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Shadowstarr

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  1. OOC <<404-you gain one mark on the comlink. That comes with 1 hit on a matrix perception check, SO you get a choice the comcode of the device the comlink is in a call with, or anyone else's marks on the comlink. Game Status: Run 1 | Combat Map: N/A | Scene: Awaiting response from: N/A | Initiative Order 1) 2) 3) 4) 5) 6) Condition Monitors 404 Physical Damage Stun Damage -1 -2 -3 N/A N/A -1 -2 -3 N/A N/A Overflow:0/3 Edge Pool: 5/5 Barbara Physical Damage Stun Damage -1 -2 -3 N/A -1 -2 -3 N/A N/A Overflow:0/3 Edge Pool: 2/2 Ironside Physical Damage Stun Damage -1 -2 -3 N/A N/A -1 -2 -3 N/A N/A Overflow:0/4 Edge Pool: 2/2 Puppet Physical Damage Stun Damage -1 -2 -3 N/A N/A -1 -2 -3 N/A N/A Overflow:0/3 Edge Pool: 3/3 Suit Physical Damage Stun Damage -1 -2 -3 N/A N/A N/A -1 -2 -3 N/A N/A Overflow:0/2 Edge Pool: 2/2 Ven Physical Damage Stun Damage -1 -2 -3 N/A N/A -1 -2 -3 N/A Overflow:0/4 Edge Pool: 2/2
  2. Kaine doesn't give the winter fey much thought. "I don't much see the advantage or righteousness in releasing such a foul being. It wouldn't be very sporting to end it here and now, but what do I know of Fey, I'd defer to Morgan to decide it's fate." Actions OOC Stat Block Kaine the Imbiber, male CG Human Paladin (Virtuous Bravo,) Level 1, Init 5, HP 11/11, Speed AC 18, Touch 13, Flat-footed 15, CMD 14, Fort 3, Ref 3, Will 2, CMB +1, Base Attack Bonus 1 Rapier (--) +4 (1d6+3, 18-20) hand axe +3 (1d6, 20 x3) Lamellar (leather) armor, Buckler (+4 Armor, +1 Shield, +3 Dex) Abilities Str 11, Dex 16, Con 12, Int 12, Wis 10, Cha 16 Condition None
  3. OOC "I'm Squrily G , My chica Elize is upstairs with her narco cuate Ka'. So Pickle is the Turk from the old store? So what he want with us?" G asks. Squrily will go on about how they got there and decided to hold up here with the weather became colder and wet. They have been here a few days and are low on food and "product". After the small talks he looks over to Ven, "You doctora maybe you can check out Elize? She say she maybe embarazada." <<404: You can easily detect the icon as an active comlink. It seems like it was just turned on with an active call. The comlink is a below average device running with no sleaze, >> Game Status: Run 1 | Combat Map: N/A | Scene: Awaiting response from: N/A | Initiative Order 1) 2) 3) 4) 5) 6) Condition Monitors 404 Physical Damage Stun Damage -1 -2 -3 N/A N/A -1 -2 -3 N/A N/A Overflow:0/3 Edge Pool: 5/5 Barbara Physical Damage Stun Damage -1 -2 -3 N/A -1 -2 -3 N/A N/A Overflow:0/3 Edge Pool: 2/2 Ironside Physical Damage Stun Damage -1 -2 -3 N/A N/A -1 -2 -3 N/A N/A Overflow:0/4 Edge Pool: 2/2 Puppet Physical Damage Stun Damage -1 -2 -3 N/A N/A -1 -2 -3 N/A N/A Overflow:0/3 Edge Pool: 3/3 Suit Physical Damage Stun Damage -1 -2 -3 N/A N/A N/A -1 -2 -3 N/A N/A Overflow:0/2 Edge Pool: 2/2 Ven Physical Damage Stun Damage -1 -2 -3 N/A N/A -1 -2 -3 N/A Overflow:0/4 Edge Pool: 2/2
  4. Kaine is relieved greatly too fine his gear. He quickly straps up and does a quick gear check looking meticulously for his flask. This is certainly the right time for a good swig.. Kaine's ears perk up a bit when the creature named itself recognized it mentioned earlier. Seems the fey bandit alliance may not be going so well.. Actions OOC Stat Block Kaine the Imbiber, male CG Human Paladin (Virtuous Bravo,) Level 1, Init 5, HP 11/11, Speed AC 18, Touch 13, Flat-footed 15, CMD 14, Fort 3, Ref 3, Will 2, CMB +1, Base Attack Bonus 1 Rapier (--) +4 (1d6+3, 18-20) hand axe +3 (1d6, 20 x3) Lamellar (leather) armor, Buckler (+4 Armor, +1 Shield, +3 Dex) Abilities Str 11, Dex 16, Con 12, Int 12, Wis 10, Cha 16 Condition None
  5. Upon entering the room Kaine looks for a means to secure the door. "Is our stuff here?" he ask while surveying the room.. Actions OOC Stat Block Kaine the Imbiber, male CG Human Paladin (Virtuous Bravo,) Level 1, Init 5, HP 11/11, Speed AC 18, Touch 13, Flat-footed 15, CMD 14, Fort 3, Ref 3, Will 2, CMB +1, Base Attack Bonus 1 Rapier (--) +4 (1d6+3, 18-20) hand axe +3 (1d6, 20 x3) Lamellar (leather) armor, Buckler (+4 Armor, +1 Shield, +3 Dex) Abilities Str 11, Dex 16, Con 12, Int 12, Wis 10, Cha 16 Condition None
  6. Given the make up of the current party I went a different route with my app. I think this would better complement the class makeup as well as the diversity of character.
  7. - Aasimar Paladin 2 / Brawler 4 (work in progress!) HP: 46/46 | AC: 26 | Speed: 30ft | Initiative +4 | Perception: + 10 | Fort: +11 | Ref: +9 | Will: +8 LoH: 4/4 | Mart Flex: 5/5 | BoG: 1/1 | ConsumablesGeneral: -5x Trail Rations -5x Paper -10xTorch -2x Empty Vial -2x Sack Potions/Alchemical: -2x cure light wounds potion -1x Potion of Barkskin +2 -1x Potion of hide from undead -3x potion protection from evil -3x Potion SHield of Faith +2 -1x weapon blanch (cold iron) -2x Holy Water -2x Holy Weapon Balm -1x Smokestick Use/day items Daredevil Boots (10rds / day) Knight-Inheritor's ring -bless weapon (at will) -wartrained mount (ar will) -Prestidigitation (at will) | Abilities-------------------- Special Abilities -------------------- Bastion of Good (10 ft, 1/day) (Su) One foe does ½ dam to allies in the aura, full to self, +3 deflect to AC. Brawler's Flurry +4/+4/-1 Darkvision (60 feet) You can see in the dark (black and white only). Detect Evil (At will) (Sp) Energy Resistance, Acid (5) . Energy Resistance, Cold (5) Energy Resistance, Electricity (5). Knockout (1/day, DC 15) Lay on Hand (1d6 hp, 4/day) Living Bulwark (1/day) Martial FLexibility (moveaction, 5/day) Throw Shield | SkillsAdventuring Skills Acrobatics: +10 Bluff: +3 Climb: +7 *Diplomacy: +10 Disable Device: -- Disguise: +3 Escape Artist: +5 Fly: +1 *Heal: +1 Intimidate: +1 Knowledge (Local) +1 Knowledge (Planes) +3 *Knowledge (Religion) +6 Perception: +10 *Ride: +1 *Sense Motive: +5 *Spellcraft: +1 Stealth: 1 Survival: 0 Swim: +6 Use Magic Device: -- Background Skills Appraise: +1 *Handle Animal: +2 *Knowledge (Nobles): +6 *Profession (Soldier): +8 *Linguistics: +3 *Appraise: +2 *Slight of Hand: +2 | Conditions: None Arkandy surveys the scene before him as the bar patrons go from shouting to shoving and ultimately weapons clashing, "That escalated quickly." he says pragmatically. OOC/Actions Other: Free: Swift: Move: Standard: Full Round: Other: Right Hand:+1 mithral Heavy Steel Shield w/ shield spikes Left Hand: Notes - Gear Hide this
  8. Kaine goes along with the group upstairs. He remembers the boss, and picks up the pace. The group isn't ready for another confrontation. Everyone is barely walking. Maybe the bandits have some potions in storage as well. "We should trying and get a few of us in fighting shape, we will have to deal with those Zombies and the boss sooner than later. " Actions OOC Stat Block Kaine the Imbiber, male CG Human Paladin (Virtuous Bravo,) Level 1, Init 5, HP 11/11, Speed AC 18, Touch 13, Flat-footed 15, CMD 14, Fort 3, Ref 3, Will 2, CMB +1, Base Attack Bonus 1 Rapier (--) +4 (1d6+3, 18-20) hand axe +3 (1d6, 20 x3) Lamellar (leather) armor, Buckler (+4 Armor, +1 Shield, +3 Dex) Abilities Str 11, Dex 16, Con 12, Int 12, Wis 10, Cha 16 Condition None
  9. OOC The voice from Upstairs calls out "I'm coming down, don't any funny drek!". Movement can be heard upstairs making its way toward the small stairwell. Then footfalls as someone makes there way down. The group is confronted by a gaunt man dressed in layers of tattered clothing. His ragged breath vapors fade quickly in the cold building. He has a rather neglected-looking holdout pistol in his left hand. Both his hands are raised to not look threatening. "SO what do you want?" <<Ironside: Ironside returns to his body in the Van and chimes in on the comlink "Everything seems clear from above. I'll continue overwatch and check back" he waits for a response before going astral again. >> <<404: A new matrix icon pops up. Close. From what Ven's said before you think it coincides with the locations of the Orc woman holder up in the strip mall.>> Game Status: Run 1 | Combat Map: N/A | Scene: Awaiting response from: N/A | Initiative Order 1) 2) 3) 4) 5) 6) Condition Monitors 404 Physical Damage Stun Damage -1 -2 -3 N/A N/A -1 -2 -3 N/A N/A Overflow:0/3 Edge Pool: 5/5 Barbara Physical Damage Stun Damage -1 -2 -3 N/A -1 -2 -3 N/A N/A Overflow:0/3 Edge Pool: 2/2 Ironside Physical Damage Stun Damage -1 -2 -3 N/A N/A -1 -2 -3 N/A N/A Overflow:0/4 Edge Pool: 2/2 Puppet Physical Damage Stun Damage -1 -2 -3 N/A N/A -1 -2 -3 N/A N/A Overflow:0/3 Edge Pool: 3/3 Suit Physical Damage Stun Damage -1 -2 -3 N/A N/A N/A -1 -2 -3 N/A N/A Overflow:0/2 Edge Pool: 2/2 Ven Physical Damage Stun Damage -1 -2 -3 N/A N/A -1 -2 -3 N/A Overflow:0/4 Edge Pool: 2/2
  10. I'm looking at feats and traits. Given this is a Home brew setting would there be a Campaign or regional choices that would be appropriate? I am not asking for a list. Is it possible with GM permission for a specific one? I don't have one in mind just, maybe not ever But I figured I'd ask.
  11. this is correct the extra 1 pt is from level 4 I'll edit and make it more apparent. still a WIP
  12. good to see you too. I wasn't commenting on the alignment thing. I agree with some in the strick LG is infexible. I am happy to see this GM is making this work. I was more so writing that the Virtuous Bravo archetype was a good fit for a Paladin of Cayden. I understand you had your class figured before deity and it's a good one.
  13. Paladin of freedom is interesting. However, if you are going for a Paladin of Cayden, I feel Paladin is a great fit.
  14. Background: (WIP) Being a homebrew would I lack the background lore to write a deep background so what I'll have here will be more generalized. ) As darkness and evil began to infest Chrystal, Arqueros, the steward of the Threshold, the bottommost level of Heaven, grew concerned with the ongoings of Chrystal. The Lord of the Wall was tasked with the first layer of defense of Heaven. In that role, he grew concerned that the growing evil would progress into the world at large leading to the world of Chrystal to be conquered. A small force was assembled. Not a true army, a few dozen advisors who would be tasked with integrating with the people of Chrystal, help prepare them to face the growing threat and ultimately face the darkness alongside them. Arkandy is one such heavenborn soldier. Arkandy is a young Aasimar, who has been a soldier for a relatively short while. He arrived in Chrystal three years ago. Adjusting to life on Chrystal took some time. Fortunately, he was able to find work easily as a Soldier, mercenary, and eventually an Adventurer. The adventurer's life proved to be the most compatible in learning more about the growing threat and where the Hot spots" of demon and undead activity were strongest. Rumors and anecdotal accountings, have recently led Arkandy to the region around the city of Nortonia. Finding the lands have the foul taint of corruption, Arkandy learns that Nortonia is threatened and is desperately seeks adventurers to aid the imminent battle. Appearance: At only 24 years old, Arkandy is considered quite young for his kind, a race known for its longevity that can span up to 160 years. Despite his relative youth, Arkandy carries an air of wisdom and otherworldly grace that sets him apart. Arkandy's most striking feature is his long, flowing white hair, which cascades down his back and is often tied into a topknot adorned with intricate braids that trail down from the temples of his head. His piercing golden irises seem to glow with an inner light, reflecting his celestial heritage. He still carries the scars from the cultist ritual in the form of elegant facial tattoos flowing down from his eyes, adding a touch of mystique to his visage. Standing tall for an Aasimar, Arkandy possesses a well-muscled and imposing physique, a testament to both his celestial lineage and a life spent honing his physical prowess. His attire consists of lamellar leather-style armor, providing both protection and flexibility. The dark hues of the armor blend seamlessly with his radiant features, creating an enigmatic and commanding presence. In battle, Arkandy relies on a single weapon, a meticulously maintained round heavy steel shield. The shield is not only a formidable defensive tool but also serves as a symbol of Arkandy's commitment to protection and justice. Its surface is adorned with celestial motifs, further reinforcing his divine connection. Personality: Zealous Devotion: Above all else, this Arkandy radiates an unwavering fervor in their faith and mission. His commitment to their divine calling is unyielding, and he views his role as a crusader with utmost seriousness. He firmly believe in the righteousness of the cause and will stop at nothing to see it fulfilled. Noble Conviction: Raised in a military environment, Arkandy has been instilled with a strong sense of honor, duty, and discipline. He adheres strictly to a code of conduct and holds himself to the highest moral standards. His actions are guided by principles of justice and righteousness, and he is willing to make sacrifices in pursuit of these ideals. Soldier's Discipline: Trained from a young age to be a soldier, Arkandy is highly disciplined and organized. He approaches challenges with a strategic mindset, carefully planning his actions and considering the potential consequences. His rigorous work ethic has honed his combat skills, making him a formidable opponent on the battlefield. Unshakable Resolve: No obstacle is too daunting for Arkandy, as he possesses an indomitable spirit and an unwavering resolve. He wants to face adversity with courage and determination, refusing to back down in the face of danger or adversity. His faith serves as a source of strength, providing him with the fortitude to overcome even the most formidable foes. Compassionate Protector: Despite a militant upbringing, Arkandy has a compassionate heart and a deep-seated desire to protect the innocent. He is quick to lend aid to those in need and will go to great lengths to ensure the safety and well-being of others. His sense of empathy and compassion serves as a counterbalance to their zealous nature, reminding him of the importance of mercy and forgiveness. Divine Guidance: As an Aasimar, Arkandy is blessed with celestial heritage, and he views his divine lineage as both a privilege and a responsibility. He believes themselves to be chosen instruments of their deity's will, and he strives to embody the virtues and values of their divine patron in all aspects of their life. Inflexible Idealism: While his unwavering commitment to the cause is admirable, Arkandy's zealous nature can sometimes lead him to be overly rigid in their beliefs. Arkandy may struggle with shades of gray in moral dilemmas, often seeing the world in black-and-white terms. However, as he matures and gains more experience, he may learn to temper his idealism with wisdom and compassion. Overall, Arkandy is a formidable warrior driven by a deep sense of purpose and unwavering devotion to their cause. Though his path may be fraught with challenges, His faith and determination will see them through even the darkest of times. Role: Arkandy is built to be a team player. He would initially be a frontline tank, keeping the opposition positioned to allow any flankers and ranged party members to press their abilities. The early game will be dangerous for him until better gear and a level or two will toughen him up. Ideally, he will not be a damage soaker and more of an avoidance tank. The Sacred Shield and Divine Defender archetypes will allow him to buff the party defenses and take hits and damage off them. Deeper into the game I may multiclass into Brawler (Shield champion) to further his combat flexibility and effectiveness. This would offer some combat controller options using maneuvers at range. His damage output scales nicely. Map Token Character Generation Ability Scores: 20 point buy Strength: 14 (+2 Racial) = 16 Dexterity: 14 Constitution: 12 Intelligence: 12 Wisdom: 11 (+1 lvl 4 bonus) = 12 Charisma: 14 (+2 racial)=16 Race: (Angel-Blooded Aasimar) Alternate Racial Traits: None Gender: Male Age: 24 Height: 6' Weight: 200 lb Class: (2) ( / ) | (4) () Favored Class: brawler Favored Class Bonus: Skill Point +1 Traits: , , Drawbacks: Pride Skill Ranks: Brawler: 4 + Int Mod x4 = 20, Paladin: 2 + Int modx 2= 6 + Fav Class Bonus =4, Total: 30 Skills Trained: Acrobatics [6 Rank], Climb [1 Rank] Diplomacy [4 Rank], Escape Artist [Rank 1], Heal [Rank 1], Intimidate [Rank 1], Knowledge (local) [Rank 1 ], Knowledge (Religion) [Rank 2], Perception [6 Rank], Ride [Rank 1], Sense Motive [5 Rank], Swim [Rank 1]. Background Skill Ranks: 2 Skills Trained: Profession (Soldier) [4 Rank], Knowledge (Nobles) [2 Rank], Handle Animal [Rank 1], Appaise [Rank 1], Linguistics [Rank 2], Slight of Hand [Rank 1]. Feats: Weapon Focus (Close Weapons), Dodge, Shield focus, Improved Shield bash (brawler bonus combat feat). Bonus Languages: Dwarven, Elven, Daemonic Hit Points: 1st lvl: Max (d10) + Con mod = 11, 2-5: 1/2 HD+1 +Con mod=7x5=35; Total 46 Equipment Combat Gear potion of barkskin +2, potion of cure light wounds (2), potion of hide from undead, potion of protection from evil (3), potion of shield of faith +2 (3), holy water (2), holy weapon balm[ACG] (2), smokestick, weapon blanch (cold iron)[APG]; Other Gear +1 mithral agile breastplate[APG], +1 bashing mwk reinforcing shield boss shield spikes mithral heavy steel shield, daredevil boots[ARG], knight-inheritor’s ring, bandolier[UE], bedroll, celestial censer[ARG], crusader's cross, flint and steel, hemp rope (50 ft.), ink, inkpen, masterwork backpack[APG], mess kit[UE], mug/tankard, paper (5), sack (2), silver holy symbol (Arqueros), soap, torch (10), trail rations (5), vial (2), waterskin, Arqueros, 43 gp, 9 sp, 8 cp -------------------- Arqueros, Lord of the Wall The Golden Bulwark Source Pathfinder Wiki Details Alignment LG Pantheon Empyreal Lords Areas of Concern Bodyguards, protection, watchfulness Domains , , , Subdomains , , , , , * Requires the trait. Favored Weapon Longspear Symbol Gauntlet and briars Sacred Animal(s) Golden eagle Sacred Color(s) Gold, purple Obedience Pray while holding a heavy shield over your head for an hour. Gain a +4 sacred bonus on Strength checks and Strength-based skill checks. Boons - Mystery Cultist Source 1: Divine Defense (Sp) shield of faith 3/day, shield other 2/day, or magic vestment 1/day 2: Greaves of Gold (Su) You gain a +10 sacred bonus to your CMD when an opponent attempts to bull rush you. You may always attempt attacks of opportunity when a creature attempts to bull rush you, even if your opponent has the Improved Bull Rush feat or a similar ability. In addition, you may attempt an attack of opportunity whenever a charging opponent enters a space you threaten. 3: Living Aurum (Sp) You can cast iron body once per day. Instead of iron, though, your body is transformed into living gold. In addition, you gain SR equal to 11 + your HD against spells cast by evil creatures while under the effect of this spell-like ability. Paladin Code The paladins of Arqueros are defense-oriented generals and bodyguards of virtuous public figures and honorable clients. Their tenets include the following affirmations. I will never abandon an innocent in need of protection. The role of guardian is a sacred one. I will never neglect my duties when I agree to guard or protect others, even if they seem unworthy of my protection. A guardian is only as effective as his weapons and armor. I will maintain mine in peak condition at all times, repairing and cleaning them as consistently as possible without neglecting my charge.
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