk [Heavy Pistol, Acc 5, DV 9P, AP -2, SS, 6 (cy)] Contacts: Kadence (Ghoul) (Connection 1, Loyalty 2) Lys (Connection 1, Loyalty 1) Starting ¥: 1,700 + 2180 (3880¥) now 3780 Venn is leaning against the door jamb to outside. She looks a little bored and looks ain't deceiving. "Suit, that's his moniker not his attire, there", she idly gestures in Suit's direction with an open hand, ".. is the one that does the talking." She's really hard to see but she's talking and drawing attention to herself, so she imagines gaunt does. Saying this, she taps her left arm where the medic insignia is, just letting the gaunt guy know what she is, more than happy to let Suit do the talking.. well he had a talent for it and she didn't. You don't keep a tiger then hunt deer yourself. Increased Reflexes (maintained with a sustaining focus) Detect Life 4 successes (maintained with focussed concentration 5) Spirit of Man F5 (with spell influence) 4 services Improved Invisibility A threshold of 4 for others to percieve her.
  10. OOC The voice from Upstairs calls out "I'm coming down, don't any funny drek!". Movement can be heard upstairs making its way toward the small stairwell. Then footfalls as someone makes there way down. The group is confronted by a gaunt man dressed in layers of tattered clothing. His ragged breath vapors fade quickly in the cold building. He has a rather neglected-looking holdout pistol in his left hand. Both his hands are raised to not look threatening. "SO what do you want?" <<Ironside: Ironside returns to his body in the Van and chimes in on the comlink "Everything seems clear from above. I'll continue overwatch and check back" he waits for a response before going astral again. >> <<404: A new matrix icon pops up. Close. From what Ven's said before you think it coincides with the locations of the Orc woman holder up in the strip mall.>> Game Status: Run 1 | Combat Map: N/A | Scene: Awaiting response from: N/A | Initiative Order 1) 2) 3) 4) 5) 6) Condition Monitors 404 Physical Damage Stun Damage -1 -2 -3 N/A N/A -1 -2 -3 N/A N/A Overflow:0/3 Edge Pool: 5/5 Barbara Physical Damage Stun Damage -1 -2 -3 N/A -1 -2 -3 N/A N/A Overflow:0/3 Edge Pool: 2/2 Ironside Physical Damage Stun Damage -1 -2 -3 N/A N/A -1 -2 -3 N/A N/A Overflow:0/4 Edge Pool: 2/2 Puppet Physical Damage Stun Damage -1 -2 -3 N/A N/A -1 -2 -3 N/A N/A Overflow:0/3 Edge Pool: 3/3 Suit Physical Damage Stun Damage -1 -2 -3 N/A N/A N/A -1 -2 -3 N/A N/A Overflow:0/2 Edge Pool: 2/2 Ven Physical Damage Stun Damage -1 -2 -3 N/A N/A -1 -2 -3 N/A Overflow:0/4 Edge Pool: 2/2
  11. I don't think the game is waiting on me.. but if it is.. please kick me.
  12. Stats and OOC Ahmed "Suit" Islam METATYPE: ELF B 2, A 3, R 2, S 2, W 3, L 3, I 4, C 8, ESS 5.4, EDG 2 Condition Monitor (P/S): 9 / 10 Current Armor: 12 (Armored Jacket) Limits: Physical 3, Mental 5, Social 9 Physical Initiative: 6+1D6 Languages: Aztlaner Spanish 2, Bengali N, English N, Zuni 2 Metatype Abilities: Enhanced Senses: Low-Light Vision Qualities: Allergy, Uncommon (Moderate): Penicilin; Bilingual; Common Sense; Day Job (2,500¥/month, 20 hrs/week); First Impression: SINner (National SIN): Ahmed Islam-UCAS; Too Pretty to Hit Augmentations: - Datajack - Skin Toner Vehicles: Ford Americar [Handling 4/3, Speed 3, Accel 2, Body 11, Armor 6, Pilot 1, Sensor 2, Seats 4]; Gear: Anti-Theft System (2), Gridlink, Gridlink Override, Morphing License Plate, Sensor Enhancement (2), Spoof Chip Currently Equipped/Carried Gear: - Bug Scanner (6) - Contacts (3) w/ Flare Compensation, Image Link, Smartlink - Earbuds (3) w/ Select Sound Filter (2), Sound Link - Erika Elite (w/ P2.1, Ticker: Denver News) - Faceless, Generic (Generic Elf) (R5) - Fake SIN: Mahmud khan (R4): License: Bounty Hunter (4), Fake License: Concealed Carry (4), Fake License: Driver's License (4), Fake License: Firearms (4), Fake License: PI (4) - Meta Link - Subvocal Microphone - Tag Eraser - White Noise Generator (6) - Trauma Patch - Medkit (3) Equipped/Carried Weapons: - Ares Light Fire 75 [Light Pistol, Acc 8, DV 6P, AP -4, SA, 16 (c)], Ares Light Fire Silencer, Silencer/Suppressor, Smartgun System (Internal); Ammo: Regular x100 "Watch my back, amigo," Suit says, swallowing audibly. Pushing down the fear of being killed in an abandoned auto repair shop, he plasters a more amicable expression - not quite 'happy', that was a good way to raise alarms. Just 'chill', nonchalant. "Hey, I hear you loud and clear, chummers. It's tough out here, no one's saying it ain't. But listen, we're not here to muscle in on anyone's territory. Pickle's just looking to make things work for everyone, including you. We're talking fair trade, mutual benefits. No one's giving anything away for free. We just wanna find a way to make this work without anyone misunderstanding or getting hurt, you know?" Figuring the squatters might not be comfortable coming down, he adds, "Listen, you wanna stay up there for now, feel free. We can talk things out like this, no pressure."
  13. Venere "Ven" Character Details Initiative currently 10+3d6 Venere 'Ven' METATYPE: Human B 4 A 4 R 2 S 2 W 5 L 5/7 I 4 C 2 ESS 5.2 EDG 2 M 5 Condition Monitor (P/S): 10 / 11 Armor: 12 Limits: Physical 4, Mental 8, Social 5 Physical Initiative: 6+1D6 (Max Spell 10+3d6) Astral Initiative: 8+3D6 Active Skills: Alchemy 4 (11d), Arcana 1 (8d), Assensing 3 (7d), Biotech Group 4 (11d), Computer 1 (8d), Counterspelling 4 (11d), Disenchanting 3 (10d), Etiquette 1 (3d), Perception 4 (8d), Pistols 2 (6d), Sneaking 3 (7d), Spellcasting 5 (12d), Summoning 5 (12d) Knowledge Skills: Area Knowledge: Denver 1 (5d), Corporation Aztechnology (corporate Security +2) 1 (10d), Critters 4 (11d), Magic Traditions 1 (8d), Magical Security 1 (8d), Magical Theory 1 (8d) Languages: Aztlaner Spanish 1 (5d), Creole 1 (5d), English N Qualities: – Custom Negative Quality –in Debt placeholder, Big Regret, Code of Honor: Military Doctor (7 dicepool vs. 4), Focused Concentration (5), Hermetic Magician, Mentor Spirit: Raven (+2 Con) Spells: 13 dice to cast /Resist with 12 dice, but 1 stun negated. Detect Life (Extended FxMagicx10) F-1 Spatial Sense (Extended FxMagicx10) F-1 Mind Probe F Heal F-4 *Permanent if sust F combat rnds Increase Reflexes F Improved Invisibility F-1 Vehicle Mask F-3 15 dice to cast/ Resist with 12 dice, but 1 stun negated: Sterilize F-3 Influence F-1 Levitate F-2 Augmentations: Cerebral Booster (2) Cybereyes (2) w/ Flare Compensation, Image Link, Low-Light Vision, Thermographic Vision Trauma Damper (1) Gear: Armor Jacket w/ Chemical Protection (3), Fire Resistance (3), Insulation (3), Nonconductivity (3) Biotech Medkit (6) Medkit Supplies x6 Micro-Tranceiver Miniwelder Isabelle Bourges w/ Augments license: Augments (4), Fake License: Firearms (1), Fake License: Mage (4), Fake SIN (4), (1 month) Low Lifestyle Power Focus (3) Respirator (6) Sony Emperor Sustaining Focus: Health Spells (4) Weapons: Ruger Super Warhawk [Heavy Pistol, Acc 5, DV 9P, AP -2, SS, 6 (cy)] Contacts: Kadence (Ghoul) (Connection 1, Loyalty 2) Lys (Connection 1, Loyalty 1) Starting ¥: 1,700 + 2180 (3880¥) now 3780 Ven essays an encouraging gesture in Suit's direction. Well it's either an encouraging gesture or 'get on with it.. we've not got all day'. "Three, all unarmed, no longer prone.", she informs him, and Barb, in a whisper, while focussing her attention on what is happening upstairs. "Can't speak to booby traps, but I don't consider it likely.. especially with the level of bluster the man up there is coming out with." Increased Reflexes (maintained with a sustaining focus) Detect Life 4 successes (maintained with focussed concentration 5) Spirit of Man F5 (with spell influence) 4 services Improved Invisibility A threshold of 4 for others to percieve her.
  14. Barbara Silverstone Character Info PhyCon: 11/11 | StuCon: 10/10 | Dodge: 12 | Soak: 17*11 in Armoured Clothing | Edge: 1/2 | Initiative: 12+1d6 "Thought the same before I came here, hon. We're with Pickle, he's looking to set up shop.", Barbara shouts back, eyes darting at the elf and to the outside. "Look, we don't gotta shout in this weather, bad for your throat. I got no plans to go up either." Leaning on the wall once again, as she unbuckles the revolver's holster, she nods at Suit. "I'd rather back you up with words, but. Sweet talk 'em." OOC
  15. OOC <<Inside the Auto repair shop: More movement can be heard, some bickering, and more moving around, finally a ragged voice calls out. "Hey This is my squat go find your own! I mean it." Hearing Barb's offers of food, water, work and pay. "Aint nobody giving drek away in the warzone. What do you want!?" a male voice shouts. "You come upstairs and I'll blast YOU!." >> Game Status: Run 1 | Combat Map: N/A | Scene: Awaiting response from: N/A | Initiative Order 1) 2) 3) 4) 5) 6) Condition Monitors 404 Physical Damage Stun Damage -1 -2 -3 N/A N/A -1 -2 -3 N/A N/A Overflow:0/3 Edge Pool: 5/5 Barbara Physical Damage Stun Damage -1 -2 -3 N/A -1 -2 -3 N/A N/A Overflow:0/3 Edge Pool: 2/2 Ironside Physical Damage Stun Damage -1 -2 -3 N/A N/A -1 -2 -3 N/A N/A Overflow:0/4 Edge Pool: 2/2 Puppet Physical Damage Stun Damage -1 -2 -3 N/A N/A -1 -2 -3 N/A N/A Overflow:0/3 Edge Pool: 3/3 Suit Physical Damage Stun Damage -1 -2 -3 N/A N/A N/A -1 -2 -3 N/A N/A Overflow:0/2 Edge Pool: 2/2 Ven Physical Damage Stun Damage -1 -2 -3 N/A N/A -1 -2 -3 N/A Overflow:0/4 Edge Pool: 2/2
  16. Barbara Silverstone Character Info PhyCon: 11/11 | StuCon: 10/10 | Dodge: 12 | Soak: 17*11 in Armoured Clothing | Edge: 1/2 | Initiative: 12+1d6 "We got food, water, work and pay, chummers.", Barbara adds a moment later, leaning on another doorframe with her coat open. Easier to believe than 'We're here to give you free drek.' She thinks to herself, thoughts aimed at the trio above them and Suit's back. OOC
  17. Venere "Ven" Character Details Initiative currently 10+3d6 Venere 'Ven' METATYPE: Human B 4 A 4 R 2 S 2 W 5 L 5/7 I 4 C 2 ESS 5.2 EDG 2 M 5 Condition Monitor (P/S): 10 / 11 Armor: 12 Limits: Physical 4, Mental 8, Social 5 Physical Initiative: 6+1D6 (Max Spell 10+3d6) Astral Initiative: 8+3D6 Active Skills: Alchemy 4 (11d), Arcana 1 (8d), Assensing 3 (7d), Biotech Group 4 (11d), Computer 1 (8d), Counterspelling 4 (11d), Disenchanting 3 (10d), Etiquette 1 (3d), Perception 4 (8d), Pistols 2 (6d), Sneaking 3 (7d), Spellcasting 5 (12d), Summoning 5 (12d) Knowledge Skills: Area Knowledge: Denver 1 (5d), Corporation Aztechnology (corporate Security +2) 1 (10d), Critters 4 (11d), Magic Traditions 1 (8d), Magical Security 1 (8d), Magical Theory 1 (8d) Languages: Aztlaner Spanish 1 (5d), Creole 1 (5d), English N Qualities: – Custom Negative Quality –in Debt placeholder, Big Regret, Code of Honor: Military Doctor (7 dicepool vs. 4), Focused Concentration (5), Hermetic Magician, Mentor Spirit: Raven (+2 Con) Spells: 13 dice to cast /Resist with 12 dice, but 1 stun negated. Detect Life (Extended FxMagicx10) F-1 Spatial Sense (Extended FxMagicx10) F-1 Mind Probe F Heal F-4 *Permanent if sust F combat rnds Increase Reflexes F Improved Invisibility F-1 Vehicle Mask F-3 15 dice to cast/ Resist with 12 dice, but 1 stun negated: Sterilize F-3 Influence F-1 Levitate F-2 Augmentations: Cerebral Booster (2) Cybereyes (2) w/ Flare Compensation, Image Link, Low-Light Vision, Thermographic Vision Trauma Damper (1) Gear: Armor Jacket w/ Chemical Protection (3), Fire Resistance (3), Insulation (3), Nonconductivity (3) Biotech Medkit (6) Medkit Supplies x6 Micro-Tranceiver Miniwelder Isabelle Bourges w/ Augments license: Augments (4), Fake License: Firearms (1), Fake License: Mage (4), Fake SIN (4), (1 month) Low Lifestyle Power Focus (3) Respirator (6) Sony Emperor Sustaining Focus: Health Spells (4) Weapons: Ruger Super Warhawk [Heavy Pistol, Acc 5, DV 9P, AP -2, SS, 6 (cy)] Contacts: Kadence (Ghoul) (Connection 1, Loyalty 2) Lys (Connection 1, Loyalty 1) Starting ¥: 1,700 + 2180 (3880¥) now 3780 Ven having dispatched the corpse in return for a possible ace up the company's sleeve, begins moving to back up Suit and Barb. Her spirit of man would be back in no time, upon delivering the body. She casts improved invisibility on herself since she'd be crossing open ground in a near war zone. Increased Reflexes (maintained with a sustaining focus) Detect Life 4 successes (maintained with focussed concentration 5) Spirit of Man F5 (with spell influence) 4 services Improved Invisibility A threshold of 4 for others to percieve her.
  18. Stats and OOC Ahmed "Suit" Islam METATYPE: ELF B 2, A 3, R 2, S 2, W 3, L 3, I 4, C 8, ESS 5.4, EDG 2 Condition Monitor (P/S): 9 / 10 Current Armor: 12 (Armored Jacket) Limits: Physical 3, Mental 5, Social 9 Physical Initiative: 6+1D6 Languages: Aztlaner Spanish 2, Bengali N, English N, Zuni 2 Metatype Abilities: Enhanced Senses: Low-Light Vision Qualities: Allergy, Uncommon (Moderate): Penicilin; Bilingual; Common Sense; Day Job (2,500¥/month, 20 hrs/week); First Impression: SINner (National SIN): Ahmed Islam-UCAS; Too Pretty to Hit Augmentations: - Datajack - Skin Toner Vehicles: Ford Americar [Handling 4/3, Speed 3, Accel 2, Body 11, Armor 6, Pilot 1, Sensor 2, Seats 4]; Gear: Anti-Theft System (2), Gridlink, Gridlink Override, Morphing License Plate, Sensor Enhancement (2), Spoof Chip Currently Equipped/Carried Gear: - Bug Scanner (6) - Contacts (3) w/ Flare Compensation, Image Link, Smartlink - Earbuds (3) w/ Select Sound Filter (2), Sound Link - Erika Elite (w/ P2.1, Ticker: Denver News) - Faceless, Generic (Generic Elf) (R5) - Fake SIN: Mahmud khan (R4): License: Bounty Hunter (4), Fake License: Concealed Carry (4), Fake License: Driver's License (4), Fake License: Firearms (4), Fake License: PI (4) - Meta Link - Subvocal Microphone - Tag Eraser - White Noise Generator (6) - Trauma Patch - Medkit (3) Equipped/Carried Weapons: - Ares Light Fire 75 [Light Pistol, Acc 8, DV 6P, AP -4, SA, 16 (c)], Ares Light Fire Silencer, Silencer/Suppressor, Smartgun System (Internal); Ammo: Regular x100 "That doesn't sound good," Suit whispers to Silverstone. "Hopefully they're just waking up? Uh, get ready for trouble, still." Stepping forward into the repair shop, Suit tries to put some cover between him and where the stairs leading upwards were, standing behind a shelf close to the door. "Like I said, we're friendly, we're not here to hurt anyone," he says out loud.
  19. 404 had little to do at the moment. No electricity, no matrix signals, nothing requiring his expertise. At least for now. He was sure things were going to change as this run continued. Leaving the others to their devices he instead returns to Pickles van, knowing he cant do much at the moment he has little choice but to stand guard over their VIP as the others commit to their own jobs.
  20. Venere "Ven" Character Details Initiative currently 10+3d6 Venere 'Ven' METATYPE: Human B 4 A 4 R 2 S 2 W 5 L 5/7 I 4 C 2 ESS 5.2 EDG 2 M 5 Condition Monitor (P/S): 10 / 11 Armor: 12 Limits: Physical 4, Mental 8, Social 5 Physical Initiative: 6+1D6 (Max Spell 10+3d6) Astral Initiative: 8+3D6 Active Skills: Alchemy 4 (11d), Arcana 1 (8d), Assensing 3 (7d), Biotech Group 4 (11d), Computer 1 (8d), Counterspelling 4 (11d), Disenchanting 3 (10d), Etiquette 1 (3d), Perception 4 (8d), Pistols 2 (6d), Sneaking 3 (7d), Spellcasting 5 (12d), Summoning 5 (12d) Knowledge Skills: Area Knowledge: Denver 1 (5d), Corporation Aztechnology (corporate Security +2) 1 (10d), Critters 4 (11d), Magic Traditions 1 (8d), Magical Security 1 (8d), Magical Theory 1 (8d) Languages: Aztlaner Spanish 1 (5d), Creole 1 (5d), English N Qualities: – Custom Negative Quality –in Debt placeholder, Big Regret, Code of Honor: Military Doctor (7 dicepool vs. 4), Focused Concentration (5), Hermetic Magician, Mentor Spirit: Raven (+2 Con) Spells: 13 dice to cast /Resist with 12 dice, but 1 stun negated. Detect Life (Extended FxMagicx10) F-1 Spatial Sense (Extended FxMagicx10) F-1 Mind Probe F Heal F-4 *Permanent if sust F combat rnds Increase Reflexes F Improved Invisibility F-1 Vehicle Mask F-3 15 dice to cast/ Resist with 12 dice, but 1 stun negated: Sterilize F-3 Influence F-1 Levitate F-2 Augmentations: Cerebral Booster (2) Cybereyes (2) w/ Flare Compensation, Image Link, Low-Light Vision, Thermographic Vision Trauma Damper (1) Gear: Armor Jacket w/ Chemical Protection (3), Fire Resistance (3), Insulation (3), Nonconductivity (3) Biotech Medkit (6) Medkit Supplies x6 Micro-Tranceiver Miniwelder Isabelle Bourges w/ Augments license: Augments (4), Fake License: Firearms (1), Fake License: Mage (4), Fake SIN (4), (1 month) Low Lifestyle Power Focus (3) Respirator (6) Sony Emperor Sustaining Focus: Health Spells (4) Weapons: Ruger Super Warhawk [Heavy Pistol, Acc 5, DV 9P, AP -2, SS, 6 (cy)] Contacts: Kadence (Ghoul) (Connection 1, Loyalty 2) Lys (Connection 1, Loyalty 1) Starting ¥: 1,700 + 2180 (3880¥) now 3780 "Will this, and my being in the corpse magnet business, win you any favors, Cuz?", she asks, her cousin. "Seriously, I'd be happier if it were you and yours doing this.. with others I'd be looking for a measure of quid pro quo." The body rises off the floor, it's difficult to see on account of the spirit that was lifting the body was using concealment. "Take the body behind that building there, the Post Office, to where the loading bays are.", she instructs it, losing another service.. do it quietly." If it had been a fire elemental, it might not have known what a loading bay was.. but this was a spirit of man, the shapes, forms and meaning of humanity second nature to it. She looks on as the body is moved out the back door and on its way. She knows exactly where it is on its route, despite having difficulty seeing it with her eyes, on account of her spell. Note: Spirit is using Guard to block environmental dangers and prevent glitches. Increased Reflexes (maintained with a sustaining focus) Detect Life 4 successes (maintained with focussed concentration 5) Spirit of Man F5 (with spell influence) 4 services
  21. Updated the post for Ven's contact <<Ven: checking over the body does not show any more then minor injuries recently. Rotted out teeth and terrible skin health. Infected sores, boils, malnutrition, IV, and inhaled drug use. You are sure the blood on the window is from this corpse. Kandence answers for his Fam. "Hey Girl how is Denver treating you?" when the conversation moves to the body. "I uh sure, its a bit early and bright for me to be out and about, You close to that Necrolopis thing. They aren't really my crowd but I got contact I can try for you. Give me a few ticks.." About 10 minutes later Ven its a call from Kandence "SO I heard from a sorta chummer from Necro, She Is getting one of their runners your way via the sewers. She said there is a Post office nearby, so take the stiff around behind it. There is a few loading bay on the back side of the building put it up near one of the bay doors. She said someone would grab it soon. " >> Barb: looking toward the strip mall as she heads over to the repair shop, Barb doesn't seen any overt signs of activity, Looking at the unit where Ven said the Ork woman should be shows the front portion of the storefront is collapsed inward with no obvious means to enter from the frontside. Suit: After calling out Suit hears some movement upstairs, as well some a hushed voice. Sounds like someone may be trying to awake up someone else. The interior of the repair shop is not as trashed as the convenience store. Is a waiting area with a few old chairs and a reception desk. The main area is the two repair bays. each has a care lift and an access pit beneath the repair bay. Some wrenches and sockets are scattered about. There is a machine shop room a bit smaller than the repair bay area. Some old machinery is mounted to the floor. There is a storage room as well.
  22. Venere "Ven" Character Details Initiative currently 10+3d6 Venere 'Ven' METATYPE: Human B 4 A 4 R 2 S 2 W 5 L 5/7 I 4 C 2 ESS 5.2 EDG 2 M 5 Condition Monitor (P/S): 10 / 11 Armor: 12 Limits: Physical 4, Mental 8, Social 5 Physical Initiative: 6+1D6 (Max Spell 10+3d6) Astral Initiative: 8+3D6 Active Skills: Alchemy 4 (11d), Arcana 1 (8d), Assensing 3 (7d), Biotech Group 4 (11d), Computer 1 (8d), Counterspelling 4 (11d), Disenchanting 3 (10d), Etiquette 1 (3d), Perception 4 (8d), Pistols 2 (6d), Sneaking 3 (7d), Spellcasting 5 (12d), Summoning 5 (12d) Knowledge Skills: Area Knowledge: Denver 1 (5d), Corporation Aztechnology (corporate Security +2) 1 (10d), Critters 4 (11d), Magic Traditions 1 (8d), Magical Security 1 (8d), Magical Theory 1 (8d) Languages: Aztlaner Spanish 1 (5d), Creole 1 (5d), English N Qualities: – Custom Negative Quality –in Debt placeholder, Big Regret, Code of Honor: Military Doctor (7 dicepool vs. 4), Focused Concentration (5), Hermetic Magician, Mentor Spirit: Raven (+2 Con) Spells: 13 dice to cast /Resist with 12 dice, but 1 stun negated. Detect Life (Extended FxMagicx10) F-1 Spatial Sense (Extended FxMagicx10) F-1 Mind Probe F Heal F-4 *Permanent if sust F combat rnds Increase Reflexes F Improved Invisibility F-1 Vehicle Mask F-3 15 dice to cast/ Resist with 12 dice, but 1 stun negated: Sterilize F-3 Influence F-1 Levitate F-2 Augmentations: Cerebral Booster (2) Cybereyes (2) w/ Flare Compensation, Image Link, Low-Light Vision, Thermographic Vision Trauma Damper (1) Gear: Armor Jacket w/ Chemical Protection (3), Fire Resistance (3), Insulation (3), Nonconductivity (3) Biotech Medkit (6) Medkit Supplies x6 Micro-Tranceiver Miniwelder Isabelle Bourges w/ Augments license: Augments (4), Fake License: Firearms (1), Fake License: Mage (4), Fake SIN (4), (1 month) Low Lifestyle Power Focus (3) Respirator (6) Sony Emperor Sustaining Focus: Health Spells (4) Weapons: Ruger Super Warhawk [Heavy Pistol, Acc 5, DV 9P, AP -2, SS, 6 (cy)] Contacts: Kadence (Ghoul) (Connection 1, Loyalty 2) Lys (Connection 1, Loyalty 1) Starting ¥: 1,700 + 2180 (3880¥) now 3780 Venn spends her time with the body, mostly to ascertain possible environmental risk, but she also starts sterilizing the place. Note: Spirit is using Guard to block environmental dangers and prevent glitches. Increased Reflexes (maintained with a sustaining focus) Detect Life 4 successes (maintained with focussed concentration 5) Spirit of Man F5 (with spell influence) 4 services
  23. Stats and OOC Ahmed "Suit" Islam METATYPE: ELF B 2, A 3, R 2, S 2, W 3, L 3, I 4, C 8, ESS 5.4, EDG 2 Condition Monitor (P/S): 9 / 10 Current Armor: 12 (Armored Jacket) Limits: Physical 3, Mental 5, Social 9 Physical Initiative: 6+1D6 Languages: Aztlaner Spanish 2, Bengali N, English N, Zuni 2 Metatype Abilities: Enhanced Senses: Low-Light Vision Qualities: Allergy, Uncommon (Moderate): Penicilin; Bilingual; Common Sense; Day Job (2,500¥/month, 20 hrs/week); First Impression: SINner (National SIN): Ahmed Islam-UCAS; Too Pretty to Hit Augmentations: - Datajack - Skin Toner Vehicles: Ford Americar [Handling 4/3, Speed 3, Accel 2, Body 11, Armor 6, Pilot 1, Sensor 2, Seats 4]; Gear: Anti-Theft System (2), Gridlink, Gridlink Override, Morphing License Plate, Sensor Enhancement (2), Spoof Chip Currently Equipped/Carried Gear: - Bug Scanner (6) - Contacts (3) w/ Flare Compensation, Image Link, Smartlink - Earbuds (3) w/ Select Sound Filter (2), Sound Link - Erika Elite (w/ P2.1, Ticker: Denver News) - Faceless, Generic (Generic Elf) (R5) - Fake SIN: Mahmud khan (R4): License: Bounty Hunter (4), Fake License: Concealed Carry (4), Fake License: Driver's License (4), Fake License: Firearms (4), Fake License: PI (4) - Meta Link - Subvocal Microphone - Tag Eraser - White Noise Generator (6) - Trauma Patch - Medkit (3) Equipped/Carried Weapons: - Ares Light Fire 75 [Light Pistol, Acc 8, DV 6P, AP -4, SA, 16 (c)], Ares Light Fire Silencer, Silencer/Suppressor, Smartgun System (Internal); Ammo: Regular x100 Suit decides to enter after Venn and Silverstone, figuring that it would be quicker in terms of getting the job done. And if they had gotten in fine, he'd probably get in fine. As he looks inside, he can't help but feel paranoid - what if they'd missed a trap, or someone was secretly surveilling them from far enough that they couldn't be detected? After almost scrutinizing the floor for any potential traps, he takes a breath and mentally reassures himself that, everything's fine, you're just being paranoid. With 404 in the Matrix and Ironside on astral watch duty, they were as covered as one could be in the Barrens. "Sounds good," he says to Silverstone's idea. Talking people down, that was what he was good at - and if those people were initially hostile, all the better. "We'll announce ourselves, make it clear we're not trying to sneak up on them. Probably junkies, so... y'all got any drugs we could use as a peace offering? No?" Assuming the others had none, he begins to head to the auto repair shop. As he peeks inside, he says out loud, "Hello? We're not here to hurt anyone, we just wanna talk," as he walks in, looking for the stairs to the second floor.
  24. Barbara Silverstone Character Info PhyCon: 11/11 | StuCon: 10/10 | Dodge: 12 | Soak: 17*11 in Armoured Clothing | Edge: 1/2 | Initiative: 12+1d6 "This looks clear. Of hostiles, if not of old drek.", Barbara relays a moment later. "If Pickle's putting the Kenny to work, let it take care of the stiff. Suit, wanna go check out on the three unarmed folks with me? I'll watch your six, and you ease their minds, at the very least. I'll keep the eye on the mall and the shotgun dame." Stepping outside of the building with the body, Barb takes a deep breath, not realising that she's been holding it. Ain't the first stiff, but expiring on your own on the floor's just too hard to watch. Lighting up a cigarette, she gives a glance at the shopping centre, and paces towards the van. She reaches to take a look at the supplies, and, still in the open, puts a couple of bottles of water and a couple of the food packets in her satchel. OOC Not sure if I should roll anything, but I think since we beleive this place searched, we should move towards the repair shop, the shotgun in the mall and then the post office - if that. Ideally if we speak to the three they'd mention to the others that we're friendly.
  25. Venere "Ven" Character Details Initiative currently 10+3d6 Venere 'Ven' METATYPE: Human B 4 A 4 R 2 S 2 W 5 L 5/7 I 4 C 2 ESS 5.2 EDG 2 M 5 Condition Monitor (P/S): 10 / 11 Armor: 12 Limits: Physical 4, Mental 8, Social 5 Physical Initiative: 6+1D6 (Max Spell 10+3d6) Astral Initiative: 8+3D6 Active Skills: Alchemy 4 (11d), Arcana 1 (8d), Assensing 3 (7d), Biotech Group 4 (11d), Computer 1 (8d), Counterspelling 4 (11d), Disenchanting 3 (10d), Etiquette 1 (3d), Perception 4 (8d), Pistols 2 (6d), Sneaking 3 (7d), Spellcasting 5 (12d), Summoning 5 (12d) Knowledge Skills: Area Knowledge: Denver 1 (5d), Corporation Aztechnology (corporate Security +2) 1 (10d), Critters 4 (11d), Magic Traditions 1 (8d), Magical Security 1 (8d), Magical Theory 1 (8d) Languages: Aztlaner Spanish 1 (5d), Creole 1 (5d), English N Qualities: – Custom Negative Quality –in Debt placeholder, Big Regret, Code of Honor: Military Doctor (7 dicepool vs. 4), Focused Concentration (5), Hermetic Magician, Mentor Spirit: Raven (+2 Con) Spells: 13 dice to cast /Resist with 12 dice, but 1 stun negated. Detect Life (Extended FxMagicx10) F-1 Spatial Sense (Extended FxMagicx10) F-1 Mind Probe F Heal F-4 *Permanent if sust F combat rnds Increase Reflexes F Improved Invisibility F-1 Vehicle Mask F-3 15 dice to cast/ Resist with 12 dice, but 1 stun negated: Sterilize F-3 Influence F-1 Levitate F-2 Augmentations: Cerebral Booster (2) Cybereyes (2) w/ Flare Compensation, Image Link, Low-Light Vision, Thermographic Vision Trauma Damper (1) Gear: Armor Jacket w/ Chemical Protection (3), Fire Resistance (3), Insulation (3), Nonconductivity (3) Biotech Medkit (6) Medkit Supplies x6 Micro-Tranceiver Miniwelder Isabelle Bourges w/ Augments license: Augments (4), Fake License: Firearms (1), Fake License: Mage (4), Fake SIN (4), (1 month) Low Lifestyle Power Focus (3) Respirator (6) Sony Emperor Sustaining Focus: Health Spells (4) Weapons: Ruger Super Warhawk [Heavy Pistol, Acc 5, DV 9P, AP -2, SS, 6 (cy)] Contacts: Kadence (Ghoul) (Connection 1, Loyalty 2) Lys (Connection 1, Loyalty 1) Starting ¥: 1,700 + 2180 (3880¥) now 3780 Venn expression is impassive on seeing the corpse, doubtless she's seen a great many corpses in her time. She squats down close to the stiff and assenses it. She's curious to see if the aura from the stiff matches the blood on the windows. It seemed likely. Since she's not expecting any part of the corpse to be usable, she adopts a 'does he have an organ donor card?' mindset. "I got this.", she remarks idly, wondering when she's going to get around to using her sterilize spell. Note: Spirit is using Guard to block environmental dangers and prevent glitches. Increased Reflexes (maintained with a sustaining focus) Detect Life 4 successes (maintained with focussed concentration 5) Spirit of Man F5 (with spell influence) 4 services
  26. OOC So I messed up a bit. I didn't notice Ven\s detect life was extended which gives it more range, 10x more to be more persice. So I need to resolve that properly here. Sorry. <<Detect Life, Extended: no additional readings >> <Ironside: "Since the meat world and the matrix is covered I'll overwatch in the astral from the van, don't leave me to die!" he says as he slumps over in the passenger seat of the van.> Pickle nods in agreement and heads to the back of the van and starts to power up his laborer drone. Inside the convenience store Ven, and Barb clear the main front room. aside from trash, they do not find a whole lot. The coolers that line one wall are also clear. The main counter seems like it has been the busiest area in the front. Looks like someone had been eating and using behind the counter. The small office is very dark. There is a very old display screen mounted to the wall above the "desk". The desk drawers have been left open and their valueless contents have been rummaged through. The tattered flux leather chair is missing a coaster and is flipped over. The storage area of the back is where the body is found. some personal belongings and soiled bedding are all around him. The purple of bodily fluids is still frozen from the cold night. Not much in the way of stored food and goods. Game Status: Run 1 | Combat Map: N/A | Scene: Awaiting response from: N/A | Initiative Order 1) 2) 3) 4) 5) 6) Condition Monitors 404 Physical Damage Stun Damage -1 -2 -3 N/A N/A -1 -2 -3 N/A N/A Overflow:0/3 Edge Pool: 5/5 Barbara Physical Damage Stun Damage -1 -2 -3 N/A -1 -2 -3 N/A N/A Overflow:0/3 Edge Pool: 2/2 Ironside Physical Damage Stun Damage -1 -2 -3 N/A N/A -1 -2 -3 N/A N/A Overflow:0/4 Edge Pool: 2/2 Puppet Physical Damage Stun Damage -1 -2 -3 N/A N/A -1 -2 -3 N/A N/A Overflow:0/3 Edge Pool: 3/3 Suit Physical Damage Stun Damage -1 -2 -3 N/A N/A N/A -1 -2 -3 N/A N/A Overflow:0/2 Edge Pool: 2/2 Ven Physical Damage Stun Damage -1 -2 -3 N/A N/A -1 -2 -3 N/A Overflow:0/4 Edge Pool: 2/2
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